Editing Parry (Yoshi)
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:''For other meanings of "parry", see [[Parry (disambiguation)]].'' | :''For other meanings of "parry", see [[Parry (disambiguation)]].'' | ||
[[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]] | [[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]] | ||
{{Move|Parry (Yoshi)}} | |||
'''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. | '''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. | ||
==In ''Smash 64''== | ==In ''Smash 64''== | ||
In ''Smash 64'', Yoshi can deflect any attack by parrying. To perform this, the shield button must be pressed 4 or fewer frames before Yoshi is hit. The window is very small, as the shield button must be pressed for a maximum of 3 frames, otherwise it will fail. The extreme difficulty of performing this technique to avoid attacks consistently makes it rarely seen in competitive play, though players such as {{Sm|tacos}} and {{Sm|SheerMadness}} are known for their use of it. | |||
==In ''Melee''== | ==In ''Melee''== | ||
In ''Melee'', Yoshi's | In ''Melee'', Yoshi's light shield has a unique ability. If hit by an attack whilst light shielding, Yoshi will slide away a very far distance (grabbing an edge if he slides offstage). This is a useful technique as it renders the opponent unable to [[pressure]] or [[punish]] Yoshi, which they would normally be able to do since Yoshi's rolls are slow and short-distanced. | ||
Additionally, Yoshi has a property in which if he [[powershield]]s one move, he can immediately powershield another move that connects right afterward by continuously light shielding. If this is done against a move that has multiple hits, the shield eventually turns white due to the multiple powershields. | |||
Yoshi's | Finally, Yoshi's shield also has the unique ability to parry. To perform this, the shield button must be pressed 5 or fewer frames before Yoshi is hit. Yoshi is also able to jump out of shield during the first 6 frames of his shieding animation. Combining this with Yoshi's ability to "quick-hop", Yoshi can become actionable as fast as 7 frames after parrying. | ||
During the first 6 frames of Yoshi's shielding animation he's fully invincible, from frames 3-6 a large powershield hurtbox appears around Yoshi's body; this means that during these frames only Yoshi's head hurtbox can successfully parry hits. Yoshi's head receeds into the shield more during frames 3-6. Allowing the shield to be hit will lock Yoshi out of jump-canceling the shield. | |||
Crouching beforehand makes it easier to parry in some cases. | |||
The shield button must be fully depressed to parry. | |||
==In all games== | ==In all games== | ||
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SSB64 Yoshi DJC Counter.gif|Yoshi performing a [[double jump cancel counter]]. | SSB64 Yoshi DJC Counter.gif|Yoshi performing a [[double jump cancel counter]]. | ||
</gallery> | </gallery> | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] |