Editing Pac-Jump

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==Glitches==
==Glitches==
===No collision glitch (1.0.8 - 1.0.9)===
'''No Collision Glitch (1.0.8 - 1.0.9)'''
In versions 1.0.8 and 1.0.9 of ''SSB4'', a glitch exists where a character can be dropped through solid ground by the trampoline. This occurs if Pac-Man creates a new trampoline while someone else is in the process of landing on an existing one that is very close to a floor, which causes the victim to temporarily not collide with the stage and simply fall through it. Victims of the glitch are almost certain to be KO'd, as they find themselves effectively teleported under the stage and unable to escape. This glitch was fixed in version 1.1.0.
*In versions 1.0.8 and 1.0.9 of ''SSB4'', a glitch exists where a character can be dropped through solid ground by the trampoline. This occurs if Pac-Man creates a new trampoline while someone else is in the process of landing on an existing one that is very close to a floor, which causes the victim to temporarily not collide with the stage and simply fall through it. Victims of the glitch are almost certain to be KO'd, as they find themselves effectively teleported under the stage and unable to escape. This glitch was fixed in version 1.1.0.


==="Helpless" glitch===
'''"Helpless" Glitch'''
In ''SSB4'', if Pac-Man obtains a [[Super Mushroom]] or [[Poison Mushroom]] while using Pac-Jump, Pac-Man will quickly perform his respective "grow" or "shrink" animation, but will immediately return to his [[helpless]] animation while still moving normally. This helpless animation is completely aesthetic, and the player can cancel it with any attack or dodge.
*An existing glitch occurs when Pac-Man obtains a [[Super Mushroom]] or [[Poison Mushroom]] while using Pac-Jump. Pac-Man will quickly perform his respective "grow" or "shrink" animation, but will immediately return to his [[helpless]] animation while still moving normally. This helpless animation is completely aesthetic, and the player can cancel it with any attack or dodge.


===Pass through glitch===
'''Mr. Game and Watch Glitch'''
In ''Ultimate'', certain characters (such as Mr. Game & Watch and Pichu) can fall through the trampoline if they are small, Pac-Man was big when the trampoline was made, time is slowed, or a combination of those effects.
*Mr. Game and Watch can simply clip through the trampoline if he is small, such as being under the effects of a Poison Mushroom.


==Customization==
==Customization==
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<gallery>
<gallery>
Pacjumpcustom1.JPG|Power Pac-Jump in {{for3ds}}.
File:Pacjumpcustom1.JPG|Power Pac-Jump in {{for3ds}}.
Pacjumpcustom2.JPG|Meteor Trampoline in {{for3ds}}.
File:Pacjumpcustom2.JPG|Meteor Trampoline in {{for3ds}}.
</gallery>
</gallery>


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*Pac-Jump is the only move in ''Smash 4'' and ''Ultimate'' that can put players other than the user in a helpless state.
*Pac-Jump is the only move in ''Smash 4'' and ''Ultimate'' that can put players other than the user in a helpless state.
**It is also the only special move of Pac-Man's not from a ''Pac-Man'' game.
**It is also the only special move of Pac-Man's not from a ''Pac-Man'' game.
*Fighters made helpless by Pac-Man's trampoline will always sustain 29 frames of landing lag upon landing. This is because this is the default crash landing lag used by the game if the duration is not specified by a parameter attached to a special move that causes helplessness. As such, fighters will usually sustain more or less landing lag when crash landing from the trampoline than from one of their own special moves, with the animations being sped up or slowed down accordingly.<ref> [https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts]</ref>
*Fighters made helpless by Pac-Man's trampoline will always sustain 29 frames of landing lag upon landing. This is because this is the default crash landing lag used by the game if the duration is not specified by a parameter attached to a special move that causes helplessness. As such, fighters will usually sustain more or less landing lag when crash landing from the trampoline than from one of their own special moves, with the animations being sped up or slowed down accordingly. <ref> [https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts] </ref>
**Because of this, Pac-Man will have 1 frame less landing lag when crash landing from another Pac-Man's trampoline than from his own.
**Because of this, Pac-Man will have 1 frame less landing lag when crash landing from another Pac-Man's trampoline than from his own.
**The only exception to this rule is {{SSBU|Mythra}}, who sustains 18 frames of landing lag instead. This is likely the result of Mythra being based off of {{SSBU|Pyra}} and the conversion created a programming error that makes the game input a value other than default.
**The only exception to this rule is {{SSBU|Mythra}}, who sustains 18 frames of landing lag instead. This is likely the result of Mythra being based off of {{SSBU|Pyra}} and the conversion created a programming error that makes the game input a value other than default.

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