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{{ArticleIcons|ssb4=y}}
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{{Disambig2|Pac-Man's appearance in ''Super Smash Bros. 4''|the character in other contexts|Pac-Man}}
{{disambig2|Pac-Man's appearance in ''Super Smash Bros. 4''|the character in other contexts|Pac-Man}}
{{Infobox Character
{{Infobox Character
|name = Pac-Man
|name         = Pac-Man
|image = [[File:Pac-Man SSB4.png|250px]]
|image       = [[File:Pac-Man SSB4.png|250px]]
|game = SSB4
|game         = SSB4
|ssbgame1 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = F
|ranking = 45
}}
}}
:{{Cquote|''PAC-MAN Hungers for Battle!''|cite=Introduction Tagline}}
:{{cquote|PAC-MAN Hungers for Battle!|cite=Introduction Tagline}}
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}, ''Pakkuman''), stylized in-game as '''PAC-MAN''', is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. He was revealed on June 10th, 2014 during the [[Electronic Entertainment Expo|E3]] 2014 ''Super Smash Bros.'' roundtable, alongside the {{SSB4|Mii Fighter}}s.<ref>[https://www.youtube.com/watch?v=BDsmjbifWUk Play Nintendo - Super Smash Bros. Roundtable with Masahiro Sakurai]</ref><ref>[https://twitter.com/NintendoAmerica/status/476547936881369088 Pac-Man joins the battle! #SmashBros]</ref> Pac-Man is one of six third-party characters in ''SSB4'', alongside [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Sega]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, and [[Square Enix]]'s {{SSB4|Cloud}}.
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}, ''Pacman''), stylized as '''PACMAN''' (Japanese) and '''PAC-MAN''' (all other languages) in-game, is a [[newcomer]] in ''[[Super Smash Bros. 4]]'', first shown on June 10th, 2014 to attendees of the E3 2014 [https://www.youtube.com/watch?v=BDsmjbifWUk Smash Bros. Roundtable] and later confirmed to the public on Nintendo of America's Twitter account.<ref>[https://twitter.com/NintendoAmerica/status/476547936881369088]</ref> He was confirmed alongside {{SSB4|Palutena}} and the [[Mii Fighter (SSB4)|Mii Fighters]] on the same day. Pac-Man is one of four third party characters in the game along with [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}} and [[Sega]]'s {{SSB4|Sonic}} and is the third third-party character revealed in the game. His abilities involve throwing fruits at other fighters and eating Power Pellets in various ways, along with punching and kicking abilities for close-range moves.<ref>[https://twitter.com/NintendoAmerica/status/476548659048239104]</ref> He is noted within the trailer for being, along with [[Mr. Game & Watch]], among the oldest characters in the game, first appearing in 1980 (earlier than [[Mario]]'s debut in ''Donkey Kong''). While Pac-Man is introduced in his classic "wedge" shape, within the game he mostly takes his 3D "ball" form that appeared in game cabinet artwork and advertising but first appeared in-game in the Japanese version of ''Pac-Land''.
 
Although Pac-Man has been voiced by numerous actors in the past, Pac-Man has no voice actor in this game, and instead uses modified and recycled sounds from several [[Bandai Namco]] arcade games such as the 1980 ''Pac-Man'' game and ''Pac-Land''.
 
Pac-Man's moveset involves signature aspects of his home series, such as utilizing fruits and eating Power Pellets,<ref>[https://twitter.com/NintendoAmerica/status/476548659048239104 Pac-Man has some interesting abilities like throwing fruit and eating power pellets #SmashBros]</ref> while also referencing numerous other [[Namco]] games in a few ways, most notably via his up taunt. While Pac-Man retains his classic "wedge" form, he only uses it occasionally, such as for his down tilt and his side taunt. Instead, he mostly uses his "ball" form that appeared on game cabinet artwork and advertising before it debuted in-game in the Japanese version of ''Pac-Land''.
 
Pac-Man is ranked 45th out of 55 on the [[tier list]], placing him at the top of the F tier. Pac-Man's strengths lie in his unique item-oriented playstyle, which involves a capable camping and projectile game via the use of [[Bonus Fruit]] for a range of items, along with [[Pac-Jump]] and [[Fire Hydrant]] for stage control. These traits synchronize well with Pac-Man's regular moves, the overwhelming majority of which allow him to rack up damage effectively because of their low start-up lag and low base knockback. Pac-Man also boasts a great [[recovery]] thanks to [[Power Pellet]] and Pac-Jump covering great distances, both of which are further supplemented by his ability to [[wall jump]].
 
However, Pac-Man suffers from numerous flaws, which include mediocre mobility and average range. The aforementioned low base knockback of his moveset also significantly hinders his ability to KO effectively, which is further compounded by his strongest attacks having high overall lag. Finally, his most notable flaws include what is considered the most ineffective [[grab]] game among the cast, along with all his special moves being exploitable either via [[reflection]], direct usage by his opponents, or even [[gimp]]ing his recovery. This, in turn, gives Pac-Man particularly disadvantageous matchups against characters with projectile-nullifying abilities like {{SSB4|Fox}}, {{SSB4|Mario}}, but most notoriously, {{SSB4|Villager}} and {{SSB4|Rosalina & Luma}}.
 
Overall, Pac-Man excels at [[mindgame]]s and damage racking, although he has a high learning curve because of his items requiring constant micromanagement. Pac-Man's weaknesses and learning curve have resulted in him being considered non-viable in the current metagame, as well as overall attaining a small playerbase throughout ''SSB4''{{'}}s lifespan, but he has nevertheless achieved a decent amount of success, such as {{Sm|Abadango}} in the early metagame, {{Sm|Tea}} towards the end of the game's competitive lifespan, and {{Sm|Sinji}} throughout the game's competitive lifespan.


==Attributes==
==Attributes==
Pac-Man is a [[Weight|middleweight]] whose attributes slightly deviate from the typicality of his weight class. Although his [[air speed]] is average and his [[air acceleration]] is above average, his [[walk]]ing and [[dash]]ing speeds are slightly below average, while his [[falling speed]], [[gravity]], and [[traction]] are below average. As a result, these traits make him a rather [[Falling speed#Floaty|floaty]] character, albeit not to the degree of {{SSB4|Luigi}}. Pac-Man is also able to [[Crawling|crawl]] and [[wall jump]], although the former is largely impractical because of his crouch's tall height.
Pac-Man, like {{SSB4|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], [[combo]], and [[edge-guarding]] options, and some notably possess early KO potential as a way to overcome his smash attacks' slow speeds and low ranges, such as the Apple or the Key. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage. With extreme technical skill, Bonus Fruit can even be used for [[Footstool Jump|footstool jump]]-initiated [[zero-to-death combo]]s, making Pac-Man one of the few characters with this ability in no-item scenarios.
[[Fire Hydrant]], when used in the air, functions similarly to [[Stone]], which makes it useful for covering landings or breaking combos. It is also Pac-Man's most powerful projectile when launched, which makes it a viable KO option from a distance. In addition to its offensive potential, Fire Hydrant has defensive potential, thanks to its shots of water possessing a [[Windbox#Pushing attacks|push]] effect. As a result, the water can be used to space, [[gimp]] poor recoveries, and even force opponents into Pac-Man's attacks. Apart from his projectiles, Pac-Man also possesses a slow, but potent, KO option in [[Power Pellet]], which functions both as a great recovery and [[mindgame]] option, as it can be aimed prematurely and made to curve in creative angles using his Fire Hydrant's push effect, and can also be confirmed off of [[Bonus Fruit]]'s Bell. [[Pac-Jump]] is an effective vertical recovery should all three trampoline jumps be used, and makes it safe to edge-guard off-stage, as Pac-Man will likely make it back onto the stage. It is also difficult to gimp, especially from an overhead perspective, thanks to Pac-Man's jumps having unblockable hitboxes, and can function as a great [[out of shield]] option when used properly.
Outside of his specials, Pac-Man has a good combo game. Though his ground attacks are weak with slight ending lag, his neutral attack and tilts are fast and extend his hitboxes (forward tilt) or slide him forward (down tilt), letting him attack out of shield easily or poke opponents at a safe distance. His up tilt can chain into itself at low percentages and up aerials, while his down tilt can reliably combo into his dash attack. The latter hits multiple times with nearly no ending lag and allows Pac-Man to follow up with almost any ground move, such as his safe and fast neutral attack. Pac-Man is also capable in the air; his aerials are fast and can chain into themselves, especially his forward and up aerials, his neutral aerial is a useful out of shield option and both it and his back aerial are effective off-stage finishers, making him overall good at damage racking and edge-guarding.
However, Pac-Man has many exploitable flaws. One of his biggest issues is his inability to KO early because of the overwhelming majority of his moveset having low base knockback. Although his tilts and aerials are fast, only his clean neutral aerial and clean back aerial possess actual KO potential. This, in turn, is further compounded by their reliability being most apparent at high percentages and/or while near the left or right [[blast line]]s. His main KO options, his smash attacks, can KO near the edge easily thanks to their respectable damage outputs and knockback growth, but are very punishable and predictable because of their considerable amounts of start-up and ending lag. Pac-Man also has viable KOing options in Bonus Fruit's key and flying Fire Hydrant, but former needs to be charged for 2.37 seconds (specifically 142 frames) in order to be accessible, whereas the latter can be easily used against Pac-Man just as he is about to launch it. Additionally, Pac-Man's average range and awkward hitboxes can make landing hits or spacing difficult against opponents with high reach, while his below-average movement speed can make it difficult to both chase down opponents or create space and charge his Bonus Fruits, especially against rushdown-oriented characters.


