Editing Pac-Land
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{{ArticleIcons|ssb4-u=y|ultimate=y}} | {{ArticleIcons|ssb4-u=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''{{s|wikipedia|Pac-Land}}'' | ||
|name = Pac-Land | |name = Pac-Land | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pac-Land.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPac-Land.jpg|300px]]}} | ||
|caption = | |caption = Pac-Land as it appears in ''Smash''.<br>[[File:PacManSymbol.svg|50px]] | ||
|universe = {{uv|Pac-Man}} | |universe = {{uv|Pac-Man}} | ||
|games = ''[[SSB4]]'' ([[ | |games = ''[[SSB4]]'' ([[SSBU|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Pac-Man}}<br>'''Ultimate:'''<br>{{SSBU|Pac-Man}} | |||
|availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|cratetype = Presents | |cratetype = Presents | ||
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===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Wii U'', the [[Ω form]] of this stage takes place in the canyon area. Despite having walls | In ''Super Smash Bros. for Wii U'', the [[Ω form]] of this stage takes place in the canyon area. Despite having walls, [[wall jump]]s are impossible here; this is the only stage with this distinction. The platform also extends below the [[blast line]]. | ||
In ''Super Smash Bros Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of pixelated wood and are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | In ''Super Smash Bros Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of pixelated wood and are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | ||
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The stage is a faithful recreation of the 1984 arcade game ''{{s|wikipedia|Pac-Land}}'', a side-scroller where Pac-Man sets off to return a lost fairy to her home. Starting at his house, Pac-Man goes left-to-right through three areas before reaching Fairyland. In exchange for returning the fairy, he receives a pair of Wing Shoes, which allow him to jump indefinitely. He then travels right-to-left through a fourth area to head home, after which the cycle repeats. Every area except the Castle is featured in this stage. While the original game's levels change as the game progresses, the Pac-Land stage has a predetermined layout that always remains the same. | The stage is a faithful recreation of the 1984 arcade game ''{{s|wikipedia|Pac-Land}}'', a side-scroller where Pac-Man sets off to return a lost fairy to her home. Starting at his house, Pac-Man goes left-to-right through three areas before reaching Fairyland. In exchange for returning the fairy, he receives a pair of Wing Shoes, which allow him to jump indefinitely. He then travels right-to-left through a fourth area to head home, after which the cycle repeats. Every area except the Castle is featured in this stage. While the original game's levels change as the game progresses, the Pac-Land stage has a predetermined layout that always remains the same. | ||
''Pac-Land'' is notable for being one of the first games to use {{s|wikipedia|parallax scrolling}} (where the foreground and background move at different speeds to simulate perspective), long before it became a gaming mainstay in the 16-bit era. This is reflected by the parallax scrolling on the stage. | |||
It is also the first official installment to feature the more anthropomorphic designs of the ''Pac-Man'' characters in-game. The version published by {{s|wikipedia|Midway Games}} in the United States featured the character designs from the {{s|wikipedia|Hanna-Barbera}} [[wikipedia:Pac-Man (TV series)|Pac-Man cartoon]], which the game itself was based on. | |||
The setting of Pac-Land reappears in later ''Pac-Man'' games, but with different designs. Its most notable | The setting of Pac-Land reappears in later ''Pac-Man'' games, but with different designs. Its most notable modern appearance is in ''{{s|wikipedia|Pac-Man World 2}}''. | ||
{{clrl}} | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
This stage is banned in tournaments, due to the stage containing walk-off blast lines, autoscrolling, no grabbable edges, and sections that require precise platforming, which completely disrupts any form of competitive play | This stage is banned in tournaments, due to the stage containing walk-off blast lines, autoscrolling, no grabbable edges, and sections that require precise platforming, which completely disrupts any form of competitive play. | ||
==Glitches== | ==Glitches== | ||
*On the bridge section, there is a lone hydrant on a platform. If {{SSB4|Mr. Game | *On the bridge section, there is a lone hydrant on a platform. If {{SSB4|Mr. Game and Watch}} faces the right and jumps on that platform, to the left of the hydrant, he will begin to repeatedly perform a landing animation every other frame. | ||
*If [[Bellossom]] is summoned on this stage, its Sleep Powder will move away from Bellossom. | *If [[Bellossom]] is summoned on this stage, its Sleep Powder will move away from Bellossom. | ||
==Gallery== | ==Gallery== | ||
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SSBUWebsitePacmanSeries.jpg|Partial panorama of the stage from ''Ultimate''. | SSBUWebsitePacmanSeries.jpg|Partial panorama of the stage from ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*If | *If Little Mac hits someone with the KO uppercut on this stage, the screen won't zoom in. | ||
*Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the | *Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the radar. | ||
*Despite the stage being based on ''Pac-Land'', no music from the game is featured in either ''for Wii U'' or ''Ultimate''. | *Despite the stage being based on ''Pac-Land'', no music from the game is featured in either ''for Wii U'' or ''Ultimate''. This is most likely due to ''Pac-Land'''s theme being directly based on the opening theme of Hanna-Barbera's ''Pac-Man'' cartoon, which is owned by Warner Bros., not Namco. | ||
*On this stage, the music will not start until after the countdown has finished. | |||
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{{SSB4Stages}} | {{SSB4Stages}} | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Pac-Man universe}} | {{Pac-Man universe}} | ||
[[Category:Stages]] | |||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Stages (SSBU)]] | |||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||
[[Category: | [[Category:Namco]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||