Editing PAL

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===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
The PAL version of ''[[Melee]]'' used the NTSC 1.02 version as its base, but then added balancing changes to several characters, resulting in dramatic metagame differences between the two regions. For example, {{SSBM|Falco}}'s down aerial can no longer [[spike]] opponents during the late hit, and so is harder to use effectively. {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Marth}} have also been [[nerf]]ed in notable ways.  
The PAL version of ''[[Melee]]'' used the NTSC 1.2 version as its base, but then added balancing changes to several characters, resulting in dramatic metagame differences between the two regions. For example, {{SSBM|Falco}}'s down aerial can no longer [[spike]] opponents during the late hit, and so is harder to use effectively. {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Marth}} have also been [[nerf]]ed in notable ways.  


While the game still plays in 50 Hz by default, the PAL version can be played in 60 Hz by holding the B button during the boot-up of the game. The PAL version has five languages available; English, French, German, Spanish and Italian, with all languages being available and selectable in all PAL releases.  
While the game still plays in 50 Hz by default, the PAL version can be played in 60 Hz by holding the B button during the boot-up of the game.


It should be noted that many of the PAL version's attributes—such as Falco's down aerial and the [[semi-spike]] being removed from the entirety of {{SSBM|Link}}'s [[Spin Attack]]—are used in all versions of ''Brawl''. As a result, it appears that the developers used the PAL version of ''Melee'' as the base when developing ''Brawl''. Some changes however (such as the reduced damage on some attacks and Marth's reduced weight) were not carried over to ''Brawl'' but instead kept their NTSC values.
It should be noted that many of the PAL version's attributes—such as Falco's down aerial and the [[semi-spike]] being removed from the entirety of {{SSBM|Link}}'s [[Spin Attack]]—are used in all versions of ''Brawl''. As a result, it appears that the developers used the PAL version of ''Melee'' as the base when developing ''Brawl''. Some changes however (such as the reduced damage on some attacks and Marth's reduced weight) were not carried over to ''Brawl'' but instead kept their NTSC values.

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