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{{Disambig2|Pac-Man's appearance in ''Super Smash Bros. 4''|the character in other contexts|Pac-Man}} | {{Disambig2|Pac-Man's appearance in ''Super Smash Bros. 4''|the character in other contexts|Pac-Man}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Pac-Man | |name = Pac-Man | ||
|image = [[File:Pac-Man SSB4.png|250px]] | |image = [[File:Pac-Man SSB4.png|250px]] | ||
|game = SSB4 | |game = SSB4 | ||
|ssbgame1 = | |ssbgame1 = Ultimate | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = F | |tier = F | ||
|ranking = | |ranking = 46 | ||
}} | }} | ||
:{{Cquote| | :{{Cquote|PAC-MAN Hungers for Battle!|cite=Introduction Tagline}} | ||
'''Pac-Man''' ({{ja|パックマン|Pakkuman}}, ''Pakkuman''), | '''Pac-Man''' ({{ja|パックマン|Pakkuman}}, ''Pakkuman''), rendered in-game as '''PAC-MAN''' in non-Japanese versions and as '''PACMAN''' in the Japanese version, is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. He was revealed on June 10th, 2014 during the [[Electronic Entertainment Expo|E3]] 2014 ''Super Smash Bros.'' roundtable, alongside the {{SSB4|Mii Fighter}}s.<ref>[https://www.youtube.com/watch?v=BDsmjbifWUk Play Nintendo - Super Smash Bros. Roundtable with Masahiro Sakurai]</ref><ref>[https://twitter.com/NintendoAmerica/status/476547936881369088 Pac-Man joins the battle! #SmashBros]</ref> Pac-Man is one of six third-party characters in ''SSB4'', alongside [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Sega]]'s {{SSB4|Sonic}} and {{SSB4|Bayonetta}}, and [[Square Enix]]'s [[Cloud (SSB4)|Cloud]]. | ||
Pac-Man's moveset involves signature aspects of his home series, such as utilizing fruits and eating Power Pellets,<ref>[https://twitter.com/NintendoAmerica/status/476548659048239104 Pac-Man has some interesting abilities like throwing fruit and eating power pellets #SmashBros]</ref> while also referencing numerous other [[Namco]] games in a few ways, most notably via his up taunt.<ref name="Roulette"/><ref name="Roulette2"/> While Pac-Man retains his classic "wedge" form, he only uses it occasionally, such as for his down tilt and his side taunt. Instead, he mostly uses his "ball" form that appeared on game cabinet artwork and advertising before it debuted in-game in the Japanese version of ''Pac-Land''. | |||
Pac-Man | Pac-Man is currently ranked 46th out of 55 on the [[tier list]], placing him at the top of the F tier. This renders him as both the highest ranking low-tier character and the lowest ranking third-party character. Pac-Man's strengths lie in his unique item-oriented playstyle, which involves a capable camping and projectile game via the use of [[Bonus Fruit]] for a range of items, along with [[Pac-Jump]] and [[Fire Hydrant]] for stage control. These traits synchronize well with Pac-Man's regular moves, the overwhelming majority of which allow him to rack up damage effectively because of their low start-up lag and low base knockback. Pac-Man also boasts a great [[recovery]] thanks to [[Power Pellet]] and Pac-Jump covering great distances, both of which are further supplemented by his ability to [[wall jump]]. | ||
Pac-Man | However, Pac-Man suffers from numerous flaws, which include mediocre mobility and average range. The aforementioned low base knockback of his moveset also significantly hinders his ability to KO effectively, which is further compounded by his strongest attacks having high overall lag. Finally, his most notable flaws include what is considered the most ineffective [[grab]] game among the cast, along with all his special moves being exploitable either via [[reflection]], direct usage by his opponents, or even [[gimp]]ing his recovery. This, in turn, gives Pac-Man particularly disadvantageous matchups against characters with projectile-nullifying abilities like {{SSB4|Fox}}, {{SSB4|Falco}} or {{SSB4|Mario}}, but most notoriously, {{SSB4|Villager}} and {{SSB4|Rosalina & Luma}}. | ||
Overall, Pac-Man excels at [[mindgame]]s and damage racking, although he has a high learning curve because of his items requiring constant micromanagement. Pac-Man's weaknesses and learning curve have resulted in him being considered non-viable in the current metagame, as well as overall attaining a small playerbase throughout ''SSB4''{{'}}s lifespan, but he has nevertheless achieved a decent amount of success. Prior to switching to {{SSB4|Mewtwo}}, {{Sm|Abadango}} achieved several impressive placings at both the regional and national levels, while {{Sm|Koolaid}} (prior to switching to {{SSB4|Sheik}}), {{Sm|Ginko}}, {{Sm|Sinji}}, {{Sm|Tea}}, and {{Sm|Zage}} have each managed to achieve decent results at the regional and national levels, as well as utilize his edge trapping abilities and shield break capabilities to devastating effect. Despite this, a number of professionals, including {{Sm|ESAM}} and {{Sm|Mr. R}}, view Pac-Man as one of the worst characters in the game. | |||
Overall, Pac-Man excels at [[mindgame]]s and damage racking, although he has a high learning curve because of his items requiring constant micromanagement. Pac-Man's weaknesses and learning curve have resulted in him being considered non-viable in the current metagame, as well as overall attaining a small playerbase throughout ''SSB4''{{'}}s lifespan, but he has nevertheless achieved a decent amount of success, | |||
==Attributes== | ==Attributes== | ||
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Pac-Man, like {{SSB4|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], [[combo]], and [[edge-guarding]] options, and some notably possess early KO potential as a way to overcome his smash attacks' slow speeds and low ranges, such as the Apple or the Key. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage. With extreme technical skill, Bonus Fruit can even be used for [[Footstool Jump|footstool jump]]-initiated [[zero-to-death combo]]s, making Pac-Man one of the few characters with this ability in no-item scenarios. | Pac-Man, like {{SSB4|Diddy Kong}}, is reliant on his item-producing [[special move]]s to control the flow of battle and win in the [[neutral game]]. Two special moves, [[Bonus Fruit]] and [[Fire Hydrant]], grant him numerous mix-ups for almost any situation: each object provided by Bonus Fruit has different attributes, which makes them good [[spacing]], [[combo]], and [[edge-guarding]] options, and some notably possess early KO potential as a way to overcome his smash attacks' slow speeds and low ranges, such as the Apple or the Key. This allows him to confuse and force movements from his opponents to put them in disadvantageous positions, especially off-stage. With extreme technical skill, Bonus Fruit can even be used for [[Footstool Jump|footstool jump]]-initiated [[zero-to-death combo]]s, making Pac-Man one of the few characters with this ability in no-item scenarios. | ||
