Editing Palutena (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = S- | ||
|ranking = | |ranking = 17 | ||
}} | }} | ||
'''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow {{uv|Kid Icarus}} representatives {{SSBU|Pit}} and {{SSBU|Dark Pit}}, as well as the rest of the [[veteran]]s. Palutena is classified as [[Fighter number|Fighter #54]]. | '''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was officially revealed on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018] alongside fellow {{uv|Kid Icarus}} representatives {{SSBU|Pit}} and {{SSBU|Dark Pit}}, as well as the rest of the [[veteran]]s. Palutena is classified as [[Fighter number|Fighter #54]]. | ||
Line 14: | Line 14: | ||
Brandy Kopp and {{s|wikipedia|Aya Hisakawa}} reprise their roles as the voice of Palutena in the English and Japanese versions of the game. In addition to their portrayals being re-purposed from ''[[Super Smash Bros. 4]]'', they also provide new [[Palutena's Guidance]] conversations for every veteran not present in ''SSB4'', [[Downloadable content (SSB4)#Fighters|the downloadable fighters of ''SSB4'']], the base roster newcomers of ''Ultimate'', and {{SSBU|Piranha Plant}}. | Brandy Kopp and {{s|wikipedia|Aya Hisakawa}} reprise their roles as the voice of Palutena in the English and Japanese versions of the game. In addition to their portrayals being re-purposed from ''[[Super Smash Bros. 4]]'', they also provide new [[Palutena's Guidance]] conversations for every veteran not present in ''SSB4'', [[Downloadable content (SSB4)#Fighters|the downloadable fighters of ''SSB4'']], the base roster newcomers of ''Ultimate'', and {{SSBU|Piranha Plant}}. | ||
Palutena is ranked | Palutena is ranked 17th out of 82 on the current [[tier list]], placing her in the S- tier. This is a drastic improvement over her 44th out of 54 placement in ''SSB4''. Palutena is one of the most improved veterans from the transition to ''Smash 4'' and ''Ultimate'' due to the engine of ''Ultimate'' complementing her unique strengths. Her aerials are a core part of her neutral due to her high aerial mobility and their effective traits: they both start and extend combos, most notably with her neutral aerial, which is commonly considered one of the best moves in the game due to its overall utility for starting combos, comboing into itself, high active frames and KOing at very high percents. Her back air is great for retreating and mid-range combat due to the invincibility of the shield and priority, while up air is an amazing disjointed multi-hit that functions as a juggle tool and KO option. Her grab game is also impressive due to its above-average reach and her decent set of throws. Overall, this results in her having one of the best advantage states in the game. Her specials also have seen noteworthy improvements: [[Autoreticle]] is useful for interrupting midrange approaches or recoveries, [[Explosive Flame]] is effective for general zoning and for halting approaches, [[Warp]] makes her difficult to edgeguard consistently, and her [[Reflect Barrier]] functions as a simultaneous [[counterattack]] and [[reflection|reflector]] that enhances her already strong defense. | ||
Despite these many strengths, Palutena is not without her flaws. | Despite these many strengths, Palutena is not without her flaws. Despite her excellent air game, her ground game is below average for a top tier, having slow and unsafe tilts and committal smash attacks. She also has trouble securing stocks at high percents due to her KO moves being fairly predictable (like Explosive Flame) or easily staled due to overuse (back aerial). Palutena's main combo starters are also unsafe on shield and thus forces her to mix up her gameplan and neutral. Finally, her recovery is completely reliant on Warp, which has no active hitbox and can be consistently [[two frame|two frame punished]]. | ||
Overall, Palutena is a simple but effective character at all levels of play, with well-rounded abilities and few overwhelming weaknesses. She has often been considered a top-tier contender since the release of the game, and has been one of the most popular characters in competitive play, with results spearheaded by {{Sm|Nairo}} in the early metagame and a multitude of other Palutena players since, including {{Sm| | Overall, Palutena is a simple but effective character at all levels of play, with well-rounded abilities and few overwhelming weaknesses. She has often been considered a top-tier contender since the release of the game, and has been one of the most popular characters in competitive play, with results spearheaded by {{Sm|Nairo}} in the early metagame and a multitude of other Palutena players since, including {{Sm|Chag}}, {{Sm|Jagaimo}}, and {{Sm|Lui$}}. | ||