Another prominent issue is his grab game: his grabs carry extremely high risk due to their extreme lag and notoriously awkward hitboxes, with only the starting animation having three separate grab hitboxes that last for very short times. This makes it far riskier to use his grab for punishes compared to other characters. This is further burdened by his unimpressive throws, with only his down throw having combo potential, most notably into Bonus Fruit's key, Power Pellet, a dash attack, or a short hopped forward aerial into neutral aerial. Although the latter combo does not work on characters whose hurtboxes are low after missing a tech, it can still be beneficial, as Pac-Man can instead [[lock]] the opponent with a short hopped forward aerial at low to medium percentages.
Pac-Man's playstyle relies heavily on his unique projectiles to control the flow of battle and KO opponents, as his normal moves have trouble KOing. He is a strong projectile fighter &mdash; unfortunately, all his special moves can be turned against him, making excessive use of them risky against skilled players.


Despite their perks, all of Pac-Man's special moves can be used against him. Bonus Fruit's objects are [[item]]s that can only exist once at a time, hence opponents can grab them out of the air, nullifying one of Pac-Man's only projectiles so long as they hold onto it. So long as Bonus Fruit is nullified, Pac-Man is disadvantaged at spacing, KOing and mindgames, while a competent opponent can use his own Bonus Fruit against him. This significantly hinders Pac-Man's matchups against characters who are able to reflect projectiles, with two particularly notable examples: {{SSB4|Villager}} can [[Pocket]] Bonus Fruit for long periods and thus strongly hinder his offense, whereas {{SSB4|Rosalina & Luma}} can use [[Gravitational Pull]] to completely nullify both of his projectiles and render him absolutely helpless at zoning.
Pac-Man has a good combo game, as his ground attacks are fast, though they have mediocre [[reach]] and slight ending lag. His grab game is lackluster, as he has the laggiest [[grab]] in the game, taking a full two seconds before he can use another move. However, he benefits from having one of the safest dash attacks, which has good range, hits multiple times, and has nearly no ending lag, allowing Pac-Man to follow up with almost any ground move, and he also possesses a safe and fast jab. His smash attacks are strong and [[Disjointed#Disjointed_hitboxes|disjointed]], able to KO as early as 85%, but they are unreliable finishers with noticeable [[Lag#Ending lag|ending lag]], making it easy for Pac-Man to get [[punish|punished]]. In the air, Pac-Man is a more capable fighter, as his aerials are fast and can combo into themselves, especially his forward and up air, although none of them can KO reliably. Thus, Pac Man's moveset suffers from not having a fast and reliable finisher with good reach, forcing Pac-Man to rely on his special moves to earn kills.


His Fire Hydrant can be turned against him as well; it can be knocked back or reflected by opponents, even in the first few frames when it is released, making it possible for Pac-Man to immediately be dealt noticeable damage. Its push effect also affects him, and can cost Pac-Man a stock if he is careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing Power Pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for [[gimp]]ing Pac-Man's own recovery. Due to these possibilities, a good Pac-Man player must keep watch of where his items are in order to inflict the highest knockback possible at a safer range, and avoid his items' abilities being turned against him.
Pac-Man's most useful ability comes from careful use of his [[special move]]s. He possesses two good [[projectile|projectiles]]: [[Bonus Fruit]] gives Pac-Man has a massive amount of options for almost any situation, as each fruit has different attributes. They are good [[spacing]], [[combo]] starting, and even [[edgeguard|edgeguarding]] tools, some even possessing early KO potential with much better range than his slow smash attacks. [[Fire Hydrant]] acts like [[Kirby]]'s [[Stone]], and is Pac-Man's most powerful long-range projectile. Its additional [[push]] effect is a great spacing tool, can [[gimp]] bad recoveries, and can force foes into Pac-Man's attacks, making it a unique tide turner. Apart from projectiles, Pac-Man possesses a slow but accurate finishing move in [[Power Pellet]], and this combined with [[Pac-Jump]], a great vertical recovery option, allows Pac-Man to safely edgeguard off-stage.


Pac-Man benefits from his [[Character customization|custom moves]]. Freaky Fruit deals less damage, but each fruit and object has its own erratic pattern and thus can provide even greater mix-ups. Lazy Fruit is slower and deals less damage, but the fruits and objects take longer to disappear, which enables them to be usable more than once and provide different mix-ups. Distant Power Pellet is much more maneuverable which allows Pac-Man to mix up his recovery more easily at the cost of less damage and knockback. Enticing Power Pellet travels less distance but produces a windbox which can be used to gimp recovering opponents and is much more powerful. Power Pac-Jump functions like a traditional recovery move in that it only provides one jump, but it immediately launches Pac-Man very high and enables him to hit multiple times while ascending, making it suitable for offensive playstyles. Meteor Trampoline decreases in height after each jump, but the fourth jump can [[bury]] grounded opponents and, true to its name, [[meteor smash]] airborne ones, as its name implies. On-Fire Hydrant does not shoot out as far, but it shoots fireballs instead of water, shoots three times instead of twice, takes less damage to launch, and the hydrant itself deals more damage. Finally Dire Hydrant explodes when it touches a surface, opponent, or after a set distance which makes it less risky to use since opponents cannot launch the hydrant, the explosion improves the move's horizontal range, and because Pac-Man jumps higher when he deploys the hydrant it can be used to dodge projectiles.
Despite these perks, all of Pac-Man's special moves can be turned against him. Bonus Fruits are [[item|items]] that can only exist one at a time, hence opponents can grab them out of the air, nullifying one of Pac-Man's only projectiles so long as they hold onto it. This hurts Pac-Man's matchups against [[reflector]]-holding fighters, especially [[Villager (SSB4)|Villager]], who can [[Pocket]] his fruit for long periods and prevent him from pulling out any fruits, and more notably {{SSB4|Rosalina}}, who's [[Gravitational Pull]] can completely nullify both of his projectiles and render him absolutely helpless at range. His hydrant can turn against him as well; it can be knocked back by opponents, even in the first few frames when it is released, making it likely that Pac-Man gets knocked out by his own hydrant. Its push effect also affects him, and can cost Pac-Man a stock if he's careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing power pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for [[gimp]]ing Pac-Man. Due to these possibilities, a good Pac-Man player must keep watch of where his projectiles are to do the most amount of knockback possible at a safer range than his short-reaching normal attacks without these abilities being turned against him.


Overall, while Pac-Man excels at mindgames and damage racking, his moveset's overall low base knockback and poor range makes it difficult for him to KO opponents. As a result, he is dependent on utilizing traps and zoning in order to continually deal damage and set up a KO, such as collectively using his air game, Bonus Fruit, and varied recovery to edge-guard. While Pac-Man's special moves grant him a uniquely versatile moveset, they can also hinder him in battle, as one careless move can decide the momentum of not only himself, but even the entire match.
Overall, Pac-Man is a character who excels in the air and at starting combos, but has trouble taking a stock. His specials make him a versatile and unique projectile fighter, though they can help or hinder him in battle, as one careless move can ultimately decide his outcome for the current stock he's on, or even the the whole match itself.


