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{{ArticleIcons| | {{ArticleIcons|series=y|unofficial=y|online=y}} | ||
'''Online play''', | '''Online play''', sometimes known as '''netplay''', is the act of playing games in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]'' with other players via the Internet. Thus far, ''[[Super Smash Bros. Brawl]]'', both versions of ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' have had netplay officially supported by [[Nintendo]]; while released without native netplay capabilities, modern methods exist for playing both ''[[Smash 64]]'' and ''[[Melee]]'' online. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
:''See also: [[Project64k]]'' | ::''See also: [[Project64k]]'' | ||
The [[Nintendo 64]] does not natively support online play, though the idea was explored as part of the {{s|wikipedia|64DD}} add-on. As such, online play for ''Smash 64'' is accomplished through the use of emulators, such as [[Project64k]]. Owing to the lower system requirements of Nintendo 64 emulators and the rather fragmented community surrounding ''Smash 64'', netplay is among the most common ways to play the game in the current scene. Initially, netplay was achieved via servers such as Smash FU and The Galaxy, but the community has since changed to mostly using peer-to-peer connections. | The [[Nintendo 64]] does not natively support online play, though the idea was explored as part of the {{s|wikipedia|64DD}} add-on. As such, online play for ''Smash 64'' is accomplished through the use of emulators, such as [[Project64k]]. Owing to the lower system requirements of Nintendo 64 emulators and the rather fragmented community surrounding ''Smash 64'', netplay is among the most common ways to play the game in the current scene. Initially, netplay was achieved via servers such as Smash FU and The Galaxy, but the community has since changed to mostly using peer-to-peer connections. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
:''See also: [[ | ::''See also: [[Dolphin]]'' | ||
While the [[Nintendo GameCube]] does have limited support for internet connectivity with [[wikipedia:Nintendo GameCube Broadband Adapter and Modem Adapter|appropriate adapters]], ''Melee'' was released prior to the official release of these adapters, and as such, it does not natively support online play. Like ''Smash 64'', online play for ''Melee'' is generally accomplished through emulators, particularly [[ | While the [[Nintendo GameCube]] does have limited support for internet connectivity with [[wikipedia:Nintendo GameCube Broadband Adapter and Modem Adapter|appropriate adapters]], ''Melee'' was released prior to the official release of these adapters, and as such, it does not natively support online play. Like ''Smash 64'', online play for ''Melee'' is generally accomplished through emulators, particularly [[Dolphin]]. | ||
Prior to | Prior to Dolphin featuring netplay functionality, experimental online play was previously performed by a variety of [[wikipedia:Tunneling_protocol|tunneling softwares]] that could directly connect GameCube consoles to one another, such as via {{s|wikipedia|XLink Kai}} or exploits in ''{{s|wikipedia|Phantasy Star Online}}'' for the GameCube. [https://web.archive.org/web/20070217120842/http://www.geocities.com/the_psychotic_worm/ssbmonlinetutorial.htm? These methods], however, were difficult to set up, required extensive knowledge of the software on hand and networking protocols, and required both players to be using the same [[List of regional version differences (SSBM)|version of ''Melee'']]. Matches themselves often had [[Online desynchronization|desyncs]], with [[item]]s notably being implicated. | ||
Online play later experienced mainstream popularity with the GameCube and Wii emulator Dolphin, which allowed for considerably easier connectivity between players, as well as being considerably more reliable in terms of synchronisation. Initially holding only niche popularity due to Dolphin's high system requirements, the gradually increasing power of personal computers and improvements to Dolphin's performance has allowed for more ''Melee'' players to partake in online play. | Online play later experienced mainstream popularity with the GameCube and Wii emulator Dolphin, which allowed for considerably easier connectivity between players, as well as being considerably more reliable in terms of synchronisation. Initially holding only niche popularity due to Dolphin's high system requirements, the gradually increasing power of personal computers and improvements to Dolphin's performance has allowed for more ''Melee'' players to partake in online play. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
:'' | ::''Main article: [[Nintendo Wi-Fi Connection]]'' | ||
[[File:Wi-Fi Anyone.jpg|thumb|The "With Anyone" menu from ''Brawl''.]] | [[File:Wi-Fi Anyone.jpg|thumb|right|The "With Anyone" menu from ''Brawl''.]] | ||
The [[Nintendo Wii]] was the first Nintendo home console to support online play | The [[Nintendo Wii]] was the first Nintendo home console to support online play, with Nintendo allowing the device to take advantage of the [[Nintendo Wi-Fi Connection]]. As a result, ''Brawl'' was the first game in the series to officially support online play, allowing players to fight against either strangers or friends. In addition, gameplay [[mod]]s for ''Brawl'' could also be unofficially played online via this protocol, though all players would need the mod in order to prevent desyncs from occurring. | ||