==How to unlock== | ==How to unlock== | ||
Line 49: | Line 49: | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Palutena was previously a lower-tiered character in ''SSB4'' due to a myriad of factors, such as terrible frame data in relation to power and weight (which also resulted in a deficient grounded game), a predictable offensive game with few reliable options, general trouble at KOing, | Palutena was previously a lower-tiered character in ''SSB4'' due to a myriad of factors, such as terrible frame data in relation to power and weight (which also resulted in a deficient grounded game), a predictable offensive game with few reliable options, general trouble at KOing, deficient disadvantage state, and an infamously dysergic [[special moves]]et. Being designed with [[character customization]] in mind, custom special moves were able to vastly improve her strengths, but they required for character customization to be turned on to be able to use them unlike the [[Mii|Mii Fighters]], resulting in the inability to use them in regular gameplay and limiting her to her default special moveset. Most likely owing to the removal of custom moves and her previous poorly regarded status, Palutena has been rebalanced significantly to work without custom moves in her transition from ''SSB4'' to ''Ultimate''; though while initially considered to be dramatically buffed during the game's release, game updates have given her some noticeable nerfs that have reduced her viability. Regardless, Palutena is still considered to be significantly buffed overall. | ||
Palutena's most notable improvements are indirect, as she benefits from the gameplay changes to the engine to a far greater degree than most of the cast. The universal increases to mobility have not only improved her already high [[dash|run speed]], but particularly give her much faster [[air speed|air]] and [[falling speed]]s compared to ''SSB4'' (though the former is still below-average), improving her air-to-ground transitioning. The reduced [[landing lag]] in all aerials further improves her already impressive aerial game, heightening their spacing and combo potential. The increased [[shieldstun]] on attacks makes Palutena's own moves much safer on shield, while the changes to [[perfect shield]]ing now allow Palutena to more easily retailate against opposing attacks, while not reducing her own moves safety on shield due to the aforementioned higher shieldstun and her moves' multi-hit nature making them risky to perfect shield. The weakening of [[rage]] improves Palutena's endurance, and now allows her to take advantage of it much easier. The changes to [[air dodge]]s have significantly improved her juggling and edgeguarding potential combined with her respectable aerial moves, and the reintroduction of directional air dodging now let her use one to escape pressure or slightly extend her recovery. Finally, the changes to the [[Sakurai angle]] to be lower, while being a buff shared widely around the cast, have turned her [[back throw]] into a highly effective KO throw. | Palutena's most notable improvements are indirect, as she benefits from the gameplay changes to the engine to a far greater degree than most of the cast. The universal increases to mobility have not only improved her already high [[dash|run speed]], but particularly give her much faster [[air speed|air]] and [[falling speed]]s compared to ''SSB4'' (though the former is still below-average), improving her air-to-ground transitioning. The reduced [[landing lag]] in all aerials further improves her already impressive aerial game, heightening their spacing and combo potential. The increased [[shieldstun]] on attacks makes Palutena's own moves much safer on shield, while the changes to [[perfect shield]]ing now allow Palutena to more easily retailate against opposing attacks, while not reducing her own moves safety on shield due to the aforementioned higher shieldstun and her moves' multi-hit nature making them risky to perfect shield. The weakening of [[rage]] improves Palutena's endurance, and now allows her to take advantage of it much easier. The changes to [[air dodge]]s have significantly improved her juggling and edgeguarding potential combined with her respectable aerial moves, and the reintroduction of directional air dodging now let her use one to escape pressure or slightly extend her recovery. Finally, the changes to the [[Sakurai angle]] to be lower, while being a buff shared widely around the cast, have turned her [[back throw]] into a highly effective KO throw. | ||