==Update history==
==Update history==
Pac-Man has received a mix of buffs and nerfs in game updates. Update [[1.0.4]] increased the ending lag to his up smash and lowered the damage output of [[Bonus Fruit]]'s Galaxian. [[Fire Hydrant]] and [[Power Pellet]] had their durability and healing output slightly increased respectively, necessitating players using them even more wisely than before, lest the opponent capitalizes on using their effects to their own advantage. The changes to shield mechanics brought about by [[1.1.0]] and [[1.1.1]] enable Pac-Man to utilize some new options for pressuring shields through combinations of back aerial, [[Bonus Fruit]]'s key, and [[Fire Hydrant]]. Lastly, update [[1.1.5]] marginally increased the knockback of his smash attacks and back aerial, which slightly improved his KO potential.
Pac-Man was slightly nerfed in [[1.0.4]]; his up smash and Galaxian were worsened, and an increase in the Fire Hydrant's durability means that he can no longer use a [[fresh]] back aerial to quickly launch the hydrant after placing it. In subsequent updates he has seen no significant changes outside of bugfixes. Pac-Man also doesn't seem to be notably affected by the changes to shield mechanics.
 
'''{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{bugfix|The pause menu glitch where Pac-Man would continuously move in a distorted direction has been fixed.}}


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
*{{nerf|Up smash's ending lag increased|frame 38|50.}}
*{{Nerf|Up Smash has more ending lag.}}
*{{nerf|[[Bonus Fruit]]'s Galaxian deals less damage|11%|9%.}}
*{{Nerf|Bonus Fruit's Galaxian deals 9% damage instead of 11%}}
*{{buff|[[Power Pellet]] heals more damage|1%|2%.}}
*{{Change|It now takes 13% damage to launch Fire Hydrant instead of 12%.}}
*{{buff|[[Fire Hydrant]] takes more damage to be launched|12%|13%.}}
*{{Change|Power Pellet now heals 2% instead of 1%.}}
 
'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Up and down angled forward tilt have more startup lag (frame 4 → 5), now matching the non angled version.}}
*{{buff|Trampoline can no longer be affected by [[Pocket]].}}
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{bugfix|Fixed a glitch where [[Pac-Jump]] could send opponents through the stage.}}
*{{bugfix|A glitch that caused Pac-Man's trampoline to send opponents through the stage is removed.}}
*{{change|The formerly removed glitch where Pac-Man could send [[Fire Hydrant]] through stages has returned. This is the first known case of a removed glitch returning to the game.}}
*{{change|A formerly removed glitch that caused Pac-Man to send hydrants through stages returns, this is the first known case of a removed glitch returning to the game.}}


'''{{GameIcon|ssb4}} [[1.1.1]]'''
==Moveset==  
*{{bugfix|Fixed reintroduced glitch where Pac-Man could send [[Fire Hydrant]] through stages.}}
 
'''{{GameIcon|ssb4}} [[1.1.5]]'''
*{{buff|Forward smash has more knockback scaling (97 (clean)/100 (late) → 99/102).}}
*{{buff|Up smash's second hit has more knockback scaling (95 (clean)/90 (late) → 97/92).}}
*{{buff|Down smash has more knockback scaling (84 (clean)/90 (late) → 86/92).}}
*{{buff|Back aerial's clean hit has more knockback scaling (98 → 100).}}
 
