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'''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' | {{cquote|''With her wings and staff, this goddess's attacks cover a wide range. With her up smash, neutral special, and side special, she can create a ranged attack in almost every direction except for directly beneath her! Keep the pressure on your opponents from a distance with ranged attacks!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Palutena is classified as fighter #54. | |||
Brandy Kopp and | Brandy Kopp and Aya Hisakawa reprise their role as the voice of Palutena in the English and Japanese speaking versions of the game respectively, through reused voice clips from ''[[Super Smash Bros. 4]]'', although they recorded new voice lines for [[Palutena's Guidance]] for new fighters in ''SSBU'', the fighters absent from ''SSB4'', and the characters who were released as DLC for the aforementioned game. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Palutena being the last character to be unlocked. | *Play [[VS. match]]es, with Palutena being the last character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} | *Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}}, being the last character in his unlock tree. | ||
*Have Palutena join the player's party in [[World of Light]]. | *Have Palutena join the player's party in [[World of Light]]. | ||
Palutena must then be defeated on [[Palutena's Temple]] | With the exception of the third method, Palutena must then be defeated on [[Palutena's Temple]]. | ||
==Attributes== | ==Attributes== | ||
Palutena is a tall [[Weight|middleweight]]. Her [[ | Palutena is a tall [[Weight|middleweight]]. Her [[Walking speed|walking speed]], [[Dash|dash speed]], [[Air acceleration|air acceleration]] and [[Gravity|gravity]] are above average (with her air acceleration being the fifth best in the game), her [[Traction|traction]] and [[Fall speed|falling speed]] are both average, and her [[Air speed|air speed]] is below average. In addition, she has relatively high [[Jump|jumps]], overall meaning her mobility is very decent. | ||
Palutena has a dynamic, well-rounded moveset. She has both excellent combo potential and good zoning tools, | Palutena has a dynamic, well-rounded moveset. She has both excellent combo potential and good zoning tools, meaning she can be played effectively either defensively or offensively. Her staff counts as a [[Hitbox|disjointed hitbox]] and she has two [[Projectile|projectiles]] in her moveset as part of her special moves, meaning she can apply safe pressure from a distance and force approaching opponents off her. Her aerial-based moveset, speed and versatility means she can easily overwhelm opponents and quickly rack up damage. | ||
Her [[Ground attack|grounded moves]] are generally the weakest part of her moveset, but they can be useful. Her [[Jab|jab]] has good range, can be held to deal more damage and can also be [[Jab cancel|jab cancelled]] into other moves. Her [[Dash attack|dash attack]] is very fast and grants Palutena partial [[Invincibility|invincibility]]; it is also a KO option around 160%. Her [[Tilt attack|tilt attacks]] are somewhat situational: forward tilt has a long-lasting hitbox and can be used to intercept approaching opponents and [[Floor recovery|floor recoveries]]. Her down tilt has utility for [[Edgeguarding|edgeguarding]] opponents, while her up tilt - her tilt attack with the fastest startup - can be used for forcing opponents into the air and is even a viable KO option at higher percents. | |||
Outside of her grounded attack moves, Palutena’s ground game is strong thanks to her [[Grab|grabs]] and throws having good utility, with her grabs being quick and having good range. Her down throw is her strongest combo throw, comboing into all of her aerials and having KO confirms at higher percents. Her back throw is her strongest throw, being capable of killing from the ledge around 130%, while her forward throw also has a kill confirm at higher percents with [[Explosive Flame]]. Her up throw is the weakest of her throws, though it still has utility for forcing opponents into the air where Palutena’s can safely apply aerial pressure. | |||
Palutena's [[smash | Palutena's [[Smash attack|smash attacks]] are very viable KO options due to each having excellent range and dealing decent damage. Up smash has a very long-lasting hitbox and covers a lot of vertical range directly in front of Palutena; it can be used to KO opponents in the air and even intercept air dodges due to how long the hitbox lasts. Her forward and down smashes are similar, both in their damage output and the fact that they have a wind effect to move opponents away from Palutena if they are just outside of the move’s hitbox. | ||
The strongest part of Palutena's moveset, however, is her | The strongest part of Palutena's moveset, however, is her [[Aerial attack|aerials]], each having strong combo or KO potential. Her neutral aerial is a very fast and safe move, being Palutena’s best combo tool by far as it combos into her other aerial attacks (including itself) until reasonably high percents, while also having KO potential at very high percents. Her up aerial is an extremely good juggling tool capable of killing off the top blast zone around 100% (even on heavyweights), with its fairly large, long-lasting hitbox making it difficult to avoid. Her back aerial, like her dash attack, grants invincibility on Palutena's shield. It has the strongest knockback of any of her aerials and is one of Palutena’s best KO options, especially from down throw. Her forward aerial, while not quite as strong, is a good combo finisher with KO potential towards the side blast zones at very high percents. While her down aerial is generally considered the weakest of her aerials, if used offstage it can have a meteor smash effect, meaning it can kill opponents at the bottom blast zone. | ||
Additionally, | Additionally, Palutena’s [[Special move|special moves]] each have utility, most prominently for zoning. Her Explosive Flame can be used on opponents some distance from Palutena, and is good for forcing them into the air or for securing KOs from the top blast zone at higher percents. Her neutral special attack, [[Autoreticle]], while not quite as useful as Explosive Flame, is another projectile which can apply safe pressure and rack up damage from a distance. Her up special, [[Warp]], is a teleport which grants invincibility on frames 16-32. In addition to being useful for getting into a more favourable stage position, its invincibility makes it an extremely useful recovery tool which, combing with Palutena’s high jumps, gives her a very good recovery. Finally, her down special is a counter which acts similarly to Lucina and Marth’s counter when used on nearby opponents, but can also reflect projectiles from a distance. | ||
Although Palutena has very good strengths, she does have a number of weaknesses. Her most glaring problem is her mediocre ground game, with all of her grounded attacks bar her dash attack coming out on frame 8 or later. While some of her grounded attacks have the potential to KO, it is not until much higher percents than her other attacks. This is another weakness of Palutena - while a number of her moves have the potential to KO at reasonable percents, she can still struggle to secure kills due to her options being either somewhat risky or situational. Though her back aerial is a reliable kill option at reasonable percents, her smash attacks each have a fair amount of startup and ending lag making them punishable, Explosive Flame is also easily punishable if whiffed due to its endlag and her up aerial relies on Palutena being underneath her opponent. Furthermore, while Palutena’s recovery is decent in its distance, Warp leaves her helpless which - combined with the fact that Palutena is a tall character - means that her recovery can be easily exploited by opponents who know how to intercept teleport recoveries. | |||
Despite this, Palutena is generally considered at worst a high tier character due to her versatility, well-roundedness and relatively easy combo game. Her lack of overwhelming weaknesses means that there are few opponents she struggles against, and thus her representation at tournaments has generally been excellent thanks to players like Nairo maining her and achieving noteworthy results. However, some players like ZeRo have voiced their opinion that Palutena’s relative simplicity means her representation may dwindle over time, something somewhat evident by Nairo beginning to use her less frequently. | |||
Despite this, Palutena is generally considered at worst a high tier character due to her versatility, well-roundedness and relatively easy combo game. Her lack of overwhelming weaknesses means that there are few opponents she struggles against. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Palutena | Palutena had been considered a low-mid tier character in ''Smash 4'', and suffered from poor tournament representation even after receiving buffs via updates. In the transition to ''Ultimate'', she has been massively [[buff]]ed, to the point where she is considered to be one of the most improved returning characters, similarly to the changes {{SSBU|Pichu}} received. | ||
