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{{Disambig2|Pac-Man's appearance in ''Super Smash Bros. 4''|the character in other contexts|Pac-Man}}
{{Disambig2|Pac-Man's appearance in ''Super Smash Bros. 4''|the character in other contexts|Pac-Man}}
{{Infobox Character
{{Infobox Character
|name = Pac-Man
|name         = Pac-Man
|image = [[File:Pac-Man SSB4.png|250px]]
|image       = [[File:Pac-Man SSB4.png|250px]]
|game = SSB4
|game         = SSB4
|ssbgame1 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = F
|tier = E
|ranking = 45
|ranking = 29
}}
}}
:{{Cquote|''PAC-MAN Hungers for Battle!''|cite=Introduction Tagline}}
:{{Cquote|PAC-MAN Hungers for Battle!|cite=Introduction Tagline}}
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}, ''Pakkuman''), stylized in-game as '''PAC-MAN''', is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. He was revealed on June 10th, 2014 during the [[Electronic Entertainment Expo|E3]] 2014 ''Super Smash Bros.'' roundtable, alongside the {{SSB4|Mii Fighter}}s.<ref>[https://www.youtube.com/watch?v=BDsmjbifWUk Play Nintendo - Super Smash Bros. Roundtable with Masahiro Sakurai]</ref><ref>[https://twitter.com/NintendoAmerica/status/476547936881369088 Pac-Man joins the battle! #SmashBros]</ref> Pac-Man is one of six third-party characters in ''SSB4'', alongside [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Sega]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, and [[Square Enix]]'s {{SSB4|Cloud}}.
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}, ''Pakkuman''), stylized in-game as '''PACMAN''' in the Japanese version and as '''PAC-MAN''' in all other languages, is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. Initially revealed on June 10th, 2014 to attendees of the E3 2014 [https://www.youtube.com/watch?v=BDsmjbifWUk Smash Bros. Roundtable], he was later confirmed to the public on Nintendo of America's Twitter account<ref>[https://twitter.com/NintendoAmerica/status/476547936881369088]</ref> alongside {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s. Pac-Man is one of six third-party characters in the game, along with [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[SEGA]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, and [[Square Enix]]'s [[Cloud (SSB4)|Cloud]], as well as the third third-party character revealed in the game.


Although Pac-Man has been voiced by numerous actors in the past, Pac-Man has no voice actor in this game, and instead uses modified and recycled sounds from several [[Bandai Namco]] arcade games such as the 1980 ''Pac-Man'' game and ''Pac-Land''.
Pac-Man's moveset involves signature aspects of his home series, such as throwing fruits and eating Power Pellets,<ref>[https://twitter.com/NintendoAmerica/status/476548659048239104]</ref> while also referencing numerous other [[Namco]] games in a few ways, most notably via his up taunt. While Pac-Man retains his classic "wedge" form, he only uses it occasionally, such as for his down tilt and his side taunt. Instead, he mostly uses his "ball" form that appeared on game cabinet artwork and advertising before it debuted in-game in the Japanese version of ''Pac-Land''.


Pac-Man's moveset involves signature aspects of his home series, such as utilizing fruits and eating Power Pellets,<ref>[https://twitter.com/NintendoAmerica/status/476548659048239104 Pac-Man has some interesting abilities like throwing fruit and eating power pellets #SmashBros]</ref> while also referencing numerous other [[Namco]] games in a few ways, most notably via his up taunt. While Pac-Man retains his classic "wedge" form, he only uses it occasionally, such as for his down tilt and his side taunt. Instead, he mostly uses his "ball" form that appeared on game cabinet artwork and advertising before it debuted in-game in the Japanese version of ''Pac-Land''.
Pac-Man is ranked 29th out of 56 on the [[tier list]], placing him in the E tier. This makes him the lowest-ranking third-party character and, when not counting {{SSB4|Bayonetta}} and {{SSB4|Corrin}} due to their unavailability after the tier list was released, places him squarely in the middle of the roster overall. Pac-Man has possibly the most combat-effective projectile in [[Bonus Fruit]], which can produce different kinds of attacks depending on the used object. He is also effective at combos and damage racking, while possessing has a useful [[recovery]] due to [[Power Pellet]] and [[Pac-Jump]] covering great distances, which is further supplemented by his ability to [[wall jump]].


Pac-Man is ranked 45th out of 55 on the [[tier list]], placing him at the top of the F tier. Pac-Man's strengths lie in his unique item-oriented playstyle, which involves a capable camping and projectile game via the use of [[Bonus Fruit]] for a range of items, along with [[Pac-Jump]] and [[Fire Hydrant]] for stage control. These traits synchronize well with Pac-Man's regular moves, the overwhelming majority of which allow him to rack up damage effectively because of their low start-up lag and low base knockback. Pac-Man also boasts a great [[recovery]] thanks to [[Power Pellet]] and Pac-Jump covering great distances, both of which are further supplemented by his ability to [[wall jump]].
However, Pac-Man is not without his flaws. His grounded mobility is below average at best, while his smash attacks and especially his grab game have lag issues. Despite the aforementioned coverage his overall recovery possesses, Pac-Man's recovery is quite predictable, slow and easily interruptible. However, Pac-Man's biggest flaw is that all four of his special moves can be turned against him, either by being [[reflection|reflected]] or even being used by his opponents.  


However, Pac-Man suffers from numerous flaws, which include mediocre mobility and average range. The aforementioned low base knockback of his moveset also significantly hinders his ability to KO effectively, which is further compounded by his strongest attacks having high overall lag. Finally, his most notable flaws include what is considered the most ineffective [[grab]] game among the cast, along with all his special moves being exploitable either via [[reflection]], direct usage by his opponents, or even [[gimp]]ing his recovery. This, in turn, gives Pac-Man particularly disadvantageous matchups against characters with projectile-nullifying abilities like {{SSB4|Fox}}, {{SSB4|Mario}}, but most notoriously, {{SSB4|Villager}} and {{SSB4|Rosalina & Luma}}.
As a result, Pac-Man heavy reliance on item control makes him quite a rarity in tournaments; however, several mains such as [[Smasher:Tea|Tea]] and [[Smasher:Zage|Zage]] have shown that he can perform item combos such as item setups and shield breaks to devastating effect even at top level play, making him a powerful character in the right hands.
 
Overall, Pac-Man excels at [[mindgame]]s and damage racking, although he has a high learning curve because of his items requiring constant micromanagement. Pac-Man's weaknesses and learning curve have resulted in him being considered non-viable in the current metagame, as well as overall attaining a small playerbase throughout ''SSB4''{{'}}s lifespan, but he has nevertheless achieved a decent amount of success, such as {{Sm|Abadango}} in the early metagame, {{Sm|Tea}} towards the end of the game's competitive lifespan, and {{Sm|Sinji}} throughout the game's competitive lifespan.


==Attributes==
==Attributes==
Pac-Man is a [[Weight|middleweight]] whose attributes slightly deviate from the typicality of his weight class. Although his [[air speed]] is average and his [[air acceleration]] is above average, his [[walk]]ing and [[dash]]ing speeds are slightly below average, while his [[falling speed]], [[gravity]], and [[traction]] are below average. As a result, these traits make him a rather [[Falling speed#Floaty|floaty]] character, albeit not to the degree of {{SSB4|Luigi}}. Pac-Man is also able to [[Crawling|crawl]] and [[wall jump]], although the former is largely impractical because of his crouch's tall height.
Pac-Man's attributes are that of a typical middleweight with a rather floaty aerial game. This includes average walking, dashing and air speeds, average air acceleration and weight, slightly slow falling speed and slightly low gravity, as well as slightly higher than average jumps.
 
Pac-Man, like {{SSB4|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], [[combo]], and [[edge-guarding]] options, and some notably possess early KO potential as a way to overcome his smash attacks' slow speeds and low ranges, such as the Apple or the Key. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage. With extreme technical skill, Bonus Fruit can even be used for [[Footstool Jump|footstool jump]]-initiated [[zero-to-death combo]]s, making Pac-Man one of the few characters with this ability in no-item scenarios.
 
[[Fire Hydrant]], when used in the air, functions similarly to [[Stone]], which makes it useful for covering landings or breaking combos. It is also Pac-Man's most powerful projectile when launched, which makes it a viable KO option from a distance. In addition to its offensive potential, Fire Hydrant has defensive potential, thanks to its shots of water possessing a [[Windbox#Pushing attacks|push]] effect. As a result, the water can be used to space, [[gimp]] poor recoveries, and even force opponents into Pac-Man's attacks. Apart from his projectiles, Pac-Man also possesses a slow, but potent, KO option in [[Power Pellet]], which functions both as a great recovery and [[mindgame]] option, as it can be aimed prematurely and made to curve in creative angles using his Fire Hydrant's push effect, and can also be confirmed off of [[Bonus Fruit]]'s Bell. [[Pac-Jump]] is an effective vertical recovery should all three trampoline jumps be used, and makes it safe to edge-guard off-stage, as Pac-Man will likely make it back onto the stage. It is also difficult to gimp, especially from an overhead perspective, thanks to Pac-Man's jumps having unblockable hitboxes, and can function as a great [[out of shield]] option when used properly.
 