[[Fire Hydrant]], when used in the air, functions similarly to [[Stone]], which makes it useful for covering landings or breaking combos. It is also Pac-Man's most powerful projectile when launched, which makes it a viable KO option from a distance. In addition to its offensive potential, Fire Hydrant has defensive potential, thanks to its shots of water possessing a [[ | [[Fire Hydrant]], when used in the air, functions similarly to [[Stone]], which makes it useful for covering landings or breaking combos. It is also Pac-Man's most powerful projectile when launched, which makes it a viable KO option from a distance. In addition to its offensive potential, Fire Hydrant has defensive potential, thanks to its shots of water possessing a [[Wind#Pushing attacks|push]] effect. As a result, the water can be used to space, [[gimp]] poor recoveries, and even force opponents into Pac-Man's attacks. Apart from his projectiles, Pac-Man also possesses a slow, but potent, KO option in [[Power Pellet]], which functions both as a great recovery and [[mindgame]] option, as it can be aimed prematurely and made to curve in creative angles using his Fire Hydrant's push effect, and can also be confirmed off of [[Bonus Fruit]]'s Bell. [[Pac-Jump]] is an effective vertical recovery should all three trampoline jumps be used, and makes it safe to edge-guard off-stage, as Pac-Man will likely make it back onto the stage. It is also difficult to gimp, especially from an overhead perspective, thanks to Pac-Man's jumps having unblockable hitboxes, and can function as a great [[out of shield]] option when used properly. | ||
Outside of his specials, Pac-Man has a good combo game. Though his ground attacks are weak with slight ending lag, his neutral attack and tilts are fast and extend his hitboxes (forward tilt) or slide him forward (down tilt), letting him attack out of shield easily or poke opponents at a safe distance. His up tilt can chain into itself at low percentages and up aerials, while his down tilt can reliably combo into his dash attack. The latter hits multiple times with nearly no ending lag and allows Pac-Man to follow up with almost any ground move, such as his safe and fast neutral attack. Pac-Man is also capable in the air; his aerials are fast and can chain into themselves, especially his forward and up aerials, his neutral aerial is a useful out of shield option and both it and his back aerial are effective off-stage finishers, making him overall good at damage racking and edge-guarding. | Outside of his specials, Pac-Man has a good combo game. Though his ground attacks are weak with slight ending lag, his neutral attack and tilts are fast and extend his hitboxes (forward tilt) or slide him forward (down tilt), letting him attack out of shield easily or poke opponents at a safe distance. His up tilt can chain into itself at low percentages and up aerials, while his down tilt can reliably combo into his dash attack. The latter hits multiple times with nearly no ending lag and allows Pac-Man to follow up with almost any ground move, such as his safe and fast neutral attack. Pac-Man is also capable in the air; his aerials are fast and can chain into themselves, especially his forward and up aerials, his neutral aerial is a useful out of shield option and both it and his back aerial are effective off-stage finishers, making him overall good at damage racking and edge-guarding. | ||
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Another prominent issue is his grab game: his grabs carry extremely high risk due to their extreme lag and notoriously awkward hitboxes, with only the starting animation having three separate grab hitboxes that last for very short times. This makes it far riskier to use his grab for punishes compared to other characters. This is further burdened by his unimpressive throws, with only his down throw having combo potential, most notably into Bonus Fruit's key, Power Pellet, a dash attack, or a short hopped forward aerial into neutral aerial. Although the latter combo does not work on characters whose hurtboxes are low after missing a tech, it can still be beneficial, as Pac-Man can instead [[lock]] the opponent with a short hopped forward aerial at low to medium percentages. | Another prominent issue is his grab game: his grabs carry extremely high risk due to their extreme lag and notoriously awkward hitboxes, with only the starting animation having three separate grab hitboxes that last for very short times. This makes it far riskier to use his grab for punishes compared to other characters. This is further burdened by his unimpressive throws, with only his down throw having combo potential, most notably into Bonus Fruit's key, Power Pellet, a dash attack, or a short hopped forward aerial into neutral aerial. Although the latter combo does not work on characters whose hurtboxes are low after missing a tech, it can still be beneficial, as Pac-Man can instead [[lock]] the opponent with a short hopped forward aerial at low to medium percentages. | ||
Despite | Despite the perks of Pac-Man's special moves, all of them can also be turned against him. Bonus Fruit's objects are [[item]]s that can only exist once at a time, hence opponents can grab them out of the air, nullifying one of Pac-Man's only projectiles so long as they hold onto it. So long as Bonus Fruit is nullified, Pac-Man is disadvantaged at spacing, KOing and mindgames, while a competent opponent can use his own Bonus Fruit against him. This significantly hinders Pac-Man's matchups against characters who are able to reflect projectiles, with two particularly notable examples: {{SSB4|Villager}} can [[Pocket]] Bonus Fruit for long periods and thus strongly hinder his offense, whereas {{SSB4|Rosalina & Luma}} can use [[Gravitational Pull]] to completely nullify both of his projectiles and render him absolutely helpless at zoning. | ||