Palutena's | In addition to the universal mobility buffs, nearly the entirety of Palutena's moveset has been improved in various ways, many of which are substantial. Starting with her ground game, [[forward tilt]], having previously been considered the worst of its kind, has less startup and ending lag, connects both hits reliably, and has increased power; likewise, [[up tilt]] has less ending lag and connects more reliably, while [[down tilt]] has a longer duration and more favorable angles of knockback. [[Dash attack]] deals more damage and has much less ending lag, allowing Palutena to better take advantage of the [[invincibility]] at the front of the move. Furthermore, all her [[smash attack]]s have less ending lag, [[forward smash]] and [[down smash]] have stronger [[windbox]]es, and [[up smash]] has a much longer duration, allowing it to catch airborne opponents more effectively. | ||
Palutena's aerial game has been further strengthened, now being one of the most efficient aspects of her moveset. The most notable example is [[neutral aerial]], which has larger hitboxes, connects more reliably, consistently launches opponents in the direction Palutena is facing, and heavily benefits from the universally decreased [[landing lag]] on [[aerial attack]]s. As such, it has become one of Palutena's most reliable [[approach]] options, and more infamously, it can [[combo]] into itself multiple times to rack up large amounts of damage, as well as other aerials. [[Forward aerial]] and [[down aerial]] both deal more damage without compensation on their knockback, with the latter also having a longer duration (previously lasting only one frame), while [[back aerial]] has increased knockback and no longer possesses a sourspot. Additionally, [[up aerial]] deals slightly more damage and [[auto-cancel]]s much earlier, no longer failing to auto-cancel in a full hop. These changes amount to noticeably improving Palutena's KO ability overall, allowing her to close stocks better at high percents with her safer options, which is complemented by their lower landing lag. As for her [[grab]] game, her [[throw]]s have received few changes, but more notably, [[back throw]] KOs more effectively near edges due to launching opponents at a lower angle. | |||
Moreover, Palutena's [[special move]]set, previously considered among the most situational in ''Smash 4'', has undergone an overhaul with considerable improvements. Instead of having [[Reflect Barrier]] as her [[side special]] and {{b|Counter|Palutena}} as her [[down special]], both moves have been merged into her down special, which triggers Counter or Reflect Barrier depending on whether the attack it blocks is [[reflect]]able or not, while her new side special is [[Explosive Flame]], previously one of her custom [[neutral special]]s in ''Smash 4''. This effectively gives Palutena an additional move, and makes her the only character alongside the {{SSBU|Mii Fighter}}s to retain a former [[custom move]]. In addition to this, all of her returning special moves have been buffed. [[Autoreticle]]'s shots are faster and deal both more damage and knockback, while Explosive Flame is likewise considerably stronger (KOing opponents reliably at high percents), has much less ending lag, and can be summoned at two different distances depending on control stick input. This greatly improves Palutena's zoning capabilities, allowing her to threaten opponents from diverse positions, and gives her a more defined strength of long ranged attacks that have excellent utility. Lastly, [[Warp]] grants slightly more [[intangibility]], and from her down special, Counter has less startup (no longer being the slowest in the game), a longer window, and less ending lag especially upon a successful counterattack, in addition to dealing more knockback, while Reflect Barrier has a much higher damage multiplier on reflected projectiles. | |||
Palutena | In spite of her myriad of buffs, Palutena did still receive some notable nerfs. Although her full [[neutral attack]] connects more reliably, the first hit can no longer be used for [[jab cancel]] setups at high percents due to its altered knockback. Up tilt has fewer active frames, making it slightly worse as an anti-air attack, while back aerial's invincibility is slower and shorter, preventing it from blocking opposing attacks as consistently, and up aerial has more startup. Additionally, as Reflect Barrier can no longer be triggered on command, it is less effective for preemptively deterring projectile use. However, these nerfs are largely outweighed by the larger and more significant amount of buffs she has received, while other nerfs, such as the increased ending lag on her grabs and reduced [[shield damage]] on her projectiles, have also affected the rest of the cast. | ||
Palutena's buffs have improved her standing in ''Ultimate''{{'}}s [[metagame]] by a large margin, with much greater representation at all levels of play, and she has consistently attained high placements in tournaments thanks to players such as {{Sm|Nairo}}, {{Sm|Gen}}, and {{Sm|Zinoto}}. Additionally, unlike other prominent characters in the metagame since the game's release, such as {{SSBU|Peach}}, {{SSBU|Pichu}}, and {{SSBU|Wolf}}, Palutena has not received any drastic nerfs in [[updates]]. As a result, she is widely considered a top tier character by the ''Smash'' community, as well as one of the best characters in the game. | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''Super Smash Bros. 4'', Palutena's model has a more subdued color scheme. Her chiton and armor feature simple detailing, and her face appears more realistic and expressive.}} | |||
*{{change|Palutena's [[sidestep]] now causes a visible warping effect when she disappears.}} | |||
*{{change|Palutena's skirt now has independent physics.}} | |||
*{{change|The golden door in Palutena's [[on-screen appearance]] now disappears without the transparency effects.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Palutena's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | |||
*{{buff|Palutena [[walk]]s slightly faster (1.21 → 1.271).}} | |||
*{{buff|Palutena [[run]]s faster (1.888 → 2.077).}} | |||
**{{buff|Her initial [[dash]] speed is much faster (1.5 → 2.035).}} | |||
*{{buff|Palutena's [[air speed]] is slightly faster (0.91 → 1).}} | |||
*{{buff|Palutena's max additional [[air acceleration]] is higher (0.1 → 0.105).}} | |||
*{{change|Palutena's [[falling speed]] and [[fast fall]]ing speed are higher (1.4 → 1.55 and 2.24 → 2.48 respectively).}} | |||
*{{change|Palutena's [[gravity]] is higher (0.105 → 0.12). In combination with her faster falling speed, this improves her vertical mobility, but leaves her more susceptible to combos and worsens her vertical endurance.}} | |||
*{{buff|Forward [[roll]] has less ending lag (FAF 31 → 30).}} | |||
*{{nerf|Forward roll grants less [[intangibility]] (frames 4-17 → 4-15).}} | |||
*{{nerf|Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (FAF 31 → 35).}} | |||
*{{buff|[[Spot dodge]] has less ending lag (FAF 28 → 26).}} | |||
*{{nerf|Spot dodge grants less intangibility (frames 3-18 → 3-17).}} | |||
*{{buff|[[Air dodge]] grants more intangibility (frames 3-28 → 3-30).}} | |||
*{{nerf|Air dodge has significantly more ending lag (FAF 34 → 50).}} | |||
{{ | ===Ground attacks=== | ||
*[[Neutral attack]]: | |||
**{{buff|The first hit and neutral infinite's finisher have less ending lag (FAF 26 → 25 (hit 1), 43 → 40 (finisher)).}} | |||
**{{buff|The first hit transitions into the neutral infinite faster (frame 15 → 11).}} | |||
**{{buff|The first hit has altered angles to keep opponents closer to Palutena (76°/70° → [[361]]°/180°), and inflicts 4 additional frames of [[hitstun]], allowing it to [[lock]] opponents and connect better into the infinite.}} | |||
**{{buff|The infinite has a lower [[hitlag]] multiplier (1.2× → 0.5×) and [[SDI]] multiplier (1× → 0.4×), a different launch angle to keep grounded opponents closer to Palutena (60°/110° → 361°), and a much larger hitbox (3.5 → 6u). This allows it to connect much more effectively, and rack up more damage overall despite each hit dealing slightly less damage (0.8% → 0.6%).}} | |||
**{{nerf|The first hit has a shorter hitbox duration (frames 8-10 → 8-9).}} | |||
**{{nerf|The first hit deals less knockback (30 base/60 scaling → 25/20 base/20 scaling), removing its guaranteed [[jab cancel]] setups from ''Smash 4'', despite its lower ending lag and additional hitstun.}} | |||
**{{change|The first hit has a higher hitlag multiplier (0.5× → 1.6×).}} | |||
*{{change|Forward tilt and up tilt have flashier motion effects.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has less startup (frame 17, 25 → 14, 24) and ending lag (FAF 68 → 60).}} | |||
