Editing Pac-Man (SSBU)
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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}), stylized in-game as '''PAC-MAN''', is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed | '''Pac-Man''' ({{ja|パックマン|Pakkuman}}), stylized in-game as '''PAC-MAN''', is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12, 2018. Pac-Man is classified as fighter #55. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 3rd character unlocked after {{SSBU|Jigglypuff}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 3rd character unlocked after {{SSBU|Jigglypuff}}. | ||
*Have Pac-Man join the player's party in [[World of Light]]. | *Have Pac-Man join the player's party in [[World of Light]]. | ||
Pac-Man must then be defeated on [[Pac-Land]] | With the exception of the third method, Pac-Man must then be defeated on [[Pac-Land]]. | ||
==Attributes== | ==Attributes== | ||
Pac-Man is a | Pac-Man is a middleweight whose attributes slightly deviate from the typicality of his weight class. Although his air and dashing speeds are average and his air acceleration and traction are above average, his walking speed is slightly below average, while his falling speed is below average and his gravity is low. As a result, these traits make him a rather floaty character, albeit not to the degree of Rosalina. Pac-Man is also able to crawl and wall jump, although the former is largely impractical because of his crouch's tall height. | ||
Pac-Man, like {{SSBU|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], [[combo]], and [[edge-guarding]] options, and some notably possess early KO potential as a way to overcome his smash attacks' slow speeds and low ranges, such as the Apple or the Key. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage. | |||
[[Fire Hydrant]], when used in the air, functions similarly to [[Stone]], which makes it useful for covering landings or breaking combos. It is also Pac-Man's most powerful projectile when launched, which makes it a viable KO option from a distance. In addition to its offensive potential, Fire Hydrant has defensive potential, thanks to its shots of water possessing a [[Wind#Pushing attacks|push]] effect. As a result, the water can be used to space, [[gimp]] poor recoveries, and even force opponents into Pac-Man's attacks. Apart from his projectiles, Pac-Man also possesses a slow, but potent, KO option in [[Power Pellet]], which functions both as a great recovery and [[mindgame]] option, as it can be aimed prematurely and made to curve in creative angles using his Fire Hydrant's push effect, and can also be confirmed off of [[Bonus Fruit]]'s Bell. [[Pac-Jump]] is an effective vertical recovery should all three trampoline jumps be used, and makes it safe to edge-guard off-stage, as Pac-Man will likely make it back onto the stage. It is also difficult to gimp, especially from an overhead perspective, thanks to Pac-Man's jumps having unblockable hitboxes, and can function as a good [[out of shield]] option when used properly. | |||
Pac-Man has a | Outside of his specials, Pac-Man has a good combo game. Though his ground attacks are weak with slight ending lag, his [[neutral attack]] and tilts are fast and extend his hitboxes ([[forward tilt]]) or slide him forward ([[down tilt]]), letting him attack out of shield easily or poke opponents at a safe distance. His down tilt can reliably combo into his dash attack, which allows Pac-Man to follow up with almost any ground move as his dash attack hits multiple times with nearly no ending lag, such as his safe and fast neutral attack. Pac-Man is also capable in the air; his aerials are fast and can chain into themselves, especially his [[forward aerial|forward]] and [[up aerial]]s, his [[neutral aerial]] is a useful out of shield option and both it and his [[back aerial]] are effective off-stage finishers, making him overall good at damage racking and edge-guarding. | ||
Pac-Man has a respectable grab game, he possesses a [[tether grab]] with long lasting hitboxes, giving him a good grab range. His throws have some utility, with his up throw and down throw having combo potential, with his down throw being able notably into Bonus Fruit's key, Power Pellet, a dash attack, or a short hopped forward aerial into neutral aerial. Although the latter combo does not work on characters whose hurtboxes are low after missing a tech, it can still be beneficial, as Pac-Man can instead [[lock]] the opponent with a short hopped forward aerial at low to medium percentages. | |||
Pac-Man | Pac-Man is not without weakness however, one of his biggest issues is his inability to KO early because of the overwhelming majority of his moveset having low base knockback. Although his tilts and aerials are fast, only his clean neutral aerial and clean back aerial possess actual KO potential. This, in turn, is further compounded by their reliability being most apparent at high percentages and/or while near the left or right [[blast line]]s. His main KO options, his smash attacks, can KO near the edge easily thanks to their respectable damage outputs and knockback growth, but are very punishable and predictable because of their considerable amounts of start-up and ending lag. Pac-Man also has viable KOing options in Bonus Fruit's key and flying Fire Hydrant, but former needs to be charged in order to be accessible, whereas the latter can be easily used against Pac-Man just as he is about to launch it. Additionally, Pac-Man's average range and awkward hitboxes can make landing hits or spacing difficult against opponents with high reach, while his below-average movement speed can make it difficult to both chase down opponents or create space and charge his Bonus Fruits, especially against rushdown-oriented characters. | ||
Pac-Man’s tether grab, while nowhere as awful as it was in SSB4, is still flawed in some ways, as it possess some risk which leaves him vulnerable if he misses due to its long animation. Although his down throw and up throw have combo potential, his forward throw and back throw were unimpressive due to both of them not having any combo potential nor having enough KO Power. | |||
Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing Power Pellet that can be used by the opponent | Despite their perks, all of Pac-Man's special moves can be used against him. Bonus Fruit's objects are [[item]]s that can only exist once at a time, hence opponents can grab them out of the air, nullifying one of Pac-Man's only projectiles so long as they hold onto it. So long as Bonus Fruit is nullified, Pac-Man is disadvantaged at spacing, KOing and mindgames, while a competent opponent can use his own Bonus Fruit against him. His Fire Hydrant can be turned against him as well; it can be knocked back or reflected by opponents, even in the first few frames when it is released, making it possible for Pac-Man to immediately be dealt noticeable damage. Its push effect also affects him, and can cost Pac-Man a stock if he is careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing Power Pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for [[gimp]]ing Pac-Man's own recovery. Due to these possibilities, a good Pac-Man player must keep watch of where his items are in order to inflict the highest knockback possible at a safer range, and avoid his items' abilities being turned against him. | ||
Overall, Pac-Man excels at mindgames and damage racking, yet his moveset's overall low base knockback and average range make | Overall, Pac-Man excels at mindgames and damage racking, yet his moveset's overall low base knockback and average range make him unable to KO opponents early. As a result, he is dependent on utilizing traps and zoning in order to continually deal damage and set up a KO, such as collectively using his air game, Bonus Fruit, and varied recovery to edge-guard. While Pac-Man's special moves grant him a uniquely versatile moveset, they can also hinder him in battle, as one careless move can ultimately decide the momentum of not only himself, but even the whole match itself. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Possibly due to his low tier status in ''Smash 4'' (ranked 46th out of 55 characters), Pac-Man has been significantly buffed overall in his transition to ''Ultimate''. | |||
One of Pac-Man's biggest buffs involves his | One of Pac-Man's biggest buffs involves his [[grab]], which was widely regarded as the worst grab in ''Super Smash Bros. 4'' due to its lag and hitbox issues. It is now significantly faster overall, acts as one continuous hitbox instead of separate short-lasting ones, and is more in line with the cast due to the universal increase to grab ending lag, eliminating his worst weakness and giving him a very reliable grab. Additionally, [[Bonus Fruit]] now cycles significantly faster and allows Pac-Man to [[charge cancel]] by jumping, giving him more options and speeding up a previously slow-charging [[projectile]]. If Pac-Man picks up a fruit he previously dropped, he can begin the cycle at the one he is currently holding. This technique, dubbed [[Fruit Recycle|Fruit Recycling]], allows Pac-Man to constantly pressure with his Bonus Fruits by allowing him to switch fruits and set up new combos after catching a fruit. The Bell fruit can now [[paralyze]] opponents if Z-dropped as well, granting a new item setup. | ||
[[ | Other improvements come in the form of changes to his mobility; his overall speed is faster compared to his mediocre speed in ''Smash 4''. His [[recovery]] reaches further, as [[Power Pellet]] is faster and less punishable, grants even more distance, has less lag on a wall collision, and no longer makes him tumble when he runs into the ground, instead allowing him to move along the floor. He has also received an abundance of buffs to his standard moveset: his Up and Down [[tilt attack]]s have less lag, and some of his best aerial combo initiators (such as [[neutral aerial]] and [[forward aerial]]) have altered knockback, allowing his attacks to flow better into each other. The universal reduction to landing lag further improves his respectable combo ability by allowing him access to his quick aerials, while the ability to [[dash cancel]] ground moves lets him approach with his tilts. | ||
Some of his attacks have new benefits, with moves such as [[down tilt]] being less punishable due to momentum changes, [[dash attack]] hitting one extra time while having even less endlag (relative to the final hit), [[down aerial]] connecting better and doing more damage, and his new [[up tilt]] reaching higher while also being much faster. Finally, his mediocre KO potential has been improved, as his punishable [[smash attack]]s have less startup, F-Smash in particular is much stronger, Power Pellet's fully charged sweetspot is much stronger, and the aforementioned buffs to Bonus Fruit allow Pac-Man to access the Key projectile more easily. | |||
Pac-Man | However, Pac-Man received some noticeable nerfs that affect his combo game. The mechanics of his Bonus Fruits have been changed in many ways, severely limiting the variety of item techniques he can perform: the time window for catching fruits is now very narrow, as most of the fruits disappear almost immediately after hitting an opponent, while the Cherry and Strawberry now have a set distance and no longer linger on the ground. Z-dropped fruits cannot be picked up again, and with the changes to [[footstool]]s and [[lock]]s, Pac-Man can no longer perform his notorious [[zero-to-death]] footstool combos. While all these changes prevent the opponent from capitalizing on his own fruits, it also makes his item-camping play even more straightforward. [[Fire Hydrant]]'s physics have also been changed, as it loses more momentum and height from each bounce, making it less effective for coverage and setups when sent flying. In addition, many moves are less useful for launching Hydrant, lessening the variety of coverage and pressure. | ||
His new up tilt is more situational than his previous up tilt, as it can no longer hit opponents directly next to him, and it is unable to hit his Fire Hydrant to send it at a backwards angle. Neutral and forward aerials can no longer [[lock]], removing lock followups, though this is compensated by their adjusted knockback values which allow them to combo at a wider percent range. [[Pac-Jump]] is even more exploitable than before, as opponents can now hit the trampoline to reduce its uses. Finally, Pac-Man retains many of his former issues despite his buffs, such as mediocre range and a dependence on setups to KO. | |||