His Fire Hydrant can be turned against him as well; it can be knocked back or reflected by opponents, even in the first few frames when it is released, making it possible for Pac-Man to immediately be dealt noticeable damage. Its push effect also affects him, and can cost Pac-Man a stock if he is careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing Power Pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for [[gimp]]ing Pac-Man's own recovery. Due to these possibilities, a good Pac-Man player must keep watch of where his items are in order to inflict the highest knockback possible at a safer range, and avoid his items' abilities being turned against him. | His Fire Hydrant can be turned against him as well; it can be knocked back or reflected by opponents, even in the first few frames when it is released, making it possible for Pac-Man to immediately be dealt noticeable damage. Its push effect also affects him, and can cost Pac-Man a stock if he is careless. Despite being strong, Power Pellet is highly predictable and can be interrupted by any attack, which drops a healing Power Pellet that can be used by the opponent, and his Pac-Jump, though giving great vertical height, can also be used by opponents for [[gimp]]ing Pac-Man's own recovery. Due to these possibilities, a good Pac-Man player must keep watch of where his items are in order to inflict the highest knockback possible at a safer range, and avoid his items' abilities being turned against him. | ||
Pac-Man benefits from his [[Character customization|custom moves]]. Freaky Fruit deals less damage, but each fruit and object has its own erratic pattern and thus can provide even greater mix-ups. Lazy Fruit is slower and deals less damage, but the fruits and objects take longer to disappear, which enables them to be usable more than once and provide different mix-ups | Pac-Man benefits from his [[Character customization|custom moves]]. Freaky Fruit deals less damage, but each fruit and object has its own erratic pattern and thus can provide even greater mix-ups. Lazy Fruit is slower and deals less damage, but the fruits and objects take longer to disappear, which enables them to be usable more than once and provide different mix-ups. Power Pac-Jump functions like a traditional recovery move in that it only provides one jump, but it immediately launches Pac-Man very high and enables him to hit multiple times while ascending, making it suitable for offensive playstyles. Meteor Trampoline decreases in height after each jump, but the fourth jump can [[bury]] grounded opponents and, true to its name, [[meteor smash]] airborne ones, as its name implies. On-Fire Hydrant does not shoot out as far, but it shoots fireballs instead of water, shoots three times instead of twice, takes less damage to launch, and the hydrant itself deals more damage. | ||
Overall, | Overall, Pac-Man excels at mindgames and damage racking, yet his moveset's overall low base knockback and poor range make him unable to KO opponents early. As a result, he is dependent on utilizing traps and zoning in order to continually deal damage and set up a KO, such as collectively using his air game, Bonus Fruit, and varied recovery to edge-guard. While Pac-Man's special moves grant him a uniquely versatile moveset, they can also hinder him in battle, as one careless move can ultimately decide the momentum of not only himself, but even the whole match itself. | ||
==Update history== | ==Update history== | ||
Pac-Man has received a mix of buffs and nerfs in game updates. Update [[1.0.4]] increased the ending lag to his up smash and lowered the damage output of [[Bonus Fruit]]'s Galaxian. [[Fire Hydrant]] and [[Power Pellet]] had their durability and healing output slightly increased respectively, necessitating players using them even more wisely than before, lest the opponent capitalizes on using their effects to their own advantage. The changes to shield mechanics brought about by [[1.1.0]] and [[1.1.1]] enable Pac-Man to utilize some new options for pressuring shields through combinations of back aerial, [[Bonus Fruit]]'s key, and [[Fire Hydrant]]. Lastly, update [[1.1.5]] marginally increased the knockback of his smash attacks and back aerial, which slightly improved his KO potential. | Pac-Man has received a mix of buffs and nerfs in game updates. Update [[1.0.4]] increased the ending lag to his up smash and lowered the damage output of [[Bonus Fruit]]'s Galaxian. [[Fire Hydrant]] and [[Power Pellet]] had their durability and healing output slightly increased respectively, necessitating players using them even more wisely than before, lest the opponent capitalizes on using their effects to their own advantage. The changes to shield mechanics brought about by [[1.1.0]] and [[1.1.1]] enable Pac-Man to utilize some new options for pressuring shields through combinations of back aerial, [[Bonus Fruit]]'s key, and [[Fire Hydrant]]. Lastly, update [[1.1.5]] marginally increased the knockback of his smash attacks and back aerial, which slightly improved his KO potential. | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
{{UpdateList/1.0.4|char=Pac-Man}} | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}} | *{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}} | ||
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*{{bugfix|Fixed a glitch where [[Pac-Jump]] could send opponents through the stage.}} | *{{bugfix|Fixed a glitch where [[Pac-Jump]] could send opponents through the stage.}} | ||
*{{change|The formerly removed glitch where Pac-Man could send [[Fire Hydrant]] through stages has returned. This is the first known case of a removed glitch returning to the game.}} | *{{change|The formerly removed glitch where Pac-Man could send [[Fire Hydrant]] through stages has returned. This is the first known case of a removed glitch returning to the game.}} | ||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
{{UpdateList/1.1.5|char=Pac-Man}} | |||