**{{buff|The first hit no longer has a sourspot (6%/4% → 6%), and the second hit deals higher, consistent damage (6%/4% → 7%), as well as more knockback (43 base/100 scaling → 78/80), allowing it to KO at around 130% near the edge.}} | |||
**{{buff|The first hit has different angles (48° → 90°/45° (clean), 285°/100° (mid), 20°/85° (late)), [[set knockback]] (43 base/65 scaling → 25/45 set/100 scaling, 25/40/100, 35/30/100) that is [[weight-independent]], a lower hitlag multiplier (1× → 0.8×), and it can no longer be SDIed (1× → 0×). These changes allow it to connect much more reliably into the second hit, regardless of the opponent's percent.}} | |||
**{{buff|The second hit has larger hitboxes (4.1u/2.8u → 4.8u/3.9u).}} | |||
**{{nerf|The move has a shorter hitbox duration by one frame (frames 17-24/25-39 → 14-23/24-35).}} | |||
**{{change|The second hit launches at a slightly different angle (361° → 40°).}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt has less startup (frame 10 → 8) and Palutena can act faster (FAF 68 → 56).}} | |||
**{{buff|It has lower hitlag multipliers (1× → 0.5× (looping hits), 2× → 1.5× (last hit)), and the looping hits have a faster rehit rate (5 → 3), causing the move to execute noticeably faster.}} | |||
**{{buff|The last hit no longer has a sourspot (2.5%/1.5% → 2.5%).}} | |||
**{{change|The last hit's hitbox was moved more upwards (Y offset: 19u/13u → 23u/17u). This improves its vertical range, but causes it to have a blindspot and makes it harder to hit opponents on the ground.}} | |||
**{{nerf|The looping portion has a shorter duration (frames 10-38 (looping hits)/40-41 (last hit) → 8-22/24-25), and thus hits five times instead of six before the last hit, despite its faster rehit rate. This reduces the move's total damage (9.7% → 9.5%), despite the looping hits dealing more damage (1.2% → 1.4%), and increases its ending lag by five frames, as its FAF was not fully compensated.}} | |||
**{{change|The last hit has a lower hitlag multiplier (2× → 1.5×).}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has a longer hitbox duration (frames 14-24 → 14-27), making it even more effective for [[2 frame punish]]es.}} | |||
**{{buff|It launches grounded opponents at a lower angle (361° → 35°), improving its edgeguarding and KO abilities near the edge. It also launches aerial opponents at a higher angle (70° → 75°), improving its combo potential when used to catch landings and hit ledge-hanging opponents.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has significantly less ending lag (FAF 52 → 38).}} | |||
**{{buff|It deals more damage (9% → 11% (clean), 5% → 7% (late)), although with its knockback compensated (70 base/90 scaling → 71/76 (clean), 60/70 → 61/56 (late)).}} | |||
**{{nerf|Its [[invincibility]] starts one frame later with its duration compensated (frames 4-15 → 5-16).}} | |||
**{{change|It causes Palutena's shield to glow, indicating its hitbox.}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash has less ending lag (FAF 67 → 64).}} | |||
**{{buff|The hitboxes have a longer duration (frame 18-19 → 18-20), with the windboxes having a shorter duration instead (frames 20-31 → 21-31).}} | |||
**{{buff|The hitboxes have slightly more knockback scaling (97/96 → 100/102), while the windboxes have increased set knockback (40 → 60 (clean), 26 → 35 (late)), improving the move's KO potential.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash has less ending lag (FAF 68 → 64).}} | |||
**{{buff|It has a longer hitbox duration (frames 18-26 → 18-35), now lasting twice as long as before, although with a weaker late hit during frames 31-35. This allows it to punish dodges and landings a lot more efficiently.}} | |||
**{{buff|The mid and high hitboxes deal more knockback (55 base/85 scaling → 58/89 (mid), 55/87 → 62/92 (high)) and are larger (2.5u → 2.8u).}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash has less ending lag (FAF 72 → 69).}} | |||
**{{buff|Its hitboxes are larger (2.5u → 3.7u (clean), 4u → 6u (late), 8u → 9u (windboxes)).}} | |||
**{{buff|The windboxes have more horizontal range (Z offset: 22u → 24u) and increased set knockback (30 → 55), making them more effective for disrupting opponents.}} | |||
**{{change|The clean hit has a higher hitlag multiplier (1× → 1.4×), while the late hit has a lower multiplier (1× → 0.85×).}} | |||
== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag (20 frames → 12 (neutral), 12 → 7 (forward), 16 → 10 (back), 24 → 14 (up), 18 → 11 (down).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial has lower hitlag multipliers (1× → 0.5× (looping hits), 2× → 1.5× (last hit)), and the looping hits have a faster rehit rate (5 → 4), causing the move to execute noticeably faster.}} | |||
**{{buff|Its hitboxes are larger (3.4u → 4.2u (looping hits), 11u → 11.5u (last hit)).}} | |||
**{{buff|The looping hits have increased set knockback against grounded opponents (20 → 65/80), which in combination with the move's landing lag allows them to combo into several other moves, including an up aerial at high percents as a KO setup.}} | |||
**{{buff|The last hit comes out faster (frame 31 → 29).}} | |||
***{{nerf|However, the move's total duration remains unchanged, increasing its ending lag.}} | |||
**{{buff|The last hit always sends opponents in the direction Palutena is facing. Combined with her faster dash speed and the move's lower landing lag, this allows it to combo into itself several times at low percents, greatly improving her damage racking ability.}} | |||
**{{change|Due to the looping hits' faster rehit rate, the move hits seven times instead of six. However, its damage values have been redistributed (1.7% (hits 1-5) → 1.4% (hits 1-6), 5% → 5.1% (last hit)), leaving its total damage unchanged.}} | |||
**{{change|The looping hits no longer have set knockback against aerial opponents.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial deals more damage (9% → 10%) with no compensation on knockback, improving its KO potential near the edge.}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial no longer has a sourspot (12%/9% → 12%), and has slightly more knockback scaling (92 → 95), improving its KO potential.}} | |||
**{{nerf|Its invincibility starts later and has a shorter duration (frames 3-10 → 7-10).}} | |||
**{{change|It causes Palutena's shield to glow, indicating its hitbox.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial [[auto-cancel]]s significantly earlier (frame 64 → 42), doing so in a full hop.}} | |||
**{{buff|The looping hits have a lower hitlag multiplier (0.8× → 0.6×) and a faster rehit rate (5 → 3). As a result, the move executes noticeably faster, and hits six times instead of five, increasing its total damage (9% → 10%).}} | |||
**{{change|The last hit comes out faster (frame 25 → 24). However, this is compensated by the multi-hits of up aerial having a shorter duration meaning the amount of startup remains the same.}} | |||
***{{nerf|However, the move's total duration remains unchanged, increasing its ending lag.}} | |||
**{{nerf|The move has more startup, with the looping hits having a shorter duration (frames 8-23 → 10-22).}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial has a longer hitbox duration (frame 10 → 10-11).}} | |||
**{{buff|It deals more damage (9% → 11%) with no compensation on knockback, making it a stronger [[meteor smash]].}} | |||
**{{buff|The meteor hitbox is slightly larger (4u → 4.2u).}} | |||
**{{nerf|It is slightly riskier to use offstage due to Palutena's increased falling speed and gravity.}} | |||
===Throws and other attacks=== | |||
*[[Grab]]s: | |||
**{{buff|Pivot grab has more range (Z2 offset: -17.4u → -18.9u).}} | |||
**{{nerf|All grabs have more ending lag (FAF 32 → 40 (standing), 40 → 48 (dash), 40 → 43 (pivot)).}} | |||
**{{nerf|Dash and pivot grabs have more startup (frame 9 → 10 (dash), 10 → 11 (pivot)).}} | |||
**{{nerf|Dash grab has less range (Z2 offset: 13.7u → 13.1u).}} | |||
*[[Pummel]]: | |||
**{{buff|Pummel deals more [[hitlag]] (5 frames → 14), but has significantly less startup (frame 8 → 1) and ending lag (FAF 23 → 7), shortening its duration.}} | |||
**{{nerf|It deals much less damage (3.1% → 1.3%).}} | |||
**{{change|Palutena pummels the opponent by holding her staff vertically instead of horizontally.}} | |||
*[[Back throw]]: | |||
**{{buff|Due to the [[Sakurai angle]] being lower against aerial opponents in ''Ultimate'' (45° → 38°), back throw KOs more effectively near edges.}} | |||
*[[Down throw]]: | |||
**{{nerf|Down throw triggers a hitlag effect on both Palutena and the opponent for 7 frames prior to release, rather than inflicting 5 frames of hitlag on the opponent upon release, making it less advantageous.}} | |||
***{{buff|However, it has less ending lag to compensate (FAF 50 → 46), and launches at a slightly higher angle (70° → 73°), which combined with Palutena's faster jumpsquat and jump speed slightly improves its combo potential at low percents nevertheless.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 9%).}} | |||
===Special moves=== | |||
*[[Autoreticle]]: | |||
**{{buff|Autoreticle's shots are faster (frame 29/35/41 → 25/31/37).}} | |||
**{{buff|The shots deals more damage (2.9% → 3.5%) and knockback (20 base/42 scaling → 40/41), making them more effective for disrupting approaches.}} The changes now give the move a chance of tripping opponents. | |||
**{{nerf|The shots have received negative [[shield damage]] (0 → -1.7), effectively dealing around half their usual damage to shields.}} | |||
**{{nerf|The changes to locking make the projectile almost useless to start combos.}} | |||
**{{change|Autoreticle's reticle is red instead of green. Additionally, Palutena illuminates her staff's orb with a blue light instead of a yellow one.}} | |||
*[[Explosive Flame]]: | |||