Outside of his specials, Pac-Man has a good combo game. Though his ground attacks are weak with slight ending lag, his neutral attack and tilts are fast and extend his hitboxes (forward tilt) or slide him forward (down tilt), letting him attack out of shield easily or poke opponents at a safe distance. His up tilt can chain into itself at low percentages and up aerials, while his down tilt can reliably combo into his dash attack. The latter hits multiple times with nearly no ending lag and allows Pac-Man to follow up with almost any ground move, such as his safe and fast neutral attack. Pac-Man is also capable in the air; his aerials are fast and can chain into themselves, especially his forward and up aerials, his neutral aerial is a useful out of shield option and both it and his back aerial are effective off-stage finishers, making him overall good at damage racking and edge-guarding.


However, Pac-Man has many exploitable flaws. One of his biggest issues is his inability to KO early because of the overwhelming majority of his moveset having low base knockback. Although his tilts and aerials are fast, only his clean neutral aerial and clean back aerial possess actual KO potential. This, in turn, is further compounded by their reliability being most apparent at high percentages and/or while near the left or right [[blast line]]s. His main KO options, his smash attacks, can KO near the edge easily thanks to their respectable damage outputs and knockback growth, but are very punishable and predictable because of their considerable amounts of start-up and ending lag. Pac-Man also has viable KOing options in Bonus Fruit's key and flying Fire Hydrant, but former needs to be charged for 2.37 seconds (specifically 142 frames) in order to be accessible, whereas the latter can be easily used against Pac-Man just as he is about to launch it. Additionally, Pac-Man's average range and awkward hitboxes can make landing hits or spacing difficult against opponents with high reach, while his below-average movement speed can make it difficult to both chase down opponents or create space and charge his Bonus Fruits, especially against rushdown-oriented characters.
Pac-Man, like {{SSB4|Diddy Kong}} and his [[Banana Peel (move)|Banana Peel]], is reliant on his item-producing [[special move]]s to control the flow of battle and win in the neutral game. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each of object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], starting [[combo]]s or [[edgeguard]]ing tools, and even possess early KO potential as a way to overcome his smash attacks' slow speed and low range. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage. With extreme technical skill, Bonus Fruit can even be used for footstool jump-initiated [[zero-to-death combo]]s, making Pac-Man one of the few characters with this ability in no-item scenarios. [[Fire Hydrant]] acts like {{SSB4|Kirby}}'s [[Stone]] when used in the air and is useful for covering landings. Its additional [[push]] effect also makes it useful for more than just offense, due to its ability to space, [[gimp]] poor recoveries, and force opponents into Pac-Man's attacks. It is also Pac-Man's most powerful projectile it is launched when damaged enough, making it an additional finisher. Apart from his projectiles, Pac-Man also possesses a slow, but accurate, finisher in [[Power Pellet]], which functions both as a great vertical recovery option and mindgame option, as it can be aimed prematurely and made to curve in creative angles using his Fire Hydrant's push effect. [[Pac-Jump]] is an effective vertical recovery should all three trampoline jumps be used, and makes it safe to edgeguard off-stage as Pac-Man will likely make it back onto the stage.


Another prominent issue is his grab game: his grabs carry extremely high risk due to their extreme lag and notoriously awkward hitboxes, with only the starting animation having three separate grab hitboxes that last for very short times. This makes it far riskier to use his grab for punishes compared to other characters. This is further burdened by his unimpressive throws, with only his down throw having combo potential, most notably into Bonus Fruit's key, Power Pellet, a dash attack, or a short hopped forward aerial into neutral aerial. Although the latter combo does not work on characters whose hurtboxes are low after missing a tech, it can still be beneficial, as Pac-Man can instead [[lock]] the opponent with a short hopped forward aerial at low to medium percentages.
Outside of his specials, Pac-Man has a good combo game. Though his ground attacks are weak with slight ending lag, his tilts are fast (especially his neutral attack) and extend his hitboxes (forward tilt) or slide him forward (down tilt), letting him attack out of shield easily or poke opponents at a safe distance. His up tilt can chain into itself at low percentages, while his down tilt can reliably combo into his dash attack. The latter hits multiple times with nearly no ending lag and allows Pac-Man to follow up with almost any ground move, such as his safe and fast neutral attack. Pac-Man is also capable in the air; his aerials are fast and can chain into themselves, especially his forward and up aerials, his neutral aerial is a useful out of shield option and both it and his back aerial are effective off-stage finishers, making him good overall at damage racking and edgeguarding.


Despite their perks, all of Pac-Man's special moves can be used against him. Bonus Fruit's objects are [[item]]s that can only exist once at a time, hence opponents can grab them out of the air, nullifying one of Pac-Man's only projectiles so long as they hold onto it. So long as Bonus Fruit is nullified, Pac-Man is disadvantaged at spacing, KOing and mindgames, while a competent opponent can use his own Bonus Fruit against him. This significantly hinders Pac-Man's matchups against characters who are able to reflect projectiles, with two particularly notable examples: {{SSB4|Villager}} can [[Pocket]] Bonus Fruit for long periods and thus strongly hinder his offense, whereas {{SSB4|Rosalina & Luma}} can use [[Gravitational Pull]] to completely nullify both of his projectiles and render him absolutely helpless at zoning.
However, Pac-Man has his flaws. One of his biggest issues is his inability to KO reliably without his specials. While his tilts and aerials are fast in execution, none of them can KO aside from his aerials, which KO relatively late; his strongest aerial, back aerial, starts KOing at 138% near the edge. His main finishers, his smash attacks, are strong and can KO at the edge easily, but are held back by mediocre ranges along with noticeable start-up and ending lag, making them very punishable and predictable. Another issue is his grab game: he has an extremely laggy and unreliable grab, making it considerably riskier for him to use his grab for punishes compared to other characters. His throws are also unimpressive, with only his down throw having combo potential, most notably into Bonus Fruit's key, dash attack or a short hopped forward aerial to neutral aerial. Even then, the latter combo does not work on all characters due to some of them having low hitboxes after missing a tech, making it impossible to land the neutral aerial at low percentages.


His Fire Hydrant can be turned against him as well; it can be knocked back or reflected by opponents, even in the first few frames when it is released, making it possible for Pac-Man to immediately be dealt noticeable damage. Its push effect also affects him, and can cost Pac-Man a stock if he is careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing Power Pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for [[gimp]]ing Pac-Man's own recovery. Due to these possibilities, a good Pac-Man player must keep watch of where his items are in order to inflict the highest knockback possible at a safer range, and avoid his items' abilities being turned against him.
Despite his special moves' perks, all of them can also be turned against him. Bonus Fruit's objects are [[item]]s that can only exist once at a time, hence opponents can grab them out of the air, nullifying one of Pac-Man's only projectiles so long as they hold onto it. So long as Bonus Fruit is nullified, Pac-Man is disadvantaged at spacing, KOing and mindgames, while a competent opponent can use his own Bonus Fruit against him. This hurts Pac-Man's match-ups against characters able to reflect projectiles, with two particularly notable examples: {{SSB4|Villager}} can [[Pocket]] Bonus Fruit for long periods and thus strongly hinder his offense, while {{SSB4|Rosalina}} can use [[Gravitational Pull]] to completely nullify both of his projectiles and render him absolutely helpless at range. His Fire Hydrant can be turned against him as well; it can be knocked back by opponents, even in the first few frames when it is released, making it possible for Pac-Man to immediately be dealt noticeable damage. Its push effect also affects him, and can cost Pac-Man a stock if he is careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing Power Pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for [[gimp]]ing Pac-Man's own recovery. Due to these possibilities, a good Pac-Man player must keep watch of where the projectiles are to do the most amount of knockback possible at a safer range than his short-reaching normal attacks without these abilities being turned against him.