Overall, Pac-Man's moveset is now more consistent for fighting against close confrontations, and his tools have been improved to keep up with the fast pace of ''Ultimate''. The changes overall make Pac-Man a significantly more formidable fighter, though his playstyle has less of an emphasis over item stalling and rewards item positioning and setups more than before. Though Pac-Man's representation is generally poor, he has obtained very strong results competitively thanks to the efforts of players such as {{sm|EKING}}, {{sm|Sinji}}, and especially {{sm|Tea}}. As a result, Pac-Man has achieved a positive reception across the community overall, where he is near universally considered to be a high tier character in comparison to his low tier status in ''SSB4'', with some players like {{sm|Mew2King}} and {{sm|MkLeo}} even claiming Pac-Man is a top tier. | |||
Overall, Pac-Man's moveset is more consistent for close | |||
{{SSB4 to SSBU changelist|char=Pac-Man}} | {{SSB4 to SSBU changelist|char=Pac-Man}} | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc= | |neutraldesc=Two punches, followed by a bicycle kick. Comes out quickly (All hits are frame 4), but the third hit has some endlag, and little knockback. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% | |ftiltdmg=8% | ||
|ftiltdesc= | |ftiltdesc=Pac-Man kicks forward, throwing his arms back with an angered expression. Very quick (frame 5), and can kill around 160% at the edge. However, it does possess decent endlag (FAF 31), making it unsafe on shield at close range. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6.5% | |utiltdmg=6.5% | ||
|utiltdesc= | |utiltdesc=Punches upward, hopping up slightly. Has decent vertical range, with low vertical knockback and minimal ending lag (Frame 7, FAF 25), making it good to start or extend combos. Pac-Man's fist has intangibility from frames 7 to 10. Cannot hit Pac-Man's sides, however, making it only usable as an anti-air or niche ledge coverage option. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Pac-Man changes into his Classic Form and chomps downward. | |dtiltdesc=Pac-Man changes into his Classic Form and chomps downward. Has long range since Pac-Man moves forward at a far distance and once the move finishes, he returns back to his original position, making down tilt a safe poking tool. | ||
|dashname= | |dashname=PAC Dash Bite | ||
|dashdmg=2% (hits 1-3), 4% (hit 4) | |dashdmg=2% (hits 1-3), 4% (hit 4) | ||
|dashdesc=Pac-Man changes into his Classic Form and slides forward | |dashdesc=Pac-Man changes into his Classic Form and slides forward, chomping repeatedly. Hits four times, with the last hit having low vertical knockback. This move has a long animation, but almost no ending lag (FAF 46, while the last hit comes out frame 37), making it incredibly safe (even against shield). The hitbox comes out on frame 10, but it has a windbox for frames 3-9, making it one of the fastest dash attacks overall when combined with its very minimal ending lag. One of Pac-Man's best approach options. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} ( | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (sour), {{ChargedSmashDmgSSBU|16}} (sweet), {{ChargedSmashDmgSSBU|8}} (late) | ||
|fsmashdesc= | |fsmashdesc=Reels back before throwing Blinky (the red ghost) in front of him. Has a sourspot on his arm, while the ghost itself is the sweetspot. Just like his other smash attacks, it can nullify projectiles. Deals respectable damage and high knockback, and has a long-lasting late hitbox. Has 26 frames of ending lag (FAF 53), however, and its long duration makes it easy to punish if not used properly. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (launcher), {{ChargedSmashDmgSSBU|14}} (Inky), {{ChargedSmashDmgSSBU| | |usmashdmg={{ChargedSmashDmgSSBU|3}} (launcher), {{ChargedSmashDmgSSBU|14}} (Inky), {{ChargedSmashDmgSSBU|7}} (late) | ||
|usmashdesc= | |usmashdesc=Balances on one foot while throwing Inky (the cyan ghost) upward. Has a launcher hitbox in front of him. Also has a long-lasting late hitbox. Has decent knockback, but struggles to kill at higher percents, approaching 130%. His fastest smash attack, coming out on frame 11 (With the second hit on frame 15), with an FAF of 50 and 24 frames of ending lag, making it his most reliable. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU| | |dsmashdmg={{ChargedSmashDmgSSBU|13}} (clean), {{ChargedSmashDmgSSBU|6}} (late) | ||
|dsmashdesc=Crouches while | |dsmashdesc=Crouches while throwing Pinky and Clyde (the pink and orange ghosts respectively) to either side. The weakest of Pac-Man's smashes, but it sends at a very low angle (29°) for gimps. Also has the highest ending lag of his smashes (FAF 55), with 29 frames of lag, making it unsafe to use outside of punishing rolls, although it has impressive range. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8.5}} (mid), {{ShortHopDmgSSBU|6}} (late) | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8.5}} (mid), {{ShortHopDmgSSBU|6}} (late) | ||
|nairdesc= | |nairdesc=Spins around in his Classic Form. Very fast (frame 3), and lasts a long time. Very little landing lag and knockback, so it is good for combos, but has high ending lag in the air (FAF 52). Autocancels in a full hop. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|7.65}} | |fairdmg={{ShortHopDmgSSBU|7.65}} | ||
|fairdesc=A roundhouse kick. | |fairdesc= A roundhouse kick in front of him. Extremely fast (frame 5), with very little ending/landing lag (FAF 26, 10 frames of landing lag), making it the fastest Fair in terms of startup, and the second fastest (behind Luigi) in terms of endlag. Can chain into itself or other moves effectively for combos due to its excellent frame data, average damage output, high base knockback and very low knockback scaling, and autocancels in a short hop fast fall. All of these attributes make it one of Pac-Man's best moves and a good approach option. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|11.8}} (clean), {{ShortHopDmgSSBU|7}} (late) | |bairdmg={{ShortHopDmgSSBU|11.8}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
|bairdesc=A dropkick. | |bairdesc= A dropkick behind himself. Decently fast (frame 9, FAF 41) and autocancels in a short hop, but has decent landing lag (13 frames) and mediocre knockback for an aerial of its type. Pac-Man's most reliable killing aerial. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=A | |uairdesc=A sweeping bicycle kick above Pac-Man, similar to the Flip Kick from ''Pac-Man World 2''. Decently fast startup and very long duration (frame 9-16), and has little knockback, and somewhat low ending lag (FAF 37) with 20 frames of lag. It autocancels in a short hop and it also is the only aerial in the game which can perform a functional [[drop cancel]]. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|7}} (hit 4) | |dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|7}} (hit 4) | ||
