Editing Pair Up

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==Overview==
==Overview==
[[File:SSB4 - Robin Screen-6.jpg|thumb|left|The start of the move.]]
[[File:SSB4 - Robin Screen-6.jpg|thumb|left|The start of the move.]]
Robin summons [[Chrom]] through a warp circle. Chrom will travel a set distance from where he is summoned (a little less than half the length of [[Final Destination]]), and swipe at the first opponent in his path. If he misses, the Final Smash will fail. When he does catch at least one opponent, Chrom's critical hit portrait from ''Fire Emblem Awakening'' appears as he yells "On my mark!" ({{ja|俺に合わせろ!|Ore ni awasero!}}, ''Join with me!''). Once an opponent is caught, the two unleash their attacks: Chrom with the Falchion, and Robin circling the unfortunate foe while unleashing {{s|fireemblemwiki|Fire}} and {{s|fireemblemwiki|Thunder}} spells, assailing the opponent multiple times. Finally, Robin performs {{s|fireemblemwiki|Bolganone}}, shouting the name of their spell followed by Chrom yelling "We're not done yet!" ({{ja|くらえ~!|Kurae~!}}, ''Take that~!''), and the two strike the opponent(s) at the same time, rocketing the foe(s) to the ground and rebounding towards the upper blast line.
When the Final Smash is activated, Robin will summon [[Chrom]] through a warp circle. Chrom will travel a set distance from where he is summoned (a little less than half the length of [[Final Destination]]), and swipe at the first opponent in his path. If he misses, the Final Smash will fail. When he does catch at least one opponent, Chrom's critical hit portrait from ''Fire Emblem Awakening'' appears as he yells "On my mark!" ({{ja|俺に合わせろ!|Ore ni awasero!}}, ''Join with me!''). Once an opponent is caught, the two unleash their attacks: Chrom with the Falchion, and Robin circling the unfortunate foe while unleashing {{s|fireemblemwiki|Fire}} and {{s|fireemblemwiki|Thunder}} spells, assailing the opponent multiple times. Finally, Robin performs {{s|fireemblemwiki|Bolganone}}, shouting the name of their spell followed by Chrom yelling "We're not done yet!" ({{ja|くらえ~!|Kurae~!}}, ''Take that~!''), and the two strike the opponent(s) at the same time, rocketing the foe(s) to the ground and rebounding towards the upper blast line.


This attack ends up dealing 45% [[damage]]—5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback from the final blow cannot be [[tech]]ed. It can KO an opponent with at least 45% damage under average circumstances. The move usually takes place high above the center of the stage, except for stages that can cause an [[OHKO]] due to the map having a central pit (like [[Gaur Plain]]) or a very high central platform (like [[Yoshi's Story]]), as well as stages where the center of the stage is obstructed ([[Great Plateau Tower]]).
This attack ends up dealing 45% [[damage]] - 5% with the initial strike, 26% for the flurry of attacks (13 strikes at 2% damage each), and 14% for the finishing strike. The knockback from the final blow cannot be [[tech]]ed. It can KO an opponent with at least 45% damage under average circumstances. The move elevates Robin and Chrom to the highest point on the stage and always takes place in the center of the stage, except for stages that can cause an [[OHKO]] due to the map having a central pit (examples include [[Gaur Plain]] and [[Midgar]] after [[Odin]]'s attack). On stages with a high upper platform such as [[75m]] and [[Boxing Ring]], it is essentially a guaranteed OHKO because the opponent is brought up to the top platform, very close to the stage boundary.


Successfully using the Final Smash will restore Robin's Levin Sword and all his tomes to full durability. Overall, the attack is very akin to Ike's [[Great Aether]], only Robin stays in midair when the move ends, risking much less of a self-destruct in comparison.
Successfully using the Final Smash will restore Robin's Levin Sword and all his tomes to full durability. Overall, the attack is very akin to Ike's final smash, [[Great Aether]], only Robin stays in midair when the move ends, risking much less of a self-destruct in comparison.