Official support for online play in ''Brawl'' was ended on 20 May 2014. A variety of methods, however, still allow for ''Brawl'' to be played online; Canadian smasher {{Sm|pidgezero_one}} [http://smashboards.com/threads/guide-connecting-to-brawl-pm-wifi-post-wfc-shutdown-occasional-server-issues-are-temporary.355374/ developed a method] to play ''Brawl'' and ''Brawl'' gameplay mods via the Wii, and [[Dolphin]] also supports online play via the computer. | |||
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Official support for online play in ''Brawl'' was ended on May | |||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
:''Main article: [[Nintendo Network]]'' | ::''Main article: [[Nintendo Network]]'' | ||
[[File: | [[File:WithAnyone-SSB4.png|thumb|right|The With Anyone menu in ''Super Smash Bros for Wii U''.]] | ||
Like ''Brawl'', both {{forwiiu}} and {{for3ds}} natively support online play, this time via the [[Nintendo Network]]. The service offers a variety of | Like ''Brawl'', both {{forwiiu}} and {{for3ds}} natively support online play, though this time, the service is provided via the [[Nintendo Network]]. The service also offers a variety of benefits over ''Brawl's'' online play, particularly in regards to options and matchmaking. The overall concept, however, remains the same, with players being able to play against either strangers or friends via the internet. | ||
Currently, there are no methods to play ''Smash 4'' online outside of the Nintendo Network; that said, Citra and Cemu, experimental emulators for the 3DS and Wii U respectively, could potentially see online play occur on personal computers like previous games in the series. | |||
{{clear}} | |||
{{ | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
[[File:OnlineMenuUltimate.png|thumb|The online menu in ''Ultimate''.]] | [[File:OnlineMenuUltimate.png|thumb|The online menu in ''Ultimate''.]] | ||
''Ultimate'' has native online support much like ''Brawl'' and ''Smash 4''. However, this time online play is a paid service as part of | ''Ultimate'' has native online support much like ''Brawl'' and ''Smash 4''. However, this time online play is a paid service as part of Nintendo Switch Online. Rather than selecting from modes with specific rules, players can now choose their own preferred rules and the game will attempt to match players with similar desires. Compared to previous games, ''Ultimate'' allows for a wider selection of rules when playing with anyone. | ||
Upon opening the ''Online'' Submenu, the player is to choose with three choices, ''Smash'', ''Spectate or ''Shared Content''.'' Upon choosing ''Smash,'' there are three options to choose from. '''Quickplay, Battle Arenas''', and '''Background Matchmaking.''' Quickplay has the player select ''Solo'' or ''Co-op'' (local), with a ''Preferred Rules'' switch underneath the two options. | |||
*Players can battle in three different formats: Smash (Free-For-All), Team Battle, or 1-on-1. | |||
*Three rules are available: [[Time]], [[Stock]], and [[Stamina Mode|Stamina]]. | |||
*Time allows for matches with the times 2:00, 2:30, and 3:00. | |||
*Stock allows for matches lasting 3:00, 4:00, 5:00, 6:00 or 7:00, with 1, 2 or 3 stocks. | |||
*Stamina allows for Stock matches with each stock having 100, 150, 200, 250, or 300 HP. | |||
*These battles can be played on all [[stage]]s, with or without stage hazards or in [[Battlefield form|Battlefield]], [[Ω form|Ω Forms]] or [[Small Battlefield]] (since update 8.1.0). | |||
*FS Meter can be toggled. | |||
*Items can be toggled, though the only ones that are directly toggled are the: [[Smash Ball]], [[Assist Trophy]], [[Poké Ball]]/[[Master Ball]], and [[Dragoon]]/[[Daybreak]] pieces. All other items are relegated to the "Other" toggle. | |||
If the player(s) choose '''Background Matchmaking''' | Upon choosing Solo or Co-op, the player(s) can choose their character(s), and are taken to the [[Online Practice Stage]], which takes the form of ''Battlefield.'' There they can train with CPU Partner(s) while waiting for opponent(s). | ||
If the player(s) choose '''Background Matchmaking,''' they can choose ''Solo'' or ''Co-op,'' their fighters and preferred rules. While waiting for their opponent(s), they can participate in various different modes. | |||
'''Battle | '''[[Battle Arena]]s''' are a new form of online play for the series, being able to make it visible for all (Public), or for Friends only. | ||
Arenas can have a password set, preventing unauthorized players from entering. The type can also be set, for ''All Skill Levels, Veteran Players, Glorious Smashers, Anything Goes, Playground, [[amiibo]] Battle'' (available after update 3.1.0), ''Elite Only'', and ''Beginners Only'' (both available after update 6.0.0). | Arenas can have a password set, preventing unauthorized players from entering. The type can also be set, for ''All Skill Levels, Veteran Players, Glorious Smashers, Anything Goes, Playground, [[amiibo]] Battle'' (available after update 3.1.0), ''Elite Only'', and ''Beginners Only'' (both available after update 6.0.0). | ||
Many players have opted to use emulation via the [https://yuzu-emu.org/ yuzu emulator] in combination with external video streaming software such as [https://parsec.app/ Parsec] as a means to play | Many players have opted to use emulation via the [https://yuzu-emu.org/ yuzu emulator] in combination with external video streaming software such as [https://parsec.app/ Parsec] as a means to play [[Ultimate]] online. This has become popular in the wider competitive scene mainly due to the problems faced with the native game's online service, with some top players such as [[Fatality]] and [[Dark Wizzy]] using this technique to play. | ||
==See also== | ==See also== | ||
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*[[Nintendo Dojo]] | *[[Nintendo Dojo]] | ||
*[[Smashmate]] | *[[Smashmate]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Online play]] | [[Category:Online play]] |