Editing Orne
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|name=Orne | |name=Orne | ||
|image=[[File:OrneOrigin.png|225px]] | |image=[[File:OrneOrigin.png|225px]] | ||
|caption=[[File:KidIcarusSymbol.svg|50px|class=invert | |caption=[[File:KidIcarusSymbol.svg|50px|class=invert]] | ||
Official artwork of an Orne as it appears in ''Uprising''. | Official artwork of an Orne as it appears in ''Uprising''. | ||
|universe={{uv|Kid Icarus}} | |universe={{uv|Kid Icarus}} | ||
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===In [[Smash Run]]=== | ===In [[Smash Run]]=== | ||
[[File:SSB4 - Mario and Orne.jpg|thumb|{{SSB4|Mario}} and an Orne.]] | [[File:SSB4 - Mario and Orne.jpg|thumb|{{SSB4|Mario}} and an Orne.]] | ||
Ornes rarely appear as enemies. Like in ''Uprising'', they slowly pursue players and instantly [[KO]] them on contact. Ornes do not deal any damage, but their unique [[Obliviate]] [[effect]] [[instant KO|instantly destroys]] anything that touches them unless invincible or intangible. As an added auditory cue, the currently-playing music will be replaced by creepy | Ornes rarely appear as enemies. Like in ''Uprising'', they slowly pursue players and instantly [[KO|kill]] them on contact. Ornes do not deal any damage, but their unique [[Obliviate]] [[effect]] [[instant KO|instantly destroys]] anything that touches them unless invincible or intangible. As an added auditory cue, the currently-playing music will be replaced by creepy 8-bit music from ''Uprising'' that would play whenever Ornes got close to Pit. | ||
An Orne is immune to all damage and knockback: therefore, the only defense from this enemy is to either avoid it entirely, or use [[roll]]s, [[air dodge]]s ([[spot dodge]]s aren't recommended) to become intangible and safely pass through it, or using [[Power]]s such as [[Warp]] and Brief Invincibility. Orne moves faster if the player's back is turned towards it. The [[Super Star]] can allow players to touch Orne without evading or being KOed, but they still cannot KO it, or even make it flinch. | An Orne is immune to all damage and knockback: therefore, the only defense from this enemy is to either avoid it entirely, or use [[roll]]s, [[air dodge]]s ([[spot dodge]]s aren't recommended) to become intangible and safely pass through it, or using [[Power]]s such as [[Warp]] and Brief Invincibility. Orne moves faster if the player's back is turned towards it. The [[Super Star]] can allow players to touch Orne without evading or being KOed, but they still cannot KO it, or even make it flinch. | ||
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|image=OrneTrophy3DS.png | |image=OrneTrophy3DS.png | ||
|desc-ntsc=This creepy ghost, covered in fire, first appeared in Kid Icarus: Uprising. If it shows up nearby, you'll hear eerie 8-bit music and get chased. Don't even think about fighting it—it's invincible and will instantly KO you if it touches you. Just run! | |desc-ntsc=This creepy ghost, covered in fire, first appeared in Kid Icarus: Uprising. If it shows up nearby, you'll hear eerie 8-bit music and get chased. Don't even think about fighting it—it's invincible and will instantly KO you if it touches you. Just run! | ||
|desc-pal=A fire demon shrouded in purple flames, as seen in Kid Icarus: Uprising. If it gets close to a fighter, it'll immediately start to chase after them to the sounds of creepy 8-bit music. Not only is it completely invincible, but one touch from it is an instant KO! Don't get in this one's way | |desc-pal=A fire demon shrouded in purple flames, as seen in Kid Icarus: Uprising. If it gets close to a fighter, it'll immediately start to chase after them to the sounds of creepy 8-bit music. Not only is it completely invincible, but one touch from it is an instant KO! Don't get in this one's way - it's really not worth it. | ||
|game=ssb4-3ds | |game=ssb4-3ds | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Orne.ogg|The music that plays when within close proximity of an Orne | Orne.ogg|The music that plays when within close proximity of an Orne. | ||
</gallery> | </gallery> | ||