==Moveset==
*Pac-Man can [[Crawling|crawl]] and [[wall jump]]. However, Pac-Man's crawl is largely impractical because of his crouch's tall height.
''For a gallery of Pac-Man's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
Line 83: Line 44:
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=A {{s|wikipedia|one-two combo}} followed by a bicycle kick. It has decent range for a neutral attack and thanks to its very minimal start-up lag, it is useful as an anti-pressure option as a follow-up from his dash attack.
|neutraldesc=Punches twice, then performs a quick flip kick. Decent range for a jab.
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=8%
|ftiltdmg=8%
|ftiltdesc=A side kick. It can be angled, with its downward angle being capable of [[jab reset]]ting at low percentages. It is also useful for spacing beginning at 45%.
|ftiltdesc=Performs a side kick. Can be angled.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=7%
|utiltdmg=7%
|utiltdesc=An upward headbutt. It can combo into itself from 0% to low percentages, into back aerial at low percentages, and into neutral and up aerials from low to medium percentages. It also renders Pac-Man's head [[Intangibility|intangible]] throughout its hitbox's duration. However, its hitbox is somewhat misleading because of it following the trail emitted by its animation, meaning it is possible to miss a small or crouching character.
|utiltdesc=Swings his head forward in an arc, headbutting the enemy. Combos into itself at low percentages.  
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Transforms into his wedge form and chomps at a downward diagonal angle. It has deceptive range, thanks to Pac-Man chomping forward before retreating, which makes it useful for spacing. Using it repeatedly also allows Pac-Man to pseudo-crawl. However, its hitbox has a very short duration.
|dtiltdesc=Transforms into his ball form and chomps at a downward angle. Very fast and can be used as a surprise attack, as it pops Pac-Man forward with each chomp.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=2% (hits 1-2), 5% (hit 3)
|dashdmg=2% (hits 1-2), 5% (hit 3)
|dashdesc=Transforms into his wedge form and chomps thrice while sliding forward. It has a [[windbox]] that hits on frame 3, which makes it the second fastest dash attack in the game, being surpassed only by {{SSB4|Little Mac}}'s. When coupled with its very minimal ending lag, it can easily combo into his forward, up, and neutral aerials, or used as a [[cross-up]] to escape pressure.
|dashdesc=Transforms into his ball form and chomps while sliding forward. Due to it's almost nonexistent lag, it can easily combo into his forward, up, and neutral air.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late)
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late)
|fsmashdesc=Thrusts Blinky forward to slam into the opponent. It is Pac-Man's strongest smash attack, as its clean hit KOs middleweights at 109% while near the edge, and has disjointed range. However, it has very high start-up and ending lag, as well as a late hitbox (active right before Blinky disappears) which is significantly weaker.
|fsmashdesc=Shoots Blinky, the red ghost, forward.
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|14}} (hit 2 clean), {{ChargedSmashDmgSSB4|8}} (hit 2 late)
|usmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|14}} (hit 2 clean), {{ChargedSmashDmgSSB4|8}} (hit 2 late)
|usmashdesc=Thrusts Inky upward to slam into the opponent. It has a weak initial hitbox that launches the opponent into a stronger second hitbox, the latter of which KOs middleweights at 129% when clean. It also has the lowest amount of start-up lag out of Pac-Man's smash attacks, as well as disjointed range. However, it has noticeable start-up and ending lag, as well as a significantly weaker late hitbox. Despite having disjointed vertical range, it has poor horizontal range, to the point that it requires Pac-Man himself to almost touch a grounded opponent.
|usmashdesc=Shoots Inky, the blue ghost, straight upward with moderate knockback with high ending lag.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|7}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|7}} (late)
|dsmashdesc=Thrusts Pinky and Clyde on each side to slam into the opponent. It has disjointed range and can punish rolls, while its clean hitboxes are [[semi-spike]]s that are strong enough to KO middleweights at 135% while near the edge. However, it has the lowest damage output out of his smash attacks, very high start-up and ending lag, and significantly weaker late hitboxes.
|dsmashdesc=Shoots Pinky and Clyde, the pink and orange ghosts respectively, at both of his sides.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=10% (clean), 6% (mid), 3% (late)
|nairdmg=11% (clean), 6% (mid), 3% (late)
|nairdesc=Transforms into his wedge form and backflips repeatedly. It has [[sex kick]] properties and thanks to it hitting on frame 3, it is his fastest aerial attack, and one of the fastest aerials of any kind in the game. It also has the lowest amount of landing lag out of his aerials. In addition to being a very useful combo breaker, its clean hitbox's respectable damage output and very high knockback growth enable it to function as a KO option, as it KOs middleweights at 128% while near the left/right [[blast line]]s.
|nairdesc=Spins around in his ball form, in a similar fashion to {{SSBB|Wolf}}'s neutral air. Acts as a sex kick, useful for covering missed attacks.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=5.3%
|fairdmg=5.3%
|fairdesc=A roundhouse kick. It has very minimal start-up and ending lag. When coupled with its almost nonexistent base knockback, it is useful for damage racking and can [[lock]] at low percentages, although the latter requires Pac-Mac to use it just before landing or with the aid of platforms. Easily combos into itself, and can lead into a neutral aerial as a KO or gimping option offstage. Thanks to Pac-Man's above average air acceleration, this move is also a useful spacing option, as he can retreat while using it. However, it is unsuitable for approaching because of its very low power and minimal range.
|fairdesc=Roundhouse kicks. Has virtually no lag, but extremely weak, dealing little to no knockback. Useful for racking up damage.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=11.8% (clean), 7% (late)
|bairdmg=11.8% (clean), 7% (late)
|bairdesc=A {{s|wikipedia|dropkick}}. It is Pac-Man's most damaging aerial, as its clean hitbox KOs middleweights at 124% while near the left/right blast lines. Despite its power, it is quite fast, as it hits on frame 9. It also has sex kick properties like his neutral aerial. However, it has the highest amount of landing lag out of his aerials.
|bairdesc=Dropkicks behind himself. Pac-Man's strongest aerial, and his most reliable aerial KO move.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=10%
|uairdmg=10%
|uairdesc=A bicycle kick. Its long range and almost nonexistent base knockback make it a reliable juggling option and a decent anti-air attack. Lasts longer than one expects while having consistent damage throughout, allowing the late hitbox to connect against opponents or [[Fire Hydrant]] for unique followups. Also causes Pac-Man to float slightly, allowing it to connect even if the move is initiated right before landing. Like up tilt, its hitbox is somewhat misleading because of it following the trail emitted by its animation, which can cause it to miss even if Pac-Man's leg touches an opponent. It is seemingly based on his Flip Kick from ''Pac-Man World 2''.
|uairdesc=Flip kicks above himself. It bears a strong likeness to his Flip Kick attack from ''Pac-Man World 2''. High range and good for aerial protection, although it has some slight startup that takes some getting used to.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=1.5% (hits 1-3), 6% (hit 4)
|dairdmg=1.5% (hits 1-3), 6% (hit 4)
|dairdesc=A series of [[Stomp (archetype)|stomps]], similar to {{SSB4|Lucas}}' down aerial. Although it has minimal start-up lag, it is Pac-Man's overall least useful aerial attack, due to its initial hits not keeping the opponent properly trapped, while it only deals average knockback and has the second highest amount of landing lag out of his aerials. As with up aerial, it causes Pac-Man to float slightly, although the effect is much more subtle.
|dairdesc=Stomps multiple times downward, much like {{SSBB|Snake}}'s down air.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdesc=Emits [[Boss Galaga]]'s tractor beam from his hand. While it has above average range, it consists of a series of three hitboxes with short delays in between with no grabboxes when the beam extends fully and retreats. This, along with its significant start-up and ending lag, makes it notoriously punishable and often considered the worst grab in the game.
|grabdesc=Releases the beam from [[Boss Galaga]] from his hand, drawing enemies into his grip. Decent range, but very punishable if missed, as it has two seconds of ending lag, the laggiest of any tether grab in the game.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=3.25%
|pummeldmg=3.25%
|pummeldesc=A headbutt. Moderately slow, but tied with {{SSB4|Mario}}'s pummel as the second most damaging pummel in the game.
|pummeldesc=Bashes the enemy with the top of his head.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg=6%
|fthrowdmg=6%
|fthrowdesc=Shoves the opponent forward. Due to its low damage output, very low base knockback and below average knockback growth, it is one of the weakest throws of any kind in the game. However, it can potentially act as a set-up into Bonus Fruit.
|fthrowdesc=Throws the enemy forward. Possibly the weakest forward throw in the game.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Spins twice and then tosses the opponent backward. It is Pac-Man's most damaging throw and his only throw with KO potential. However, it does not KO middleweights until 170% while near the edge because of its below average knockback growth. Additionally, its deceptively high ending lag prevents reliable followups, and the throw's spins don't possess any damaging hitboxes, unlike other similar back throws (such as {{SSB4|Mario}}'s),
|bthrowdesc=Spins twice and tosses the enemy, similar to [[Mario]]'s back throw. Pac-Man's strongest throw, able to KO at high percentages near the edge. |uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=5%
|uthrowdmg=5%
|uthrowdesc=Tosses the opponent straight upward. If Pac-Man is pushed upwards by the Fire Hydrant's water it can combo into an up aerial, but otherwise it lacks combo potential and is not very damaging. It can still be used as a kill throw starting at about 200%.
|uthrowdesc=Tosses the enemy straight up into the air.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=1.5% (hits 1-3), 6% (throw)
|dthrowdmg=1.5% (hits 1-3), 6% (throw)
|dthrowdesc=Pins the opponent to the ground and transforms into his wedge form to chomp them. It has decent combo potential, most notably into Bonus Fruit's key at 0% and up to medium percentages, although it can also combo into his dash attack or [[Power Pellet]] at low percentages. At low to medium percentages, if the opponent fails to tech the down throw, Pac-Man can also lock them with a short hopped forward aerial and thus perform another set-up. If Pac-Man is being pushed by the Fire Hydrant's water it can true combo into a forward or neutral aerial, though this can be hard to pull off.
|dthrowdesc=Transforms into his ball form and chomps on the grounded enemy. Has combo potential, being able to combo into a dash attack at low percentages.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Kicks around himself while getting up.
|floorfdesc=
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Kicks around himself while getting up.
|floorbdesc=
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%
|floortdesc=Performs a side kick to the left and then to the right while getting up.
|floortdesc=
|edgename=&nbsp;
|edgename=&nbsp;
|edgedmg=7%
|edgedmg=7%
|edgedesc=Performs a legsweep while climbing up.
|edgedesc=
|nsdefname=Bonus Fruit
|nsdefname=Bonus Fruit
|nsdefdmg=4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key)
|nsdefdmg=4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key)
