Editing PK Starstorm
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Lucas's meteors instead spawn above Lucas, offset to the left and right, and will be angled such that they all cross through Lucas' position, and thus are angled inwards. The position that the meteors aim for can be moved both left and right, and up and down, and any spawned meteors will always cross through wherever the target position was when it was spawned, however the spawn position remains based on where Lucas is. In general, the player has more control over the path of Lucas' meteors than Ness'. | Lucas's meteors instead spawn above Lucas, offset to the left and right, and will be angled such that they all cross through Lucas' position, and thus are angled inwards. The position that the meteors aim for can be moved both left and right, and up and down, and any spawned meteors will always cross through wherever the target position was when it was spawned, however the spawn position remains based on where Lucas is. In general, the player has more control over the path of Lucas' meteors than Ness'. | ||
In addition, Ness's meteors are larger, deals more damage and knockback, and he spawns | In addition, Ness's meteors are larger, deals more damage and knockback, and he spawns an extra meteor compared to Lucas, while Lucas's meteors are smaller and deals less damage and knockback, but the knockback sends at a more horizontal angle and, as stated above, the player generally has more control over his meteors. | ||
====Early meteors quirk==== | ====Early meteors quirk==== | ||
Ness's PK Starstorm has a strange quirk in ''Ultimate''. The first time the move is used in a match or Training session, the camera will first zoom in on Ness as he announces the move and then, upon returning to normal, meteors will begin to spawn. A total of 16 meteors will spawn. However, on all subsequent uses of the move within the same match or session, 2 meteors will spawn while the camera is zooming in on Ness. These early meteors spawn in addition to the 16 other meteors, bringing the total up to 18 and can be very difficult for opponents to see due to the zoom in. In matches with multiple Nesses, each Ness must use their own PK Starstorm once to trigger the effect, and one Ness using PK Starstorm will not trigger the effect for a different Ness. Because of this, Ness' PK Starstorm is more effective on subsequent uses in a match than it is the first time it is used. | Ness's PK Starstorm has a strange quirk in ''Ultimate''. The first time the move is used in a match or Training session, the camera will first zoom in on Ness as he announces the move and then, upon returning to normal, meteors will begin to spawn. A total of 16 meteors will spawn. However, on all subsequent uses of the move within the same match or session, 2 meteors will spawn while the camera is zooming in on Ness. These early meteors spawn in addition to the 16 other meteors, bringing the total up to 18 and can be very difficult for opponents to see due to the zoom in. In matches with multiple Nesses, each Ness must use their own PK Starstorm once to trigger the effect, and one Ness using PK Starstorm will not trigger the effect for a different Ness. Because of this, Ness' PK Starstorm is more effective on subsequent uses in a match than it is the first time it is used. It is currently unknown what causes this, or how many meteors the move is intended to summon. | ||
==Instructional quotes== | ==Instructional quotes== |