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Editing Palutena (SSB4)/Up aerial

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[[File:PalutenaUpAir.gif|thumb|270px|Hitbox visualization showing Palutena's up aerial.]]
[[File:PalutenaUpAir.gif|thumb|270px|Hitbox visualization showing Palutena's up aerial.]]
{{technical data}}
{{technical data}}
==Overview==
==Overview==
Palutena twirls while rising her staff at head level while her halo shines, and magic particles come out of her staff. The magic particles hurt opponents and trap them for the move's duration. It is commonly used at low percentages to combo into or from other moves, like her down throw or neutral aerial. As it pulls opponents when fast-falling, it is possible for it to combo into another move at low percentages despite its ending lag, though it can be avoided by a vigilant opponent. This is also her second strongest aerial, and it is a KO confirm after a down throw depending on the foe's percentage, the throw's staleness, [[rage]] and DI. On the other hand, it is better used on fast-falling opponents for juggling them, though this limits her KO options.
Palutena twirls while rising her staff at head level while her halo shines, and magic particles come out of her staff. The magic particles hurt opponents and trap them for the move's duration. It is commonly used at low percentages to combo into or from other moves, like her down throw or neutral aerial. As it pulls opponents when fast-falling, it is possible for it to combo into another move at low percentages despite its ending lag, though it can be avoided by a vigilant opponent. This is also her second strongest aerial, and it is a KO confirm after a down throw depending on the foe's percentage, the throw's staleness, [[rage]] and DI. On the other hand, it is better used on fast-falling opponents for juggling them, though this limits her KO options.


This move cannot [[autocancel]], and its landing lag animation will play even after the move ends. As such it is recommended to use another move when landing to avoid taking landing lag.
This move cannot [[autocancel]], and its landing lag animation will play even after the move ends. As such it is recommended to use anoher move when landing to avoid taking landing lag.


Interestingly enough, despite having {{b|magic|type}} as a [[type]] and sound effect, it uses the [[normal]] [[effect]].
Interestingly enough, despite having {{b|magic|type}} as a [[type]] and sound effect, it uses the [[normal]] [[effect]].

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