Editing Parry (Yoshi)
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Additionally, Yoshi has a property in which if he powershields one move, he can immediately powershield another move that connects right afterward by continuously light shielding. If this is done against a move that has multiple hits, the shield eventually turns white due to the multiple powershields. | Additionally, Yoshi has a property in which if he powershields one move, he can immediately powershield another move that connects right afterward by continuously light shielding. If this is done against a move that has multiple hits, the shield eventually turns white due to the multiple powershields. | ||
Finally, Yoshi's shield also has the unique ability to parry. To perform this, the shield button must be pressed 5 or fewer frames before Yoshi is hit. Yoshi is also able to jump out of shield during the first 6 frames of his shieding animation. Combining this with Yoshi's ability to "quick-hop", Yoshi can become grounded and actionable as fast as 7 frames after parrying. | |||
During the first 6 frames of Yoshi's shielding animation he's fully invincible, from frames 3-6 a large powershield hurtbox appears around Yoshi's body; as a result during these frames only Yoshi's head hurtbox can successfully parry hits. Yoshi's head receeds into the shield more during frames 3-6. Allowing the shield to be hit will lock Yoshi out of jump-canceling the shield. | |||
Crouching beforehand makes it easier to parry in some cases. | |||
The shield button must be fully depressed in order to parry. | |||
==In all games== | ==In all games== |