Editing Parry (Yoshi)
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==In ''Melee''== | ==In ''Melee''== | ||
In ''Melee'', Yoshi's | In ''Melee'', Yoshi's light shield has a unique ability. If hit by an attack whilst light shielding, Yoshi will slide away a very far distance (grabbing an edge if he slides offstage). This is a useful technique as it renders the opponent unable to [[pressure]] or [[punish]] Yoshi, which they would normally be able to do since Yoshi's rolls are slow and short-distanced. | ||
Additionally, Yoshi has a property in which if he [[powershield]]s one move, he can immediately powershield another move that connects right afterward by continuously light shielding. If this is done against a move that has multiple hits, the shield eventually turns white due to the multiple powershields. | |||
Yoshi's | Yoshi's shield also has the unique ability to parry. To perform this, the shield button must be pressed 5 or fewer frames before Yoshi is hit. Yoshi is also able to jump out of shield during the first 6 frames of his shielding animation. Combining this with Yoshi's ability to "quick-hop", Yoshi can become grounded and actionable as fast as 7 frames after parrying. | ||
During the first 6 frames of Yoshi's shielding animation he is fully [[invincible]] but from frames 3-6 a large powershield hurtbox appears around Yoshi's body; as a result during these frames only Yoshi's head hurtbox can successfully parry hits. Yoshi's head receeds into the shield more during frames 3-6. Allowing the shield to be hit will lock Yoshi out of jump-canceling the shield. | |||
Crouching beforehand can make it easier to parry in some cases since the invincible hurtbox always appears at the height Yoshi stands at. Top player [[aMSa]] popularised this method of parrying. | |||
The shield button must be fully depressed in order to parry. | |||
==In all games== | ==In all games== | ||
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SSB64 Yoshi DJC Counter.gif|Yoshi performing a [[double jump cancel counter]]. | SSB64 Yoshi DJC Counter.gif|Yoshi performing a [[double jump cancel counter]]. | ||
</gallery> | </gallery> | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] |