Editing PK Thunder
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{{CustomSet|Ness|Up|name1=PK Thunder|desc1=Fires a steerable ball of lightning. Hit yourself with it to go flying.|name2=Lasting PK Thunder|desc2=Doesn't disappear when it hits an opponent, but deals less damage.|name3=Rolling PK Thunder|desc3=A more powerful PK Thunder, but the lightning ball moves more slowly.}} | {{CustomSet|Ness|Up|name1=PK Thunder|desc1=Fires a steerable ball of lightning. Hit yourself with it to go flying.|name2=Lasting PK Thunder|desc2=Doesn't disappear when it hits an opponent, but deals less damage.|name3=Rolling PK Thunder|desc3=A more powerful PK Thunder, but the lightning ball moves more slowly.}} | ||
# '''PK Thunder''': Default. | # '''PK Thunder''': Default. | ||
# '''Lasting PK Thunder''': Doesn't disappear upon hitting an enemy, making it better suited for recoveries. This variation is slower, but has better control, similar to Lucas's version, except using this custom to initiate PK Thunder 2 means it only does about 25% damage | # '''Lasting PK Thunder''': Doesn't disappear upon hitting an enemy, making it better suited for recoveries. This variation is slower, but has better control, similar to Lucas's version, except using this custom to initiate PK Thunder 2 means it only does about 25% damage - the same damage as the regular variant - compared to Lucas's PK Thunder 2 which can do up to 43% damage (however, they deal the same knockback). It is also of a dark indigo color, similar to Ness's PK Thunder in ''Brawl''. | ||
# '''Rolling PK Thunder''': Has more power, but the lightning ball doesn't move as fast. Using PK Thunder 2 with this custom will also severely decrease the distance Ness travels, but deals more damage (25% → 30%). However, due to reduced base knockback, the KO percent is overall similar. Compared to the regular PK Thunder, it is a mint green color. | # '''Rolling PK Thunder''': Has more power, but the lightning ball doesn't move as fast. Using PK Thunder 2 with this custom will also severely decrease the distance Ness travels, but deals more damage (25% → 30%). However, due to reduced base knockback, the KO percent is overall similar. Compared to the regular PK Thunder, it is a mint green color. | ||
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*In '' Super Smash Bros. Melee'', only a level 9 Ness CPU will regularly use PK Thunder to recover. Level 8 and below will rarely ever use PK Thunder to recover. | *In '' Super Smash Bros. Melee'', only a level 9 Ness CPU will regularly use PK Thunder to recover. Level 8 and below will rarely ever use PK Thunder to recover. | ||
*In ''Melee'', if Ness uses PK Thunder and gets attacked while performing it (unless the attack does not cause flinching), he will be covered in electrical sparks. This has been dubbed the [[Ness (SSBM)#Electric Ness glitch|Electric Ness glitch]]. | *In ''Melee'', if Ness uses PK Thunder and gets attacked while performing it (unless the attack does not cause flinching), he will be covered in electrical sparks. This has been dubbed the [[Ness (SSBM)#Electric Ness glitch|Electric Ness glitch]]. | ||
*In ''Brawl'', higher level CPUs of Ness and Lucas will use PK Thunder 2 to attack during matches | *In ''Brawl'', higher level CPUs of Ness and Lucas will use PK Thunder 2 to attack during matches - this can happen sometimes even at the start of a match. CPUs of these levels will also seldom use PK Thunder other than for recovery and aforementioned action. However, this is somewhat rare (especially for a level 9 CPU), and they will only do this when at the correct distance from another fighter. | ||
*In ''Brawl'', if PK Thunder is spammed when Ness or Lucas are directly on top of a orange or green spring within a [[custom stage]], he can [[stall]] inside of the spring for short periods of time. After a short amount of time, however, he will bounce out of the spring as normal. This also works with [[PK Flash]]. | *In ''Brawl'', if PK Thunder is spammed when Ness or Lucas are directly on top of a orange or green spring within a [[custom stage]], he can [[stall]] inside of the spring for short periods of time. After a short amount of time, however, he will bounce out of the spring as normal. This also works with [[PK Flash]]. | ||