Editing Orne
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===In [[Smash Run]]=== | ===In [[Smash Run]]=== | ||
[[File:SSB4 - Mario and Orne.jpg|thumb|{{SSB4|Mario}} and an Orne.]] | [[File:SSB4 - Mario and Orne.jpg|thumb|{{SSB4|Mario}} and an Orne.]] | ||
Ornes rarely appear as enemies. Like in ''Uprising'', they slowly pursue players and instantly [[KO]] them on contact. Ornes do not deal any damage, but their unique [[Obliviate]] [[effect]] [[instant KO|instantly destroys]] anything that touches them unless invincible or intangible. As an added auditory cue, the currently-playing music will be replaced by creepy | Ornes rarely appear as enemies. Like in ''Uprising'', they slowly pursue players and instantly [[KO]] them on contact. Ornes do not deal any damage, but their unique [[Obliviate]] [[effect]] [[instant KO|instantly destroys]] anything that touches them unless invincible or intangible. As an added auditory cue, the currently-playing music will be replaced by creepy 8-bit music from ''Uprising'' that would play whenever Ornes got close to Pit. | ||
An Orne is immune to all damage and knockback: therefore, the only defense from this enemy is to either avoid it entirely, or use [[roll]]s, [[air dodge]]s ([[spot dodge]]s aren't recommended) to become intangible and safely pass through it, or using [[Power]]s such as [[Warp]] and Brief Invincibility. Orne moves faster if the player's back is turned towards it. The [[Super Star]] can allow players to touch Orne without evading or being KOed, but they still cannot KO it, or even make it flinch. | An Orne is immune to all damage and knockback: therefore, the only defense from this enemy is to either avoid it entirely, or use [[roll]]s, [[air dodge]]s ([[spot dodge]]s aren't recommended) to become intangible and safely pass through it, or using [[Power]]s such as [[Warp]] and Brief Invincibility. Orne moves faster if the player's back is turned towards it. The [[Super Star]] can allow players to touch Orne without evading or being KOed, but they still cannot KO it, or even make it flinch. |