|dairdesc= | |dairdesc=Stomps below himself four times, with the last hit sending diagonally. Has massive base knockback, able to kill reliably below 50% close to the blast zone. Onstage, though, it does not kill until after 150% due to its mediocre knockback scaling. Pac-Man's most damaging aerial if all hits connect and is very good for edgeguarding. Also a good combo finisher off the stage, notably being able to end stocks early after two forward aerials. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Pac-Man holds his hand out to produce a long tractor beam (based on Galaga). If Pac-Man doesn't grab an opponent, he will appear disappointed. Has noticeable startup, but lasts a long time, and has quite far reach and low ending lag for an extended grab. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Slams his head into the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Reels back | |fthrowdesc=Reels back, then tosses the opponent at a 58° angle. Too much ending lag to combo, and too little knockback to kill, but can be used for mixups due to its awkward launch angle . | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc= | |bthrowdesc=Similar to Mario and Wario's, though it does not have a collateral hitbox. Grabs opponent and swings them around twice, throwing them behind on the second spin. Kills around 140% on the ledge. Pac-Man's most damaging throw, and his only reliable kill throw. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% | |uthrowdmg=5% | ||
|uthrowdesc=Swings the opponent into the | |uthrowdesc=Swings his arm upward to throw the opponent into the sky. Has little knockback and endlag so it can combo, and kills around 220%. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1.5% (hits 1-3), 6% (hit 4) | |dthrowdmg=1.5% (hits 1-3), 6% (hit 4) | ||
|dthrowdesc=Changes into his Classic Form and chomps the opponent | |dthrowdesc=Changes into his Classic Form and chomps the opponent four times, with the last hit dealing low knockback. Sends at a low angle for techchases, but has very high ending lag. Sends at a good angle for Key if it was charged prior. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 173: | Line 152: | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Performs a legsweep while climbing up. | |edgedesc=Performs a legsweep while climbing up. Surprisingly high range for a move of its type. | ||
|nsname=Bonus Fruit | |nsname=Bonus Fruit | ||
|nsdmg=4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key) | |nsdmg=4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key) | ||
|nsdesc= | |nsdesc=Pac-Man cycles through 8 different objects, each with their own damage output, knockback, speeds, and angles. All can be recaught once, and if Pac-Man has a Fruit in his hand, pressing B will continue the cycle from that Fruit's position, also allowing him to recatch the fruit again. | ||
|ssname=Power Pellet | |ssname=Power Pellet | ||
|ssdmg= | |ssdmg=3% (before eating Power Pellet), 4% (uncharged), 12% (fully charged) | ||
|ssdesc= | |ssdesc=Pac-Man summons a string of Pellets in front of him, then chomps along the trail. The string can be angled in any direction and travels very far, making it an incredible recovery option. Also has high knockback if Pac-Man hits the opponent after eating the Power Pellet. Just after eating the final pellet, as well, Pac-Man has [[Super Armor|Heavy Armor]] up to 100 knockback units for a short time. | ||
|usname=Pac-Jump | |usname=Pac-Jump | ||
|usdmg=5 | |usdmg=5-7% (early), 6-8.42% (mid), 7-10% (late) | ||
|usdesc=Summons a trampoline below | |usdesc=Summons a trampoline below him, which will launch Pac-Man higher as it changes color (from blue, to yellow, to red). Any character can jump on the trampoline, but only Pac-Man will be sent into freefall from it. Anybody but Pac-Man himself can harm the trampoline (which sends it into different colors before destroying it entirely). Any character who jumps on a red trampoline will be instantly forced into freefall. Can be used at [[ledge]] to limit the opponent's get-up options. | ||
|dsname=Fire Hydrant | |dsname=Fire Hydrant | ||
|dsdmg=9% (falling), 13% (tumbling) | |dsdmg=9% (falling), 13% (tumbling) | ||
|dsdesc=Summons a Fire Hydrant | |dsdesc=Summons a Fire Hydrant, which falls downward until it hits the ground. Once grounded, it spurts water out of its sides twice (or on top, if someone is standing on it). This water pushes enemies and items away. If the hydrant takes 13% or more, it will tumble (taking the angle and speed of the move that launched it), becoming property of the character that dealt the tumbling blow and a fairly strong projectile, KOing Mario at the edge of Final Destination at 128% with good DI. The velocity of the hydrant only affects the direction victims are sent and does not affect the strength or the angle of the hit. This is also one of the few non-[[item]] projectiles in the game to be subject to gravity, bouncing along the ground and slowing down after each bounce. | ||
|fsname=Super Pac-Man | |fsname=Super Pac-Man | ||
|fsdmg=20% (yellow), 28% (red) | |fsdmg=20% (yellow), 28% (red) | ||
|fsdesc= | |fsdesc=Pac-Man eats a Power Pellet and a Super Pellet, grows large, and turns into his classic 2D form before looping around the stage repeatedly. He always moves in a straight line, but his angle can be altered to catch opponents running away. As the Final Smash progresses, Pac-Man moves faster and faster, then starts acquiring a red tint, after which he deals more damage to opponents. The final dash deals the most damage but travels very slowly and creates afterimages. Running into opponents "eats" them, dealing knockback and turning them into ghost eyes, similar to eaten ghosts in ''Pac Man''. Items can also be eaten in this way, which removes them from play. Every "consumed" enemy or item gives 200 points, then 400, then 800, then 1600, then 3200, then all subsequent ones yield 7650. The point value is completely aesthetic. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
* | *Starts out as the classic Pac-Man sprite, makes a slow chomp, and then jumps out of it into his normal form. | ||
<gallery> | <gallery> | ||