**{{buff|Explosive Flame, previously one of Palutena's custom neutral specials, is now her [[side special]]. Since Reflect Barrier has been merged into her [[down special]], she has effectively gained an additional move. This provides Palutena with another long-ranged attack option.}} | |||
**{{buff|It has significantly less ending lag (FAF 89 → 72).}} | |||
**{{buff|It deals considerably more damage (0.8% → 1.5% (hits 1-6), 4.2% → 5.5% (hit 7); 9% → 14.5% total) without compensation on knockback. This turns it into a much more effective finisher, KOing opponents from ground level at around 135% if all hits connect.}} | |||
**{{buff|It can be unleashed at two different distances away from Palutena depending on whether the control stick is tilted or [[tap]]ped, improving its zoning ability.}} | |||
**{{buff|The looping hits have a lower SDI multiplier (1× → 0.4×).}} | |||
**{{nerf|It has received negative shield damage (0 → -0.7 (hits 1-6), -2.7 (hit 7)), effectively dealing around half its usual damage to shields.}} | |||
**{{change|The last hit has a higher hitlag multiplier (1× → 1.5×).}} | |||
*[[Warp]]: | |||
**{{buff|Warp has one extra frame of intangibility (frames 16-31 → 16-32).}} | |||
**{{change|It has a more stylish appearance.}} | |||
*{{b|Counter|Palutena}} and [[Reflect Barrier]]: | |||
**{{buff|[[Down special]] functions as both Counter and Reflect Barrier. By default, Counter activates upon blocking an attack, but if it is a [[reflect]]able [[projectile]], Reflect Barrier activates instead. This allows her to respond to a larger variety of attacks using only one move, while also freeing up her side special for an additional move.}} | |||
**{{buff|The move has less startup with a longer counter window (frames 10-31 → 7-34), less ending lag (FAF 75 → 71), and grants intangibility earlier (frames 10-16 → 6-12).}} | |||
**{{buff|Upon activation, Counter has significantly less ending lag (FAF 56 → 37), as does Reflect Barrier compared to the previous side special (FAF 56 → 35), and the latter also has immediate startup (frame 8 → 1).}} | |||
**{{buff|Counter has more base knockback (40/20 → 50/30), with only the sweetspot having less knockback scaling (75 → 70), making it more consistent and improving its KO potential near edges.}} | |||
**{{buff|Projectiles reflected by Reflect Barrier have a much higher damage multiplier (1.17× → 1.4×).}} | |||
**{{nerf|Reflect Barrier has a shorter duration (frames 9-66 → 1-42), and no longer possesses an offensive hitbox.}} | |||
**{{nerf|Palutena can no longer directly access Reflect Barrier. As a result, she can no longer use its windbox on command to [[gimp]] opponents, or deter projectile use with the barrier's longer duration.}} | |||
**{{change|Palutena closes her eyes instead of showing a angry look upon activating the move. Additionally, she no longer shouts "Counter" until she successfully counters a melee attack. Counter also glows blue instead of yellow.}} | |||
*[[Black Hole Laser]]: | |||
**{{buff|Black Hole Laser produces a larger black hole and a wider laser, making the attack harder to avoid.}} | |||
**{{nerf|The final hit has less knockback scaling (135 (trapped)/105 (collateral) → 127/97), reducing its KO potential.}} | |||
Update | ==Update history== | ||
Palutena has received a mixture of buffs and nerfs in updates. Update 2.0.0 made Warp safer to recover with, and reduced her neutral aerial's hitlag, making it harder to SDI. In 3.0.0, however, she has been affected by the universal reduction of shield damage for projectiles, and as a result, Autoreticle and Explosive Flame are less effective for shield pressure when used in conjunction. Overall, Palutena is mostly unchanged from the game's launch, and remains a highly viable character. | |||
Overall, | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Neutral aerial's looping hits have a lower [[hitlag]] multiplier. This allows it to execute faster and makes it harder to [[SDI]] out of.}} | ||
*{{buff|[[Warp]] grabs ledges more reliably.}}<!--No detail given on patch notes, and we don't know for sure if it's the edge grab range that was increased--> | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{nerf|[[Autoreticle]] has received negative [[shield damage]] (0 → -1.7), effectively dealing around half its usual damage to shields.}} | ||
*{{nerf|[[Explosive Flame]] has received negative shield damage (0 → -0.7 (hits 1-6), -2.7 (hit 7)), effectively dealing around half its usual damage to shields.}} | |||
*{{bugfix|The Super Warp Glitch has been removed.}} | |||
{{ | |||
==Moveset== | ==Moveset== | ||
{{clr}} | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=0.6% (loop),<br/>3.5% ( | |neutral2dmg=0.6% (loop),<br/>3.5% (finisher) | ||
|neutraldesc=Thrusts her staff forward | |neutraldesc=Thrusts her staff forward, emitting a blast of light from its orb. While holding her staff out, she then proceeds to attack with repeated light bursts, followed by a final burst from an upward swipe. The first hit can lock. The final hit does decent knockback allowing it to function as a situational KO move. However, it is slow for a neutral attack, coming out on frame 8. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=6% (hit 1), 7% (hit 2) | |ftiltdmg=6% (hit 1), 7% (hit 2) | ||
|ftiltdesc=Telekinetically | |ftiltdesc=Telekinetically twirls her staff in front of herself, inwards. This move can hits twice altogether if the tail of the staff hits the opponent. Its long duration and range allows it to punish sidesteps and backward rolls. The second hit has slightly more range than that of the first. However it comes out on frame 14, and its long duration and high lag makes it very punishable if missed. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=1.4% (hits 1-5), 2.5% (hit 6) | |utiltdmg=1.4% (hits 1-5), 2.5% (hit 6) | ||
|utiltdesc=Kneels and telekinetically | |utiltdesc=Kneels down and telekinetically twirls her staff overhead. Unlike her forward and down tilts, it has KO potential due to the high knockback scaling on the last hit. It is also her fastest tilt, coming out on frame 8. However, its long duration and noticeable ending lag make it punishable. It also has a blindspot that makes it almost impossible to hit small or chrouching characters like Kirby. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=8.5% (grounded opponents), 5% (aerial opponents) | |dtiltdmg=8.5% (grounded opponents), 5% (aerial opponents) | ||
|dtiltdesc=Kneels and telekinetically | |dtiltdesc=Kneels down and telekinetically twirls her staff along the ground in front of herself. A good edgeguarding and spacing tool, and can even punish sidesteps. Slow startup on frame 14 but a low 12 frames of ending lag and has a long 14 frames duration. It is one of the few moves in the game that has a longer duration than ending lag. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (clean), 7% (late) | |dashdmg=11% (clean), 7% (late) | ||
|dashdesc= | |dashdesc=Rams into the opponent with her shield. Its clean hitbox grants partial [[invincibility]] to Palutena's body and arm (frames 5 and 6 on her upper body; 7-16 on her arm). Her shield emits a shine, which indicates the duration of its hitbox. Fast startup on frame 6, although it is unsafe on shield. The clean hit has decent knockback and KOs around 160%. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|16}} (base), {{ChargedSmashDmgSSBU|13}} (tip) | |fsmashdmg={{ChargedSmashDmgSSBU|16}} (base), {{ChargedSmashDmgSSBU|13}} (tip) | ||
|fsmashdesc=Conjures a pair of ethereal wings and flaps them forward. | |fsmashdesc=Conjures a pair of ethereal wings and flaps them forward. Great range. This move has a huge windbox near the tips of the wings that can [[push]] away opponents and potentially [[gimp]] recoveries. The tip of the wings is weaker compared to the inner part. Has quite a bit startup lag at frame 18, tied with up smash, and very high ending lag with 43 frames, making this move very punishable. Occasionally, Palutena utters "Goddess Wings!" when using this move. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|16}}/{{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|9}} (clean, base/middle/tip), {{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|9}}/{{ChargedSmashDmgSSBU|7}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|16}}/{{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|9}} (clean, base/middle/tip), {{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|9}}/{{ChargedSmashDmgSSBU|7}} (late) | ||
|usmashdesc=Raises her staff skyward | |usmashdesc=Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself. Has the second highest vertical range of any up smash in the game, surpassed only by {{SSBU|Snake}}'s. The beam has three hitboxes: one at the base, one at the middle, and one at the top. It has a long-lasting 18-frame duration, and unlike her other smash attacks, has a moderate 28 frames of ending lag, making it her most reliable smash attack. However the long duration and moderate ending lag still makes it very punishable if missed or dodged and it has almost no horizontal range in front of Palutena and without covering her from directly above and behind. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|13}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|13}} (late) | ||
