Editing PC walk

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==Performing the PC walk==
==Performing the PC walk==
Setting up a PC walk is similar to setting up a [[moonwalk]] by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a [[Turn#Smash_turn|smash turn]] by quickly and lightly flicking the control stick in the opposite direction for only a single frame and then resetting the control stick to the neutral position instead of smash turning with a dashback by keeping the control stick in the smash turn zone for more than one frame. This flicking motion is similar to a [[pivot]], but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.
Setting up a PC walk is similar to setting up a [[moonwalk]] by fast walking in the direction to slide and then transferring that momentum by turning, but is performed with a [[Turn#Smash_turn|smash turn]] by quickly and lightly flicking the controller in the opposite direction instead of turning with a dashback by smash turning for more than one frame. This flicking motion is similar to a [[pivot]], but whereas a pivot cancels the momentum from a dash, a PC turnaround transfers the momentum from a fast walk.


==PC drop==
==PC drop==
The '''PC drop''' is the most common application of the PC Walk and is used to quickly grab ledge from a walk. It can also be buffered into a walk from the jumpsquat frames of a [[wavedash]] to quickly wavedash into a PC drop from further away from the ledge.
The '''PC drop''' is the most common application of the PC Walk and is used to quickly grab ledge from a walk. It can also be buffered into a walk from the jumpsquat frames of a [[wavedash]] to quickly wavedash into a PC drop from further away from the ledge.


==PC turnaround jump==
==PC Smash Turn Jump==
If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in ''Brawl'' and future ''Smash'' titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. A PC turnaround jump was successfully performed if the control stick is in the neutral position and the character is still moving in the air despite inputting no aerial drift.
If one performs a jump out of a PC turnaround, then the momentum from the walk will be transferred over into the jump, but the character will be facing the direction they turned. This is similar to a reverse aerial rush in Brawl and future Smash titles, although it is performed out of a walk instead of a run. One way to set this up is to buffer a walk out of a wavedash. You can tell if you are successfully performing the PC Smash Turn Jump is by letting go of the control stick and resetting it to the neutral position, if your character is still moving in the air despite inputting no aerial drift, then you have successfully performed a PC Smash Turn Jump.


==External links==
==External links==

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