In terms of direct changes, Palutena has also received several notable improvements. Some of her standard moves have seen hitbox increases, which increases her melee range and makes attacks using her staff much more reliable at connecting. Her sluggish ground moves have been sped up, with her [[forward tilt|forward]] and [[up tilt]]s having faster startup, and almost all of her moves (aside from up and [[down tilt]]s) receiving less ending lag. Down tilt, particularly, has much better [[edge|2 framing]] potential thanks to its longer range and duration, and sends at a more favorable angle for combos | In terms of direct changes, Palutena has also received several notable improvements. Some of her standard moves have seen hitbox increases, which increases her melee range and makes attacks using her staff much more reliable at connecting. Her sluggish ground moves have been sped up, with her [[forward tilt|forward]] and [[up tilt]]s having faster startup, and almost all of her moves (aside from up and [[down tilt]]s) receiving less ending lag. Down tilt, particularly, has much better [[edge|2 framing]] potential thanks to its longer range and duration, and sends at a more favorable angle for combos. Her [[smash attacks]] have had their utility further increased; [[up smash]] lasts significantly longer, while [[forward smash|forward]] and [[down smash]] possess increased power as well as stronger, more reliable windboxes, which combined with their lower ending lag makes them harder to punish at long range. | ||
Her already capable aerial moveset was also improved. [[Neutral aerial]] now always sends at the direction Palutena is facing and deals less knockback; in combination with the reductions to landing lag, this turns the move into a fearsome combo starter and general all-purpose attack. [[Forward aerial|Forward]], [[up aerial|up]] and [[down aerial]]s deal more damage, with both the former and latter, as well as [[back aerial]], dealing more knockback. Down aerial also lasts for an additional frame, no longer being one of worst meteor smashes in the game. | Her already capable aerial moveset was also improved. [[Neutral aerial]] now always sends at the direction Palutena is facing and deals less knockback; in combination with the reductions to landing lag, this turns the move into a fearsome combo starter and general all-purpose attack. [[Forward aerial|Forward]], [[up aerial|up]] and [[down aerial]]s deal more damage, with both the former and latter, as well as [[back aerial]], dealing more knockback. Down aerial also lasts for an additional frame, no longer being one of worst meteor smashes in the game. | ||
Line 59: | Line 59: | ||
Palutena's special moveset has also seen various drastic enhancements that have put it in-line with the rest of the cast. [[Autoreticle]]'s detection lasts significantly longer, and each projectile has faster startup, deals more damage and travels faster. {{b|Counter|Palutena}} and [[Reflect Barrier]] have been merged into one move; the former activates when blocking a physical attack, while the latter activates to reflect projectiles. As a whole, the move has faster startup, lasts longer and has less ending lag in all aspects; individually, Counter has slightly more knockback (though it remains the weakest counterattack knockback-wise), while Reflect Barrier activates immediately and has a much higher damage multiplier, no longer being the weakest reflector in the game. In place of Reflect Barrier, Palutena's side special is now [[Explosive Flame]]; in addition to giving Palutena an additional move, the move has less ending lag, deals more damage and knockback, and can be summoned at two distances, increasing its versatility. | Palutena's special moveset has also seen various drastic enhancements that have put it in-line with the rest of the cast. [[Autoreticle]]'s detection lasts significantly longer, and each projectile has faster startup, deals more damage and travels faster. {{b|Counter|Palutena}} and [[Reflect Barrier]] have been merged into one move; the former activates when blocking a physical attack, while the latter activates to reflect projectiles. As a whole, the move has faster startup, lasts longer and has less ending lag in all aspects; individually, Counter has slightly more knockback (though it remains the weakest counterattack knockback-wise), while Reflect Barrier activates immediately and has a much higher damage multiplier, no longer being the weakest reflector in the game. In place of Reflect Barrier, Palutena's side special is now [[Explosive Flame]]; in addition to giving Palutena an additional move, the move has less ending lag, deals more damage and knockback, and can be summoned at two distances, increasing its versatility. | ||