==Moveset== | ==Moveset== | ||
*Pac-Man can [[Crawling|crawl]] and [[wall jump]]. However, Pac-Man's crawl is largely impractical because of his crouch's tall height. | *Pac-Man can [[Crawling|crawl]] and [[wall jump]]. However, Pac-Man's crawl is largely impractical because of his crouch's tall height. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
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|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-2), 5% (hit 3) | |dashdmg=2% (hits 1-2), 5% (hit 3) | ||
|dashdesc=Transforms into his wedge form and chomps thrice while sliding forward. It has a [[ | |dashdesc=Transforms into his wedge form and chomps thrice while sliding forward. It has a [[wind]]box that hits on frame 3, which makes it the second fastest dash attack in the game, being surpassed only by {{SSB4|Little Mac}}'s. When coupled with its very minimal ending lag, it can easily combo into his forward, up, and neutral aerials, or used as a [[cross-up]] to escape pressure. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late) | |fsmashdmg={{ChargedSmashDmgSSB4|16}} (clean ghost), {{ChargedSmashDmgSSB4|15}} (clean arm), {{ChargedSmashDmgSSB4|9}} (late) | ||
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|fairname= | |fairname= | ||
|fairdmg=5.3% | |fairdmg=5.3% | ||
|fairdesc=A roundhouse kick. It has very minimal start-up and ending lag. When coupled with its almost nonexistent base knockback, it is useful for damage racking and can [[lock]] at low percentages, although the latter requires Pac-Mac to use it just before landing or with the aid of platforms. Easily combos into itself, and can lead into a neutral aerial as a KO or gimping option offstage. Thanks to Pac-Man's above average air acceleration, this move is also a useful spacing option, as he can retreat while using it. | |fairdesc=A roundhouse kick. It has very minimal start-up and ending lag. When coupled with its almost nonexistent base knockback, it is useful for damage racking and can [[lock]] at low percentages, although the latter requires Pac-Mac to use it just before landing or with the aid of platforms. Easily combos into itself, and can lead into a neutral aerial as a KO or gimping option offstage. Thanks to Pac-Man's above average air acceleration, this move is also a useful spacing option, as he can retreat while using it. Unlike theirs, however, it is unsuitable for approaching because of its very low power and minimal range. | ||
|bairname= | |bairname= | ||
|bairdmg=11.8% (clean), 7% (late) | |bairdmg=11.8% (clean), 7% (late) | ||
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|dairname= | |dairname= | ||
|dairdmg=1.5% (hits 1-3), 6% (hit 4) | |dairdmg=1.5% (hits 1-3), 6% (hit 4) | ||
|dairdesc=A series of [[Stomp (archetype)|stomps]], similar to {{SSB4|Lucas}}' down aerial. Although it has minimal start-up lag, it is Pac-Man's overall least useful aerial attack, due to its initial hits not keeping the opponent properly trapped, while it only deals average knockback and has the second highest amount of landing lag out of his aerials | |dairdesc=A series of [[Stomp (archetype)|stomps]], similar to {{SSB4|Lucas}}' down aerial. Although it has minimal start-up lag, it is Pac-Man's overall least useful aerial attack, due to its initial hits not keeping the opponent properly trapped, while it only deals average knockback and has the second highest amount of landing lag out of his aerials. | ||
|grabname= | |grabname= | ||
|grabdesc=Emits [[Boss Galaga]]'s tractor beam from his hand. | |grabdesc=Emits [[Boss Galaga]]'s tractor beam from his hand. Oddly, it consists of a series of three hitboxes with short delays in between, with no grabboxes when the beam extends fully and retreats. This, along with its significant start-up and ending lag, makes it notoriously punishable and often considered the worst grab in the game. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3.25% | |pummeldmg=3.25% | ||
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|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% | |uthrowdmg=5% | ||
|uthrowdesc=Tosses the opponent straight upward. | |uthrowdesc=Tosses the opponent straight upward. Though it is not very damaging and lacks combo potential, it can still be used as a kill throw starting at about 200%. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1.5% (hits 1-3), 6% (throw) | |dthrowdmg=1.5% (hits 1-3), 6% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and transforms into his wedge form to chomp them. It has decent combo potential, most notably into Bonus Fruit's key at 0% and up to medium percentages, although it can also combo into his dash attack or [[Power Pellet]] at low percentages. At low to medium percentages, if the opponent fails to tech the down throw, Pac-Man can also lock them with a short hopped forward aerial and thus perform another set-up | |dthrowdesc=Pins the opponent to the ground and transforms into his wedge form to chomp them. It has decent combo potential, most notably into Bonus Fruit's key at 0% and up to medium percentages, although it can also combo into his dash attack or [[Power Pellet]] at low percentages. At low to medium percentages, if the opponent fails to tech the down throw, Pac-Man can also lock them with a short hopped forward aerial and thus perform another set-up. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsdefname=Bonus Fruit | |nsdefname=Bonus Fruit | ||
|nsdefdmg=4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key) | |nsdefdmg=4% (cherry), 6% (strawberry), 8% (orange), 9% (apple), 12% (melon), 9% (Galaxian), 8% (bell), 15% (key) | ||
