Editing Online desynchronization
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All ''Smash'' games with an online mode can disconnect players when it detects a desynch. When playing online, the games send information about the actions performed, mostly, but they can also send information that needs to be loaded. While less common event then a desynched action, an element that loads on one end can sometimes not load on the other for some reason. For example, a player may open a [[Smash Ball]] on one screen during a desynched online match, but not on another. On the console where the Ball is opened, the game will load data for the corresponding Final Smash, and will send all other players a message saying that the Final Smash has been loaded. Since the other consoles believes no Smash Ball has been opened, and no Final Smash had to be loaded by extension, this "loading successful" message is treated as a mistake. After around 10 seconds, both ends acknowledge that a desynch has occured, and all players are disconnected. | All ''Smash'' games with an online mode can disconnect players when it detects a desynch. When playing online, the games send information about the actions performed, mostly, but they can also send information that needs to be loaded. While less common event then a desynched action, an element that loads on one end can sometimes not load on the other for some reason. For example, a player may open a [[Smash Ball]] on one screen during a desynched online match, but not on another. On the console where the Ball is opened, the game will load data for the corresponding Final Smash, and will send all other players a message saying that the Final Smash has been loaded. Since the other consoles believes no Smash Ball has been opened, and no Final Smash had to be loaded by extension, this "loading successful" message is treated as a mistake. After around 10 seconds, both ends acknowledge that a desynch has occured, and all players are disconnected. | ||
''Brawl'' has a built-in check that triggers every few seconds. When it detects that two or more games are different at a given time, it will send a disconnection signal to all players, and they will be taken back either to the main menu or to the main WFC menu. Following the previous example: Bob's character has 0% damage on his screen, because the attack missed, but 12% damage on Alice's screen. The game can check both players' positions and damage percentages. | |||
==Causes== | ==Causes== |