Editing Palutena (SSBU)

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|dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. It is also fairly fast for a meteor smash, coming out on frame 10. Conversely, it will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa), which allows it to be used as a punishment option from [[out of shield]] when SHFF'd. However, it is unarguably Palutena's worst aerial for a number of reasons. Due to it hitting on frame 10, it is tied with her up aerial for her slowest aerial. It also has the shortest range, duration, and worst auto-cancel window of her aerials (auto-canceling late in a full hop), while its knockback is only average at best for a meteor smash. It also has immense ending lag (47 frames), which is among the laggiest aerials in the game. These traits make it a highly risky, yet only moderately rewarding move, with characters such as {{SSBU|Ivysaur}}, {{SSBU|Luigi}} and {{SSBU|Cloud}} having noticeably better meteor smashes that are similar or even faster in comparison.
|dairdesc=A downward roundhouse kick. Unlike most meteor smashes, it will always meteor smash midair opponents, thanks to its consistent hitbox. It is also fairly fast for a meteor smash, coming out on frame 10. Conversely, it will obliquely launch grounded opponents (grounded opponents in front of Palutena are launched behind her, and vice versa), which allows it to be used as a punishment option from [[out of shield]] when SHFF'd. However, it is unarguably Palutena's worst aerial for a number of reasons. Due to it hitting on frame 10, it is tied with her up aerial for her slowest aerial. It also has the shortest range, duration, and worst auto-cancel window of her aerials (auto-canceling late in a full hop), while its knockback is only average at best for a meteor smash. It also has immense ending lag (47 frames), which is among the laggiest aerials in the game. These traits make it a highly risky, yet only moderately rewarding move, with characters such as {{SSBU|Ivysaur}}, {{SSBU|Luigi}} and {{SSBU|Cloud}} having noticeably better meteor smashes that are similar or even faster in comparison.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Telekinetically clinches the opponent. Standing grab's range is average, while her pivot grab also has impressive range. However, dash grab has very short range relative to its animation, and all grabs have noticeable ending lag.
|grabdesc=Telekinetically clinches the opponent. Palutena's standing grab range is above-average, while her pivot grab also has impressive range. However, her grab has a noticeable amount of ending lag.
|pummelname=Grab Petit Shock ({{ja|つかみプチショック|Tsukami Puchi Shokku}})
|pummelname=Grab Petit Shock ({{ja|つかみプチショック|Tsukami Puchi Shokku}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A point-blank burst of light. Average power and speed.
|pummeldesc=Emits a small burst of light.
|fthrowname=Zero-Contact Throw ({{ja|触れない投げ|Sawarenai Nage}})
|fthrowname=Zero-Contact Throw ({{ja|触れない投げ|Sawarenai Nage}})
|fthrowdmg=9%
|fthrowdmg=9%

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