|dsmashdesc=Conjures a pair of ethereal wings and flaps them downward on both sides. It has very long range. Its clean hitbox has the highest knockback scaling out of her smash attacks. Much like her forward smash, huge windboxes appear near the tips of her wings and has a sourspot at the tip. | |dsmashdesc=Conjures a pair of ethereal wings and flaps them downward on both sides. It has very long range. Its clean hitbox has the highest knockback scaling out of her smash attacks. Much like her forward smash, huge windboxes appear near the tips of her wings and has a sourspot at the tip. Occasionally, Palutena utters "Goddess Wings!" when using this move. Due to coming out on frame 17 and having extreme ending lag (49 frames), it is very easy to punish. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-6), {{ShortHopDmgSSBU|5.1}} (hit 7) | |nairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-6), {{ShortHopDmgSSBU|5.1}} (hit 7) | ||
|nairdesc=Telekinetically spins her staff | |nairdesc=Telekinetically spins her staff around herself. Has the lowest amount of startup lag in her moveset, coming out on frame 5. Notorious for its ability to effectively combo into itself and into other aerials, and especially its importance to Palutena's gameplan thanks to its low ending and landing lag. It also can easily set up an edgeguard when fast falled. Autocancels in a full hop. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|10}} | |fairdmg={{ShortHopDmgSSBU|10}} | ||
|fairdesc=A flying kick | |fairdesc=A flying kick with long range. The hitbox extends beyond Palutena's leg, making it disjointed It has a generous autocancel window, doing so in a short hop fast fall and can set up edgeguards at high percents. Comes out on frame 9, but it has high ending lag and a short hitbox duration. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} | |bairdmg={{ShortHopDmgSSBU|12}} | ||
|bairdesc= | |bairdesc=Rotates her body to slam her shield behind her. Much like her dash attack, the clean hitbox grants invincibility around her upper body, and the duration of its hitbox is indicated by a shine. Its invincibility is brief, which is just before the hitbox first comes out (frame 7). Like her fair,it autocancels from a short hop fast fall. Has a large hitbox, but is unable to cover Palutena at point-blank range. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|5}} (hit 6) | |uairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|5}} (hit 6) | ||
|uairdesc=Twirls | |uairdesc=Twirls while emitting her halo above her. Comes out on frame 10, and is tied with down aerial for being Palutena's slowest aerial move. It has several hitboxes that grant great coverage above Palutena. It has good power and can KO reliably. Autocancels in a full hop. | ||
|dairname=Purging Kick | |dairname=Purging Kick | ||
|dairdmg={{ShortHopDmgSSBU|11}} | |dairdmg={{ShortHopDmgSSBU|11}} | ||
|dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. It is also fairly fast for a meteor smash, coming out on frame 10. Conversely, it will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa), which allows it to be used as a punishment option from [[out of shield]] when SHFF'd. However | |dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. It is also fairly fast for a meteor smash, coming out on frame 10. Conversely, it will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa), which allows it to be used as a punishment option from [[out of shield]] when SHFF'd. However it is unarguably Palutena's worst aerial for a number of reasons. Due to it hitting on frame 10, it is tied with her up aerial for her slowest aerial. It also has the shortest range, duration, and worst autocancel window of her aerials(only autocanceling in a double jump), while its knockback is only average for a meteor smash at best. It also has immense ending lag (47 frames) which is among the laggiest aerials in the game. Additionally, it only lasts 2 frames and combined with its lack of vertical reach make it very hard to use effectively. This makes it among the hardest to land aerials in the game and as such, makes it a very high risk, but only moderate reward move with characters like Pit, Luigi and Cloud having noticeable better meteor smashes at a similar or even faster speed. | ||
|grabname= | |grabname= | ||
|grabdesc=Telekinetically clinches the opponent. | |grabdesc=Telekinetically clinches the opponent with her staff. Palutena's overall grab range is above-average: her standing grab is the fourth-longest ranged non-[[tether grab]] in the game, while her pivot grab also has impressive range. However, her grab has a noticeable amount of ending lag. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Emits a burst of light from her staff. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc= | |fthrowdesc=Slightly curls herself and then telekinetically pushes the opponent forward while throwing out her arms. It is Palutena's second-most damaging throw, but only has utility as an edge-guard set-up. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically lifts the opponent and then performs an inverted version of the | |bthrowdesc=Telekinetically lifts the opponent and then performs an inverted version of the [[wikipedia:Arabesque (ballet position)|Arabesque]] (a ballet position) to fling the opponent backward. It is Palutena's most damaging throw, and her only throw that KOs at reasonable percentages. It is also useful for setting up an edgeguard. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=Telekinetically raises the opponent upward with her left arm, and heaves them upward by thrusting her staff upward. Despite having high base knockback, its average damage output and below-average knockback scaling make it unreliable at KOing without the use of a highly elevated [[platform]], while its ending lag makes it unfavorable as a combo starter. As a result, it is better suited for setting up aerial pressure. | |uthrowdesc=Telekinetically raises the opponent upward with her left arm, and heaves them upward by thrusting her staff upward. Despite having high base knockback, its average damage output and below-average knockback scaling make it unreliable at KOing without the use of a highly elevated [[platform]], while its ending lag makes it unfavorable as a combo starter. As a result, it is better suited for setting up aerial pressure. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=Telekinetically lifts the opponent | |dthrowdesc=Telekinetically lifts the opponent, then slams them onto the ground. It is Palutena's most useful throw, thanks to its high base knockback, very low knockback growth, and diagonal launching angle. Depending on the opponent's DI, it can combo into any of her aerials. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 161: | Line 278: | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Same as her frontal floor attack. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
Line 170: | Line 287: | ||
|nsname=Autoreticle | |nsname=Autoreticle | ||
|nsdmg=3.5% (per shot) | |nsdmg=3.5% (per shot) | ||
|nsdesc=Illuminates her staff's orb to aim | |nsdesc=Illuminates her staff's orb to aim a {{s|wikipedia|reticle}} over the opponent, and then fires three energy blasts at that location. It will only fire the blasts if nothing blocks her target, and if the opponent is within range and not [[Intangibility|intangible]]. The shots can [[lock]], although due to the changes on locking, it has even less use to initiate combos. It can be used as a way for stopping direct approaches and to force an approach. It is also able to hit opponents behind Palutena, such as if she is moving when it fires and if the opponent is at the maximum horizontal range toward her. Although situational, it also has very minor recovery potential, thanks to it briefly stalling her descent. However, it has high ending lag, regardless of whether or not it targets anything. Its very minor knockback also makes it poor for spacing. | ||
|ssname=Explosive Flame | |ssname=Explosive Flame | ||
|ssdmg=1.5% (hits 1-6), 5.5% (hit 7) | |ssdmg=1.5% (hits 1-6), 5.5% (hit 7) | ||
|ssdesc=Creates | |ssdesc=Creates a multi-hitting explosion approximately 4 character lengths away from herself. If inputted like a smash attack, the explosion hits approximately 7.5 spaces away. The ability to change its range makes it a decent spacing and zoning tool, as well as an edge-guarding option. This move has good KO potential, thanks to its loop hits reliably trapping the opponent, and its last hit having impressive knock back. However it is very punishable if missed and can be shielded. | ||
|usname=Warp | |usname=Warp | ||
|usdmg= | |usdmg=0% | ||
|usdesc= | |usdesc=Disappears and then reappears in a chosen direction. It quickly covers both a respectable amount of vertical distance and a decent horizontal distance while rendering Palutena [[Teleport (disambiguation)|invisible]] (frames 16-32). It can also be [[Ledge-canceling|edge-canceled]], which grants it defensive and re-positioning potentials. However, it renders Palutena [[helpless]] after she reappears, unless it is edge-canceled and lacks a hitbox to protect her. | ||
|dsname=Counter/Reflect Barrier | |dsname=Counter/Reflect Barrier | ||