Pac-ManOnScreenAppearanceSSBU.gif|Pac-Man's on-screen appearance | Pac-ManOnScreenAppearanceSSBU.gif|Pac-Man's on-screen appearance | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': | *'''Up Taunt''': [[Namco Roulette]], where he summons a sprite and associated sound effect from a classic Namco game. | ||
*'''Side Taunt''': | *'''Side Taunt''': Turns into his classic design and chomps from side to side while his chomping sound from ''[[Pac-Man (game)|Pac-Man]]'' plays. | ||
*'''Down Taunt''': Lays on the ground as | *'''Down Taunt''': Lays on the ground as 2 fairies from ''Pac-Land'' and a few music notes appear above his head. During this, an arrangement of the first five notes of the intermission theme from ''Pac-Man'' plays. | ||
<gallery> | <gallery> | ||
SSBUPacManTaunt1.gif|Pac-Man's up taunt, summoning the sprite of [[Gil]]. | SSBUPacManTaunt1.gif|Pac-Man's up taunt, summoning the sprite of [[Gil]]. | ||
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===[[Idle Pose]]s=== | ===[[Idle Pose]]s=== | ||
* | * Scratches his head. | ||
* Looks at the screen and winks while giving a thumbs up, similarly to his official | * Looks at the screen and winks while giving a thumbs up, similarly to his official art from ''Smash 4''. | ||
<gallery> | <gallery> | ||
SSBUPacManIdle1.gif|Pac-Man's first idle pose | SSBUPacManIdle1.gif|Pac-Man's first idle pose | ||
SSBUPacManIdle2.gif|Pac-Man's second idle pose | SSBUPacManIdle2.gif|Pac-Man's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Appears in ball form, trips, and raises | *'''Left:''' Appears in ball form, trips, and raises a fist. | ||
*'''Up:''' Chases a vulnerable ghost in | *'''Up:''' Chases a vulnerable ghost in 2D form, then poses in 3D form. | ||
*'''Right:''' Lands on the ground while a sign reading "7650" appears, then winks and gives a thumbs up | *'''Right:''' Lands on the ground while a sign reading "7650" appears, then winks and gives a thumbs up with Buttercup. This pose is based on ''Pac-Land''. Both the sign and Buttercup do not appear in Team Battles. | ||
[[File:Victory! (Pac-Man).ogg|thumb|A remix of the jingle that plays when starting a new game in ''Pac-Man''.]] | [[File:Victory! (Pac-Man).ogg|thumb|A remix of the jingle that plays when starting a new game in ''Pac-Man'', as well as completing levels in ''{{s|wikipedia|Pac-Man World 2}}''.]] | ||
<gallery> | <gallery> | ||
PacmanVictoryPose1SSBU.gif | PacmanVictoryPose1SSBU.gif | ||
Line 291: | Line 205: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
During E3's pre-release of ''Ultimate'', Pac-Man garnered a generally mediocre reception; this was because many players considered Pac-Man to not have significantly improved from his ''SSB4'' counterpart outside of his buffed grab. As a result, many players thought of him as lower-mid tier, or even a low tier character, much like his standing in ''SSB4''. | |||
'' | |||
However, upon the release of ''Ultimate'', Pac-Man has achieved increasingly strong results by both {{Sm|Sinji}} and {{Sm|Tea}}; Tea in particular has gone on to place Top 8 at multiple major and supermajors such as {{Trn|Umebura Japan Major 2019}}, {{Trn|2GG: Prime Saga}}, {{Trn|Mainstage}}, {{Trn|Let's Make Big Moves}}, {{Trn|EVO Japan 2020}}, and {{Trn|Frostbite 2020}} all while taking sets off of multiple top level players. Many players came to realize that Pac-Man greatly improved in many aspects like mobility, KO potential, combo ability, and recovery, viewing him as a formidable character to face. As a result, Pac-Man has achieved a significantly stronger reception from the community, where he is mostly regarded as a upper high or top tier character. | |||
=== | ===Notable players=== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
*{{Sm|Banku-|Japan}} - Placed 13th at {{Trn|Sumabato SP 6}} in conjunction with {{SSBU|Ridley}}. | |||
*{{Sm|EKING|Puerto Rico}} - The best Pac-Man player in Puerto Rico. Placed 1st at {{Trn|Winter Clash 2019}}, 25th at {{Trn|Come to Papa 3}}, and 49th at {{Trn|CEO 2019}}. Has wins over {{Sm|Myran}} and {{Sm|Blank|p=Florida}}. | |||
*{{Sm|Hidakadrapion|Japan}} - Placed 9th at {{Trn|Karisuma SP 8}} and 13th at {{Trn|Seibugeki 4}}. | |||
*{{Sm|Hitman|Mexico}} - The best Pac-Man player in Mexico. Placed 5th at {{Trn|SKL: Open Primavera 2020}} and 17th at {{Trn|BIT MASTER MTY 6}}, {{Trn|BIT MASTER MTY 8}}, and {{Trn|BIT MASTER MTY 9}}. | |||
*{{Sm|Kiwi|USA}} - The best Pac-Man player in Connecticut. Placed 7th at {{Trn|Return to Subspace 2}} and 13th at both {{Trn|Overclocked Ultimate}} and {{Trn|CT GamerCon 3}}. | |||
*{{Sm|Ribbon|USA}} - More known for being a Wi-Fi Warrior, but has also placed 17th at {{Trn|Port Priority 5}} with offline wins over {{Sm|Pandarian}}, {{Sm|Big D}}, and {{Sm|Konga}}. | |||
*{{Sm|kou|Japan|p=Kansai}} - One of the best Pac-Man players in Japan. Placed 17th at {{Trn|Sumabato SP 2}} and 25th at {{Trn|KVOxTSB 2019}}. | |||
*{{Sm|PC3X|USA}} - Placed 9th at {{Trn|Wolverine Tailgate}}, 13th at {{Trn|Summer Games 2}}, and 33rd at {{Trn|Get On My Level 2019}}. Has defeated {{Sm|Nen}}, {{Sm|Runes}}, and {{Sm|Izaw}}. | |||
*{{Sm|PurpleDebo|Netherlands}} - The best Pac-Man player in the Netherlands. Placed 13th at {{Trn|Lightning: Strikes Twice}} and {{Trn|The Ultimate Performance 2}}, 17th at {{Trn|Elysium: Yggdrasil}}, and 25th at {{Trn|Syndicate 2019}}. Has wins over {{Sm|Griffith}}, {{Sm|adom}}, and {{Sm|WhYYZ}}. | |||
*{{Sm|Sinji|USA}} - The best Pac-Man player in the United States and the second best Pac-Man in the world. Was also considered the best Pac-Man player in the world in ''[[Smash 4]]''. Placed 7th at both {{Trn|Collision 2019}} and {{Trn|MomoCon 2019}}, 9th at {{Trn|Pound 2019}}, and 25th at both {{Trn|GENESIS 6}} and {{Trn|CEO 2019}}. Has wins over {{Sm|VoiD}}, {{Sm|Myran}}, {{Sm|Cosmos}}, {{Sm|Shoyo James}}, and {{Sm|Fatality}}. | |||
*{{Sm|Tea|Japan}} (#12) - The best Pac-Man player in the world. Placed 1st at {{Trn|Sumabato SP 2}} and {{Trn|Thunder Smash 3: Clash of the Pandas}}, 2nd at {{Trn|Sumabato SP}}, {{Trn|Sumabato SP 6}}, {{Trn|Seoul Smash X}}, {{Trn|2GG: Run it Back}}, and {{Trn|2GG: SwitchFest 2019}}, 3rd at {{Trn|EVO Japan 2020}} and {{Trn|Maesuma TOP 4}}, 4th at {{Trn|Let's Make Big Moves}} and {{Trn|Frostbite 2020}}, 5th at {{Trn|2GG: Prime Saga}}, {{Trn|Umebura Japan Major 2019}}, {{Trn|Mainstage}}, and {{Trn|Smash Ultimate Summit 2}}, 9th at {{Trn|Umebura SP 5}}, 13th at {{Trn|Frostbite 2019}}, and 17th at {{Trn|Umebura SP 4}} and {{Trn|Umebura SP 7}}. Has wins over {{sm|ESAM}}, {{sm|Cosmos}}, {{sm|Maister}}, {{sm|Salem}}, {{Sm|Dabuz}}, {{Sm|Marss}}, {{Sm|Tweek}}, {{Sm|Samsora}}, {{Sm|Glutonny}}, and {{Sm|Shuton}}. | |||
