Editing Onett
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Starting in ''Brawl'', all vehicles do 30% damage and set horizontal knockback, making the stage less hazardous. | Starting in ''Brawl'', all vehicles do 30% damage and set horizontal knockback, making the stage less hazardous. | ||
The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. | The background features several more elements: a hospital, a hotel, a backhoe, and a hill with some houses (including [[Ness]]'s) and a meteorite on top. On the foreground, outside the normal camera view, there is a white canopy and some bicycles. To the right of the blue house is The "Onett Message Board", which contains a warning about a man recklessly driving a black van. It is readable in ''Brawl'' when the [[Devil]] Assist Trophy moves the stage to the right or when an unrestricted camera hack is in use. In ''Melee'', it can be read simply by standing close to it, pausing and moving the camera. It is also easy to read the sign in ''Ultimate'' using camera controls, and becomes even easier to view on the Ω form due to the main platform being in front of the regular stage, sometimes even being legible during normal gameplay. The player can also pause while standing just right of the blue house, then zoom out to read the sign. | ||
Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems of the International Red Cross and Red Crescent Movement#Use of the emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments. | Onett returns in ''Super Smash Bros. Brawl'' with multiple changes. The stage prefix is now EarthBound: Onett. The biggest change in this version of Onett is that the knockback from the cars have been significantly reduced, and now deal set knockback. As a result they have lost their KO abilities at realistic percentages unless someone is very close to the walk off edges. Their damage output, however, remains unchanged and they can still disrupt gameplay. The cars also no longer have unique horn sounds, and instead the horns are randomized when one is about to pass. The up and down movement of the tree platforms can now supply momentum to a character's jump if they jump just as the leaf platform starts moving up, resulting in a higher jump. Another change in the stage is that the right edge of the left building's roof can no longer be grabbed. Also, there are slight lips on both sides of the house on the right. This prevents characters against these walls from jumping to avoid cars. Another slight change to this stage is that the red cross on the building of the Hospital has been removed, most likely due to issues about the [[wikipedia:Emblems of the International Red Cross and Red Crescent Movement#Use of the emblems|Red Cross emblem]]. These changes carry over to versions of Onett in later installments. |