Pac-Man benefits from his [[Character customization|custom moves]]. Freaky Fruit deals less damage, but each fruit and object has its own erratic pattern and thus can provide even greater mix-ups. Lazy Fruit is slower and deals less damage, but the fruits and objects take longer to disappear, which enables them to be usable more than once and provide different mix-ups. Distant Power Pellet is much more maneuverable which allows Pac-Man to mix up his recovery more easily at the cost of less damage and knockback. Enticing Power Pellet travels less distance but produces a windbox which can be used to gimp recovering opponents and is much more powerful. Power Pac-Jump functions like a traditional recovery move in that it only provides one jump, but it immediately launches Pac-Man very high and enables him to hit multiple times while ascending, making it suitable for offensive playstyles. Meteor Trampoline decreases in height after each jump, but the fourth jump can [[bury]] grounded opponents and, true to its name, [[meteor smash]] airborne ones, as its name implies. On-Fire Hydrant does not shoot out as far, but it shoots fireballs instead of water, shoots three times instead of twice, takes less damage to launch, and the hydrant itself deals more damage. Finally Dire Hydrant explodes when it touches a surface, opponent, or after a set distance which makes it less risky to use since opponents cannot launch the hydrant, the explosion improves the move's horizontal range, and because Pac-Man jumps higher when he deploys the hydrant it can be used to dodge projectiles.
Pac-Man benefits from his [[Character customization|custom moves]]. Freaky Fruit deals less damage, but each object has its own erratic pattern and thus can provide even greater mix-ups. Lazy Fruit is slower and deals less damage, but the objects stick around for much longer, which enables them to be usable more than once and also provide different mix-ups. Power Pac-Jump only provides one jump, but Pac-Man is launched higher and he hits multiple times upon ascending, making it suitable for offensively-inclined playstyles. Meteor Trampoline decreases in height after each jump, but the fourth jump can [[bury]] grounded opponents and [[meteor smash]] airborne opponents, as the name implies. On-Fire Hydrant does not shoot out as far, but it shoots fire instead of water, shoots three times instead of twice, takes less damage to launch and the hydrant itself deals more damage.


Overall, while Pac-Man excels at mindgames and damage racking, his moveset's overall low base knockback and poor range makes it difficult for him to KO opponents. As a result, he is dependent on utilizing traps and zoning in order to continually deal damage and set up a KO, such as collectively using his air game, Bonus Fruit, and varied recovery to edge-guard. While Pac-Man's special moves grant him a uniquely versatile moveset, they can also hinder him in battle, as one careless move can decide the momentum of not only himself, but even the entire match.
Overall, Pac-Man is a character who excels at mindgames and starting combos, but has trouble scoring KOs directly without the help of his projectiles. His specials make him a versatile and unique projectile fighter, though they can help or hinder him in battle, as one careless move can ultimately decide his outcome for the current stock he is on, or even the whole match itself.


==Update history==
==Update history==
Pac-Man has received a mix of buffs and nerfs in game updates. Update [[1.0.4]] increased the ending lag to his up smash and lowered the damage output of [[Bonus Fruit]]'s Galaxian. [[Fire Hydrant]] and [[Power Pellet]] had their durability and healing output slightly increased respectively, necessitating players using them even more wisely than before, lest the opponent capitalizes on using their effects to their own advantage. The changes to shield mechanics brought about by [[1.1.0]] and [[1.1.1]] enable Pac-Man to utilize some new options for pressuring shields through combinations of back aerial, [[Bonus Fruit]]'s key, and [[Fire Hydrant]]. Lastly, update [[1.1.5]] marginally increased the knockback of his smash attacks and back aerial, which slightly improved his KO potential.
Pac-Man has received a mix of buffs and nerfs in game updates. Update [[1.0.4]] increased the ending lag to his up smash and lowered the damage output of [[Bonus Fruit]]'s Galaxian. [[Fire Hydrant]] and [[Power Pellet]] had their durability and healing output slightly increased respectively, necessitating players using them even more wisely than before, lest the opponent capitalizes on using their effects to their own advantage. The changes to shield mechanics brought about by [[1.1.0]] and [[1.1.1]] enable Pac-Man to utilize some new options for pressuring shields through combinations of back aerial, Bonus Fruit's key and [[Fire Hydrant]]. Lastly, update [[1.1.5]] marginally increased the knockback on his smash attacks and back aerial, which slightly improves his KO potential.
 
'''{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{bugfix|The pause menu glitch where Pac-Man would continuously move in a distorted direction has been fixed.}}


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
*{{nerf|Up smash's ending lag increased|frame 38|50.}}
{{UpdateList/1.0.4|char=Pac-Man}}
*{{nerf|[[Bonus Fruit]]'s Galaxian deals less damage|11%|9%.}}
*{{buff|[[Power Pellet]] heals more damage|1%|2%.}}
*{{buff|[[Fire Hydrant]] takes more damage to be launched|12%|13%.}}


'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Up and down angled forward tilt have more startup lag (frame 4 → 5), now matching the non angled version.}}
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}


Line 63: Line 47:
*{{bugfix|Fixed a glitch where [[Pac-Jump]] could send opponents through the stage.}}
*{{bugfix|Fixed a glitch where [[Pac-Jump]] could send opponents through the stage.}}
*{{change|The formerly removed glitch where Pac-Man could send [[Fire Hydrant]] through stages has returned. This is the first known case of a removed glitch returning to the game.}}
*{{change|The formerly removed glitch where Pac-Man could send [[Fire Hydrant]] through stages has returned. This is the first known case of a removed glitch returning to the game.}}
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{bugfix|Fixed reintroduced glitch where Pac-Man could send [[Fire Hydrant]] through stages.}}


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{buff|Forward smash has more knockback scaling (97 (clean)/100 (late) → 99/102).}}
{{UpdateList/1.1.5|char=Pac-Man}}
*{{buff|Up smash's second hit has more knockback scaling (95 (clean)/90 (late) → 97/92).}}
*{{buff|Down smash has more knockback scaling (84 (clean)/90 (late) → 86/92).}}
*{{buff|Back aerial's clean hit has more knockback scaling (98 → 100).}}


