Editing Pac-Man (SSB4)

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|nsdefdesc=Holds out his hand and cycles through the collectable fruit and items in the ''Pac-Man'' series. Each fruit and object has distinct properties, and is associated with a distinct level of charge. It takes 2.37 seconds (specifically 142 frames) to fully charge, and Pac-Man can either throw the charged fruit/object if the special button is pressed once, or continue charging if the button is held down. If charging is interrupted, holding down the special button will make Pac-Man resume charging from the most recent charge. It can be charge canceled and, while charging in midair, Pac-Man's [[gravity]] will be decreased. The thrown projectile functions as an [[item]], which can be grabbed by Pac-Man or opponents with good timing. Opponents can hit Pac-Man to forcibly drop his fruit, either while he's charging or holding his fruit; the latter can also be done to opponents by hitting those who are holding a fruit. Pac-Man can only create one fruit/object at a time, and cannot create another if it is being held by an opponent. Due to its fast speed and high power, Bonus Fruit's key is one of Pac-Man's most viable KO options, as it KOs middleweights at 140% while near the edge. Outside of this, Bonus Fruit can be used for intricate [[zero-to-death]] combos that are initiated by repeatedly using [[jab reset]]s and [[footstool jump]]s on an opponent while [[Item throw#Directions and strength|dropping]] any of its fruits/objects. Can aid Pac-Man's already impressive recovery if immediately thrown.
|nsdefdesc=Holds out his hand and cycles through the collectable fruit and items in the ''Pac-Man'' series. Each fruit and object has distinct properties, and is associated with a distinct level of charge. It takes 2.37 seconds (specifically 142 frames) to fully charge, and Pac-Man can either throw the charged fruit/object if the special button is pressed once, or continue charging if the button is held down. If charging is interrupted, holding down the special button will make Pac-Man resume charging from the most recent charge. It can be charge canceled and, while charging in midair, Pac-Man's [[gravity]] will be decreased. The thrown projectile functions as an [[item]], which can be grabbed by Pac-Man or opponents with good timing. Opponents can hit Pac-Man to forcibly drop his fruit, either while he's charging or holding his fruit; the latter can also be done to opponents by hitting those who are holding a fruit. Pac-Man can only create one fruit/object at a time, and cannot create another if it is being held by an opponent. Due to its fast speed and high power, Bonus Fruit's key is one of Pac-Man's most viable KO options, as it KOs middleweights at 140% while near the edge. Outside of this, Bonus Fruit can be used for intricate [[zero-to-death]] combos that are initiated by repeatedly using [[jab reset]]s and [[footstool jump]]s on an opponent while [[Item throw#Directions and strength|dropping]] any of its fruits/objects. Can aid Pac-Man's already impressive recovery if immediately thrown.
|nsc1name=Freaky Fruit
|nsc1name=Freaky Fruit
|nsc1dmg=2% (cherry), 4% (strawberry), 2% (orange), 9% (apple), 13% (melon), 7% (Galaxian), 6% (bell), 10% (key)
|nsc1dmg=2% (cherry), 4% (strawberry), 2% (orange), 9% (apple), 13% (guava), 7% (Galaxian), 6% (bell), 10% (key)
|nsc1desc=Each fruit/object deals less damage, but has more erratic behavior, such as the key instantly disappearing but [[meteor smash]]ing aerial opponents instead of launching them. Also takes much longer to cycle past the orange, and fruits disappear upon hitting any hitbox, with the exception of the Galaxian and Bell. The visual effect surrounding the fruit/object during the cycle is orange instead of yellow.
|nsc1desc=Each fruit/object deals less damage, but has more erratic behavior, such as the key instantly disappearing but [[meteor smash]]ing aerial opponents instead of launching them. Also takes much longer to cycle past the orange, and fruits disappear upon hitting any hitbox, with the exception of the Galaxian and Bell. The visual effect surrounding the fruit/object during the cycle is orange instead of yellow.
|nsc2name=Lazy Fruit
|nsc2name=Lazy Fruit
|nsc2dmg=2% (cherry), 5% (strawberry), 8% (orange), 9% (apple), 12% (melon), 3% (Galaxian), 8%/10% (bell), 10% (key)
|nsc2dmg=2% (cherry), 5% (strawberry), 8% (orange), 9% (apple), 12% (guava), 3% (Galaxian), 8%/10% (bell), 10% (key)
|nsc2desc=Each fruit/object moves much slower and deals less damage, but takes longer to disappear. It also takes longer to cycle past the orange. The visual effect surrounding the fruit/object during the cycle is green instead of yellow.
|nsc2desc=Each fruit/object moves much slower and deals less damage, but takes longer to disappear. It also takes longer to cycle past the orange. The visual effect surrounding the fruit/object during the cycle is green instead of yellow.
|ssdefname=Power Pellet
|ssdefname=Power Pellet

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