|nsdefdesc=Holds out his hand and cycles through the collectable fruit and items in the ''Pac-Man'' series. Each fruit and object has distinct properties, and is associated with a distinct level of charge. It takes 2.37 seconds (specifically 142 frames) to fully charge, and Pac-Man can either throw the charged fruit/object if the special button is pressed once, or continue charging if the button is held down. If charging is interrupted, holding down the special button will make Pac-Man resume charging from the most recent charge. It can be charge canceled and, while charging in midair, Pac-Man's [[gravity]] will be decreased. The thrown projectile functions as an [[item]], which can be grabbed by Pac-Man or opponents with good timing. Opponents can hit Pac-Man to forcibly drop his fruit, either while he's charging or holding his fruit; the latter can also be done to opponents by hitting those who are holding a fruit. Pac-Man can only create one fruit/object at a time, and cannot create another if it is being held by an opponent. Due to its fast speed and high power, Bonus Fruit's key is one of Pac-Man's most viable KO options, as it KOs middleweights at 140% while near the edge. Outside of this, Bonus Fruit can be used for intricate [[zero-to-death]] combos that are initiated by repeatedly using [[jab reset]]s and [[footstool jump]]s on an opponent while [[Item throw#Directions and strength|dropping]] any of its fruits/objects. Can aid Pac-Man's already impressive recovery if immediately thrown.
|nsdefdesc=A chargeable projectile that iterates over the fruit and other Namco objects for each level of charge, with each object having distinct properties.
|nsc1name=Freaky Fruit
|nsc1name=Freaky Fruit
|nsc1dmg=2% (cherry), 4% (strawberry), 2% (orange), 9% (apple), 13% (melon), 7% (Galaxian), 6% (bell), 10% (key)
|nsc1dmg=2% (cherry), 3% (strawberry), 5% (orange), 8% (apple), 12% (melon), 8% (Galaxian), 5% (bell), 9% (key)
|nsc1desc=Each fruit/object deals less damage, but has more erratic behavior, such as the key instantly disappearing but [[meteor smash]]ing aerial opponents instead of launching them. Also takes much longer to cycle past the orange, and fruits disappear upon hitting any hitbox, with the exception of the Galaxian and Bell. The visual effect surrounding the fruit/object during the cycle is orange instead of yellow.
|nsc1desc=Each object does less damage but has more erratic behavior.
|nsc2name=Lazy Fruit
|nsc2name=Lazy Fruit
|nsc2dmg=2% (cherry), 5% (strawberry), 8% (orange), 9% (apple), 12% (melon), 3% (Galaxian), 8%/10% (bell), 10% (key)
|nsc2dmg=1% (cherry), 3% (strawberry), 5% (orange), 6% (apple), 8% (melon), 2% (Galaxian), 7% (bell), 7% (key)
|nsc2desc=Each fruit/object moves much slower and deals less damage, but takes longer to disappear. It also takes longer to cycle past the orange. The visual effect surrounding the fruit/object during the cycle is green instead of yellow.
|nsc2desc=Each object moves much slower and does less damage, but stay around for longer. It also takes longer to cycle pass the orange.
|ssdefname=Power Pellet
|ssdefname=Power Pellet
|ssdefdmg=10% (start-up), 4% (dash), 12% (ending), 17% (combined hit)
|ssdefdmg=1% (dash), 10% (ending)
|ssdefdesc=Extends a trail of Pac-Dots that ends with a Power Pellet, and then transforms into his wedge form before propelling himself to eat them. The trail can be extended to a maximum of six Pac-Dots, while the dash has a controllable trajectory that can allow for [[mindgame]]s and even recovery. It also grants [[super armor]] after Pac-Man eats the Power Pellet, and upon extending a full trail, its last hit will be strong enough to KO middleweights at 119% while near the edge. Pac-Man is able to fast fall immediately during the move's ending lag, and will not go off ledges during a grounded chomp if the trail does not go past a ledge. Interrupting it during its start-up drops the Power Pellet, which heals 2% and can be eaten by any character. Pac-Man can act out after the move and is able to automatically ledge-snap throughout its duration, but if he bumps directly into a surface during the chomps, it stops and he suffers from a lengthy tumbling animation that can cause him to self-destruct or be punished.
|ssdefdesc=A sideways dash of controllable trajectory, with Pac-Man chomping onto four dots before eating a Power Pellet. This move has [[Super Armor]] after Pac-Man eats the pellet. Interrupting the startup of this move drops a pellet that heals any fighter for 2%.
|ssc1name=Distant Power Pellet
|ssc1name=Distant Power Pellet
|ssc1dmg=10% (start-up), 1% (initial dash), 2% (dash), 6% (ending)
|ssc1dmg=1% (dash), 10% (ending)
|ssc1desc=The trail deploys faster, consists of eight Pac-Dots, and grants significantly improved maneuverability. However, it is overall weaker.
|ssc1desc=Makes the trail deploy faster, increases maneuverability, and makes the length of the trail eight dots, but the attack is weaker.
|ssc2name=Enticing Power Pellet
|ssc2name=Enticing Power Pellet
|ssc2dmg=4% (dash), 15% (ending, full charge)
|ssc2dmg=1% (dash), 10% (ending)
|ssc2desc=The last hit is much stronger and the Power Pellet pulls opponents towards it, but the trail takes much longer to deploy and consists of two Pac-Dots.
|ssc2desc=The final chomp is much stronger and the Pellet pulls opponents towards it, but the trail takes much longer to deploy and only consists of two dots.
|usdefname=Pac-Jump
|usdefname=Pac-Jump
|usdefdmg=7% (clean), 6% (mid), 5% (late)
|usdefdmg=7% (clean), 6% (mid), 5% (late)
|usdefdesc=Transforms into his wedge form and produces a trampoline to bounce off of. Extremely fast, coming out at frame 4. Subsequent bounces grant more height, but the fourth bounce breaks the trampoline and renders the attempted user [[helpless]]. Pac-Man himself can hit opponents while ascending, and since the trampoline instantly forcing opponents to jump once touched, it is an effective grounded combo breaker. When used on-stage, the trampoline can be used for mindgames and set-ups. In team battles, it is notable for being potentially game breaking, as two Pac-Men could infinitely bounce off each others trampolines past the upper blast line, similarly to the [[Luigi Ladder]]. The trampoline originates from {{uvm3|Mappy}}.
|usdefdesc=Produces a trampoline to bounce off. Repeated bounces gain more height, but the fourth bounce breaks the trampoline and puts the attempted user into a [[helpless]] state. Pac-Man himself can hit opponents while going upwards. In teams, this move is notable for being potentially game-breaking, as two Pac-Mans could infinitely bounce off each others trampolines, past the upper blast line, in a very similar style as the [[Luigi Ladder]].
|usc1name=Power Pac-Jump
|usc1name=Power Pac-Jump
|usc1dmg=1.5% (loop), 3% (last)
|usc1dmg=1.5% (loop), 3% (last)
|usc1desc=Functions like a traditional recovery, as it launches higher than the first jump of Pac-Jump and allows Pac-Man to hit multiple times while ascending, but the trampoline vanishes instantly.
|usc1desc=Pac-Man is launched higher and hits multiple times while rising, but the trampoline vanishes instantly.
|usc2name=Meteor Trampoline
|usc2name=Meteor Trampoline
|usc2dmg=3% (jump), 4%/5% (meteor)
|usc2dmg=3%, 4%/5% (meteor)
|usc2desc=Subsequent jumps are lower instead of higher, while the fourth jump will [[bury]] grounded users and [[meteor smash]] aerial ones. There is a weak [[meteor smash]] hitbox below the trampoline on start-up. However, it overall deals less damage.
|usc2desc=Consecutive jumps decrease in height instead of increasing; the fourth hop will [[bury]] grounded users, or [[meteor smash]] airborne ones.
|dsdefname=Fire Hydrant
|dsdefname=Fire Hydrant
|dsdefdmg=9% (drop), 13% (flying), 10% (tumbling), — (water)
|dsdefdmg=9% (drop), 13% (flying), 10% (landing)
|dsdefdesc=Drops a fire hydrant below himself that shoots water. When it receives enough damage (13%), it is launched as a powerful projectile that travels in the trajectory of the move that launched it. The launched hydrant can be used to hit opponents, or potentially Pac-Man himself if it is sent flying by an opponent. While flying, it is powerful enough to KO middleweights at 147% while near the edge. If placed on a steep enough slope, it will tumble down the slope until it disappears. The water does not deal damage, but has a [[push]] effect that can allow for mindgames, mix-ups, and even [[gimp]]s. Due to it functioning as a constantly active hitbox, the hydrant can actually be [[counterattack]]ed and [[Pocket]]ed while it is stationary.
|dsdefdesc=Drops a fire hydrant downwards that produces non-damaging water blobs, and can be launched by attacking it. If sent flying with enough damage, the hydrant can be used to hit opponents, or potentially Pac-Man himself if it is sent flying by an opponent.
|dsc1name=On-Fire Hydrant
|dsc1name=On-Fire Hydrant
|dsc1dmg=6% (drop), 15% (flying), 4%/5%/6% (tumbling), 6%/4% (fireballs)
|dsc1dmg=6% (drop), 15% (flying), 6% (landing), 6%/4% (flames)
|dsc1desc=The fire hydrant shoots fireballs instead of water, which can harm opponents and Pac-Man himself. The flames do not fly out as far, but are shot three times instead of twice. The hydrant itself deals more damage, but has less knockback, and requires less damage to be launched compared to Fire Hydrant.
|dsc1desc=Shoots fire instead of water, which can harm opponents and Pac-Man himself. The flames don't fly out as far, but the hydrant shoots three times instead of two. The hydrant projectile deals more damage, but lower knockback, and takes less damage to launch.
|dsc2name=Dire Hydrant
|dsc2name=Dire Hydrant
|dsc2dmg=9% (drop)
|dsc2dmg=9% (idle), 9% (drop), 13% (flying), 10% (landing)
|dsc2desc=The fire hydrant explodes on impact with an opponent, surface, or after a set distance. The explosion does not harm Pac-Man, but it has low knockback and lacks Fire Hydrant's versatility. Pac-Man jumps higher compared to the other down specials when he drops the fire hydrant, which gives him a way to dodge projectiles if timed right.
|dsc2desc=Explodes on impact with an opponent, surface, or after a set distance. The explosion deals low knockback and damage.
|fsname=Super Pac-Man
|fsname=Super Pac-Man
|fsdmg=15% (per hit)
|fsdmg=15%
|fsdesc=Simultaneously eats a Power Pellet and a Super Pellet, transforming into a noticeably enlarged version of his 2D wedge form. Upon transforming, Pac-Man can move in the four directions and attempt to chomp his opponents, which deals damage and moderate knockback. Victims aesthetically turn into ghost eyes until hitstun ends. It is also unique in that, unlike other mobile Final Smashes, it allows Pac-Man to wrap around the screen if he moves off-screen, making it very effective at edge-guarding.
|fsdesc=Pac-Man becomes enlarged and begins moving about the stage in his wedge form, eating opponents and being able to wrap around the screen.
}}
}}
===[[List of taunts (SSB4)|Taunts]]===
*'''Up Taunt''': “Namco Roulette” - Summons classic Namco items, characters, and enemies, similar to Bonus Fruit, including those from ''Galaga'', ''Mappy'', ''Dig Dug'', and ''Xevious''. The sprites that may appear are:
** King from {{uvn|King & Balloon}} (3DS version only)
** Andor Genesis from {{uv|Xevious}} (Wii U version only)
** Clovis from {{uvn|Dragon Buster}}
** Don-Chan from {{uvn|Taiko no Tatsujin}}
** The "Hypership" from {{uvn|Galaxian|Gaplus}}
** A fighter from {{uvn|Bosconian}}
** A fighter from {{uvn|Galaxian|Galaga}}
** Galaxip from {{uvn|Galaxian}}
** A vulnerable [[Ghosts|ghost]] from ''Pac-Man'' (3DS version only)
** Gilgamesh from {{uvn|Babylonian Castle Saga|The Tower of Druaga}}
** {{uvn|Mappy}}
** A car from {{uvn|Rally-X}}
** A Runner from {{uvn|Metro-Cross}} (Wii U version only)
** A Paccet from {{uvn|Baraduke}}
** A [[Pooka]] from {{uvn|Dig Dug}}
** Red Baron from {{uvn|Sky Kid}}
** Valkyrie from {{uvn|Valkyrie|Valkyrie no Densetsu}} (Wii U version only)
** A Secret Fighter from {{uvn|Galaxian|Gaplus}}
** The Solvalou from {{uv|Xevious}}
** Topcup from {{uvn|Libble Rabble}}
A different sound is played depending on what sprite appears.
*'''Side Taunt''': Transforms into his ball form and bites on either side of him, making his iconic chomping sound.
*'''Down Taunt''': Pac-Man lays down while Blinky and Pinky along with music notes hover over him.