However, while receiving far more buffs, Palutena has also seen some notable nerfs that have changed her playstyle, most notably to her [[neutral attack]] and grabs. The former can no longer [[jab cancel]] due to its angle being homogenized to connect into the infinite, removing many of its guaranteed set-ups into other moves such as dash attack, grab and some of her aerials. For the latter, despite pivot grab's longer range, both standing and dash grab possess less range (especially the former) and all grabs share the same increased startup and ending lag as with the rest of the cast | However, while receiving far more buffs, Palutena has also seen some notable nerfs that have changed her playstyle, most notably to her [[neutral attack]] and grabs. The former can no longer [[jab cancel]] due to its angle being homogenized to connect into the infinite, removing many of its guaranteed set-ups into other moves such as dash attack, grab and some of her aerials. For the latter, despite pivot grab's longer range, both standing and dash grab possess less range (especially the former), and all grabs share the same increased startup and ending lag as with the rest of the cast. Moreover, her dash attack and back aerial's invincibility frames no longer cover her entire body after startup, instead only covering her arm, making both attacks less effective at contesting approaches. | ||
While she has seen mostly benefits from the revamped game physics, a few changes have also hurt Palutena. | While she has seen mostly benefits from the revamped game physics, a few changes have also hurt Palutena. Most egregiously, the removal of custom moves means she is no longer able to utilize them to her advantage to improve her special moveset. The slowdown of shield grabs, combined with the universal nerfs to grabs, further weaken Palutena's [[out of shield]] and grab games, the former of which was the crux of her defense in ''SSB4''. The introduction of [[dash-canceling]] is overall detrimental to her, as it allows many characters to pressure her more effectively, while her grounded moves are still slow compared to her aerial moves. Lastly, the smaller [[edge#edge sweet spot|edge sweetspots]] render [[Warp]] much easier to intercept and 2-frame, which combined with her less floaty air physics and the changes to air dodges, makes her easier to edgeguard. Despite her improvements, Palutena also retains some of her weaknesses from ''SSB4'', such as slow grounded attacks despite their improved speed and duration, trouble at KOing the opponent, a somewhat linear approach and out of shield games, and a mediocre disadvantage state. | ||
In the end, Palutena's buffs have exponentially improved her predictable, inconsistent offense, and her improved aerial mobility and the revamped gameplay mechanics allow her to take advantage of her streamlined moveset while compensating for most of her nerfs. She now possesses reliable options for most kinds of situations, allowing her to adapt to many kinds of playstyles depending on the opponent. However, her weaker grabs have neutered her defense, and her survivability is slightly worse, which forces her to adapt to the opponents' options through a more offensive playstyle | In the end, Palutena's buffs have exponentially improved her predictable, inconsistent offense, and her improved aerial mobility and the revamped gameplay mechanics allow her to take advantage of her streamlined moveset while compensating for most of her nerfs. She now possesses reliable options for most kinds of situations, allowing her to adapt to many kinds of playstyles depending on the opponent. However, her weaker grabs have neutered her defense, and her survivability is slightly worse, which forces her to adapt to the opponents' options through a more offensive playstyle. Game updates have also handed her some impactful nerfs, including the aforementioned nerf to her grab; combined with various characters gaining buffs through said updates, the introduction of DLC characters, and general metagame optimizations, her overall viability is slightly worse than at launch. All in all, however, Palutena is drastically better in ''Ultimate'' than she was in ''SSB4'', being one of the most buffed characters among the returning cast, and a fairly strong choice in competitive play. | ||
{{SSB4 to SSBU changelist|char=Palutena}} | {{SSB4 to SSBU changelist|char=Palutena}} | ||
Line 140: | Line 140: | ||
|dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. It is also fairly fast for a meteor smash, coming out on frame 10. Conversely, it will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa), which allows it to be used as a punishment option from [[out of shield]] when SHFF'd. However, it is unarguably Palutena's worst aerial for a number of reasons. Due to it hitting on frame 10, it is tied with her up aerial for her slowest aerial. It also has the shortest range, duration, and worst auto-cancel window of her aerials (auto-canceling late in a full hop), while its knockback is only average at best for a meteor smash. It also has immense ending lag (47 frames), which is among the laggiest aerials in the game. These traits make it a highly risky, yet only moderately rewarding move, with characters such as {{SSBU|Ivysaur}}, {{SSBU|Luigi}} and {{SSBU|Cloud}} having noticeably better meteor smashes that are similar or even faster in comparison. | |dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. It is also fairly fast for a meteor smash, coming out on frame 10. Conversely, it will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa), which allows it to be used as a punishment option from [[out of shield]] when SHFF'd. However, it is unarguably Palutena's worst aerial for a number of reasons. Due to it hitting on frame 10, it is tied with her up aerial for her slowest aerial. It also has the shortest range, duration, and worst auto-cancel window of her aerials (auto-canceling late in a full hop), while its knockback is only average at best for a meteor smash. It also has immense ending lag (47 frames), which is among the laggiest aerials in the game. These traits make it a highly risky, yet only moderately rewarding move, with characters such as {{SSBU|Ivysaur}}, {{SSBU|Luigi}} and {{SSBU|Cloud}} having noticeably better meteor smashes that are similar or even faster in comparison. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Telekinetically clinches the opponent. | |grabdesc=Telekinetically clinches the opponent. Palutena's standing grab range is above-average, while her pivot grab also has impressive range. However, her grab has a noticeable amount of ending lag. | ||
|pummelname=Grab Petit Shock ({{ja|つかみプチショック|Tsukami Puchi Shokku}}) | |pummelname=Grab Petit Shock ({{ja|つかみプチショック|Tsukami Puchi Shokku}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Emits a small burst of light. | ||
|fthrowname=Zero-Contact Throw ({{ja|触れない投げ|Sawarenai Nage}}) | |fthrowname=Zero-Contact Throw ({{ja|触れない投げ|Sawarenai Nage}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
Line 250: | Line 250: | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Palutena Cheer English | |[[File:Palutena Cheer English SSBU.ogg|center]]||[[File:Palutena Cheer Japanese SSBU.ogg|center]]||[[File:Palutena Cheer Italian SSBU.ogg|center]]||[[File:Palutena Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Palutena Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Palutena Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
Line 266: | Line 266: | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Palutena Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Palutena Cheer Spanish NTSC | |[[File:Palutena Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Palutena Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Palutena Cheer Spanish PAL SSBU.ogg|center]]||[[File:Palutena Cheer Russian SSBU.ogg|center]]||[[File:Palutena Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
Line 293: | Line 293: | ||
''See also: [[:Category:Palutena players (SSBU)]]'' | ''See also: [[:Category:Palutena players (SSBU)]]'' | ||
*{{Sm|Abadango|Japan}} - | *{{Sm|Abadango|Japan}} - Plays a variety of characters including Palutena, and was one of the best Palutena players in Japan in the early metagame. He won the major {{Trn|Umebura SP 4}} using Palutena for a set, and has also placed 2nd at the major {{Trn|EGS Cup 3}} using solo-Palutena. He has since dropped the character. | ||
*{{Sm|Chag|Mexico}} - One of the best Palutena players in the world in the | *{{Sm|Chag|Mexico}} - One of the best Palutena players in the world in 2021 and 2022, ranking as high as 19th on the [[OrionRank Mid-Year 2022]] and with several top 8s at majors, including 3rd at the supermajor {{Trn|COLOSSEL 2022}} and 5th at the supermajor {{Trn|Mainstage 2021}}. | ||
*{{Sm|Chase|USA}} - | *{{Sm|Chase|USA}} - One of the two best Palutena players in the world in 2023, ranking 43rd on the [[LumiRank Mid-Year 2023]]. He placed 7th at the major {{Trn|MAJOR UPSET}} and the supermajor {{Trn|Crown the Third}}. | ||