|nsdefdesc=Holds out his hand and cycles through the collectable fruit and items in the ''Pac-Man'' series. Each fruit and object has distinct properties, and is associated with a distinct level of charge. It takes 2.37 seconds (specifically 142 frames) to fully charge, and Pac-Man can either throw the charged fruit/object if the special button is pressed once, or continue charging if the button is held down. If charging is interrupted, holding down the special button will make Pac-Man resume charging from the most recent charge. It can be charge canceled and, while charging in midair, Pac-Man's [[gravity]] will be decreased. The thrown projectile functions as an [[item]], which can be grabbed by Pac-Man or opponents with good timing. Opponents can hit Pac-Man to forcibly drop his fruit, either while he's charging or holding his fruit; the latter can also be done to opponents by hitting those who are holding a fruit. Pac-Man can only create one fruit/object at a time, and cannot create another if it is being held by an opponent. Due to its fast speed and high power, Bonus Fruit's key is one of Pac-Man's most viable KO options, as it KOs middleweights at 140% while near the edge. Outside of this, Bonus Fruit can be used for intricate [[zero-to-death]] combos that are initiated by repeatedly using [[jab reset]]s and [[footstool jump]]s on an opponent while [[Item throw#Directions and strength|dropping]] any of its fruits/objects. Can aid Pac-Man's already impressive recovery if immediately thrown. | |nsdefdesc=Holds out his hand and cycles through the collectable fruit and items in the ''Pac-Man'' series.<ref name="Bonus">[https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlzdGRBEA Pic of the Day: June 19, 2014]</ref> Each fruit and object has distinct properties, and is associated with a distinct level of charge.<ref name="Bonus"/> It takes 2.37 seconds (specifically 142 frames) to fully charge, and Pac-Man can either throw the charged fruit/object if the special button is pressed once, or continue charging if the button is held down. If charging is interrupted, holding down the special button will make Pac-Man resume charging from the most recent charge. It can be charge canceled and, while charging in midair, Pac-Man's [[gravity]] will be decreased. The thrown projectile functions as an [[item]], which can be grabbed by Pac-Man or opponents with good timing. Opponents can hit Pac-Man to forcibly drop his fruit, either while he's charging or holding his fruit; the latter can also be done to opponents by hitting those who are holding a fruit. Pac-Man can only create one fruit/object at a time, and cannot create another if it is being held by an opponent. Due to its fast speed and high power, Bonus Fruit's key is one of Pac-Man's most viable KO options, as it KOs middleweights at 140% while near the edge. Outside of this, Bonus Fruit can be used for intricate [[zero-to-death]] combos that are initiated by repeatedly using [[jab reset]]s and [[footstool jump]]s on an opponent while [[Item throw#Directions and strength|dropping]] any of its fruits/objects. Can aid Pac-Man's already impressive recovery if immediately thrown. | ||
|nsc1name=Freaky Fruit | |nsc1name=Freaky Fruit | ||
|nsc1dmg=2% (cherry), 4% (strawberry), 2% (orange), 9% (apple), 13% (melon), 7% (Galaxian), 6% (bell), 10% (key) | |nsc1dmg=2% (cherry), 4% (strawberry), 2% (orange), 9% (apple), 13% (melon), 7% (Galaxian), 6% (bell), 10% (key) | ||
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|usdefname=Pac-Jump | |usdefname=Pac-Jump | ||
|usdefdmg=7% (clean), 6% (mid), 5% (late) | |usdefdmg=7% (clean), 6% (mid), 5% (late) | ||
|usdefdesc=Transforms into his wedge form and produces a trampoline to bounce off of. | |usdefdesc=Transforms into his wedge form and produces a trampoline to bounce off of. One of the fastest moves of any kind in the game due to coming out on frame 1. Subsequent bounces grant more height, but the fourth bounce breaks the trampoline and renders the attempted user [[helpless]]. Pac-Man himself can hit opponents while ascending and, due to his jumping hitbox being unblockable, he can ward off overhead gimps. When used on-stage, the trampoline can be used for mindgames and set-ups. In team battles, it is notable for being potentially game breaking, as two Pac-Men could infinitely bounce off each others trampolines past the upper blast line, similarly to the [[Luigi Ladder]]. The trampoline originates from {{uvn|Mappy}}. | ||
|usc1name=Power Pac-Jump | |usc1name=Power Pac-Jump | ||
|usc1dmg=1.5% (loop), 3% (last) | |usc1dmg=1.5% (loop), 3% (last) | ||
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|dsdefname=Fire Hydrant | |dsdefname=Fire Hydrant | ||
|dsdefdmg=9% (drop), 13% (flying), 10% (tumbling), — (water) | |dsdefdmg=9% (drop), 13% (flying), 10% (tumbling), — (water) | ||
|dsdefdesc=Drops a fire hydrant below himself that shoots water. When it receives enough damage | |dsdefdesc=Drops a fire hydrant below himself that shoots water. When it receives enough damage, it is launched as a powerful projectile that travels in the trajectory of the move that launched it. The launched hydrant can be used to hit opponents, or potentially Pac-Man himself if it is sent flying by an opponent. While flying, it is powerful enough to KO middleweights at 147% while near the edge. If placed on a steep enough slope, it will tumble down the slope until it disappears. The water does not deal damage, but has a [[push]] effect that can allow for mindgames, mix-ups, and even [[gimp]]s. Due to it functioning as a constantly active hitbox, the hydrant can actually be [[counterattack]]ed and [[Pocket]]ed while it is stationary. | ||
|dsc1name=On-Fire Hydrant | |dsc1name=On-Fire Hydrant | ||
|dsc1dmg=6% (drop), 15% (flying), 4%/5%/6% (tumbling), 6%/4% (fireballs) | |dsc1dmg=6% (drop), 15% (flying), 4%/5%/6% (tumbling), 6%/4% (fireballs) | ||
|dsc1desc=The fire hydrant shoots fireballs instead of water, which can harm opponents and Pac-Man himself. The flames do not fly out as far, but | |dsc1desc=The fire hydrant shoots fireballs instead of water, which can harm opponents and Pac-Man himself. The flames do not fly out as far, but the hydrant shoots long bars of fire instead of shots of water, and does so three times instead of twice. The hydrant itself deals more damage, but has less knockback, and requires less damage to be launched compared to Fire Hydrant. | ||
|dsc2name=Dire Hydrant | |dsc2name=Dire Hydrant | ||
|dsc2dmg=9% (drop) | |dsc2dmg=9% (drop) | ||
|dsc2desc=The fire hydrant explodes on impact with an opponent, surface, or after a set distance. The explosion does not harm Pac-Man, but it has low knockback and lacks Fire Hydrant's versatility | |dsc2desc=The fire hydrant explodes on impact with an opponent, surface, or after a set distance. The explosion does not harm Pac-Man, but it has low knockback and lacks Fire Hydrant's versatility. | ||