*{{Sm|The6Master|USA}} - Placed 4th at {{Trn|Shell Shock}}, 7th at {{Trn|GatorLAN Fall 2019}}, 17th at {{Trn|GatorLAN Spring 2020}}, and 33rd at {{Trn|CEO Dreamland 2020}}. Has wins over {{Sm|Goblin}}, {{Sm|Epic_Gabriel}}, {{Sm|Tachyon}}, and {{Sm|OverLade}}. | |||
=={{SSBU|Classic Mode}}: Ageless Classic== | =={{SSBU|Classic Mode}}: Ageless Classic== | ||
[[File:SSBU Congratulations Pac-Man.png|thumb|Pac-Man's congratulations screen.]] | [[File:SSBU Congratulations Pac-Man.png|thumb|Pac-Man's congratulations screen.]] | ||
Pac-Man | Pac-Man fights classic characters who debuted on the Nintendo Entertainment System or appeared in an NES game at least once. These characters are listed in accordance to their original release date, similar to All Star-Mode in ''[[SSB4]]''. To go with the theme, Pac-Man faces [[Dracula]] as the final boss of his route as he was the oldest boss who debuted on the NES console, like many characters in his route, and is a supernatural foe similar to the Ghosts. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music | !Round!!Opponent!!Stage!!Music | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}, {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}, and {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}||[[75m]] ([[Battlefield form]])|| ''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px}}||{{b|Duck Hunt|stage}}||No music | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px}} and {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}||[[Wrecking Crew]] (Battlefield form)|| ''{{SSBUMusicLink|Other|Power-Up Music - Wrecking Crew}}'' | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px}}, {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px}}, {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px}}, and {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}}||[[Hyrule Castle]]|| ''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}'' | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px}}, {{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px}}, and {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px}}||[[Boxing Ring]]|| ''{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}'' | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px}}, {{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px}}, and {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px}}||[[Dream Land GB]]|| ''{{SSBUMusicLink|Kirby|Kirby Retro Medley}}'' | ||
|- | |- | ||
|colspan="4"|[[Bonus Stage]] | |colspan="4"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Dracula]]|| | |Final||[[Dracula]]||Castlevania||''{{SSBUMusicLink|Castlevania|Dwelling of Doom}}'' | ||
|} | |} | ||
Line 346: | Line 264: | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|55 | | 55 | ||
|[[File:Pac-Man SSBU.png|center|108x108px]] | | [[File:Pac-Man SSBU.png|center|108x108px]] | ||
|Pac-Man | | {{SSBU|Pac-Man}} | ||
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center> | | {{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center> | ||
|3,300 | | 3,300 | ||
|[[Pac-Land]] ([[Ω form]]) | | [[Pac-Land]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | | ''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
PAC-MAN's fighter spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Pac-Man in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | |||
<center> | <center> | ||
Line 373: | Line 291: | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 391: | Line 309: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|51 | |51 | ||
Line 403: | Line 320: | ||
|•Hostile assist trophies will appear<br>•The enemy favors side specials<br>•The enemy is metal | |•Hostile assist trophies will appear<br>•The enemy favors side specials<br>•The enemy is metal | ||
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}} | |{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}} | ||
|- | |- | ||
|53 | |53 | ||
|{{SpiritTableName|Nipper Plant|size=64}} | |{{SpiritTableName|Nipper Plant|size=64}} | ||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×8 | |•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}} (×8) | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|1,900 | |1,900 | ||
Line 415: | Line 331: | ||
|•The enemy loves to jump<br>•Defeat an army of fighters | |•The enemy loves to jump<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}} | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}} | ||
|- | |- | ||
|58 | |58 | ||
Line 425: | Line 340: | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
|•Item: Hothead | |•Item: Hothead | ||
|•The enemy breathes fire<br>•The enemy is easily distracted by items | |•The enemy breathes fire<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}} | |{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}} | ||
|- | |- | ||
|108 | |108 | ||
Line 439: | Line 353: | ||
|•The enemy is giant<br>•The enemy is tiny after a little while | |•The enemy is giant<br>•The enemy is tiny after a little while | ||
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}} | |{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}} | ||
|- | |- | ||
|109 | |109 | ||
Line 451: | Line 364: | ||
|•The enemy has increased defense<br>•The enemy shields often<br>•The enemy's shield has extra durability | |•The enemy has increased defense<br>•The enemy shields often<br>•The enemy's shield has extra durability | ||
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}} | |{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}} | ||
|- | |- | ||
|305 | |305 | ||
Line 463: | Line 375: | ||
|•The enemy is metal | |•The enemy is metal | ||
|{{SSBUMusicLink|Yoshi|Wildlands}} | |{{SSBUMusicLink|Yoshi|Wildlands}} | ||
|- | |- | ||
|311 | |311 | ||
Line 475: | Line 386: | ||
|•The enemy deals damage when falling<br>•The enemy is giant<br>•The enemy has increased defense | |•The enemy deals damage when falling<br>•The enemy is giant<br>•The enemy has increased defense | ||
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}} | |{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}} | ||
|- | |- | ||
|378 | |378 | ||
Line 484: | Line 394: | ||
|9,000 | |9,000 | ||
|[[Green Greens]] | |[[Green Greens]] | ||
|•Assist Trophy Enemies (Chef Kawasaki)<br>•Item: [[Food]] | |•Assist Trophy Enemies ([[Chef Kawasaki]])<br>•Item: [[Food]] | ||