===Stats===
===[[List of idle poses (SSB4)|Idle Poses]]===
{{Attributes
*Scratches his head.
|cast = 58
*Looks at the camera and winks while giving a thumbs up, similar to the pose in his official art.
|weight = 95
 
|rweight = 30-32
===[[On-screen appearance|On-Screen Appearance]]===
|dash = 1.6
Opens his mouth in his wedge form, then jumps out turning into his 3D form.
|rdash = 15-23
 
|run = 1.52
===[[Victory theme|Victory Fanfare]]===
|rrun = 35-36
A remix of the jingle that plays when starting a new game in ''Pac-Man'', as well as completing levels in ''Pac-Man World 2''.  
|walk = 1.045
|rwalk = 39
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.04
|rair = 26-27
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.072
|rgravity = 52
|fall = 1.35
|rfall = 44-46
|ff = 2.16
|rff = 44-46
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 34.099998
|rjumpheight = 24
|shorthop = 16.477137
|rshorthop = 27
|djump = 34.099998
|rdjump = 27
|ellag = 4
|rellag = 1-46
}}


===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
<gallery>
Pac-Man English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Victory! (Pac-Man).ogg|
</gallery>
</gallery>


===[[On-screen appearance]]===
===[[List of victory poses (SSB4)|Victory Poses]]===
{{appearance
<gallery>
|desc=Opens his mouth while in his 2D wedge form, then transforms into his ball form.
File:Pac-ManPose1WiiU.png
|char=Pac-Man
File:Pac-ManPose2WiiU.png
|game=SSB4}}
File:Pac-ManPose3WiiU.png
</gallery>
*Chases a vulnerable ghost in his wedge form, then shifts to his 3D form.
*Appears on screen in ball form, trips, and puts his fist up.
*Drops from the sky and lands to do a winking pose, while a sign displaying 7650m appears. This move is based on ''Pac-Land''.


===[[Taunt]]s===
==In [[Competitive play|Competitive Play]]==
{{Taunt/SSB4
|char=PacMan
|desc-up=Performs the "[[Namco Roulette]]", which produces sprites of classic Namco items, characters and enemies, similarly to [[Bonus Fruit]]. It is the only taunt in the game with variable visual and sound effects.
|desc-side=Transforms into his wedge form and chomps to the right and left at varying intervals while emitting his iconic chomping sound.
|desc-down=Lays down while Blinky, Pinky, and music notes hover over him while an arrangement of the first five notes of the intermission theme from ''Pac-Man'' plays.}}
 
===[[Idle pose]]s===
{{Idle
|desc-1=Scratches his head.
|desc-2=Looks at the screen and winks while giving a thumbs up, similarly to his pose in his official art.
|image-1=PacManIdlePose1WiiU.jpg
|image-2=PacManIdlePose2WiiU.jpg}}
 
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Pac-Man Cheer English SSB4 SSBU.ogg|center]]||[[File:Pac-Man Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Pac-Man Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Pac-Man Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Pac - Man! || Go! Go! Pac-Man! || Pac - Man!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Pac-Man Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Pac-Man Cheer French PAL SSB4.ogg|center]]||[[File:Pac-Man Cheer German SSB4.ogg|center]]||[[File:Pac-Man Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Pac - Man ! Pac Man ! || Goooo - Pac-Man! || Pac - Man! *claps 3 times*
|}
 
===[[Victory pose]]s===
{{Victory/SSB4
|victory-theme=Victory! (Pac-Man).ogg
|victory-desc=A remix of the jingle that plays when starting a new game in ''Pac-Man'', as well as completing levels in ''Pac-Man World 2''.
|desc-1=Chases a vulnerable ghost in his wedge form, then shifts to his ball form and poses akimbo.
|desc-2=Appears on screen in his wedge form, trips onto the floor and transforms into his ball form, before raising his fist up while sitting down clumsily.
|desc-3=Drops from the sky in his ball form and lands while a sign displaying 7650 pops up from the ground, before striking a winking, thumbs up pose. This is based on ''Pac-Land'', with "765" being {{s|wikipedia|Japanese wordplay}} on "Namco".
|char=Pac-Man}}
 