|dsdmg=1.3× | |dsdmg=1.3× countered attack/1.4× reflected projectile | ||
|dsdesc=Palutena uses her shield to | |dsdesc=Palutena uses her shield to catch an opponent's attack. If a physical attack connects, Palutena will forcefully thrust her staff out, creating a blast of light. If a projectile attack connects, she raises her shield to emit a rectangular barrier that reflects the projectile. | ||
|fsname=Black Hole Laser | |fsname=Black Hole Laser | ||
|fsdmg= | |fsdmg=40.8% (maximum damage) | ||
|fsdesc=Illuminates her staff's orb and twirls around repeatedly before firing a | |fsdesc=Illuminates her staff's orb and twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole. The Black Hole does not deal damage, but [[pull]]s the opponent into itself and places them in a [[tumbling]] state. Conversely, the Mega Laser hits multiple times before concluding with a final blast that launches the opponent and dissipates the Black Hole. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Walks out of a | * Walks out of a golden door that is decorated with her halo's design and emits a bright, shining light. | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
Line 233: | Line 320: | ||
*Looks away while crossing her staff and shield in front of herself, during which she briefly emits her halo. | *Looks away while crossing her staff and shield in front of herself, during which she briefly emits her halo. | ||
<gallery> | <gallery> | ||
SSBUPalutenaIdle1.gif|Palutena's first idle pose | SSBUPalutenaIdle1.gif|Palutena's first idle pose | ||
SSBUPalutenaIdle2.gif|Palutena's second idle pose | SSBUPalutenaIdle2.gif|Palutena's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Twirls with her staff held out, hovering off the ground. She then raises it in an arc and points it in front of her, saying "No one can hide from the light." ("{{ja|さ、回収しましょうか?|Sa, kaishū shimashou ka?}}", ''So, shall we recover?''). | *'''Left:''' Twirls with her staff held out, hovering off the ground. She then raises it in an arc and points it in front of her, saying "No one can hide from the light." ("{{ja|さ、回収しましょうか?|Sa, kaishū shimashou ka?}}", ''So, shall we recover?''). | ||
**''If Pit is present in the match, there is a chance she will instead say "Oh, so sorry about that, Pit."'' ("{{ja|やられちゃいましたね?|Yararecha imashita ne?}}", ''Were you hurt?''). | **''If Pit is present in the match, there is a chance she will instead say "Oh, so sorry about that, Pit."'' ("{{ja|やられちゃいましたね?|Yararecha imashita ne?}}", ''Were you hurt?''). | ||
*'''Up:''' Enters from the side of the screen hovering. She then briefly spins her staff in front of herself telekinetically, catches it, and stands with it pointed outwards. During the pose, she says "Too bad for you." ("{{ja|ちょっと大人げなかったかしら?|Chotto otonagenakatta kashira?}}", ''Was that a bit immature??''). | *'''Up:''' Enters from the side of the screen hovering. She then briefly spins her staff in front of herself telekinetically, catches it, and stands with it pointed outwards. During the pose, she says "Too bad for you." ("{{ja|ちょっと大人げなかったかしら?|Chotto otonagenakatta kashira?}}", ''Was that a bit immature??''). | ||
**''If Dark Pit was present in the match, there is a chance she will instead say "Poor little Pittoo."'' ("{{ja|いつまでも意地っ張りですね~|Itsu made mo ijippari desu ne~}}", ''Forever a nuisance...!''). | **''If Dark Pit was present in the match, there is a chance she will instead say "Poor little Pittoo."'' ("{{ja|いつまでも意地っ張りですね~|Itsu made mo ijippari desu ne~}}", ''Forever a nuisance...!''). | ||
Line 287: | Line 337: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | The Smash community quickly noticed Palutena and her improvements in speed and more diverse moveset. As a result, Palutena has amassed very strong tournament results. {{Sm|Nairo}} being her most noticeable example, constantly making Top 8 with Palutena as his primary character with the occasional secondary. Overall, her representation is still going as strong as it was in ''Ultimate's'' early metagame, and nearly night and day from ''Smash 4''. | ||
<!-- | ===Notable players=== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
'' | ''Any number following the Smasher name indicates placement on the [[Spring 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from February 1st, 2019 to July 7th, 2019.'' | ||
*{{Sm|Abadango|Japan}} - | *{{Sm|Abadango|Japan}} (#40) - Co-mains Palutena with {{SSBU|Inkling}} and is considered the best Palutena player in Japan. Placed 1st at {{Trn|Just Roll With It! 11}}, 5th at {{Trn|The Kid, the Goat, and the Mang0}}, 7th at {{Trn|2GG: Grand Tour - South Carolina}}, and 13th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|Sumabato SP 4}} with wins over {{Sm|Kie}} and {{Sm|OCEAN}}. | ||
*{{Sm| | *{{Sm|BestNess|USA}} - Co-mains {{SSBU|Ness}} with Palutena. Placed 2nd at {{Trn|Smashpoint}}, {{Trn|Ascension V}}, {{Trn|Ascension VI}}, and 4th at {{Trn|Crown}} with both Ness and Palutena. | ||
*{{Sm| | *{{Sm|Chag|Mexico}} - Co-mains Palutena and {{SSBU|Inkling}} and is considered the best Palutena player in Mexico. Placed 3rd at {{Trn|BIT MASTER MTY 5}}, 13th at {{Trn|Smash Factor 8}}, and 33rd at {{Trn|EVO 2019}}. | ||
*{{Sm| | *{{Sm|Dabuz|USA}} (#7) - Has a strong Palutena secondary and is considered one of the best Palutena players in the world. Placed 2nd at both {{Trn|Smash at The Paramount}} and {{Trn|Let's Make Moves}}, 4th at both {{Trn|GENESIS 6}} and {{Trn|CEO 2019}}, and 9th at {{Trn|MomoCon 2019}} using Palutena as one of his characters. | ||
*{{Sm| | *{{Sm|Frozen|USA}} (#46) - One of the best Palutena mains in the world. Placed 3rd at {{Trn|Collision 2019}}, 49th at {{Trn|Frostbite 2019}}, and 13th at {{Trn|Smash at The Paramount}}. Has wins over {{Sm|Cosmos}}, {{Sm|Light}}, and {{Sm|Tweek}}. | ||
*{{Sm| | *{{Sm|Gen|USA}} (#51) - One of the best Palutena players in the world. Placed 5th at {{Trn|Overclocked Ultimate}}, 49th at {{Trn|Frostbite 2019}}, and 33rd at {{Trn|Smash 'N' Splash 5}}. Has wins over {{Sm|Suarez}}, {{Sm|ZD}}, and {{Sm|Zinoto}}. | ||
*{{Sm| | *{{Sm|Kie|Japan}} - Has a strong Palutena secondary. Placed 2nd at {{Trn|Sumabato SP 3}} and 3rd at {{Trn|Sumabato SP 4}} with a win over {{Sm|Raito}}. | ||
*{{Sm| | *{{Sm|Light|p=Germany|Germany}} - The best Palutena player in Germany. Placed 3rd at {{Trn|Valhalla II}}, 7th at {{Trn|Calyptus Cup Inkstrike}}, and 33rd at {{Trn|Frostbite 2019}}. | ||
*{{Sm|Nairo|USA}} (#8) - The best Palutena player in the world. Placed 1st at {{Trn|Mainstage}}, 2nd at {{Trn|Glitch 6}}, 3rd at {{Trn|Shine 2019}}, 4th at {{Trn|2GG: Prime Saga}}, and 5th at {{Trn|Super Smash Con 2019}}. | |||
*{{Sm|Phantom|USA|p=Connecticut}} - The best Palutena main in New England. Placed 4th at {{Trn|Overclocked Ultimate II}} and 13th at {{Trn|Pound 2019}} with wins over {{Sm|Mr.R}} and {{Sm|Ryuga}}. | |||
*{{Sm|Prince Ramen|USA}} - The best Palutena main in Florida. Placed 9th at {{Trn|Overlords of Orlando: Ultimate Edition}} and 17th at [[Smash Conference United]]. | |||
*{{Sm|Scr7|UK}} - The best Palutena main in the United Kingdom. Placed 4th at {{Trn|Albion 4}} and 13th at {{Trn|Regen 2019}} with wins over {{Sm|MVD}} and {{Sm|Mr.R}}. | |||
*{{Sm|Skilly|USA}} - Placed 9th at {{Trn|Paradigm Shift 2019}}, 33rd at both {{Trn|Frostbite 2019}} and {{Trn|EVO 2019}}. | |||
*{{Sm|The Great Gonzales|USA}} (#43) - One of the best Palutena mains in the world. Placed 3rd at {{Trn|The Scarlet Classic V}}, 13th at {{Trn|Smash 'N' Splash 5}}, and 25th at {{Trn|Collision 2019}}. Has wins over {{Sm|ScAtt}}, {{Sm|Suarez}}, and {{Sm|Tweek}}. | |||
*{{Sm|TLTC|USA}} - The best solo Palutena player in SoCal. Placed 9th at [[SoCal Chronicles]], 17th at {{Trn|Ultimate Nimbus}}, and 49th at [[GENESIS 6]]. | |||
*{{Sm|Trevonte|USA}} - Placed 4th at [[Super Splat Bros]] and 65th at [[GENESIS 6]]. | |||
*{{Sm|UtopianRay|USA}} - One of the best Palutena mains in the United States. Placed 7th at [[Glitch 6]], 17th at {{Trn|Frostbite 2019}}, and 17th at {{Trn|Pound 2019}}. | |||
*{{Sm|Zinoto|USA}} - Co-mains {{SSBU|Peach}} with Palutena and is considered the best Palutena player in [[Michigan]]. Placed 9th at {{Trn|Heart of Battle}} and 17th at {{Trn|Get On My Level 2019}}. | |||
=={{SSBU|Classic Mode}}: A Little Divine Intervention== | =={{SSBU|Classic Mode}}: A Little Divine Intervention== | ||
[[File:SSBU Congratulations Palutena.png|thumb|Palutena's congratulations screen.]] | [[File:SSBU Congratulations Palutena.png|thumb|Palutena's congratulations screen.]] | ||
Referring to being a goddess herself, Palutena's opponents all come from series where religion and mythology play a key role. The title is the same as a phrase she says in her debut character trailer for ''[[Super Smash Bros. 4]]''. | Referring to being a goddess herself, Palutena's opponents all come from series where religion and mythology play a key role, such as the Belmonts being devoted Christians with holy equipment or the ''[[The Legend of Zelda (universe)|Zelda]]'' series having multiple deities who often require or grant assistance to the players. The title is the same as a phrase she says in her debut character trailer for ''[[Super Smash Bros. 4]]''. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px}} and {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}}||[[Great Plateau Tower]]||''{{SSBUMusicLink|Kid Icarus|Overworld}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Cloud}} {{Head|Cloud|g=SSBU|s=20px}}||[[Midgar]]||''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px}} and {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px}}||[[Gaur Plain]]||''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Riders Of The Light}}''|| | ||