|fsname=Super Pac-Man | |fsname=Super Pac-Man | ||
|fsdmg=15% (per hit) | |fsdmg=15% (per hit) | ||
|fsdesc=Simultaneously eats a Power Pellet and a Super Pellet, transforming into a noticeably enlarged version of his 2D wedge form. Upon transforming, Pac-Man can move in the four directions and attempt to chomp his opponents, which deals damage and moderate knockback. Victims aesthetically turn into ghost eyes until hitstun ends. It is also unique in that, unlike other mobile Final Smashes, it allows Pac-Man to wrap around the screen if he moves off-screen, making it very effective at edge-guarding. | |fsdesc=Simultaneously eats a Power Pellet and a Super Pellet, transforming into a noticeably enlarged version of his 2D wedge form. Upon transforming, Pac-Man can move in the four directions and attempt to chomp his opponents, which deals damage and moderate knockback. Victims aesthetically turn into ghost eyes until hitstun ends. It is also unique in that, unlike other mobile Final Smashes, it allows Pac-Man to wrap around the screen if he moves off-screen, making it very effective at edge-guarding. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=PacMan | |char=PacMan | ||
|desc-up=Performs the " | |desc-up=Performs the "Namco Roulette", which produces sprites of classic Namco items, characters and enemies, similarly to [[Bonus Fruit]].<ref name="Roulette">[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn8H9Gn3w Pic of the Day: July 11, 2014]</ref><ref name="Roulette2">[https://miiverse.nintendo.net/replies/AYMHAAACAABnUYn8H_TNQQ Sakurai commenting on the Namco Roulette]</ref> It is the only taunt in the game with variable visual and sound effects. | ||
|desc-side=Transforms into his wedge form and chomps to the right and left at varying intervals while emitting his iconic chomping sound. | |desc-side=Transforms into his wedge form and chomps to the right and left at varying intervals while emitting his iconic chomping sound. | ||
|desc-down=Lays down while Blinky, Pinky, and music notes hover over him while an arrangement of the first five notes of the intermission theme from ''Pac-Man'' plays.}} | |desc-down=Lays down while Blinky, Pinky, and music notes hover over him while an arrangement of the first five notes of the intermission theme from ''Pac-Man'' plays.}} | ||
====Namco Roulette's sprites==== | |||
* {{GameIcon|ssb4-3ds}}King from {{uvn|King & Balloon}} | |||
* {{GameIcon|ssb4-3ds}}A vulnerable [[Ghosts|ghost]] from ''Pac-Man'' | |||
* {{GameIcon|ssb4-u}}Andor Genesis from {{uv|Xevious}} | |||
* {{GameIcon|ssb4-u}}A Runner from {{uvn|Metro-Cross}} | |||
* {{GameIcon|ssb4-u}}Valkyrie from {{uvn|Valkyrie|Valkyrie no Densetsu}} | |||
* Clovis from {{uvn|Dragon Buster}} | |||
* Don-Chan from {{uvn|Taiko no Tatsujin}} | |||
* The fighter from {{uvn|Bosconian}} | |||
* The main ship from {{uvn|Galaxian|Galaga}} | |||
* Galaxip from {{uvn|Galaxian}} | |||
* [[Gil|Gilgamesh]] from {{uvn|Babylonian Castle Saga|The Tower of Druaga}} | |||
* Mappy from {{uvn|Mappy}} | |||
* The blue car from {{uvn|Rally-X}} | |||
* A Paccet from {{uvn|Baraduke}} | |||
* A [[Pooka]] from {{uvn|Dig Dug}} | |||
* Red Baron from {{uvn|Sky Kid}} | |||
* The "Hypership" from {{uvn|Galaxian|Gaplus}} | |||
* The Solvalou from {{uv|Xevious}} | |||
* Topcup from {{uvn|Libble Rabble}} | |||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
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|set10=3121 | |set10=3121 | ||
}} | }} | ||
===Notable players=== | |||
====Active==== | |||
*{{Sm|Elexiao|France}} - Placed 4th at [[PPT Summer]] and 17th at [[Smashdown World]] and [[Smash Valley]]. Ranked 1st on the [[French Power Rankings]]. | |||
*{{Sm|ForbiddenOne|USA}} - Placed 13th at [[Low Tier City 4]], [[Battle on the Strip]], and [[PG Key to Frostbite 2017]]. | |||
*{{Sm|Ginko|Japan}} - Placed 3rd at [[Hyper Sumabato]], 9th at [[Sumabato Niconico Qualifiers]], 13th at [[Umebura F.A.T.]], 17th at [[Sumabato for THE BIG HOUSE]], 13th at [[KSB 2017]], and 33rd at [[Umebura Japan Major 2017]]. | |||
*{{Sm|Kiwi|USA}} - 65th at various A/S-tier majors, including [[Shine 2017]] and [[Super Smash Con 2017]]. Ranked 10th in Connecticut. | |||
*{{Sm|PEPESPAIN|Spain}} - Placed 9th at [[Roll Dynasty]] and [[Adapt Kingdom]], 17th at [[Tech Republic]] and [[Tech Republic 2]], and 49th at [[Syndicate 2016]]. Ranked 16th on the [[Spanish Power Rankings]]. | |||
*{{Sm|POW|USA}} - Placed 65th at [[EVO 2016]]. Ranked 1st on the [[Idaho Power Rankings]]. | |||
*{{Sm|Sinji|USA}} - The best Pac-Man player in the world. Placed 9th at [[KTAR XIV]], 25th at [[Shots Fired 2]], 17th at [[Apex 2016]], 7th at [[Collision XIV]], 9th at [[KTAR XIX]], 33rd at [[GENESIS 4]], and 17th at [[MomoCon 2017]]. Currently ranked 48th on the [[Panda Global Rankings|Panda Global Rankings v5]], and formerly ranked 7th on the [[New York City Power Rankings]]. He has notable wins over {{Sm|6WX}}, {{Sm|ANTi}}, {{Sm|dyr}}, {{Sm|Darkshad}}, and {{Sm|False}}. | |||
*{{Sm|Tea|Japan}} - Placed 9th at Sumabato Niconico Qualifiers, 5th at [[Sumabato 9]], and 7th at [[Sumabato for THE BIG HOUSE]]. | |||
*{{Sm|Zage|USA}} - Placed 65th at [[Apex 2015]], 17th at [[Super Smash Con 2015]], 33rd at [[Glitch (tournament)|Glitch]], 49th at [[Super Smash Con 2016]], 2nd at PG Key to Frostbite 2017, and 33rd at [[Frostbite 2017]]. | |||
*{{Sm|Abadango|Japan}} - | ====Inactive==== | ||
*{{Sm|Abadango|Japan}} - Placed 2nd at [[Umebura 8]], 7th at Apex 2015, 2nd at [[Umebura 12]], 5th at [[Umebura 13]], 9th at [[KSB 2015]], 4th at [[EVO 2015]], 1st at [[Umebura 19]], 17th at Umebura F.A.T., 7th at [[The Big House 5]], 4th at [[Sumabato 6]], 7th at [[Umebura Niconico Qualifiers]], and 2nd at Sumabato Niconico Qualifiers before switching to {{SSB4|Mewtwo}}. | |||
*{{Sm| | *{{Sm|Koolaid|USA}} - Placed 49th at Apex 2015, 4th at [[KTAR XV]], 65th at [[Pound 2016]], and 25th at [[Shine 2016]] before switching to {{SSB4|Sheik}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