==In [[competitive play]]==
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
Line 305: Line 214:
|set10=3121
|set10=3121
}}
}}
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''See also: [[:Category:Pac-Man players (SSB4)]]''
*{{Sm|Abadango|Japan}} - The best Pac-Man player in the world in the early metagame, placing highly at major such as 4th at {{Trn|EVO 2015}} and 17th at {{Trn|Umebura F.A.T.}} He has since dropped Pac-Man for other characters.
*{{Sm|Ginko|Japan}} - One of the best Pac-Man players in Japan, co-maining Pac-Man alongside {{SSB4|Mewtwo}} and notably placing 13th at {{Trn|Umebura F.A.T.}} and 33rd at both {{Trn|Umebura S.A.T.}} and {{Trn|Umebura Japan Major 2017}}.
*{{Sm|Sinji|USA}} - The best Pac-Man player of all-time and the only solo Pac-Man player ranked on the [[PGR 100]], where he was ranked 85th. He regularly placed between 17th and 33rd at majors between 2017 and 2018.
*{{Sm|Tea|Japan}} - One of the best Pac-Man players in 2018 who gained more recognition at a national level after placing 2nd at {{Trn|SoCal Regionals 2018}} defeating {{Sm|Raito}} and {{Sm|falln}} as well as 3rd at {{Trn|Umebura Smash 4 Final}}, the latter being the highest placement for a Pac-Man player at a major.
===Tier placement and history===
When ''SSB4'' was initially released, Pac-Man was perceived positively due to [[Fire Hydrant]] allowing for stage control, [[Bonus Fruit]] being useful for spacing and mix-ups, and both [[Power Pellet]] and [[Pac-Jump]] granting him a long-distanced recovery. When these traits were coupled with the revelation of Pac-Man's advanced [[footstool]] set-ups, many thought that he could be a very viable character when mastered, thanks to players such as {{Sm|Abadango}}, {{Sm|Ginko}}, and {{Sm|Tea}} showcasing these strengths in competitive play during the early metagame.
However, Pac-Man's flaws would quickly become more apparent and, in a turn for the worse, more significant than most would think. Many found out that Pac-Man had a significantly high learning curve, below average damage output compared to most of the cast, and that his special moves were double-edged swords due to being susceptible to being used against him. He also had lackluster fundamental advantages as well, such as his laggy smash attacks, unimpressive KO potential due to his moveset's overall low base knockback, and abysmal grab game. Lastly, his reliance on projectiles gives him infamously difficult matchups against characters that are capable of negating them, such as {{SSB4|Rosalina & Luma}} and {{SSB4|Villager}}, both of whom are common at high-level play. Altogether, these aspects would lead many to believe that Pac-Man was not as viable as originally thought, and would culminate with him being ranked 29th on the first ''4BR'' [[tier list]].
Following the release of the first tier list, Pac-Man's tournament results sharply declined due to a less consistent playerbase and Abadango's switch to more viable characters. This further hurt Pac-Man's viability, leading to a drop to 38th on the second tier list, then to 45th on the third tier list. These drops also solidified him as a low-tier character that was unviable in the metagame, with some believing Pac-Man was potentially one of the worst characters in the game.
Countering that perception, however, were solid results from dedicated mains. {{Sm|Sinji}} notably became a consistent threat at majors in 2017, which prevented Pac-Man from dropping further, and he remained at 45th place on the fourth and final tier list. In addition, 2018 saw Tea attend more events, resulting in strong results such as 2nd at {{Trn|SoCal Regionals 2018}} and 3rd at {{Trn|Umebura Smash 4 Final}}. Due to these positive developments, several players began arguing that Pac-Man was better than previously perceived, although with the end of the game's competitive lifespan in 2018, Pac-Man's true viability remains a mystery.
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Pac-Man is fought in Stage 1 in the 3DS version or Stage 7 in the Wii U version alongside {{SSB4|Mario}}, {{SSB4|Donkey Kong}}, {{SSB4|Luigi}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Little Mac}}.
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
* '''[[New Challengers 2]]''': Pac-Man is one of the seven opponents fought in this event alongside {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}}, and {{SSB4|Mega Man}}.
* '''[[The Big 7650!]]''': Pac-Man must use his [[Final Smash]], [[Super Pac-Man]], and land six hits with it within 15 seconds.
* '''[[The FINAL Final Battle]]''': The player must defeat Pac-Man, {{SSB4|Mario}}, {{SSB4|Sonic}}, and Mega Man.
* '''[[Yellow Devils]]''': As Mega Man, the player must defeat a giant Pac-Man, {{SSB4|Pikachu}}, and the [[Yellow Devil]].
====Co-op Events====
* '''[[A Fairy Nice Trip]]''': Pac-Man and {{SSB4|Link}} must survive on [[Pac-Land]] until the stage reaches Fairy Land as four [[Kirby (SSB4)|Kirbys]] try to hinder the players' progress.
* '''[[Food Fight]]''': A damaged Kirby and a damaged {{SSB4|King Dedede}} must defeat Pac-Man, {{SSB4|Wario}}, and {{SSB4|Yoshi}}.
* '''[[Getting Healthy]]''': {{SSB4|Little Mac}} and {{SSB4|Wii Fit Trainer}} must defeat Pac-Man and Kirby.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Pac-Man.png|Classic Mode
SSB4-3DS Congratulations All-Star Pac-Man.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Pac-Man.png|Classic Mode
SSB4-Wii U Congratulations All-Star Pac-Man.png|All-Star Mode
</gallery>
</center>
==[[Trophies]]==
Pac-Man's default trophy is obtained by clearing Classic Mode as Pac-Man. His alternate trophy is obtained by clearing All-Star Mode as Pac-Man in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Pac-Man). The SUPER PAC-MAN trophy is obtained only in the Wii U version by clearing All-Star Mode as Pac-Man.
{{Trophy/Fighter
|name=PAC-MAN
|image-3ds=PacManTrophy3DS.png
|image-wiiu=PacManTrophyWiiU.png
|mode=Classic
|desc-ntsc=The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.
|desc-pal=The yellow, circular hero of the game PAC-MAN, which is recognised as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In this game, some of his attacks are based on the original PAC-MAN. Charge up his Power Pellet move, then aim it right at an opponent to wakawaka them extra hard.
|gamelist-ntsc={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980|console2=Arcade|game2=PAC-LAND|release2=1984}}
|gamelist-pal={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980 (JP)|console2=Arcade|game2=PAC-LAND|release2=1984 (JP)}}
}}
{{clrl}}


{{Trophy/Fighter
===Notable players===
|name=PAC-MAN (Alt.)
*{{Sm|Abadango|Japan}}
|image-3ds=PacManAltTrophy3DS.png
*{{Sm|Ginko|Japan}}
|image-wiiu=PacManAltTrophyWiiU.png
*{{Sm|Koolaid|USA}}
|mode=Alt
*{{Sm|Joecreak|Germany}}
|desc-ntsc=PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it to damage you if you're standing on it! His Pac-Jump up special spawns a trampoline he can jump on three times—the third jump is especially high!
*{{Sm|Zage|USA}}
|desc-pal=PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it and hit you with it to cause damage! His Pac-Jump up special spawns a trampoline he can jump on three times, and the third jump is especially high!
*{{Sm|Pow|USA}}
|gamelist-ntsc={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980|console2=Arcade|game2=PAC-LAND|release2=1984}}
|gamelist-pal={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980 (JP)|console2=Arcade|game2=PAC-LAND|release2=1984 (JP)}}
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Super PAC-MAN
|name-ntsc=SUPER PAC-MAN
|name-pal=Super PAC-MAN
|image=SuperPacManTrophyWiiU.png
|desc-ntsc=PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, PAC-MAN eats his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!
|desc-pal=PAC-MAN's Final Smash turns him into this huge form that first appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them to just a pair of eyes. He can move freely in all four directions, loop around the screen, and...obtain a score of up to 7,650 points!
|game=ssb4-wiiu
}}
{{clrl}}


==Trailer==
<youtube>dVz-2VuAYlY</youtube>
==[[Alternate costume (SSB4)#Pac-Man|Alternate costumes]]==
==[[Alternate costume (SSB4)#Pac-Man|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
Line 415: Line 249:
|}
|}


==[[List of Super Smash Bros. 4 character trailers#Pac-Man|Reveal trailer]]==
==Trophies==
{{#widget:YouTube|id=dVz-2VuAYlY}}
:'''PAC-MAN'''
::{{flag|North America}} ''The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.''
 
::{{flag|Europe}} ''The yellow, circular hero of the game PAC-MAN, which is recognised as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In this game, some of his attacks are based on the original PAC-MAN. Charge up his Power Pellet move, then aim it right at an opponent to wakawaka them extra hard.''
 
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}}
 
:'''PAC-MAN (Alt.)'''
::{{flag|North America}} ''PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it to damage you if you're standing on it! His Pac-Jump up special spawns a trampoline he can jump on three times—the third jump is especially high!''
 
::{{flag|Europe}} ''PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it and hit you with it to cause damage! His Pac-Jump up special spawns a trampoline he can jump on three times, and the third jump is especially high!''
 
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}}
 
:'''Super Pac-Man'''
::{{flag|North America}} ''PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, SUPER PAC-MAN eats his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!''
 
::{{flag|Europe}} ''PAC-MAN's Final Smash turns him into this huge form that appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!''
 
<center>
<gallery>
PacManTrophy3DS.png|Classic (3DS)
PacManAllStarTrophy3DS.png|Alt. (3DS)
PacManTrophyWiiU.png|Classic (Wii U)
PacManAltTrophyWiiU.png|Alt. (Wii U)
SuperPacManTrophyWiiU.png|[[Super Pac-Man]]
</gallery>
</center>
 
==In [[Event Match]]es==
===Solo Events===
* '''[[New Challengers 2]]''': Pac-Man is one of the seven opponents fought in this event alongside {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}}, and {{SSB4|Mega Man}}.
* '''[[The Big 7650!]]''': Pac-Man must use his [[Final Smash]] and get six hits with it within 15 seconds.
* '''[[The FINAL Final Battle]]''': The player must defeat Pac-Man, alongside {{SSB4|Mario}}, {{SSB4|Sonic}}, and {{SSB4|Mega Man}}.
* '''[[Yellow Devils]]''': As {{SSB4|Mega Man}}, the player must defeat a giant Pac-Man and {{SSB4|Pikachu}}, along with the [[Yellow Devil]].
 
