Editing Pac-Land
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4-u=y|ultimate=y}} | {{ArticleIcons|ssb4-u=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''{{s|wikipedia|Pac-Land}}'' | ||
|name = Pac-Land | |name = Pac-Land | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pac-Land.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPac-Land.jpg|300px]]}} | ||
|caption = | |caption = Pac-Land as it appears in ''Smash''.<br>[[File:PacManSymbol.svg|50px]] | ||
|universe = {{uv|Pac-Man}} | |universe = {{uv|Pac-Man}} | ||
|games = ''[[SSB4]]'' ([[ | |games = ''[[SSB4]]'' ([[SSBU|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Pac-Man}}<br>'''Ultimate:'''<br>{{SSBU|Pac-Man}} | |||
|availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|cratetype = Presents | |cratetype = Presents | ||
Line 31: | Line 32: | ||
The stage then begins scrolling right-to-left, signalling the return trip. It starts with tall cacti that serve as obstacles, before moving into a canyon area that features collapsing log bridges. Hitting a certain point spawns a Special Pac item that grants temporary [[invincibility]]. After passing by a small lake, the stage returns to the town. Pushing a certain hydrant releases balloons that heal damage when touched. The stage ends at Pac-Man's house, where Ms. Pac-Man can be seen. The cycle then starts over again on a new trip. | The stage then begins scrolling right-to-left, signalling the return trip. It starts with tall cacti that serve as obstacles, before moving into a canyon area that features collapsing log bridges. Hitting a certain point spawns a Special Pac item that grants temporary [[invincibility]]. After passing by a small lake, the stage returns to the town. Pushing a certain hydrant releases balloons that heal damage when touched. The stage ends at Pac-Man's house, where Ms. Pac-Man can be seen. The cycle then starts over again on a new trip. | ||
Every time a cycle starts, a splash screen displays the number of the current trip. Each cycle takes approximately two minutes and thirty seconds to complete. Unlike the original ''Pac-Land'', the cycles are the same each time, although the color of the sky is dependent on the trip ( | Every time a cycle starts, a splash screen displays the number of the current trip. Each cycle takes approximately two minutes and thirty seconds to complete. Unlike the original ''Pac-Land'', the cycles are the same each time, although the color of the sky is dependent on the trip (every first trip is afternoon, every second is sunset, every third is night, and every fourth is morning). | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Wii U'', the [[Ω form]] of this stage takes place in the canyon area. Despite having walls | In ''Super Smash Bros. for Wii U'', the [[Ω form]] of this stage takes place in the canyon area. Despite having walls, [[wall jump]]s are impossible here; this is the only stage with this distinction. The platform also extends below the [[blast line]]. | ||
In ''Super Smash Bros Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of pixelated wood and are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | In ''Super Smash Bros Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are made of pixelated wood and are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | ||
Line 60: | Line 61: | ||
The stage is a faithful recreation of the 1984 arcade game ''{{s|wikipedia|Pac-Land}}'', a side-scroller where Pac-Man sets off to return a lost fairy to her home. Starting at his house, Pac-Man goes left-to-right through three areas before reaching Fairyland. In exchange for returning the fairy, he receives a pair of Wing Shoes, which allow him to jump indefinitely. He then travels right-to-left through a fourth area to head home, after which the cycle repeats. Every area except the Castle is featured in this stage. While the original game's levels change as the game progresses, the Pac-Land stage has a predetermined layout that always remains the same. | The stage is a faithful recreation of the 1984 arcade game ''{{s|wikipedia|Pac-Land}}'', a side-scroller where Pac-Man sets off to return a lost fairy to her home. Starting at his house, Pac-Man goes left-to-right through three areas before reaching Fairyland. In exchange for returning the fairy, he receives a pair of Wing Shoes, which allow him to jump indefinitely. He then travels right-to-left through a fourth area to head home, after which the cycle repeats. Every area except the Castle is featured in this stage. While the original game's levels change as the game progresses, the Pac-Land stage has a predetermined layout that always remains the same. | ||
''Pac-Land'' is notable for being one of the first games to use {{s|wikipedia|parallax scrolling}} (where the foreground and background move at different speeds to simulate perspective), long before it became a gaming mainstay in the 16-bit era. This is reflected by the parallax scrolling on the stage. | |||
It is also the first official installment to feature the more anthropomorphic designs of the ''Pac-Man'' characters in-game. The version published by {{s|wikipedia|Midway Games}} in the United States featured the character designs from the {{s|wikipedia|Hanna-Barbera}} [[wikipedia:Pac-Man (TV series)|Pac-Man cartoon]], which the game itself was based on. | |||
The setting of Pac-Land reappears in later ''Pac-Man'' games, but with different designs. Its most notable | The setting of Pac-Land reappears in later ''Pac-Man'' games, but with different designs. Its most notable modern appearance is in ''{{s|wikipedia|Pac-Man World 2}}''. | ||
{{clrl}} | {{clrl}} | ||
==Tournament legality== | ==Tournament legality== | ||
This stage is banned in tournaments, due to the stage containing walk-off blast lines, autoscrolling, no grabbable edges, and sections that require precise platforming, which completely disrupts any form of competitive play | This stage is banned in tournaments, due to the stage containing walk-off blast lines, autoscrolling, no grabbable edges, and sections that require precise platforming, which completely disrupts any form of competitive play. | ||
==Glitches== | ==Glitches== | ||
*On the bridge section, there is a lone hydrant on a platform. If {{SSB4|Mr. Game | *On the bridge section, there is a lone hydrant on a platform. If {{SSB4|Mr. Game and Watch}} faces the right and jumps on that platform, to the left of the hydrant, he will begin to repeatedly perform a landing animation every other frame. | ||
*If [[Bellossom]] is summoned on this stage, its Sleep Powder will move away from Bellossom. | *If [[Bellossom]] is summoned on this stage, its Sleep Powder will move away from Bellossom. | ||
==Gallery== | ==Gallery== | ||
Line 97: | Line 92: | ||
SSBUWebsitePacmanSeries.jpg|Partial panorama of the stage from ''Ultimate''. | SSBUWebsitePacmanSeries.jpg|Partial panorama of the stage from ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*If | *If Little Mac hits someone with the KO uppercut, the screen won't zoom in. | ||
*Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the | *{{SSBU|Kirby}} and {{SSBU|Mr. Game & Watch}} are the only characters who each travel to Pac-Land in their Classic Mode routes. | ||
*Despite the camera being fixed by default, setting the camera mode to fixed will cause it to zoom out further, beyond the camera bounds indicated by the radar. | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Pac-Man universe}} | {{Pac-Man universe}} | ||
[[Category:Stages]] | |||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Stages (SSBU)]] | |||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||
[[Category: | [[Category:Namco]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||