*{{Sm|Gen|USA}} - | *{{Sm|Gen|USA}} - One of the best Palutena players in the United States for most of the game's lifespan, ranking as high as 33rd on the [[OrionRank Ultimate: Six Months In]] with several strong runs including 7th at {{Trn|Let's Make Moves}} and 9th at the supermajors {{Trn|Glitch 7 - Minus World}} and {{Trn|Let's Make Big Moves 2023}}. | ||
*{{Sm|Jagaimo|Japan}} - | *{{Sm|Jagaimo|Japan}} - Has been a top Palutena player for most of the game's lifespan and is considered one of the best Palutena players in the world in 2023, ranking 35th on the [[LumiRank Mid-Year 2023]] and seeing high placements such as 5th at the supermajor {{Trn|DELTA 4}} and 9th at the major {{Trn|Umebura SP 5}}. | ||
*{{Sm|Lui$|USA}} - | *{{Sm|Lui$|USA}} - One of the best Palutena players in the world in 2021 and 2022, ranking as high as 17th on the [[OrionRank Ultimate: Eclipse]] with several top 8 placements at majors including 5th at the majors {{Trn|Port Priority 6}} and {{Trn|Low Tide City 2022}}. | ||
*{{Sm|Nairo|USA}} - The best Palutena player of all-time and the only | *{{Sm|Nairo|USA}} - The best Palutena player of all-time and the only player who has won majors using primarily Palutena, doing so at the supermajors {{Trn|Mainstage 2021}} and {{Trn|Let's Make Big Moves}}. However he has since retired following controversies surrounding his conduct. | ||
*{{Sm|Raflow|France}} - | *{{Sm|Raflow|France}} - The best Palutena player in Europe and one of the best players in Europe, ranking as high as 28th on the [[OrionRank Mid-Year 2022]]. He was the first player to eliminate Glutonny's {{SSBU|Wario}} at a European tournament and has also placed highly at majors, including 3rd at the major {{Trn|Ultimate Fighting Arena 2023}} upsetting {{Sm|MkLeo}} and 5th at the supermajor {{Trn|Tera}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Since the beginning of ''Ultimate,'' Palutena has always had a very positive reception among the ''Smash'' community, as many top players noticed her significant buffs from ''SSB4'' early on and was agreed on as a high tier for much of 2019. However, after {{Sm|Nairo}} won {{Trn|Mainstage}} and {{Trn|Let's Make Big Moves}}, her already strong reception and results have further increased, with strengths such as her notorious neutral aerial, KO confirms from her down throw, and her relatively low learning curve becoming even more apparent, while her few weaknesses are relatively minor. This has to led to nearly all top players to believe she is a top tier, with many claiming she is among the best in the game, alongside other characters such as {{SSBU|Pikachu}}, {{SSBU|Joker}}, and {{SSBU|Peach}}. | Since the beginning of ''Ultimate,'' Palutena has always had a very positive reception among the ''Smash'' community, as many top players noticed her significant buffs from ''SSB4'' early on and was agreed on as a high tier for much of 2019. However, after {{Sm|Nairo}} won {{Trn|Mainstage}} and {{Trn|Let's Make Big Moves}}, her already strong reception and results have further increased, with strengths such as her notorious neutral aerial, KO confirms from her down throw, and her relatively low learning curve becoming even more apparent, while her few weaknesses are relatively minor. This has to led to nearly all top players to believe she is a top tier, with many claiming she is among the best in the game, alongside other characters such as {{SSBU|Pikachu}}, {{SSBU|Joker}}, and {{SSBU|Peach}}. | ||
Although she remained a strong character after her nerfs in updates 7.0.0 and 11.0.0, during the online era her representation briefly stagnated due to her strongest players either dropping the character, performing worse, becoming inactive, or in Nairo's case, retiring; this led some players to question whether Palutena was starting to fall off in a similar vein to {{SSBU|Inkling}}. This opinion, however, did not last long, as following the return of offline competitive play, other Palutena players such as {{Sm|Lui$}}, {{Sm|Chag}}, and {{Sm|Raflow}} picked up steam and saw several notable placements at a national level, completely nullifying the stagnation during the pandemic. As a result, opinions on Palutena had remained largely the same. However, players still believe her nerfs and the adapting meta have noticeably pushed Palutena back a few placements, with most players now just viewing her as a solid top tier and not among the best characters in the game, making her ranked 17th on the first tier list, near the bottom | Although she remained a strong character after her nerfs in updates 7.0.0 and 11.0.0, during the online era her representation briefly stagnated due to her