==Moveset==
==Moveset==
*Pac-Man can [[Crawling|crawl]] and [[wall jump]]. However, Pac-Man's crawl is largely impractical because of his crouch's tall height.
*Pac-Man can [[Crawling|crawl]] and [[wall jump]].
''For a gallery of Pac-Man's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
Line 83: Line 60:
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=A {{s|wikipedia|one-two combo}} followed by a bicycle kick. It has decent range for a neutral attack and thanks to its very minimal start-up lag, it is useful as an anti-pressure option as a follow-up from his dash attack.
|neutraldesc=Two alternating jabs followed by a backflip kick. Decent range for a neutral attack.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=A side kick. It can be angled, with its downward angle being capable of [[jab reset]]ting at low percentages. It is also useful for spacing beginning at 45%.
|ftiltdesc=A side kick. Can be angled and is fairly good for spacing.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=7%
|utiltdmg=7%
|utiltdesc=An upward headbutt. It can combo into itself from 0% to low percentages, into back aerial at low percentages, and into neutral and up aerials from low to medium percentages. It also renders Pac-Man's head [[Intangibility|intangible]] throughout its hitbox's duration. However, its hitbox is somewhat misleading because of it following the trail emitted by its animation, meaning it is possible to miss a small or crouching character.
|utiltdesc=An upward headbutt. Combos into itself at low percentages.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Transforms into his wedge form and chomps at a downward diagonal angle. It has deceptive range, thanks to Pac-Man chomping forward before retreating, which makes it useful for spacing. Using it repeatedly also allows Pac-Man to pseudo-crawl. However, its hitbox has a very short duration.
|dtiltdesc=Transforms into his wedge form and chomps at a downward angle. Its very fast speed makes it a decent surprise attack, as it moves Pac-Man forward with each chomp.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=2% (hits 1-2), 5% (hit 3)
|dashdmg=2% (hits 1-2), 5% (hit 3)
|dashdesc=Transforms into his wedge form and chomps thrice while sliding forward. It has a [[windbox]] that hits on frame 3, which makes it the second fastest dash attack in the game, being surpassed only by {{SSB4|Little Mac}}'s. When coupled with its very minimal ending lag, it can easily combo into his forward, up, and neutral aerials, or used as a [[cross-up]] to escape pressure.
|dashdesc=Transforms into his wedge form and chomps while sliding forward. Due to it having virtually no lag, it can easily combo into his forward, up, and neutral aerials.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late)
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late)
|fsmashdesc=Thrusts Blinky forward to slam into the opponent. It is Pac-Man's strongest smash attack, as its clean hit KOs middleweights at 109% while near the edge, and has disjointed range. However, it has very high start-up and ending lag, as well as a late hitbox (active right before Blinky disappears) which is significantly weaker.
|fsmashdesc=Thrusts Blinky, the red ghost, forward to slam into the opponent. Pac-Man's strongest smash attack, it begins KOing at 88% at the edge. However, all of his smash attacks have noticeable start-up and ending lag.
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|14}} (hit 2 clean), {{ChargedSmashDmgSSB4|8}} (hit 2 late)
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|14}} (hit 2 clean), {{ChargedSmashDmgSSB4|8}} (hit 2 late)
|usmashdesc=Thrusts Inky upward to slam into the opponent. It has a weak initial hitbox that launches the opponent into a stronger second hitbox, the latter of which KOs middleweights at 129% when clean. It also has the lowest amount of start-up lag out of Pac-Man's smash attacks, as well as disjointed range. However, it has noticeable start-up and ending lag, as well as a significantly weaker late hitbox. Despite having disjointed vertical range, it has poor horizontal range, to the point that it requires Pac-Man himself to almost touch a grounded opponent.
|usmashdesc=Thrusts Inky, the blue ghost, upward to slam into the opponent. Has a weak, initial hitbox that leads into a stronger hitbox, but they are unable to connect unless the opponent is almost touching Pac-Man's body. Begins KOing at 115%.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|7}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|7}} (late)
|dsmashdesc=Thrusts Pinky and Clyde on each side to slam into the opponent. It has disjointed range and can punish rolls, while its clean hitboxes are [[semi-spike]]s that are strong enough to KO middleweights at 135% while near the edge. However, it has the lowest damage output out of his smash attacks, very high start-up and ending lag, and significantly weaker late hitboxes.
|dsmashdesc=Thrusts Pinky and Clyde, the pink and orange ghosts respectively, at both of his sides to slam into the opponent. Deals strong semi-spike knockback that begins KOing at 115% at the edge.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=10% (clean), 6% (mid), 3% (late)
|nairdmg=11% (clean), 6% (mid), 3% (late)
|nairdesc=Transforms into his wedge form and backflips repeatedly. It has [[sex kick]] properties and thanks to it hitting on frame 3, it is his fastest aerial attack, and one of the fastest aerials of any kind in the game. It also has the lowest amount of landing lag out of his aerials. In addition to being a very useful combo breaker, its clean hitbox's respectable damage output and very high knockback growth enable it to function as a KO option, as it KOs middleweights at 128% while near the left/right [[blast line]]s.
|nairdesc=Transforms into his wedge form and backflips. Very fast start-up makes it a good out of shield option. It also acts like a [[sex kick]] and is useful for covering missed attacks.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=5.3%
|fairdmg=5.3%
|fairdesc=A roundhouse kick. It has very minimal start-up and ending lag. When coupled with its almost nonexistent base knockback, it is useful for damage racking and can [[lock]] at low percentages, although the latter requires Pac-Mac to use it just before landing or with the aid of platforms. Easily combos into itself, and can lead into a neutral aerial as a KO or gimping option offstage. Thanks to Pac-Man's above average air acceleration, this move is also a useful spacing option, as he can retreat while using it. However, it is unsuitable for approaching because of its very low power and minimal range.
|fairdesc=A flying roundhouse kick. Has virtually no lag and deals very little knockback, making it useful for damage racking.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=11.8% (clean), 7% (late)
|bairdmg=11.8% (clean), 7% (late)
|bairdesc=A {{s|wikipedia|dropkick}}. It is Pac-Man's most damaging aerial, as its clean hitbox KOs middleweights at 124% while near the left/right blast lines. Despite its power, it is quite fast, as it hits on frame 9. It also has sex kick properties like his neutral aerial. However, it has the highest amount of landing lag out of his aerials.
|bairdesc=A dropkick. Pac-Man's strongest aerial and his most reliable aerial KO move.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=10%
|uairdmg=10%
|uairdesc=A bicycle kick. Its long range and almost nonexistent base knockback make it a reliable juggling option and a decent anti-air attack. Lasts longer than one expects while having consistent damage throughout, allowing the late hitbox to connect against opponents or [[Fire Hydrant]] for unique followups. Also causes Pac-Man to float slightly, allowing it to connect even if the move is initiated right before landing. Like up tilt, its hitbox is somewhat misleading because of it following the trail emitted by its animation, which can cause it to miss even if Pac-Man's leg touches an opponent. It is seemingly based on his Flip Kick from ''Pac-Man World 2''.
|uairdesc=A backflip kick. High range and good for aerial protection, although it has a slight amount of start-up. Seemingly based on his Flip Kick from ''Pac-Man World 2''.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=1.5% (hits 1-3), 6% (hit 4)
|dairdmg=1.5% (hits 1-3), 6% (hit 4)
|dairdesc=A series of [[Stomp (archetype)|stomps]], similar to {{SSB4|Lucas}}' down aerial. Although it has minimal start-up lag, it is Pac-Man's overall least useful aerial attack, due to its initial hits not keeping the opponent properly trapped, while it only deals average knockback and has the second highest amount of landing lag out of his aerials. As with up aerial, it causes Pac-Man to float slightly, although the effect is much more subtle.
|dairdesc=A series of stomps, similar to {{SSBB|Snake}}'s down aerial. The last stomp deals vertical knockback.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=Emits [[Boss Galaga]]'s tractor beam from his hand. While it has above average range, it consists of a series of three hitboxes with short delays in between with no grabboxes when the beam extends fully and retreats. This, along with its significant start-up and ending lag, makes it notoriously punishable and often considered the worst grab in the game.
|grabdesc=Fires [[Boss Galaga]]'s tractor beam from his hand, drawing enemies into his grip. Oddly, it consists of a series of three hitboxes with short delays in between. This, along with its significant start-up and ending lag, makes it extremely unsafe.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=3.25%
|pummeldmg=3.25%
|pummeldesc=A headbutt. Moderately slow, but tied with {{SSB4|Mario}}'s pummel as the second most damaging pummel in the game.
|pummeldesc=A headbutt. Tied with {{SSB4|Mario}}'s pummel as the second most damaging pummel in the game.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=6%
|fthrowdmg=6%
|fthrowdesc=Shoves the opponent forward. Due to its low damage output, very low base knockback and below average knockback growth, it is one of the weakest throws of any kind in the game. However, it can potentially act as a set-up into Bonus Fruit.
|fthrowdesc=Shoves the opponent forward. Possibly the weakest forward throw in the game, but it can potentially act as a set-up into Bonus Fruit.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Spins twice and then tosses the opponent backward. It is Pac-Man's most damaging throw and his only throw with KO potential. However, it does not KO middleweights until 170% while near the edge because of its below average knockback growth. Additionally, its deceptively high ending lag prevents reliable followups, and the throw's spins don't possess any damaging hitboxes, unlike other similar back throws (such as {{SSB4|Mario}}'s),
|bthrowdesc=Spins twice and then tosses the opponent backward, similarly to Mario's back throw. Pac-Man's strongest throw, it is able to KO at high percentages while near the edge.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=5%
|uthrowdmg=5%
|uthrowdesc=Tosses the opponent straight upward. If Pac-Man is pushed upwards by the Fire Hydrant's water it can combo into an up aerial, but otherwise it lacks combo potential and is not very damaging. It can still be used as a kill throw starting at about 200%.
|uthrowdesc=Tosses the enemy straight up into the air.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=1.5% (hits 1-3), 6% (throw)
|dthrowdmg=1.5% (hits 1-3), 6% (throw)
|dthrowdesc=Pins the opponent to the ground and transforms into his wedge form to chomp them. It has decent combo potential, most notably into Bonus Fruit's key at 0% and up to medium percentages, although it can also combo into his dash attack or [[Power Pellet]] at low percentages. At low to medium percentages, if the opponent fails to tech the down throw, Pac-Man can also lock them with a short hopped forward aerial and thus perform another set-up. If Pac-Man is being pushed by the Fire Hydrant's water it can true combo into a forward or neutral aerial, though this can be hard to pull off.
|dthrowdesc=Pins the opponent to the ground and transforms into his wedge form to chomp them. It has combo potential, most notably into Bonus Fruit's key beginning at 0% and up to medium percentages, which results in a total of 25%, or a dash attack at low percentages.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Kicks around himself while getting up.
|floorfdesc=
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Kicks around himself while getting up.
|floorbdesc=
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Performs a side kick to the left and then to the right while getting up.
|floortdesc=
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%
|edgedesc=Performs a legsweep while climbing up.
|edgedesc=
|nsdefname=Bonus Fruit
|nsdefname=Bonus Fruit
|nsdefdmg=4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key)
|nsdefdmg=4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key)
|nsdefdesc=Holds out his hand and cycles through the collectable fruit and items in the ''Pac-Man'' series. Each fruit and object has distinct properties, and is associated with a distinct level of charge. It takes 2.37 seconds (specifically 142 frames) to fully charge, and Pac-Man can either throw the charged fruit/object if the special button is pressed once, or continue charging if the button is held down. If charging is interrupted, holding down the special button will make Pac-Man resume charging from the most recent charge. It can be charge canceled and, while charging in midair, Pac-Man's [[gravity]] will be decreased. The thrown projectile functions as an [[item]], which can be grabbed by Pac-Man or opponents with good timing. Opponents can hit Pac-Man to forcibly drop his fruit, either while he's charging or holding his fruit; the latter can also be done to opponents by hitting those who are holding a fruit. Pac-Man can only create one fruit/object at a time, and cannot create another if it is being held by an opponent. Due to its fast speed and high power, Bonus Fruit's key is one of Pac-Man's most viable KO options, as it KOs middleweights at 140% while near the edge. Outside of this, Bonus Fruit can be used for intricate [[zero-to-death]] combos that are initiated by repeatedly using [[jab reset]]s and [[footstool jump]]s on an opponent while [[Item throw#Directions and strength|dropping]] any of its fruits/objects. Can aid Pac-Man's already impressive recovery if immediately thrown.
|nsdefdesc=A chargeable projectile that iterates over the fruit from the ''Pac-Man'' series and other Namco objects for each level of charge, with each object having distinct properties. Can be used for intricate [[zero-to-death]] combos that are initiated by repeatedly using [[jab reset]]s and [[footstool jump]]s on an opponent while dropping any of the objects. While in midair, cycling through the objects also slows Pac-Man's descent.
|nsc1name=Freaky Fruit
|nsc1name=Freaky Fruit
|nsc1dmg=2% (cherry), 4% (strawberry), 2% (orange), 9% (apple), 13% (melon), 7% (Galaxian), 6% (bell), 10% (key)
|nsc1dmg=2% (cherry), 3% (strawberry), 5% (orange), 8% (apple), 12% (melon), 8% (Galaxian), 5% (bell), 9% (key)
|nsc1desc=Each fruit/object deals less damage, but has more erratic behavior, such as the key instantly disappearing but [[meteor smash]]ing aerial opponents instead of launching them. Also takes much longer to cycle past the orange, and fruits disappear upon hitting any hitbox, with the exception of the Galaxian and Bell. The visual effect surrounding the fruit/object during the cycle is orange instead of yellow.
|nsc1desc=Each object deals less damage, but has more erratic behavior. The key [[meteor smash]]es aerial opponents.
|nsc2name=Lazy Fruit
|nsc2name=Lazy Fruit
|nsc2dmg=2% (cherry), 5% (strawberry), 8% (orange), 9% (apple), 12% (melon), 3% (Galaxian), 8%/10% (bell), 10% (key)
|nsc2dmg=1% (cherry), 3% (strawberry), 5% (orange), 6% (apple), 8% (melon), 2% (Galaxian), 7% (bell), 7% (key)
|nsc2desc=Each fruit/object moves much slower and deals less damage, but takes longer to disappear. It also takes longer to cycle past the orange. The visual effect surrounding the fruit/object during the cycle is green instead of yellow.
|nsc2desc=Each object moves much slower and deals less damage, but stays around longer. It also takes longer to cycle past the orange.
|ssdefname=Power Pellet
|ssdefname=Power Pellet
|ssdefdmg=10% (start-up), 4% (dash), 12% (ending), 17% (combined hit)
|ssdefdmg=1% (dash), 10% (ending)
|ssdefdesc=Extends a trail of Pac-Dots that ends with a Power Pellet, and then transforms into his wedge form before propelling himself to eat them. The trail can be extended to a maximum of six Pac-Dots, while the dash has a controllable trajectory that can allow for [[mindgame]]s and even recovery. It also grants [[super armor]] after Pac-Man eats the Power Pellet, and upon extending a full trail, its last hit will be strong enough to KO middleweights at 119% while near the edge. Pac-Man is able to fast fall immediately during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. Interrupting it during its start-up drops the Power Pellet, which heals 2% and can be eaten by any character. Pac-Man can act out after the move and is able to automatically ledge-snap throughout its duration, but if he bumps directly into a surface during the chomps, it stops and he suffers from a lengthy tumbling animation that can cause him to self-destruct or be punished.
|ssdefdesc=A sideways dash with a controllable trajectory, with Pac-Man transforming into his wedge form in order to chomp onto four Pac-Dots before eating a Power Pellet. This move has [[super armor]] after Pac-Man eats the Pellet and deals respectable knockback. Interrupting the start-up of this move drops a Pellet that heals 2% for any character. If Pac-Man bumps directly into a surface during the chomps, the move stops and Pac-Man suffers from a lengthy tumbling animation that can cause him to self-destruct or be punished.
|ssc1name=Distant Power Pellet
|ssc1name=Distant Power Pellet
|ssc1dmg=10% (start-up), 1% (initial dash), 2% (dash), 6% (ending)
|ssc1dmg=1% (dash), 10% (ending)
|ssc1desc=The trail deploys faster, consists of eight Pac-Dots, and grants significantly improved maneuverability. However, it is overall weaker.
|ssc1desc=The trail deploys faster and it has both increased maneuverability and length, with the trail consisting of eight Pac-Dots. However, it is weaker.
|ssc2name=Enticing Power Pellet
|ssc2name=Enticing Power Pellet
|ssc2dmg=4% (dash), 15% (ending, full charge)
|ssc2dmg=1% (dash), 10% (ending)
|ssc2desc=The last hit is much stronger and the Power Pellet pulls opponents towards it, but the trail takes much longer to deploy and consists of two Pac-Dots.
|ssc2desc=The last chomp is much stronger and the Pellet pulls opponents towards it, but the trail takes much longer to deploy and it is much shorter, consisting of only two Pac-Dots.
|usdefname=Pac-Jump
|usdefname=Pac-Jump
|usdefdmg=7% (clean), 6% (mid), 5% (late)
|usdefdmg=7% (clean), 6% (mid), 5% (late)
|usdefdesc=Transforms into his wedge form and produces a trampoline to bounce off of. Extremely fast, coming out at frame 4. Subsequent bounces grant more height, but the fourth bounce breaks the trampoline and renders the attempted user [[helpless]]. Pac-Man himself can hit opponents while ascending, and since the trampoline instantly forcing opponents to jump once touched, it is an effective grounded combo breaker. When used on-stage, the trampoline can be used for mindgames and set-ups. In team battles, it is notable for being potentially game breaking, as two Pac-Men could infinitely bounce off each others trampolines past the upper blast line, similarly to the [[Luigi Ladder]]. The trampoline originates from {{uvm3|Mappy}}.
|usdefdesc=Transforms into his wedge form and produces a trampoline to bounce off of. Active on frame 1 and is a good [[out of shield]] option. Repeated bounces gain more height, but the fourth bounce breaks the trampoline and renders the attempted user [[helpless]]. Pac-Man himself can hit opponents while ascending. In team battles, it is notable for being potentially game breaking, as two Pac-Men could infinitely bounce off each others trampolines past the upper blast line, similarly to the [[Luigi Ladder]].  
|usc1name=Power Pac-Jump
|usc1name=Power Pac-Jump
|usc1dmg=1.5% (loop), 3% (last)
|usc1dmg=1.5% (loop), 3% (last)
|usc1desc=Functions like a traditional recovery, as it launches higher than the first jump of Pac-Jump and allows Pac-Man to hit multiple times while ascending, but the trampoline vanishes instantly.
|usc1desc=Launches higher than the first jump of the default version and Pac-Man hits multiple times while ascending, but the trampoline vanishes instantly.
|usc2name=Meteor Trampoline
|usc2name=Meteor Trampoline
|usc2dmg=3% (jump), 4%/5% (meteor)
|usc2dmg=3%, 4%/5% (meteor)
|usc2desc=Subsequent jumps are lower instead of higher, while the fourth jump will [[bury]] grounded users and [[meteor smash]] aerial ones. There is a weak [[meteor smash]] hitbox below the trampoline on start-up. However, it overall deals less damage.
|usc2desc=Consecutive jump height is reversed, decreasing in height instead of increasing; the fourth jump will [[bury]] grounded users and [[meteor smash]] aerial ones. There is a weak [[meteor smash]] hitbox below the trampoline on start-up.
|dsdefname=Fire Hydrant
|dsdefname=Fire Hydrant
|dsdefdmg=9% (drop), 13% (flying), 10% (tumbling), — (water)
|dsdefdmg=9% (drop), 13% (flying), 10% (landing)
|dsdefdesc=Drops a fire hydrant below himself that shoots water. When it receives enough damage (13%), it is launched as a powerful projectile that travels in the trajectory of the move that launched it. The launched hydrant can be used to hit opponents, or potentially Pac-Man himself if it is sent flying by an opponent. While flying, it is powerful enough to KO middleweights at 147% while near the edge. If placed on a steep enough slope, it will tumble down the slope until it disappears. The water does not deal damage, but has a [[push]] effect that can allow for mindgames, mix-ups, and even [[gimp]]s. Due to it functioning as a constantly active hitbox, the hydrant can actually be [[counterattack]]ed and [[Pocket]]ed while it is stationary.
|dsdefdesc=Drops a fire hydrant below himself that produces non-damaging shots of water. When dealt enough damage, it gets sent tumbling as a powerful projectile that travels in the trajectory of the move that launched it. The tumbling hydrant can be used to hit opponents, or potentially Pac-Man himself if it is sent flying by an opponent.
|dsc1name=On-Fire Hydrant
|dsc1name=On-Fire Hydrant
|dsc1dmg=6% (drop), 15% (flying), 4%/5%/6% (tumbling), 6%/4% (fireballs)
|dsc1dmg=6% (drop), 15% (flying), 6% (landing), 6%/4% (flames)
|dsc1desc=The fire hydrant shoots fireballs instead of water, which can harm opponents and Pac-Man himself. The flames do not fly out as far, but are shot three times instead of twice. The hydrant itself deals more damage, but has less knockback, and requires less damage to be launched compared to Fire Hydrant.
|dsc1desc=Shoots fireballs instead of water, which can harm opponents and Pac-Man himself. The flames do not fly out as far, but the hydrant shoots three times instead of twice. The hydrant itself deals more damage, but less knockback, and takes less damage to launch.
|dsc2name=Dire Hydrant
|dsc2name=Dire Hydrant
|dsc2dmg=9% (drop)
|dsc2dmg=9% (idle), 9% (drop), 13% (flying), 10% (landing)
|dsc2desc=The fire hydrant explodes on impact with an opponent, surface, or after a set distance. The explosion does not harm Pac-Man, but it has low knockback and lacks Fire Hydrant's versatility. Pac-Man jumps higher compared to the other down specials when he drops the fire hydrant, which gives him a way to dodge projectiles if timed right.
|dsc2desc=The hydrant explodes on impact with an opponent, surface, or after a set distance. The explosion deals low damage and knockback.
|fsname=Super Pac-Man
|fsname=Super Pac-Man
|fsdmg=15% (per hit)
|fsdmg=15%
|fsdesc=Simultaneously eats a Power Pellet and a Super Pellet, transforming into a noticeably enlarged version of his 2D wedge form. Upon transforming, Pac-Man can move in the four directions and attempt to chomp his opponents, which deals damage and moderate knockback. Victims aesthetically turn into ghost eyes until hitstun ends. It is also unique in that, unlike other mobile Final Smashes, it allows Pac-Man to wrap around the screen if he moves off-screen, making it very effective at edge-guarding.
|fsdesc=Simultaneously eats a Power Pellet and a Super Pellet, transforming into the noticeably enlarged version of his 2D wedge form from the game of the same name. Upon transforming, Pac-Man can chomp his opponents, which deals damage and moderate knockback. It is also unique in that unlike other mobile Final Smashes, it allows Pac-Man to wrap around the screen if he moves off-screen, making it very effective at edgeguarding.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 95
|rweight = 30-32
|dash = 1.6
|rdash = 15-23
|run = 1.52
|rrun = 35-36
|walk = 1.045
|rwalk = 39
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.04
|rair = 26-27
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.072
|rgravity = 52
|fall = 1.35
|rfall = 44-46
|ff = 2.16
|rff = 44-46
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 34.099998
|rjumpheight = 24
|shorthop = 16.477137
|rshorthop = 27
|djump = 34.099998
|rdjump = 27
|ellag = 4
|rellag = 1-46
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Pac-Man English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{appearance
{{appearance
|desc=Opens his mouth while in his 2D wedge form, then transforms into his ball form.
|desc=Opens his mouth while in his wedge form, then jumps into his ball form.
|char=Pac-Man
|char=Pac-Man
|game=SSB4}}
|game=SSB4}}
Line 244: Line 176:
{{Taunt/SSB4
{{Taunt/SSB4
|char=PacMan
|char=PacMan
|desc-up=Performs the "[[Namco Roulette]]", which produces sprites of classic Namco items, characters and enemies, similarly to [[Bonus Fruit]]. It is the only taunt in the game with variable visual and sound effects.
|desc-up=Performs a "Namco Roulette", which summons classic Namco items, characters and enemies, similarly to [[Bonus Fruit]]. It is the only taunt in the game with variable visual and sound effects.
|desc-side=Transforms into his wedge form and chomps to the right and left at varying intervals while emitting his iconic chomping sound.
|desc-side=Transforms into his wedge form and chomps to the right and left at varying intervals while making his iconic chomping sound.
|desc-down=Lays down while Blinky, Pinky, and music notes hover over him while an arrangement of the first five notes of the intermission theme from ''Pac-Man'' plays.}}
|desc-down=Lays down while Blinky, Pinky, and music notes hover over him while a musical tune plays.}}
 