==Instructional quotes==
==Instructional quotes==
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}}
}}


==Trophy==
==Trophy Descriptions==
{{Trophy
[[File:PairUpTrophyWiiU.png|left|100px|thumb|Trophy in ''for Wii U''.]]
|name=Pair Up
;Pair Up
|image=PairUpTrophyWiiU.png
{{Flag|North America}} ''Like the Pair Up feature in Fire Emblem Awakening that lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!''<br />{{Flag|Europe}} ''Like the Pair Up feature in Fire Emblem: Awakening, which lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forwards, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!''
|desc-ntsc=Like the Pair Up feature in Fire Emblem Awakening that lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!
|desc-pal=Like the Pair Up feature in Fire Emblem: Awakening, which lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forwards, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once!
|game=ssb4-wiiu
}}
{{clrl}}
{{clrl}}


==Events==
==Events==
In [[The Falchion's Seal]], Robin must acquire a Smash Ball and use Pair Up against a [[Super Mushroom|Giant]] {{SSB4|Charizard}}. Defeating it normally only causes it to respawn.
In [[The Falchion's Seal]], Robin must acquire a Smash Ball and use Pair Up against a [[Super Mushroom|Giant]] {{SSB4|Charizard}}. Defeating it normally only causes it to respawn.
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==Origin==
==Origin==
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==Trivia==
==Trivia==
*Chrom's attack animations greatly resemble [[Ike]]'s animations during his [[Great Aether]], save for a few differences such as some of his stances and his last three hits. This is likely a time and resource-saving measure, as both Pair Up and Great Aether have similar durations, making it efficient to reuse animations. Also notable is the fact that Chrom's Falchion swings use a glowing [[tipper]] graphic similar to {{SSB4|Marth}}'s (only in ''SSB4''), and yet makes the deep "striking" sounds of Ike's Ragnell.
*Due to the electric and fire effects, it can be quite hard to see Robin and Chrom during their Final Smash. However, if the camera zooms in to Chrom's attack animations, it can be seen that his animations greatly resemble [[Ike]]'s animations during his [[Great Aether]], save for a few differences such as some of his stances and his last three hits. Also notable is the fact that Chrom's Falchion swings use a glowing [[tipper]] graphic similar to {{SSB4|Marth}}'s, and yet makes the deep "striking" sounds of Ike's Ragnell.
*It is common for Pair Up in ''[[Super Smash Bros. for Nintendo 3DS]]'' to start producing loud static noises if the match has multiple players and items or if too many visuals or sounds occur while it is active. This is possibly due to the 3DS not having enough processing power to process all the sound and particle effects together at once.
*It is common for Pair Up in ''[[Super Smash Bros. for Nintendo 3DS]]'' to start producing loud static noises if the match has multiple players and items or if too many visuals or sounds occur while it is active. This is possibly due to the 3DS not having enough processing power to process all the sound and particle effects together at once.
*During a [[Special Smash|Mini Smash]], [[Chrom]] is tiny, like {{SSB4|Robin}}.
*During a [[Special Smash|Mini Smash]], [[Chrom]] is tiny, like {{SSB4|Robin}}.
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*Despite {{SSBU|Chrom}} being a playable character, Robin still summons him during the Final Smash in ''Super Smash Bros. Ultimate'' even if Chrom is already present during the match.<ref>https://twitter.com/24914x/status/1059517507353092096?s=19</ref> This makes the move one of two Final Smashes in the game that involve a non-playable appearance by another playable character, the other being {{SSBU|Zero Suit Samus}}'s version of [[Zero Laser]].  
*Despite {{SSBU|Chrom}} being a playable character, Robin still summons him during the Final Smash in ''Super Smash Bros. Ultimate'' even if Chrom is already present during the match.<ref>https://twitter.com/24914x/status/1059517507353092096?s=19</ref> This makes the move one of two Final Smashes in the game that involve a non-playable appearance by another playable character, the other being {{SSBU|Zero Suit Samus}}'s version of [[Zero Laser]].  
**Furthermore, Chrom's playable model is the same one used for Pair Up.
**Furthermore, Chrom's playable model is the same one used for Pair Up.
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{{Special Moves|char=Robin}}
{{Special Moves|char=Robin}}

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