strongest players either dropping the character, performing worse, becoming inactive, or in Nairo's case, retiring; this led some players to question whether Palutena was starting to fall off in a similar vein to {{SSBU|Inkling}}. This opinion, however, did not last long, as following the return of offline competitive play, other Palutena players such as {{Sm|Lui$}}, {{Sm|Chag}}, and {{Sm|Raflow}} picked up steam and saw several notable placements at a national level, completely nullifying the stagnation during the pandemic. As a result, opinions on Palutena had remained largely the same. However, players still believe her nerfs and the adapting meta have noticeably pushed Palutena back a few placements, with most players now just viewing her as a solid top tier and not among the best characters in the game, making her ranked 17th on the first and current tier list, near the bottom of the top tier. | ||
=={{SSBU|Classic Mode}}: A Little Divine Intervention== | =={{SSBU|Classic Mode}}: A Little Divine Intervention== | ||
Line 324: | Line 324: | ||
|5||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Riders Of The Light}}''|| | |5||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Riders Of The Light}}''|| | ||
|- | |- | ||
|6||{{Head|Pit|g=SSBU|s=20px}}{{Head|Pit|g=SSBU|s=20px|cl=Yellow}}{{Head|Pit|g=SSBU|s=20px|cl=Red}} {{SSBU|Pit}} (x3) and {{Head|Dark Pit|g=SSBU|s=20px}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Green}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}} {{SSBU|Dark Pit}} (x3)||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''||Horde Battle | |6||{{Head|Pit|g=SSBU|s=20px}}{{Head|Pit|g=SSBU|s=20px|cl=Yellow}}{{Head|Pit|g=SSBU|s=20px|cl=Red}} {{SSBU|Pit}} (x3) and {{Head|Dark Pit|g=SSBU|s=20px}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Green}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}} {{SSBU|Dark Pit}} (x3)||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''||Horde Battle. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 367: | Line 367: | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Palutena's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Palutena's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Palutena has been unlocked. Unlocking Palutena in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''. | ||
<center> | <center> | ||
Line 725: | Line 725: | ||
*Due to age rating issues, the slit in her chiton was changed to cover up more of her thigh beginning in update 1.0.6. for the Japanese version of ''SSB4''. This change was retained in ''Super Smash Bros. Ultimate'', including all international versions. | *Due to age rating issues, the slit in her chiton was changed to cover up more of her thigh beginning in update 1.0.6. for the Japanese version of ''SSB4''. This change was retained in ''Super Smash Bros. Ultimate'', including all international versions. | ||
**While her official artwork depicts the top of the chiton's slit as fused together, it appears to be stitched together on her in-game model. | **While her official artwork depicts the top of the chiton's slit as fused together, it appears to be stitched together on her in-game model. | ||
**As Palutena's Fighter Spirit artwork uses an unaltered illustration from ''Kid Icarus: Uprising'', it depicts her chiton still revealing most of her thigh. This is probably an oversight, as the spirits for {{iw|fireemblemwiki|Camilla}} from ''{{iw|fireemblemwiki|Fire Emblem Fates}}'' and | **As Palutena's Fighter Spirit artwork uses an unaltered illustration from ''Kid Icarus: Uprising'', it depicts her chiton still revealing most of her thigh. This is probably an oversight, as the spirits for {{iw|fireemblemwiki|Camilla}} from ''{{iw|fireemblemwiki|Fire Emblem Fates}}'' and [[Mythra]] had modified artwork to be less provocative. | ||
***This oversight appears to be shared with the Fighter Spirits for {{SSBU|Bayonetta}}, female {{SSBU|Corrin}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms. | ***This oversight appears to be shared with the Fighter Spirits for {{SSBU|Bayonetta}}, female {{SSBU|Corrin}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms. | ||
*Palutena is one of the last characters to unlock. She's the last unlockable character in {{SSBU|Kirby}}'s Classic Mode column, she is the final opponent in the timed encounters, and in World of Light, she is in the Final Battle map. | *Palutena is one of the last characters to unlock. She's the last unlockable character in {{SSBU|Kirby}}'s Classic Mode column, she is the final opponent in the timed encounters, and in World of Light, she is in the Final Battle map. |