When ''SSB4'' was initially released, Pac-Man was perceived positively due to [[Fire Hydrant]] allowing for stage control, [[Bonus Fruit]] being useful for spacing and mix-ups, and both [[Power Pellet]] and [[Pac-Jump]] granting him a long-distanced recovery. When these traits were coupled with the revelation of Pac-Man's advanced [[footstool]] set-ups, many thought that he could be a very viable character when mastered, thanks to players such as {{Sm|Abadango}}, {{Sm| | When ''SSB4'' was initially released, Pac-Man was perceived positively due to [[Fire Hydrant]] allowing for stage control, [[Bonus Fruit]] being useful for spacing and mix-ups, and both [[Power Pellet]] and [[Pac-Jump]] granting him a long-distanced recovery. When these traits were coupled with the revelation of Pac-Man's advanced [[footstool]] set-ups, many thought that he could be a very viable character when mastered, thanks to players such as {{Sm|Abadango}}, {{Sm|Tea}}, and {{Sm|Koolaid}} showcasing these strengths in competitive play during the early metagame. | ||
However, Pac-Man's flaws would quickly become more apparent and, in a turn for the worse, more significant than most would think. Many found out that Pac-Man had a significantly high learning curve, below average damage output compared to most of the cast, and that his special moves were double-edged swords due to being susceptible to being used against him. He also had lackluster fundamental advantages as well, such as his laggy smash attacks, unimpressive KO potential due to his moveset's overall low base knockback, and abysmal grab game. Lastly, his reliance on projectiles gives him infamously difficult matchups against characters that are capable of negating them, such as {{SSB4|Rosalina & Luma}} and {{SSB4|Villager}}, both of whom are common at high-level play. Altogether, these aspects would lead many to believe that Pac-Man was not as viable as originally thought, and would culminate with him being ranked 29th on the first ''4BR'' [[tier list]]. | |||
However, with Abadango switching to {{SSB4|Mewtwo}}, Koolaid switching to {{SSB4|Sheik}} upon his return from an indefinite hiatus, and the rest of his playerbase simply not being as consistent as they previously were, Pac-Man's tier status underwent a noticeable decline. He would drop to 38th on the second tier list, which saw him become the second highest ranked low-tier character. Pac-Man would then drop to 46th on the third tier list; in addition to being tied with Ness' for the largest drop between the second and third tier lists, Pac-Man's tier drop was the largest overall tier drop between lists. Currently, Pac-Man remains on the 46th place on the fourth and current tier list, though despite this, there has been some debate within the community over whether Pac-Man should be ranked higher or even lower than he already is, as some within the community (most notably {{Sm|ESAM}} and {{Sm|Mr. R}}) view him as one of the worst characters in the game, while players have pointed out at great placings such as {{Sm|Sinji}}'s 25th and 17th placings at [[Super Smash Con 2017]] and [[GENESIS 5]]. | |||
==[[List of Super Smash Bros. 4 character trailers#Pac-Man|Reveal trailer]]== | |||
<youtube>dVz-2VuAYlY</youtube> | |||
==Trophies== | |||
:'''PAC-MAN''' | |||
::{{flag|North America}} ''The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them.'' | |||
::{{flag|Europe}} ''The yellow, circular hero of the game PAC-MAN, which is recognised as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In this game, some of his attacks are based on the original PAC-MAN. Charge up his Power Pellet move, then aim it right at an opponent to wakawaka them extra hard.'' | |||
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}} | |||
:'''PAC-MAN (Alt.)''' | |||
::{{flag|North America}} ''PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it to damage you if you're standing on it! His Pac-Jump up special spawns a trampoline he can jump on three times—the third jump is especially high!'' | |||
::{{flag|Europe}} ''PAC-MAN's Fire Hydrant down special pushes opponents away with blasts of water. You can drop the hydrant on top of your opponents to damage them, but they can also attack it and hit you with it to cause damage! His Pac-Jump up special spawns a trampoline he can jump on three times, and the third jump is especially high!'' | |||
== | {{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}} | ||
:'''Super Pac-Man''' | |||
::{{flag|North America}} ''PAC-MAN's Final Smash turns him into this huge form that appeared in SUPER PAC-MAN. In this form, SUPER PAC-MAN eats his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!'' | |||
::{{flag|Europe}} ''PAC-MAN's Final Smash turns him into this huge form that appeared in the arcade game also called Super PAC-MAN. In this form, PAC-MAN can eat his foes to deal damage to them and reduce them just a pair of eyes. He can move freely in all four directions, loop around the screen, and... obtain a score of up to 7,650 points!'' | |||
<center> | |||
<gallery> | |||
PacManTrophy3DS.png|Classic (3DS) | |||
PacManAllStarTrophy3DS.png|Alt. (3DS) | |||
PacManTrophyWiiU.png|Classic (Wii U) | |||
PacManAltTrophyWiiU.png|Alt. (Wii U) | |||
SuperPacManTrophyWiiU.png|[[Super Pac-Man]] | |||
</gallery> | |||
</center> | |||
== | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
* '''[[New Challengers 2]]''': Pac-Man is one of the seven opponents fought in this event alongside {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}}, and {{SSB4|Mega Man}}. | * '''[[New Challengers 2]]''': Pac-Man is one of the seven opponents fought in this event alongside {{SSB4|Greninja}}, {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}}, and {{SSB4|Mega Man}}. | ||
* '''[[The Big 7650!]]''': Pac-Man must use his [[Final Smash]], [[Super Pac-Man]], and land six hits with it within 15 seconds. | * '''[[The Big 7650!]]''': Pac-Man must use his [[Final Smash]], [[Super Pac-Man]], and land six hits with it within 15 seconds. | ||
* '''[[The FINAL Final Battle]]''': The player must defeat Pac-Man, {{SSB4|Mario}}, {{SSB4|Sonic}}, and Mega Man. | * '''[[The FINAL Final Battle]]''': The player must defeat Pac-Man, {{SSB4|Mario}}, {{SSB4|Sonic}}, and Mega Man. | ||
* '''[[Yellow Devils]]''': As Mega Man, the player must defeat a giant Pac-Man, {{SSB4|Pikachu}}, and the [[Yellow Devil]]. | * '''[[Yellow Devils]]''': As Mega Man, the player must defeat a giant Pac-Man, {{SSB4|Pikachu}}, and the [[Yellow Devil]]. | ||