|•Hostile assist trophies will appear<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | |•Hostile assist trophies will appear<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}} | |{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}} | ||
|- | |- | ||
|441 | |441 | ||
|{{SpiritTableName|Magneton|size=64}} | |{{SpiritTableName|Magneton|size=64}} | ||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×3 | |•Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=White}} (×3) | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
|2,200 | |2,200 | ||
Line 499: | Line 408: | ||
|•[[Stamina battle]]<br>•The enemy is metal | |•[[Stamina battle]]<br>•The enemy is metal | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}} | ||
|- | |- | ||
|444 | |444 | ||
Line 511: | Line 419: | ||
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is easily distracted by items | |•Bob-ombs will rain from the sky after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | ||
|- | |- | ||
|725 | |725 | ||
|{{SpiritTableName|Lurchthorn|link=y|size=64}} | |{{SpiritTableName|Lurchthorn|link=y|size=64}} | ||
|''Kid Icarus'' Series | |''Kid Icarus'' Series | ||
|•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}×6 | |•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}} (×6) | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
|1,800 | |1,800 | ||
Line 523: | Line 430: | ||
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Super Scope<br>•Defeat an army of fighters | |•The enemy is easily distracted by items<br>•The enemy starts the battle with a Super Scope<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | |{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}} | ||
|- | |- | ||
|821 | |821 | ||
|{{SpiritTableName|Mockiwi|iw=pikipedia|size=64}} | |{{SpiritTableName|Mockiwi|link=y|iw=pikipedia|size=64}} | ||
|''Pikmin'' Series | |''Pikmin'' Series | ||
|•Giant {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | |•Giant {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•Ally: {{SSBU|Olimar}} {{Head|Olimar|g=SSBU|s=20px|cl=Red}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
|1,500 | |1,500 | ||
Line 535: | Line 441: | ||
|•Join forces with a CPU ally<br>•[[Stamina battle]]<br>•The enemy is giant | |•Join forces with a CPU ally<br>•[[Stamina battle]]<br>•The enemy is giant | ||
|{{SSBUMusicLink|Pikmin|Over Wintry Mountains}} | |{{SSBUMusicLink|Pikmin|Over Wintry Mountains}} | ||
|- | |- | ||
|875 | |875 | ||
|{{SpiritTableName|Mettaur|link=y|size=64}} | |{{SpiritTableName|Mettaur|link=y|size=64}} | ||
|''Mega Man'' Series | |''Mega Man'' Series | ||
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
|1,800 | |1,800 | ||
Line 547: | Line 452: | ||
|•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | |•[[Stamina battle]]<br>•The enemy shields often<br>•The enemy doesn't like to jump | ||
|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
|- | |- | ||
|950 | |950 | ||
|{{SpiritTableName|Bonus Fruit|link=y|size=64}} | |{{SpiritTableName|Bonus Fruit|link=y|size=64}} | ||
|''PAC-MAN'' Series | |''PAC-MAN'' Series | ||
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}×2 | |•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} (×2) | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|2,100 | |2,100 | ||
|[[Pac-Land]] ([[Ω form]]) | |[[Pac-Land]] ([[Ω form]]) | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Pac-Man|PAC-MAN}} | |{{SSBUMusicLink|Pac-Man|PAC-MAN}} | ||
|- | |- | ||
|1,039 | |1,039 | ||
Line 571: | Line 474: | ||
|•The enemy's kicks and knee strikes have increased power<br>•The enemy has increased move speed after a little while | |•The enemy's kicks and knee strikes have increased power<br>•The enemy has increased move speed after a little while | ||
|{{SSBUMusicLink|Splatoon|Endolphin Surge}} | |{{SSBUMusicLink|Splatoon|Endolphin Surge}} | ||
|- | |- | ||
|1,110 | |1,110 | ||
|{{SpiritTableName|Bytans|customname=[[Bytan]]s|size=64}} | |{{SpiritTableName|Bytans|customname=[[Bytan]]s|size=64}} | ||
|''Super Smash Bros.'' Series | |''Super Smash Bros.'' Series | ||
|•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Plaid}}×4 | |•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Plaid}} (×4) | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|1,800 | |1,800 | ||
Line 583: | Line 485: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | |{{SSBUMusicLink|Super Smash Bros.|Step: The Plain}} | ||
|- | |- | ||
|1,121 | |1,121 | ||
Line 594: | Line 495: | ||
|•Item: [[Unira]] | |•Item: [[Unira]] | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Clu Clu Land}} | ||
|- | |- | ||
|1,183 | |1,183 | ||
Line 607: | Line 507: | ||
|•The enemy shields often<br>•The enemy's shield has extra durability | |•The enemy shields often<br>•The enemy's shield has extra durability | ||
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}} | |{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}} | ||
|- | |- | ||
|1,208 | |1,208 | ||
Line 618: | Line 517: | ||
|•Item: Throwing Types | |•Item: Throwing Types | ||
|•The enemy is easily distracted by items<br>•The enemy falls slowly<br>•The enemy starts the battle with a [[Rocket Belt]] | |•The enemy is easily distracted by items<br>•The enemy falls slowly<br>•The enemy starts the battle with a [[Rocket Belt]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Noisy Notebook}} | ||
|- | |- | ||
|1,224 | |1,224 | ||
|{{SpiritTableName|Kurikin|size=64}} | |{{SpiritTableName|Kurikin|size=64}} | ||
|''Kurikin Nano Island Story'' | |''Kurikin Nano Island Story'' | ||
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Black}}×4 | |•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Black}} (×4) | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
|1,400 | |1,400 | ||
Line 630: | Line 528: | ||
|•Tiny<br>•Item: [[Unira]] | |•Tiny<br>•Item: [[Unira]] | ||
|•All fighters are tiny<br>•The enemy is easily distracted by items | |•All fighters are tiny<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Electroplankton (Original)}} | ||
|- | |- | ||
|1,249 | |1,249 | ||
Line 643: | Line 540: | ||
|•Gravity is reduced after a little while<br>•Hostile assist trophies will appear | |•Gravity is reduced after a little while<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}} | |{{SSBUMusicLink|Donkey Kong|Mole Patrol}} | ||
|- | |- | ||
|1,286 | |1,286 | ||
Line 654: | Line 550: | ||
|N/A | |N/A | ||
