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This attack ends up dealing 45% [[damage]]—5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback from the final blow cannot be [[tech]]ed. It can KO an opponent with at least 45% damage under average circumstances. The move usually takes place high above the center of the stage, except for stages that can cause an [[OHKO]] due to the map having a central pit (like [[Gaur Plain]]) or a very high central platform (like [[Yoshi's Story]]), as well as stages where the center of the stage is obstructed ([[Great Plateau Tower]]).
This attack ends up dealing 45% [[damage]]—5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback from the final blow cannot be [[tech]]ed. It can KO an opponent with at least 45% damage under average circumstances. The move usually takes place high above the center of the stage, except for stages that can cause an [[OHKO]] due to the map having a central pit (like [[Gaur Plain]]) or a very high central platform (like [[Yoshi's Story]]), as well as stages where the center of the stage is obstructed ([[Great Plateau Tower]]).


Successfully using the Final Smash will restore Robin's Levin Sword and all his tomes to full durability. Overall, the attack is very akin to Ike's [[Great Aether]], only Robin stays in midair when the move ends, risking much less of a self-destruct in comparison.
Successfully using the Final Smash will restore Robin's Levin Sword and all his tomes to full durability. Overall, the attack is very akin to Ike's [[Great Aether]], Robin stays in midair when the move ends, risking much less of a self-destruct in comparison.


==Instructional quotes==
==Instructional quotes==

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