===Co-op Events===
* '''[[A Fairy Nice Trip]]''': Pac-Man and {{SSB4|Link}} must survive on [[Pac-Land]] until the stage reaches Fairy Land. Four [[Kirby (SSB4)|Kirbies]] will also try to hinder the players' progress.
* '''[[Food Fight]]''': {{SSB4|Kirby}} and {{SSB4|King Dedede}}, both with 100% damage, must defeat Pac-Man, {{SSB4|Wario}} and {{SSB4|Yoshi}}.
* '''[[Getting Healthy]]''': {{SSB4|Little Mac}} and {{SSB4|Wii Fit Trainer}} must defeat Pac-Man and {{SSB4|Kirby}}.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


==Gallery==
==Gallery==
<gallery>
<gallery>
Pac-Man Poster.jpg|Pac-Man's poster used on the official website.
SSB4 Newcomer Introduction Pac-Man.png|Pac-Man's splash art.
SSB4 Newcomer Introduction Pac-Man.png|Pac-Man's splash art.
Pac-Man amiibo.png|Pac-Man's [[amiibo]].
Pac-Man amiibo.png|Pac-Man's [[amiibo]].
Pac-Man Poster.jpg|Pac-Man's poster used on the official website.
Pac-Man Image 1.jpg|Pac-Man with the other third party characters, {{SSB4|Sonic}} and {{SSB4|Mega Man}}.
Pac-Man Image 1.jpg|Pac-Man alongside fellow third-party characters {{SSB4|Sonic}} and {{SSB4|Mega Man}}.
Pac-Man Image 2.jpg|Pac-Man with {{SSB4|Mario}}, Sonic, and Mega Man.
Pac-Man Image 2.jpg|Pac-Man, {{SSB4|Mario}}, Sonic, and Mega Man fighting on {{SSB4|Battlefield}}.
Pac-Man Image 3.jpg|Pac-Man and {{SSB4|Zero Suit Samus}}.
Pac-Man Image 3.jpg|Using his forward aerial against {{SSB4|Zero Suit Samus}}' forward aerial.
Pac-Man Image 4.jpg|Pac-Man in his classic form that he uses for certain attacks.
Pac-Man Image 4.jpg|Using [[Power Pellet]].
Pac-Man Image 5.jpg|Namco Roulette with {{SSB4|Kirby}}.
Pac-Man Image 5.jpg|Using his up taunt alongside {{SSB4|Kirby}}.
Pac-Man Image 6.jpg|Using the [[Fire Hydrant]] on {{SSB4|Sheik}}.
Pac-Man Image 6.jpg|Using [[Fire Hydrant]] on {{SSB4|Sheik}}.
Pac-Man Image 7.jpg|Next to the Mother Fairy.
Pac-Man Image 7.jpg|On [[Pac-Land]], next to the Mother Fairy.
Pac-Man Image 8.jpg|Pac-Man using his Final Smash.
Pac-Man Image 8.jpg|Using [[Super Pac-Man]], his [[Final Smash]].
Pac-Man Image 9.jpg|Pac-Man kicking a [[Pooka]].
Pac-Man Image 9.jpg|Using his forward tilt on a [[Pooka]] in [[Smash Run]].
Pac-Man Image 10.jpg|Pac-Man and Mario on the [[Pac-Maze]] stage.
Pac-Man Image 10.jpg|Pac-Man and Mario taunting on [[Pac-Maze]].
Pac-Man Bonus Fruit SSB4.jpg|Pac-Man's [[neutral special move]], Bonus Fruit.
Pac-Man Bonus Fruit SSB4.jpg|Pac-Man using [[Bonus Fruit]].
Namco Roulette Mappy.jpg|Pac-Man holding a sprite of Mappy.
Namco Roulette Mappy.jpg|Using his up taunt.
Namco Roulette Other.jpg|Various sprites that can be summoned with Namco Roulette.
Namco Roulette Other.jpg|The various Namco-related sprites produced by Pac-Man's up taunt.
</gallery>
</gallery>


Line 446: Line 320:
|caption=Pac-Man's two different head icon styles.
|caption=Pac-Man's two different head icon styles.
}}
}}
*Pac-Man is the only character to have different head icons in both versions of ''SSB4''. In {{for3ds}}, Pac-Man's arm is exposed, showing whatever armband he is wearing if he has one. In {{forwiiu}}, Pac-Man is striking a thumbs up with his opposite hand.
*Pac-Man's trailer is the only newcomer trailer that shows footage of the 3DS version, excluding the first trailer of the game, which served as {{SSB4|Villager}}'s introduction trailer.
**Interestingly, each icon also represents one half of his pose in his official artwork, although his head icons have both of his eyes open.
*Pac-Man, {{SSB4|Shulk}}, and {{SSB4|Ryu}} are the only characters in the game without a green [[palette swap]].
*Pac-Man makes a few references to his home series:
*Pac-Man's official artwork is posed to match his ''Pac-Man World'' series artwork.
**During several animations, he emits sound effects drawn from games such as ''Pac-Man'', ''Pac-Land'', ''Galaxian'', ''Galaga'', and ''Mappy'' instead of vocalizing.
*Pac-Man is the only character in ''Super Smash Bros. 4'' to have different head icons in the Wii U and 3DS versions of the game. In the 3DS version, Pac-Man's arm is exposed, showing whatever arm band he's wearing if he has one. In the Wii U version, Pac-Man is giving a "thumbs up" with the hand on his other arm. Each icon represents one half of the pose in Pac-Man's official artwork.
***When his token in [[StreetSmash]] is KO'd, the death sound effect from ''Pac-Man'' is played instead of being silent.
*Pac-Man's sleeping animation is a reference to a painting found in ''Pac-Man World 2''.
**During his Final Smash, he can wrap around the screen like in ''Pac-Man'' and gain up to 7650 points, a reference to Namco's {{s|wikipedia|Goroawase}} number.
*If a Pac-Man token is KO'd in [[StreetSmash]], the death sound effect from the original ''Pac-Man'' will play, which normally doesn't happen.
**Many of his animations—such as his idle, walk, and jump—are based on ''Pac-Land''. His alternate costumes also include the winged shoes power-up from the game.
*For some odd reason, Pac-Man (along with the Mii Fighters) is the only character to not have a panicked expression on his face when drowning. He keeps his standard smile when he sinks, making Pac-Man drown with an ironically wide grin on his face. Pac-Man keeps this grin while sleeping as well.
**The pose in his official artwork matches the pose in his ''Pac-Man World'' artwork.
*In an interview, [[Masahiro Sakurai]] said that he would have considered dropping Pac-Man from the game if Bandai Namco had required the usage of the ''{{s|wikipedia|Pac-Man and the Ghostly Adventures}}'' redesign.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/]</ref>
**His sleeping animation is a reference to a painting found in ''Pac-Man World 2''.
*Pac-Man, {{SSB4|Duck Hunt}}, and {{SSB4|Villager}} are the only characters who have moves based on another series.
*As noted within his trailer, Pac-Man is one of the two oldest characters among the cast. He and {{SSB4|Mr. Game & Watch}} debuted in 1980, a year before {{SSB4|Mario}} and {{SSB4|Donkey Kong}}.
*Pac-Man and the {{SSB4|Mii Fighter}}s are the only characters who do not show panicked facial expressions when drowning. In Pac-Man's case, he drowns while maintaining his grin.
*In an interview, [[Masahiro Sakurai]] said that he would have considered dropping Pac-Man from ''SSB4'' if Bandai Namco had required the usage of his design from ''{{s|wikipedia|Pac-Man and the Ghostly Adventures}}''.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/ "My First Conception is My Landmark," Sakurai's Famitsu column vol. 456]</ref>
*Pac-Man, {{SSB4|Duck Hunt}}, and {{SSB4|Villager}} are the only characters who have moves based on a series other than their own.
*In {{for3ds}}, Pac-Man's alt. trophy shows him using [[Power Pellet]], making it impossible to tell which alternate costume is being used, or if one is even being used at all. This makes him the only character with this distinction.
*Pac-Man is the only character to have a taunt that is different between both versions of ''Smash 4'' as his [[Namco Roulette]] [[Taunt]] has exclusive sprites for both games.
*Pac-Man is one of only two third-party characters (the other being {{SSB4|Mega Man}}) who does not speak in-game, despite having been voiced in his own series.


==References==
==References==
{{reflist}}
{{reflist}}
 
<br clear=all>
{{SSB4Characters}}
{{SSB4Characters}}
{{Pac-Man universe}}
{{Pac-Man universe}}
[[Category:Pac-Man (SSB4)| ]]
[[Category:Pac-Man (SSB4)| ]]
[[Category:Third-party characters]]
[[Category:Pac-Man universe]]
[[Category:Bandai Namco]]
[[Category:Third party characters]]
[[Category:Namco]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Pac-Man (SSB4)]]

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