|•The enemy starts the battle with a [[Killing Edge]] | |•The enemy starts the battle with a [[Killing Edge]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Noisy Notebook}} | ||
|- | |- | ||
|1,292 | |1,292 | ||
|{{SpiritTableName|Boss Galaga|link=y|size=64}} | |{{SpiritTableName|Boss Galaga|link=y|size=64}} | ||
|''Galaga'' Series | |''Galaga'' Series | ||
|•Tiny {{SSBU|Pac-Man}} | |•Tiny {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=White}} Team (×5) | ||
|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|3,400 | |3,400 | ||
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|•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters | |•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Pac-Man|Galaga Medley}} | |{{SSBUMusicLink|Pac-Man|Galaga Medley}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|[[Flat Zone X]] (hazards off) | |[[Flat Zone X]] (hazards off) | ||
|•Item: Balls | |•Item: Balls | ||
|•The enemy favors grabs and throws<br>•The enemy's throwing | |•The enemy favors grabs and throws<br>•The enemy's throwing type items have increased power | ||
|{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | |{{SSBUMusicLink|Game & Watch|Flat Zone 2}} | ||
|{{s|mariowiki|Ball}} | |{{s|mariowiki|Ball}} | ||
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|{{SpiritTableName|King Olly|size=64}} | |{{SpiritTableName|King Olly|size=64}} | ||
|''Paper Mario'' Series | |''Paper Mario'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=}} | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
|9,700 | |9,700 | ||
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Pac-Man unlock notice SSBU.jpg|Pac-Man's unlock notice. | Pac-Man unlock notice SSBU.jpg|Pac-Man's unlock notice. | ||
SSBUWebsitePac-Man1.jpg|Idling on [[3D Land]]. | SSBUWebsitePac-Man1.jpg|Idling on [[3D Land]]. | ||
SSBUWebsitePac-Man2.jpg| | SSBUWebsitePac-Man2.jpg|Pac-Man using [[Power Pellet]] on {{SSBU|Wii Fit Trainer}} on [[Super Mario Maker]]. | ||
SSBUWebsitePac-Man3.jpg| | SSBUWebsitePac-Man3.jpg|Pac-Man throwing a [[Bonus Fruit|melon]] on [[Mushroomy Kingdom]]. | ||
SSBUWebsitePac-Man4.jpg| | SSBUWebsitePac-Man4.jpg|Pac-Man using his down smash on {{SSBU|Yoshi}} on [[Big Blue]]. | ||
SSBUWebsitePac-Man5.jpg|Dodging {{SSBU|Mr. Game & Watch}}'s [[Chef]] on [[Tortimer Island]]. | SSBUWebsitePac-Man5.jpg|Dodging {{SSBU|Mr. Game & Watch}}'s [[Chef]] on [[Tortimer Island]]. | ||
SSBUWebsitePac-Man6.jpg| | SSBUWebsitePac-Man6.jpg|"Holding" a tiny {{SSBU|Olimar}} on [[Distant Planet]]. | ||
SSBUWebsiteLink3.jpg|Getting hit by {{SSBU|Link}}'s [[Spin Attack]] on [[Spirit Train]]. | SSBUWebsiteLink3.jpg|Getting hit by {{SSBU|Link}}'s [[Spin Attack]] on [[Spirit Train]]. | ||
SSBUWebsiteOlimar2.jpg| | SSBUWebsiteOlimar2.jpg|With Olimar, {{SSBU|Mario}}, and {{SSBU|Sonic}} on [[Gaur Plain]]. | ||
SSBUWebsite19.jpg|[[Air dodge|Air dodging]] on [[Green Greens]]. | SSBUWebsite19.jpg|[[Air dodge|Air dodging]] on [[Green Greens]]. | ||
PacManForwardSmash.PNG|Using his [[forward smash]] on [[Kalos Pokémon League]] | PacManForwardSmash.PNG|Using his [[forward smash]] on [[Kalos Pokémon League]] | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=NPzo-TuH0C0}} | {{#widget:YouTube|id=NPzo-TuH0C0}} | ||
==Trivia== | ==Trivia== | ||
*Pac-Man's stock icon, alongside that of the | *Pac-Man's stock icon, alongside that of the three different {{SSBU|Mii Fighter}} types, is among the few ones that do not depict the character's head. Instead, it takes on the look of Pac-Man's original arcade sprite, which also served as a life counter in the arcade game. | ||
**Instead of having recolored sections of his stock icon for his [[alternate costume]]s, | **Instead of having recolored sections of his stock icon for his [[alternate costume]]s, his palette swaps are represented by a colored neon bar underneath his stock icon, which appear similar to the wall sections from the original ''Pac-Man''. | ||
*Pac-Man is unlockable in {{SSBU|Kirby}}'s Classic Mode column, likely | *Pac-Man's artwork in ''Ultimate'' resembles his artwork in ''Pac-Man Vs.'', albeit with Pac-Man angled differently. | ||
**Alongside {{SSBU|Jigglypuff | *Pac-Man is unlockable in {{SSBU|Kirby}}'s Classic Mode column, likely referencing how the two are round balls that primarily revolve around eating enemies. | ||
**Alongside {{SSBU|Jigglypuff}}, both fighters appear in the "Ghosts" spirit Battle; Kirby represents Blinky, Jigglypuff represents Pinky while Pac-Man himself represents Clyde. | |||
**Pac-Man is the only third-party character in Kirby's unlock column. | **Pac-Man is the only third-party character in Kirby's unlock column. | ||
*In Pac-Man's showcase video, it shows that [[Fire Hydrant]] | *In Pac-Man's showcase video, it shows that the water from [[Fire Hydrant]] can be punched out of the air, but this is not possible in the final game. | ||
*Pac-Man is the only character who fights a Classic Mode opponent in a round without music. | |||
*Pac-Man is the only | *If Pac-Man uses his Final Smash during a match and wins the match, if his "Up" victory pose plays, the large Pac-Man sprite will not appear, causing Pac-Man's model to appear out of thin air. | ||
*If Pac-Man uses his Final Smash during a match and wins the match, | *Pac-Man's forward aerial deals exactly 7.65%, which is a subtle easter egg: the number 765 can be pronounced in Japanese as "na-mu-ko". This particular number, known as a ''{{s|wikipedia|goroawase}}'' number, commonly appears in Namco games and is even referenced through Pac-Man's Final Smash. | ||
* | *Pac-Man, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, and {{SSBU|Mr. Game & Watch}} are the only fighters who do not emit red-flashing eyes in the spirit battle previews in World of Light. | ||
*Humorously, the 3D model used for his Classic form is labeled internally as "pizzapacman." | |||
*Pac-Man, {{SSBU|Samus}}, {{SSBU|Dark Samus}}, and Mr. Game & Watch are the only fighters who do not emit red-flashing eyes in the spirit battle previews in World of Light. | |||
*Humorously, the 3D model used for | |||
==References== | ==References== | ||
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{{Pac-Man universe}} | {{Pac-Man universe}} | ||
[[Category:Pac-Man (SSBU)| ]] | [[Category:Pac-Man (SSBU)| ]] | ||
[[Category:Third | [[Category:Third party characters]] | ||
[[Category: | [[Category:Namco]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Pac-Man (SSBU)]] | [[es:Pac-Man (SSBU)]] |