===Co-op Events=== | |||
* '''[[A Fairy Nice Trip]]''': Pac-Man and {{SSB4|Link}} must survive on [[Pac-Land]] until the stage reaches Fairy Land as four [[Kirby (SSB4)|Kirbys]] try to hinder the players' progress. | * '''[[A Fairy Nice Trip]]''': Pac-Man and {{SSB4|Link}} must survive on [[Pac-Land]] until the stage reaches Fairy Land as four [[Kirby (SSB4)|Kirbys]] try to hinder the players' progress. | ||
* '''[[Food Fight]]''': A damaged Kirby and a damaged {{SSB4|King Dedede}} must defeat Pac-Man, {{SSB4|Wario}}, and {{SSB4|Yoshi}}. | * '''[[Food Fight]]''': A damaged Kirby and a damaged {{SSB4|King Dedede}} must defeat Pac-Man, {{SSB4|Wario}}, and {{SSB4|Yoshi}}. | ||
* '''[[Getting Healthy]]''': {{SSB4|Little Mac}} and {{SSB4|Wii Fit Trainer}} must defeat Pac-Man and Kirby. | * '''[[Getting Healthy]]''': {{SSB4|Little Mac}} and {{SSB4|Wii Fit Trainer}} must defeat Pac-Man and Kirby. | ||
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | * '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | ||
==[[Alternate costume (SSB4)#Pac-Man|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Pac-Man|Alternate costumes]]== | ||
Line 394: | Line 341: | ||
|{{Head|Pac-Man|g=SSB4-U|s=50px|cl=Plaid}} | |{{Head|Pac-Man|g=SSB4-U|s=50px|cl=Plaid}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pac-Man Poster.jpg|Pac-Man's poster used on the official website. | |||
SSB4 Newcomer Introduction Pac-Man.png|Pac-Man's splash art. | SSB4 Newcomer Introduction Pac-Man.png|Pac-Man's splash art. | ||
Pac-Man amiibo.png|Pac-Man's [[amiibo]]. | Pac-Man amiibo.png|Pac-Man's [[amiibo]]. | ||
Pac-Man Image 1.jpg|Pac-Man alongside fellow third-party characters {{SSB4|Sonic}} and {{SSB4|Mega Man}}. | Pac-Man Image 1.jpg|Pac-Man alongside fellow third-party characters {{SSB4|Sonic}} and {{SSB4|Mega Man}}. | ||
Pac-Man Image 2.jpg|Pac-Man, {{SSB4|Mario}}, Sonic, and Mega Man fighting on {{SSB4|Battlefield}}. | Pac-Man Image 2.jpg|Pac-Man, {{SSB4|Mario}}, Sonic, and Mega Man fighting on {{SSB4|Battlefield}}. | ||
Line 426: | Line 370: | ||
|caption=Pac-Man's two different head icon styles. | |caption=Pac-Man's two different head icon styles. | ||
}} | }} | ||
*Pac-Man makes a few references to his home series: | *Pac-Man makes a few references to his home series: | ||
**During several animations, he emits sound effects drawn from games such as ''Pac-Man'', ''Pac-Land'', ''Galaxian'', ''Galaga'', and ''Mappy'' instead of vocalizing. | **During several animations, he emits sound effects drawn from games such as ''Pac-Man'', ''Pac-Land'', ''Galaxian'', ''Galaga'', and ''Mappy'' instead of vocalizing. | ||
Line 435: | Line 377: | ||
**The pose in his official artwork matches the pose in his ''Pac-Man World'' artwork. | **The pose in his official artwork matches the pose in his ''Pac-Man World'' artwork. | ||
**His sleeping animation is a reference to a painting found in ''Pac-Man World 2''. | **His sleeping animation is a reference to a painting found in ''Pac-Man World 2''. | ||
* | *Pac-Man is noted within his trailer for being one of the two oldest characters among the cast, with the other being {{SSB4|Mr. Game & Watch}}. Both debuted in 1980, a year before {{SSB4|Mario}} and {{SSB4|Donkey Kong}}, which was also noted at the end of his trailer. | ||
*Pac-Man is the only character to have different head icons in both versions of ''SSB4''. In {{for3ds}}, Pac-Man's arm is exposed, showing whatever armband he is wearing if he has one. In {{forwiiu}}, Pac-Man is striking a thumbs up with his opposite hand. | |||
**Interestingly, each icon also represents one half of his pose in his official artwork. | |||
*Pac-Man and the {{SSB4|Mii Fighter}}s are the only characters who do not show panicked facial expressions when drowning. In Pac-Man's case, he drowns while maintaining his grin. | *Pac-Man and the {{SSB4|Mii Fighter}}s are the only characters who do not show panicked facial expressions when drowning. In Pac-Man's case, he drowns while maintaining his grin. | ||
*In an interview, [[Masahiro Sakurai]] said that he would have considered dropping Pac-Man from ''SSB4'' if Bandai Namco had required the usage of his design from ''{{s|wikipedia|Pac-Man and the Ghostly Adventures}}''.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/ "My First Conception is My Landmark," Sakurai's Famitsu column vol. 456]</ref> | *In an interview, [[Masahiro Sakurai]] said that he would have considered dropping Pac-Man from ''SSB4'' if Bandai Namco had required the usage of his design from ''{{s|wikipedia|Pac-Man and the Ghostly Adventures}}''.<ref>[https://sourcegaming.wordpress.com/2015/06/26/800/ "My First Conception is My Landmark," Sakurai's Famitsu column vol. 456]</ref> | ||
*Pac-Man, {{SSB4|Duck Hunt}}, and {{SSB4|Villager}} are the only characters who have moves based on a series other than their own. | *Pac-Man, {{SSB4|Duck Hunt}}, and {{SSB4|Villager}} are the only characters who have moves based on a series other than their own. | ||
*In {{for3ds}}, Pac-Man's alt. trophy shows him using [[Power Pellet]], making it impossible to tell which alternate costume is being used, or if one is even being used at all. This makes him the only character with this distinction. | *In {{for3ds}}, Pac-Man's alt. trophy shows him using [[Power Pellet]], making it impossible to tell which alternate costume is being used, or if one is even being used at all. This makes him the only character with this distinction. | ||
*Pac-Man is the only character | *Pac-Man is the only third-party character in ''SSB4'' that can [[Crawling|crawl]]. | ||
* | **He is also the only third-party character in the game to not have a [[meteor smash]] effect as his down aerial. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
<br clear=all> | |||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Pac-Man universe}} | {{Pac-Man universe}} | ||
[[Category:Pac-Man (SSB4) | |||
[[Category:Third | [[Category:Pac-Man (SSB4)]] | ||
[[Category: | [[Category:Pac-Man universe]] | ||
[[Category:Third party characters]] | |||
[[Category:Namco]] | |||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||