|- | |- | ||
|6||{{Head|Pit|g=SSBU|s=20px}}{{Head|Pit|g=SSBU|s=20px|cl=Yellow}}{{Head|Pit|g=SSBU|s=20px|cl=Red}} {{SSBU|Pit}} (x3) | |6||{{SSBU|Pit}} (x3) {{Head|Pit|g=SSBU|s=20px}}{{Head|Pit|g=SSBU|s=20px|cl=Yellow}}{{Head|Pit|g=SSBU|s=20px|cl=Red}} and {{SSBU|Dark Pit}} (x3) {{Head|Dark Pit|g=SSBU|s=20px}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Green}}{{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''||Horde Battle | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 331: | Line 387: | ||
|} | |} | ||
Note: Most stages play a track from the {{uv|Kid Icarus}} universe, no matter what universe the stage | Note: Most stages play a track from the {{uv|Kid Icarus}} universe, no matter what universe the stage originated from, with the only exception being Umbra Clock Tower. | ||
[[Credits]] roll after completing Classic Mode. Completing it as Palutena has ''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Palutena has ''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' accompany the credits. | ||
Line 340: | Line 396: | ||
Palutena was among the fighters that were summoned to fight the army of [[Master Hand]]s. | Palutena was among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
During the opening cutscene, Palutena was present | During the opening cutscene, Palutena was present when [[Galeem]] unleashed his beams of light. She attempted to block a beam with [[Reflect Barrier]], which the beam completely pierced, disintegrating her. Her defeat causes {{SSBU|Pit}} and {{SSBU|Dark Pit}} to lose their [[Power of Flight]], making the duo fall victim to the beams as well. They were all placed under Galeem's imprisonment alongside the rest of the fighters, excluding {{SSBU|Kirby}}. A puppet fighter cloned from her is later seen alongside ones cloned from {{SSBU|Greninja}}, {{SSBU|King Dedede}}, {{SSBU|Pokémon Trainer}} and other fighters. | ||
Palutena is the last fighter to be found to be imprisoned by Galeem. In | Presumably, Palutena fell temporarily under [[Dharkon]]'s control after Galeem was first defeated, the narration of Dharkon's introduction being vague on how many fighters he stole from Galeem. | ||
Palutena is the last fighter to be found to be imprisoned by Galeem. In The Final Battle, she is called by Galeem as part of reinforcements after {{SSBU|Dark Samus}} is awakened and {{SSBU|Crazy Hand}} is beaten. She is an obligatory unlock for the true ending, as awaking her leads to a battle with Master Hand that frees him from Galeem's control (both of whom's defeats greatly shifts the balance of power in Dharkon's favor). | |||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|54 | | 54 | ||
|[[File:Palutena SSBU.png|center|108x108px]] | | [[File:Palutena SSBU.png|center|108x108px]] | ||
| {{SSBU|Palutena}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|12,500 | | 12,500 | ||
|[[Palutena's Temple]] ([[Ω form]]) | | [[Palutena's Temple]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | | ''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Palutena's | Palutena's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Palutena in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Palutena Spirit.png|705. '''''Palutena''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 393: | Line 451: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|118 | |118 | ||
|{{ | |[[File:Wanda Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Wanda}}Wanda | ||
|''Super Mario series'' | |||
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | |•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,500 | |1,500 | ||
|[[Green Greens]] ([[Battlefield form]]) | |[[Green Greens]] ([[Battlefield form]]) | ||
Line 405: | Line 463: | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd | |•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | |{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}} | ||
|- | |- | ||
|381 | |381 | ||
|{{ | |[[File:Elline Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Elline}}Elline | ||
|''Kirby series'' | |||
|•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•Tiny {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Rainbow Cruise]] | |[[Rainbow Cruise]] | ||
Line 417: | Line 475: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Kirby|Butter Building (Brawl)}} | |{{SSBUMusicLink|Kirby|Butter Building (Brawl)}} | ||
|- | |- | ||
|445 | |445 | ||
|{{ | |[[File:AlolanExeggutorSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Alolan Exeggutor}}Alolan [[Exeggutor]] | ||
|•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}} | |''Pokémon series'' | ||
| | |•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,300 | |4,300 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
|N/A | |N/A | ||
|•Timed [[ | |•Timed [[Stamina battle]]<br>•The enemy favors up smash attacks<br>•Only certain Pokémon will emerge from Poké Balls ([[Alolan Exeggutor]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | ||
|- | |- | ||
|632 | |632 | ||
|{{ | |[[File:Nyna.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Nyna}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,200 | |4,200 | ||
|[[Temple]] | |[[Temple]] | ||
Line 441: | Line 499: | ||
|•Defeat the main fighter to win<br>•The enemy tends to avoid conflict<br>•The enemy heals over time | |•Defeat the main fighter to win<br>•The enemy tends to avoid conflict<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | |{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | ||
|- | |- | ||
|640 | |640 | ||
|{{ | |[[File:Deirdre Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Deirdre}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Temple]] | |[[Temple]] | ||
Line 453: | Line 511: | ||
|•You have reduced attack power | |•You have reduced attack power | ||
|{{SSBUMusicLink|Fire Emblem|Edge of Adversity}} | |{{SSBUMusicLink|Fire Emblem|Edge of Adversity}} | ||
|- | |- | ||
|644 | |644 | ||
|{{ | |[[File:Lilina.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Lilina}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,500 | |3,500 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
Line 465: | Line 523: | ||
|•The enemy's explosion and fire attacks have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle | |•The enemy's explosion and fire attacks have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}} | |{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}} | ||
|- | |- | ||
|650 | |650 | ||
|{{ | |[[File:Ninian Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Ninian}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,400 | |3,400 | ||
|[[Castle Siege]] ([[Battlefield form]]) | |[[Castle Siege]] ([[Battlefield form]]) | ||
Line 477: | Line 535: | ||
|•Defeat the main fighter to win<br>•The enemy can use their Final Smash twice in a row<br>•The enemy's FS Meter charges quickly | |•Defeat the main fighter to win<br>•The enemy can use their Final Smash twice in a row<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}} | |{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}} | ||
|- | |- | ||
|661 | |661 | ||
|{{ | |[[File:Elincia Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Elincia}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Skyworld]] | |[[Skyworld]] | ||
Line 489: | Line 547: | ||
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed when the enemy's at high damage<br>•The enemy has increased move speed | |•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed when the enemy's at high damage<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | |{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | ||
|- | |- | ||
|710 | |710 | ||
| | |[[File:Classic Medusa Spirit.png|center|64x64px]] | ||
|''Kid Icarus'' | |Medusa | ||
|•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |''Kid Icarus series'' | ||
| | |•Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|4,600 | |4,600 | ||
|[[Find Mii]] ([[Ω form]]) | |[[Find Mii]] ([[Ω form]]) | ||
Line 501: | Line 559: | ||
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Your jumping power decreases after a little while | |•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Your jumping power decreases after a little while | ||
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | |{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | ||
|- | |- | ||
|722 | |722 | ||
|{{ | |{{anchor|Pseudo-Palutena}}[[File:Pseudo-Palutena.png|center|64x64px]] | ||
|''Kid Icarus'' | |Pseudo-Palutena | ||
|''Kid Icarus series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 513: | Line 571: | ||
|•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | |•Only certain Pokémon will emerge from Poké Balls ([[Ditto]]) | ||
|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}} | |{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}} | ||
|- | |- | ||
|843 | |843 | ||
| | |[[File:Katrina Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Katrina | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 525: | Line 583: | ||