====Up taunt sprites====
* {{GameIcon|ssb4-3ds}}King from {{uvn|King & Balloon}}
* {{GameIcon|ssb4-3ds}}A vulnerable [[Ghosts|ghost]] from ''Pac-Man''
* {{GameIcon|ssb4-u}}Andor Genesis from {{uv|Xevious}}
* {{GameIcon|ssb4-u}}A Runner from {{uvn|Metro-Cross}}
* {{GameIcon|ssb4-u}}Valkyrie from {{uvn|Valkyrie|Valkyrie no Densetsu}}
* Clovis from {{uvn|Dragon Buster}}
* Don-Chan from {{uvn|Taiko no Tatsujin}}
* The "Hypership" from {{uvn|Galaxian|Gaplus}}
* A fighter from {{uvn|Bosconian}}
* A fighter from {{uvn|Galaxian|Galaga}}
* Galaxip from {{uvn|Galaxian}}
* [[Gil|Gilgamesh]] from {{uvn|Babylonian Castle Saga|The Tower of Druaga}}
* Mappy from {{uvn|Mappy}}
* A car from {{uvn|Rally-X}}
* A Paccet from {{uvn|Baraduke}}
* A [[Pooka]] from {{uvn|Dig Dug}}
* Red Baron from {{uvn|Sky Kid}}
* A Secret Fighter from {{uvn|Galaxian|Gaplus}}
* The Solvalou from {{uv|Xevious}}
* Topcup from {{uvn|Libble Rabble}}


===[[Idle pose]]s===
===[[Idle pose]]s===
Line 256: Line 210:


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Pac-Man
!{{{name|}}}
|game=SSB4
!Cheer (English)
|desc-us=Pac-Man!
!Cheer (Japanese)
|desc-jp=Go! Go! Pac-Man!
!Cheer (Spanish)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:Pac-Man Cheer English SSB4 SSBU.ogg|center]]||[[File:Pac-Man Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Pac-Man Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Pac-Man Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Pac - Man! || Go! Go! Pac-Man! || Pac - Man!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Pac-Man Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Pac-Man Cheer French PAL SSB4.ogg|center]]||[[File:Pac-Man Cheer German SSB4.ogg|center]]||[[File:Pac-Man Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Pac - Man ! Pac Man ! || Goooo - Pac-Man! || Pac - Man! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 287: Line 224:
|desc-1=Chases a vulnerable ghost in his wedge form, then shifts to his ball form and poses akimbo.
|desc-1=Chases a vulnerable ghost in his wedge form, then shifts to his ball form and poses akimbo.
|desc-2=Appears on screen in his wedge form, trips onto the floor and transforms into his ball form, before raising his fist up while sitting down clumsily.
|desc-2=Appears on screen in his wedge form, trips onto the floor and transforms into his ball form, before raising his fist up while sitting down clumsily.
|desc-3=Drops from the sky in his ball form and lands while a sign displaying 7650 pops up from the ground, before striking a winking, thumbs up pose. This is based on ''Pac-Land'', with "765" being {{s|wikipedia|Japanese wordplay}} on "Namco".
|desc-3=Drops from the sky in his ball form and lands while a sign displaying 7650m pops up from the ground, before striking a winking, thumbs up pose. This is based on ''Pac-Land'', with 7650 being {{s|wikipedia|Japanese wordplay}} on "Namco".
|char=Pac-Man}}
|char=Pac-Man}}


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|set10=3121
|set10=3121
}}
}}
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Pac-Man players (SSB4)]]''
===Notable players===
====Active====
*{{Sm|Ginko|Japan}}
*{{Sm|Abadango|Japan}}
*{{Sm|PepeSpain|Spain}}
*{{Sm|Q|USA}}
*{{Sm|Sinji|USA}}
*{{Sm|Tea|Japan}}
*{{Sm|Zage|USA}}
*{{Sm|JY Had0k3n|USA}}


*{{Sm|Abadango|Japan}} - The best Pac-Man player in the world in the early metagame, placing highly at major such as 4th at {{Trn|EVO 2015}} and 17th at {{Trn|Umebura F.A.T.}} He has since dropped Pac-Man for other characters.
====Inactive====
*{{Sm|Ginko|Japan}} - One of the best Pac-Man players in Japan, co-maining Pac-Man alongside {{SSB4|Mewtwo}} and notably placing 13th at {{Trn|Umebura F.A.T.}} and 33rd at both {{Trn|Umebura S.A.T.}} and {{Trn|Umebura Japan Major 2017}}.
*{{Sm|Koolaid|USA}}
*{{Sm|Sinji|USA}} - The best Pac-Man player of all-time and the only solo Pac-Man player ranked on the [[PGR 100]], where he was ranked 85th. He regularly placed between 17th and 33rd at majors between 2017 and 2018.
*{{Sm|Tea|Japan}} - One of the best Pac-Man players in 2018 who gained more recognition at a national level after placing 2nd at {{Trn|SoCal Regionals 2018}} defeating {{Sm|Raito}} and {{Sm|falln}} as well as 3rd at {{Trn|Umebura Smash 4 Final}}, the latter being the highest placement for a Pac-Man player at a major.


===Tier placement and history===
==[[List of Super Smash Bros. 4 character trailers#Pac-Man|Reveal trailer]]==
When ''SSB4'' was initially released, Pac-Man was perceived positively due to [[Fire Hydrant]] allowing for stage control, [[Bonus Fruit]] being useful for spacing and mix-ups, and both [[Power Pellet]] and [[Pac-Jump]] granting him a long-distanced recovery. When these traits were coupled with the revelation of Pac-Man's advanced [[footstool]] set-ups, many thought that he could be a very viable character when mastered, thanks to players such as {{Sm|Abadango}}, {{Sm|Ginko}}, and {{Sm|Tea}} showcasing these strengths in competitive play during the early metagame.
<youtube>dVz-2VuAYlY</youtube>


However, Pac-Man's flaws would quickly become more apparent and, in a turn for the worse, more significant than most would think. Many found out that Pac-Man had a significantly high learning curve, below average damage output compared to most of the cast, and that his special moves were double-edged swords due to being susceptible to being used against him. He also had lackluster fundamental advantages as well, such as his laggy smash attacks, unimpressive KO potential due to his moveset's overall low base knockback, and abysmal grab game. Lastly, his reliance on projectiles gives him infamously difficult matchups against characters that are capable of negating them, such as {{SSB4|Rosalina & Luma}} and {{SSB4|Villager}}, both of whom are common at high-level play. Altogether, these aspects would lead many to believe that Pac-Man was not as viable as originally thought, and would culminate with him being ranked 29th on the first ''4BR'' [[tier list]].
==Trophies==
:'''PAC-MAN'''
::{{flag|North America}} ''The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.''


Following the release of the first tier list, Pac-Man's tournament results sharply declined due to a less consistent playerbase and Abadango's switch to more viable characters. This further hurt Pac-Man's viability, leading to a drop to 38th on the second tier list, then to 45th on the third tier list. These drops also solidified him as a low-tier character that was unviable in the metagame, with some believing Pac-Man was potentially one of the worst characters in the game.
::{{flag|Europe}} ''The yellow, circular hero of the game PAC-MAN, which is recognised as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In this game, some of his attacks are based on the original PAC-MAN. Charge up his Power Pellet move, then aim it right at an opponent to wakawaka them extra hard.''


Countering that perception, however, were solid results from dedicated mains. {{Sm|Sinji}} notably became a consistent threat at majors in 2017, which prevented Pac-Man from dropping further, and he remained at 45th place on the fourth and final tier list. In addition, 2018 saw Tea attend more events, resulting in strong results such as 2nd at {{Trn|SoCal Regionals 2018}} and 3rd at {{Trn|Umebura Smash 4 Final}}. Due to these positive developments, several players began arguing that Pac-Man was better than previously perceived, although with the end of the game's competitive lifespan in 2018, Pac-Man's true viability remains a mystery.
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}}


==In Solo Modes==
:'''PAC-MAN (Alt.)'''
===[[All-Star Mode]]===
::{{flag|North America}} ''PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it to damage you if you're standing on it! His Pac-Jump up special spawns a trampoline he can jump on three times—the third jump is especially high!''
In All-Star Mode, Pac-Man is fought in Stage 1 in the 3DS version or Stage 7 in the Wii U version alongside {{SSB4|Mario}}, {{SSB4|Donkey Kong}}, {{SSB4|Luigi}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Little Mac}}.


==={{GameIcon|SSB4-U}}[[Event Match]]es===
::{{flag|Europe}} ''PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it and hit you with it to cause damage! His Pac-Jump up special spawns a trampoline he can jump on three times, and the third jump is especially high!''
====Solo Events====
 
* '''[[New Challengers 2]]''': Pac-Man is one of the seven opponents fought in this event alongside {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}}, and {{SSB4|Mega Man}}.
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}}
* '''[[The Big 7650!]]''': Pac-Man must use his [[Final Smash]], [[Super Pac-Man]], and land six hits with it within 15 seconds.
 
* '''[[The FINAL Final Battle]]''': The player must defeat Pac-Man, {{SSB4|Mario}}, {{SSB4|Sonic}}, and Mega Man.
:'''Super Pac-Man'''
* '''[[Yellow Devils]]''': As Mega Man, the player must defeat a giant Pac-Man, {{SSB4|Pikachu}}, and the [[Yellow Devil]].
::{{flag|North America}} ''PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, SUPER PAC-MAN eats his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!''
====Co-op Events====
 
* '''[[A Fairy Nice Trip]]''': Pac-Man and {{SSB4|Link}} must survive on [[Pac-Land]] until the stage reaches Fairy Land as four [[Kirby (SSB4)|Kirbys]] try to hinder the players' progress.
::{{flag|Europe}} ''PAC-MAN's Final Smash turns him into this huge form that appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!''
* '''[[Food Fight]]''': A damaged Kirby and a damaged {{SSB4|King Dedede}} must defeat Pac-Man, {{SSB4|Wario}}, and {{SSB4|Yoshi}}.
* '''[[Getting Healthy]]''': {{SSB4|Little Mac}} and {{SSB4|Wii Fit Trainer}} must defeat Pac-Man and Kirby.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


===[[Congratulations screen]]s===
<center>
<center>
====3DS====
<gallery>
<gallery>
SSB4-3DS Congratulations Classic Pac-Man.png|Classic Mode
PacManTrophy3DS.png|Classic (3DS)
SSB4-3DS Congratulations All-Star Pac-Man.png|All-Star Mode
PacManAllStarTrophy3DS.png|Alt. (3DS)
</gallery>
PacManTrophyWiiU.png|Classic (Wii U)
====Wii U====
PacManAltTrophyWiiU.png|Alt. (Wii U)
<gallery>
SuperPacManTrophyWiiU.png|[[Super Pac-Man]]
SSB4-Wii U Congratulations Classic Pac-Man.png|Classic Mode
SSB4-Wii U Congratulations All-Star Pac-Man.png|All-Star Mode
</gallery>
</gallery>
</center>
</center>


==[[Trophies]]==
==In [[Event Match]]es==
Pac-Man's default trophy is obtained by clearing Classic Mode as Pac-Man. His alternate trophy is obtained by clearing All-Star Mode as Pac-Man in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Pac-Man). The SUPER PAC-MAN trophy is obtained only in the Wii U version by clearing All-Star Mode as Pac-Man.
===Solo Events===
{{Trophy/Fighter
* '''[[New Challengers 2]]''': Pac-Man is one of the seven opponents fought in this event alongside {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}} and {{SSB4|Mega Man}}.
|name=PAC-MAN
* '''[[The Big 7650!]]''': Pac-Man must use his [[Final Smash]], [[Super Pac-Man]], and land six hits with it within 15 seconds.
|image-3ds=PacManTrophy3DS.png
* '''[[The FINAL Final Battle]]''': The player must defeat Pac-Man, {{SSB4|Mario}}, {{SSB4|Sonic}} and Mega Man.
|image-wiiu=PacManTrophyWiiU.png
* '''[[Yellow Devils]]''': As Mega Man, the player must defeat a giant Pac-Man, {{SSB4|Pikachu}} and the [[Yellow Devil]].
|mode=Classic
|desc-ntsc=The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
|desc-pal=The yellow, circular hero of the game PAC-MAN, which is recognised as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In this game, some of his attacks are based on the original PAC-MAN. Charge up his Power Pellet move, then aim it right at an opponent to wakawaka them extra hard.
|gamelist-ntsc={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980|console2=Arcade|game2=PAC-LAND|release2=1984}}
|gamelist-pal={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980 (JP)|console2=Arcade|game2=PAC-LAND|release2=1984 (JP)}}
}}
{{clrl}}


{{Trophy/Fighter
===Co-op Events===
|name=PAC-MAN (Alt.)
* '''[[A Fairy Nice Trip]]''': Pac-Man and {{SSB4|Link}} must survive on [[Pac-Land]] until the stage reaches Fairy Land as four [[Kirby (SSB4)|Kirbies]] try to hinder the players' progress.
|image-3ds=PacManAltTrophy3DS.png
* '''[[Food Fight]]''': As a damaged Kirby and a damaged {{SSB4|King Dedede}}, two players must defeat Pac-Man, {{SSB4|Wario}} and {{SSB4|Yoshi}}.
|image-wiiu=PacManAltTrophyWiiU.png
* '''[[Getting Healthy]]''': As {{SSB4|Little Mac}} and {{SSB4|Wii Fit Trainer}}, two players must defeat Pac-Man and Kirby.
|mode=Alt
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
|desc-ntsc=PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it to damage you if you're standing on it! His Pac-Jump up special spawns a trampoline he can jump on three times—the third jump is especially high!
|desc-pal=PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it and hit you with it to cause damage! His Pac-Jump up special spawns a trampoline he can jump on three times, and the third jump is especially high!
|gamelist-ntsc={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980|console2=Arcade|game2=PAC-LAND|release2=1984}}
|gamelist-pal={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980 (JP)|console2=Arcade|game2=PAC-LAND|release2=1984 (JP)}}
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Super PAC-MAN
|name-ntsc=SUPER PAC-MAN
|name-pal=Super PAC-MAN
|image=SuperPacManTrophyWiiU.png
|desc-ntsc=PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, PAC-MAN eats his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!
|desc-pal=PAC-MAN's Final Smash turns him into this huge form that first appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and...obtain a score of up to 7,650 points!
|game=ssb4-wiiu
}}
{{clrl}}


==[[Alternate costume (SSB4)#Pac-Man|Alternate costumes]]==
==[[Alternate costume (SSB4)#Pac-Man|Alternate costumes]]==
Line 414: Line 326:
|{{Head|Pac-Man|g=SSB4-U|s=50px|cl=Plaid}}
|{{Head|Pac-Man|g=SSB4-U|s=50px|cl=Plaid}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Pac-Man|Reveal trailer]]==
{{#widget:YouTube|id=dVz-2VuAYlY}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Pac-Man Poster.jpg|Pac-Man's poster used on the official website.
SSB4 Newcomer Introduction Pac-Man.png|Pac-Man's splash art.
SSB4 Newcomer Introduction Pac-Man.png|Pac-Man's splash art.
Pac-Man amiibo.png|Pac-Man's [[amiibo]].
Pac-Man amiibo.png|Pac-Man's [[amiibo]].
Pac-Man Poster.jpg|Pac-Man's poster used on the official website.
Pac-Man Image 1.jpg|Pac-Man with fellow third-party characters {{SSB4|Sonic}} and {{SSB4|Mega Man}}.
Pac-Man Image 1.jpg|Pac-Man alongside fellow third-party characters {{SSB4|Sonic}} and {{SSB4|Mega Man}}.
Pac-Man Image 2.jpg|Pac-Man with {{SSB4|Mario}}, Sonic, and Mega Man.
Pac-Man Image 2.jpg|Pac-Man, {{SSB4|Mario}}, Sonic, and Mega Man fighting on {{SSB4|Battlefield}}.
Pac-Man Image 3.jpg|Pac-Man and {{SSB4|Zero Suit Samus}}.
Pac-Man Image 3.jpg|Using his forward aerial against {{SSB4|Zero Suit Samus}}' forward aerial.
Pac-Man Image 4.jpg|Pac-Man in his classic wedge form that he uses for certain attacks.
Pac-Man Image 4.jpg|Using [[Power Pellet]].
Pac-Man Image 5.jpg|Using the "Namco Roulette" with {{SSB4|Kirby}}.
Pac-Man Image 5.jpg|Using his up taunt alongside {{SSB4|Kirby}}.
Pac-Man Image 6.jpg|Using [[Fire Hydrant]] on {{SSB4|Sheik}}.
Pac-Man Image 6.jpg|Using [[Fire Hydrant]] on {{SSB4|Sheik}}.
Pac-Man Image 7.jpg|On [[Pac-Land]], next to the Mother Fairy.
Pac-Man Image 7.jpg|On [[Pac-Land]], next to the Mother Fairy.
Pac-Man Image 8.jpg|Using [[Super Pac-Man]], his [[Final Smash]].
Pac-Man Image 8.jpg|Pac-Man using [[Super Pac-Man]], his [[Final Smash]].
Pac-Man Image 9.jpg|Using his forward tilt on a [[Pooka]] in [[Smash Run]].
Pac-Man Image 9.jpg|Pac-Man kicking a [[Pooka]].
Pac-Man Image 10.jpg|Pac-Man and Mario taunting on [[Pac-Maze]].
Pac-Man Image 10.jpg|Pac-Man and Mario on [[Pac-Maze]].
Pac-Man Bonus Fruit SSB4.jpg|Pac-Man using [[Bonus Fruit]].
Pac-Man Bonus Fruit SSB4.jpg|Pac-Man using [[Bonus Fruit]].
Namco Roulette Mappy.jpg|Using his up taunt.
Namco Roulette Mappy.jpg|Pac-Man holding a sprite of Mappy.
Namco Roulette Other.jpg|The various Namco-related sprites produced by Pac-Man's up taunt.
Namco Roulette Other.jpg|Various sprites that can be summoned with the "Namco Roulette".
</gallery>
</gallery>


Line 446: Line 355:
|caption=Pac-Man's two different head icon styles.
|caption=Pac-Man's two different head icon styles.
}}
}}
*Pac-Man is the only character to have different head icons in both versions of ''SSB4''. In {{for3ds}}, Pac-Man's arm is exposed, showing whatever armband he is wearing if he has one. In {{forwiiu}}, Pac-Man is striking a thumbs up with his opposite hand.
**Interestingly, each icon also represents one half of his pose in his official artwork, although his head icons have both of his eyes open.
*Pac-Man makes a few references to his home series:
*Pac-Man makes a few references to his home series:
**During several animations, he emits sound effects drawn from games such as ''Pac-Man'', ''Pac-Land'', ''Galaxian'', ''Galaga'', and ''Mappy'' instead of vocalizing.
**During some animations, instead of vocalizing, he emits sound effects highly similar to the ones from ''Pac-Man''.
***When his token in [[StreetSmash]] is KO'd, the death sound effect from ''Pac-Man'' is played instead of being silent.
**During his [[Final Smash]], he can wrap around the screen like in ''Pac-Man''.
**During his Final Smash, he can wrap around the screen like in ''Pac-Man'' and gain up to 7650 points, a reference to Namco's {{s|wikipedia|Goroawase}} number.
***When his token in [[StreetSmash]] is KO'd, the death sound effect from the original ''Pac-Man'' is played instead of being silent.
**Many of his animations—such as his idle, walk, and jump—are based on ''Pac-Land''. His alternate costumes also include the winged shoes power-up from the game.
**The pose in his official artwork matches the pose in his ''Pac-Man World'' artwork.
**The pose in his official artwork matches the pose in his ''Pac-Man World'' artwork.
**His sleeping animation is a reference to a painting found in ''Pac-Man World 2''.
**His sleeping animation is a reference to a painting found in ''Pac-Man World 2''.
*As noted within his trailer, Pac-Man is one of the two oldest characters among the cast. He and {{SSB4|Mr. Game & Watch}} debuted in 1980, a year before {{SSB4|Mario}} and {{SSB4|Donkey Kong}}.
**He has alternate costumes that are based on the winged shoes power-up from ''Pac-Land''.
*Pac-Man and the {{SSB4|Mii Fighter}}s are the only characters who do not show panicked facial expressions when drowning. In Pac-Man's case, he drowns while maintaining his grin.
*Pac-Man was noted within his trailer for being one of the two oldest characters among the cast, with the other being {{SSB4|Mr. Game & Watch}}. Both debuted in 1980, a year before {{SSB4|Mario}} and {{SSB4|Donkey Kong}}, which was also noted at the end of his trailer.
*In an interview, [[Masahiro Sakurai]] said that he would have considered dropping Pac-Man from ''SSB4'' if Bandai Namco had required the usage of his design from ''{{s|wikipedia|Pac-Man and the Ghostly Adventures}}''.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/ "My First Conception is My Landmark," Sakurai's Famitsu column vol. 456]</ref>
*Pac-Man is the only character to have different head icons in both versions of ''Super Smash Bros. 4''. In {{for3ds}}, Pac-Man's arm is exposed, showing whatever armband he is wearing if he has one. In {{forwiiu}}, Pac-Man is giving a thumbs up with the hand on his other arm.
**Each icon also represents one half of his pose in his official artwork.
*Pac-Man and the [[Mii Fighter]]s are the only characters who do not show panicked facial expressions when drowning. In Pac-Man's case, he drowns while retaining his grin.
*In an interview, [[Masahiro Sakurai]] said that he would have considered dropping Pac-Man from the game if Bandai Namco had required the usage of his redesign used in ''{{s|wikipedia|Pac-Man and the Ghostly Adventures}}''.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/]</ref>
*Pac-Man, {{SSB4|Duck Hunt}}, and {{SSB4|Villager}} are the only characters who have moves based on a series other than their own.
*Pac-Man, {{SSB4|Duck Hunt}}, and {{SSB4|Villager}} are the only characters who have moves based on a series other than their own.
*In {{for3ds}}, Pac-Man's alt. trophy shows him using [[Power Pellet]], making it impossible to tell which alternate costume is being used, or if one is even being used at all. This makes him the only character with this distinction.
*In {{for3ds}}, Pac-Man's Alt. trophy shows him using [[Power Pellet]], making it impossible to tell which alternate costume is being used, if at all. This makes him the only character with this distinction.
*Pac-Man is the only character to have a taunt that is different between both versions of ''Smash 4'' as his [[Namco Roulette]] [[Taunt]] has exclusive sprites for both games.
*Pac-Man is the only third- party in ''Super Smash Bros. 4'' that can [[crawl]].  
*Pac-Man is one of only two third-party characters (the other being {{SSB4|Mega Man}}) who does not speak in-game, despite having been voiced in his own series.


==References==
==References==
{{reflist}}
{{reflist}}
 
<br clear=all>
{{SSB4Characters}}
{{SSB4Characters}}
{{Pac-Man universe}}
{{Pac-Man universe}}
[[Category:Pac-Man (SSB4)| ]]
[[Category:Pac-Man (SSB4)| ]]
[[Category:Third-party characters]]
[[Category:Pac-Man universe]]
[[Category:Bandai Namco]]
[[Category:Third party characters]]
[[Category:Namco]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Pac-Man (SSB4)]]

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