|•All fighters take serious damage<br>•The enemy favors dash attacks<br>•The enemy has increased move speed | |•All fighters take serious damage<br>•The enemy favors dash attacks<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | ||
|- | |- | ||
|859 | |859 | ||
| | |[[File:Serena Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Serena | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
Line 537: | Line 595: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | ||
|- | |- | ||
|957 | |957 | ||
| | |[[File:Melia.png|center|64x64px]] | ||
|''Xenoblade Chronicles'' | |Melia | ||
|''Xenoblade Chronicles series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Lavender}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|4,200 | |4,200 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
|•Hazard: Poison Floor | |•Hazard: Poison Floor | ||
|•The floor is poisonous<br>•The enemy's magic attacks have increased power | |•The floor is poisonous<br>•The enemy's magic attacks have increased power | ||
|{{SSBUMusicLink|Xenoblade | |{{SSBUMusicLink|Xenoblade|Time to Fight! - Xenoblade Chronicles}} | ||
|- | |- | ||
|1,172 | |1,172 | ||
| | |[[File:Mia Spirit.png|center|64x64px]] | ||
|''Golden Sun'' | |Mia | ||
|''Golden Sun series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,200 | |2,200 | ||
|[[Delfino Plaza]] (Large Island) | |[[Delfino Plaza]] (Large Island) | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy shields often<br>•The enemy can heal by shielding attacks | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}} | ||
|- | |- | ||
|1,253 | |1,253 | ||
|{{ | |{{anchor|Elena}}[[File:Elena Spirit.png|center|64x64px]] | ||
|Elena | |||
|''Pandora's Tower'' | |''Pandora's Tower'' | ||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Great Plateau Tower]] | |[[Great Plateau Tower]] | ||
Line 573: | Line 631: | ||
|•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while | |•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}} | |{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}} | ||
|- | |- | ||
|1,269 | |1,269 | ||
|{{ | |{{anchor|Culdra}}[[File:Culdra.png|center|64x64px]] | ||
|''Culdcept'' | |Culdra | ||
|''Culdcept series'' | |||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,200 | |9,200 | ||
|[[Temple]] | |[[Temple]] | ||
|•Magic and PSI Unleashed | |•Magic and PSI Unleashed | ||
|•All fighters' magic and PSI attacks have increased power | |•All fighters' magic and PSI attacks have increased power | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Culdcept}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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! Character | ! Character | ||
|- | |- | ||
|972 | |||
| | |[[File:Morag.png|center|64x64px]] | ||
| | |Mòrag | ||
|''Xenoblade Chronicles series'' | |||
| | |•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=Navy}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|2,400 | |||
|[[Gaur Plain]] ([[Battlefield form]]) | |||
|•Hazard: Lava Floor | |||
|{{SSBUMusicLink|Xenoblade | |•Defeat the main fighter to win<br>•The floor is lava | ||
|{{SSBUMusicLink|Xenoblade|Battle!! - Xenoblade Chronicles 2}} | |||
|[https://nintendo.fandom.com/wiki/Brighid Brighid] | |||
|- | |- | ||
|1,052 | |1,052 | ||
| | |[[File:Trevor Spirit CoD.png|center|64x64px]] | ||
|''Castlevania'' | |Trevor C. Belmont | ||
|''Castlevania series'' | |||
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,000 | |13,000 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 670: | Line 692: | ||
|- | |- | ||
|1,168 | |1,168 | ||
| | |[[File:Isaac Spirit.png|center|64x64px]] | ||
|''Golden Sun'' | |[[Isaac]] | ||
|''Golden Sun series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|8,900 | |8,900 | ||
|[[Wuhu Island]] (Swaying Bridge) | |[[Wuhu Island]] (Swaying Bridge) | ||
| | |•[[Assist Trophy]] Enemies (Isaac) | ||
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}} | ||
|{{s|goldensun|Mia}} | |{{s|goldensun|Mia}} | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Palutena|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Palutena|Alternate costumes]]== | ||
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<gallery> | <gallery> | ||
SSBU Palutena Number.png|Palutena's fighter card. | SSBU Palutena Number.png|Palutena's fighter card. | ||
SSBUWebsitePalutena1.jpg|Idling on [[Coliseum]]. | SSBUWebsitePalutena1.jpg|Idling on [[Coliseum]]. | ||
SSBUWebsitePalutena2.jpg|Palutena summoning [[Explosive Flame]] on [[Skyloft]]. | SSBUWebsitePalutena2.jpg|Palutena summoning [[Explosive Flame]] on [[Skyloft]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=0yD_B4ZkdME}} | {{#widget:YouTube|id=0yD_B4ZkdME}} | ||
==Trivia== | ==Trivia== | ||
*Palutena is the only character to have two previously separate | *Palutena is the only character to have two previously separate moves merge into one, being Counter and Reflect Barrier. | ||
*Palutena's artwork was one of three to have been updated on the official site, alongside {{SSBU|Falco}} and {{SSBU|Shulk}}. Compared to [[:File:Palutena_SSBU_No_Halo.png|her original artwork]], her halo was added, her chiton now covers up more of her thigh | *Palutena's artwork was one of three to have been updated on the official site, alongside {{SSBU|Falco}} and {{SSBU|Shulk}}. Compared to [[:File:Palutena_SSBU_No_Halo.png|her original artwork]], her halo was added, her chiton now covers up more of her thigh, her lips shrank, and her eyes grew. | ||
*Due to age rating issues, the slit in her chiton was changed to cover up more of her thigh beginning in | *Due to age rating issues, the slit in her chiton was changed to cover up more of her thigh beginning in the 1.0.6. update for Japanese releases of ''SSB4''. This change was retained in ''Ultimate'', including all international versions. | ||
**While her official artwork depicts the top of the chiton's slit as fused together, it appears to be stitched together on her in-game model. | **While her official artwork depicts the top of the chiton's slit as fused together, it appears to be stitched together on her in-game model. | ||
**As Palutena's Fighter Spirit artwork uses an unaltered illustration from ''Kid Icarus: Uprising'', it depicts her chiton still revealing most of her thigh. This is probably an oversight, as the | **As Palutena's Fighter Spirit artwork uses an unaltered illustration from ''Kid Icarus: Uprising'', it depicts her chiton still revealing most of her thigh. This is probably an oversight, as the Spirits for Camilla from ''Fire Emblem: Fates'' and Mythra from ''Xenoblade Chronicles 2'' had modified artwork to be less provocative. | ||
***This oversight appears to be shared with the Fighter Spirits for {{SSBU|Bayonetta}} | ***This oversight appears to be shared with the Fighter Spirits for {{SSBU|Bayonetta}} and female {{SSBU|Corrin}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms. | ||
*Palutena is one of the last characters to unlock. She's the last unlockable character in | *Palutena is one of the last characters to unlock no matter which method is chosen. She's the last unlockable character in [[Kirby (SSBU)|Kirby's]] Classic Mode column, she is the final opponent in the timed encounters, and in World of Light, she is in the Final Battle map. | ||
*An interview with [[Masahiro Sakurai]] revealed that Palutena and Bayonetta were under consideration to survive Galeem's attack in the World of Light opening | *An interview with [[Masahiro Sakurai]] revealed that Palutena and {{SSBU|Bayonetta}} were under consideration to survive Galeem's attack in the World of Light opening. They were turned down in favor of {{SSBU|Kirby}}, due to both women being very complex characters to use for beginners and that other characters of their series were also turned into spirits, stating that Palutena couldn't do anything to escape as all other ''Kid Icarus'' deities like Hades were also turned into spirits. | ||
**Both Palutena and Bayonetta are | **Both Palutena and Bayonetta are in the Final Battle map, appearing as the last of all fighters. This implies that Galeem (and eventually Dharkon) knew how big of a threat Palutena and Bayonetta were (Palutena being a Goddess, and Bayonetta's slaughter of two gods) to his plans, so he kept them as a last resort. | ||
**Despite | **Despite this claim, the Hades spirit does not appear in World of Light at all. | ||
* | *Palutena's unique voice clip when winning against Pit ("Oh, so sorry about that, Pit.") is missing from the [[Sound Test]], despite all her other voice clips used on the victory screen being present. | ||
*Palutena is the only ''Kid Icarus'' character to not fight alongside a CPU ally in the final round of her route. | *Palutena is the only ''Kid Icarus'' character to not fight alongside a CPU ally in the final round of her Classic route. | ||
*Oddly, Palutena does not vanish when performing a directional [[air dodge]] despite the sound effects playing. She shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Greninja}}. | *Oddly, Palutena does not vanish when performing a directional [[air dodge]] despite the sound effects playing. She shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Greninja}}. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |