Editing One-hit KO
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{{disambig2|attacks with enough knockback to KO in one hit|KOs that occur instantly and bypass all knockback|Instant KO}} | {{disambig2|attacks with enough knockback to KO in one hit|KOs that occur instantly and bypass all knockback|Instant KO}} | ||
:''For the smasher sometimes known as "OHKO", see {{Sm|Okoru}}.'' | |||
[[File:Roy Neutral B SSBU.gif|thumb|Roy’s [[Flare Blade]] is an example of a one-hit KO move.]] | [[File:Roy Neutral B SSBU.gif|thumb|Roy’s [[Flare Blade]] is an example of a ''one-hit KO'' move.]] | ||
A '''one-hit KO''', commonly abbreviated as '''OHKO''', is an attack in the ''{{b|Super Smash Bros.|series}}'' games with such high base [[knockback]] that it will [[KO]] an opponent at 0%. Such attacks currently exist in every installment of the series. | A '''one-hit KO''', commonly abbreviated as '''OHKO''' (also referred to as an ''Instant KO'' in ''Melee''), is an attack in the ''{{b|Super Smash Bros.|series}}'' games with such high base [[knockback]] that it will [[KO]] an opponent at 0%. Such attacks currently exist in every installment of the series. | ||
==Definition== | ==Definition== | ||
In general, a move is considered a one-hit KO if it inflicts enough knockback to KO [[Mario]] at 0% from the middle of [[Final Destination]] ( | In general, a move is considered a one-hit KO if it inflicts enough knockback to KO [[Mario]] at 0% from the middle of [[Final Destination]] ({{SSB|Dream Land}} in ''[[Smash 64]]''). | ||
As a result, moves and situations like the following are not considered to be one-hit KOs: | As a result, moves and situations like the following are not considered to be one-hit KOs: | ||
* [[Meteor smash]]es that only work offstage, such as [[Luigi]]'s | * [[Meteor smash]]es that only work offstage, such as [[Luigi]]'s [[down taunt]] | ||
* Moves or hazards that inflict no [[knockback]], such as being flown off the screen by the [[Landmaster]] or eaten by the [[Summit]]'s [[Fish]] or [[Distant Planet]]'s [[Bulborb]] | * Moves or hazards that inflict no [[knockback]], such as being flown off the screen by the [[Landmaster]] or eaten by the [[Summit]]'s [[Fish]] or [[Distant Planet]]'s [[Bulborb]] | ||
* [[Sacrificial KO]]s such as [[Bowser]]'s [[Flying Slam]], due to also inflicting no knockback | * [[Sacrificial KO]]s such as [[Bowser]]'s [[Flying Slam]], due to also inflicting no knockback | ||
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
Unlike in ''Smash 64'', there are multiple moves that can OHKO in ''Melee'', including [[Character|playable character]]s' attacks and [[stage hazard]]s. They still remain relatively rare, however. | |||
===Playable characters=== | ===Playable characters=== | ||
*{{SSBM|Roy}}'s | *{{SSBM|Roy}}'s [[Flare Blade]] fully charged. | ||
*Roy's [[Counter]] ( | *Roy's [[Counter]] (sword hitbox) upon countering a hitbox that deals at least ~35% damage (sweetspot). | ||
*{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three strong projectiles (such as three [[PK Flash]]es). | *{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three strong projectiles (such as three [[PK Flash]]es). | ||
Contrary to common belief, Roy's [[Blazer]] is not an OHKO, having very high [[fixed knockback]] but not quite enough to qualify under the required conditions. | |||
Likewise, Mr. Game & Watch's [[Judge]] #9 is not an OHKO, having very high knockback but not quite enough to qualify under the required conditions. | |||
===Items/Enemies=== | ===Items/Enemies=== | ||
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*On [[Flat Zone]], if a falling tool is launched at enough speed (after either being hit by an extremely powerful attack such as a [[Home-Run Bat]] swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | *On [[Flat Zone]], if a falling tool is launched at enough speed (after either being hit by an extremely powerful attack such as a [[Home-Run Bat]] swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
*[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | *[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | ||
=== | While touching a blue [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. | ||
==={{SSBM|Classic Mode}} bosses=== | |||
* | The following will usually cause an OHKO on Very Hard [[difficulty]] only: | ||
;{{SSBM|Master Hand}} | |||
*Reverse Throw. | |||
*Flying Slap. | |||
*Finger Drill when preparing to launch. | |||
;{{SSBM|Crazy Hand}} | |||
*Fake-Out Slap. | |||
*Flying Slap. | |||
;Master Hand and Crazy Hand | |||
*Crush (if all hitboxes land), Power Punch, Flying Punch (sweetspot) and Jetstream (sweetspot). | |||
;Combined Master Hand and Crazy Hand | |||
*Applause (if all hits connect) and Sandwich Punch. | |||
===Others=== | |||
In [[Cruel Melee]], almost all the attacks of the [[Fighting Wire Frames]] are powered so much that they can easily OHKO every character. These moves include, for example, [[forward smash]] and [[up smash]], but also punches, kicks, and other moves. | |||
===Video=== | ===Video=== | ||
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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
''Brawl'' continued the trend of adding several OHKOs into the game, resulting in a huge number of them (especially in [[The Subspace Emissary]]). However, the majority are [[boss]] attacks, with relatively few being standard moves of playable [[character]]s. On the higher [[Difficulty|difficulties]] of The Subspace Emissary, several boss attacks become invariable OHKOs. | |||
Some notes: | |||
*In The Subspace Emissary, the player's [[gravity]] and [[falling speed]] are automatically increased up to 19% from normal Brawls, making KOs less likely. | |||
**It is also possible to use very strong [[flinch]] or [[launch]] resistance [[sticker]]s to severely reduce knockback, although they are unlikely to protect from very powerful moves of OHKO power. This becomes more evident on the higher difficulties. | |||
*In Boss Battles, boss attacks are normally weaker, having slightly more than one half of their original speed and power (with some notable exceptions). This is done to partially compensate the fact that the player has only one [[stock]] and no continues, items or stickers. As such, almost none of the boss attacks which OHKO in Emissary will do so in Boss Battles, except for Tabuu' Off-Waves on intense. | |||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSBB|Ike}}'s stage 8 [[Eruption]]. | *{{SSBB|Ike}}'s stage 8 [[Eruption]]. Must be fresh in versus mode. | ||
*{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power [[projectile]]s (such as three [[PK Flash]]es) or a very strong one. | *{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power [[projectile]]s (such as three [[PK Flash]]es) or a very strong one. | ||
*{{SSBB|Sheik}}’s [[Chain]] with the [[Chain Jacket glitch]] after using a move or item that can OHKO. | |||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Ike's Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~45% damage. | **Ike's Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~45% damage. | ||
**{{SSBB|Marth}}'s Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~50% damage. | **{{SSBB|Marth}}'s Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~50% damage. | ||
*Any sufficiently strong or repeatedly [[Reflector|reflected]] projectile when reflected or countered, such as {{SSBB|Zelda}}'s [[Din's Fire]], or a [[Green Shell]]. | *Any sufficiently strong or repeatedly [[Reflector|reflected]] projectile when reflected or countered, such as {{SSBB|Zelda}}'s [[Din's Fire]], or a [[Green Shell]]. | ||
===Final Smashes=== | ===Final Smashes=== | ||
*Marth's [[Critical Hit]]. | *Marth's [[Critical Hit]]. | ||
*{{SSBB|Lucario}}'s [[Aura Storm]] at high | *{{SSBB|Lucario}}'s [[Aura Storm]] at high [[Aura]] if most hits connect. | ||
*{{SSBB|Pokémon Trainer}}'s [[Triple Finish]] if most hits connect | **If the initial take off lands, the attack OHKOs {{SSBB|Mario}} when Lucario has only taken 95% damage (roughly a 55% Aura). Considering only the beam's power, it is an OHKO starting from 125% damage for Lucario (roughly a 73% Aura). | ||
*{{SSBB|Ganondorf}}'s [[Beast Ganon]] if most hitboxes land (at least one stomp and charge). | *{{SSBB|Pokémon Trainer}}'s [[Triple Finish]] if most hits connect (always needs the last hit to land for a KO). | ||
*{{SSBB|Ganondorf}}'s [[Beast Ganon]] if most hitboxes land (at least one stomp and charge). If a character paralyzed by Beast Ganon is not hit by the charge afterward, they will be inflicted a [[meteor smash]] of OHKO power. | |||
*Zelda's [[Light Arrow]] (first opponent only). | *Zelda's [[Light Arrow]] (first opponent only). | ||
*{{SSBB|Samus}}' [[Zero Laser]] if all hits connect. | *{{SSBB|Samus}}' [[Zero Laser]] if all hits connect. | ||
*{{SSBB|Olimar}}'s [[End of Day]] if all hitboxes land (bury, ascent, and explosion). | *{{SSBB|Olimar}}'s [[End of Day]] if all hitboxes land (bury, ascent, and explosion). Offstage opponents hit by the rocket's thrusters will also experience an OHKO via meteor smash. | ||
*{{SSBB|Captain Falcon}}'s [[Blue Falcon]]. | *{{SSBB|Captain Falcon}}'s [[Blue Falcon]]. | ||
*[[Wario-Man]]'s [[Wario Waft]] fully charged. | *[[Wario-Man]]'s [[Wario Waft]] fully charged. | ||
While close, {{SSBB|Luigi}}'s [[Super Jump Punch]] during [[Negative Zone]] is not | While close, {{SSBB|Luigi}}'s [[Super Jump Punch]] during [[Negative Zone]] is not considered a true one-hit KO under the general definition. Since characters will have taken damage during the Final Smash, it doesn't qualify as a one-hit KO. Even if the damage taken is removed, it doesn't start KOing Mario until 5%; {{SSBB|Bowser}} is KOd around 7%, making it a very powerful tactic. In fact, while Negative Zone is active, characters' [[weight]] could be severely reduced, making KOs much more likely. | ||
===Items=== | ===Items=== | ||
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*[[Suicune]]'s Aurora Beam. | *[[Suicune]]'s Aurora Beam. | ||
*[[Deoxys]]'s Hyper Beam. | *[[Deoxys]]'s Hyper Beam. | ||
*[[Electrode]]'s Explosion when smash thrown. If an Electrode fails to burst, it can still be picked up and smash thrown with OHKO power. | *[[Electrode]]'s Explosion when smash thrown. If an Electrode fails to burst, it can still be picked up and smash thrown with guaranteed OHKO power. | ||
*If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at OHKO power. | *If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at OHKO power. A thrown Pitfall can also meteor smash midair opponents with OHKO power. | ||
*If an uncharged Hothead is hit by an [[electric]] or [[flame]]-based hitbox that deals at least 30% damage (such as {{SSBB|Ike}}'s stage 6-9 [[Eruption]]), it will OHKO when smash thrown or launched. Coming into contact while it is sparking will also OHKO. | *If an uncharged Hothead is hit by an [[electric]] or [[flame]]-based hitbox that deals at least 30% damage (such as {{SSBB|Ike}}'s stage 6-9 [[Eruption]]), it will OHKO when smash thrown or launched. Coming into contact while it is sparking will also OHKO. | ||
*If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as [[forward smash]] or a Home Run bat swing, or simply being launched after receiving enough damage), it will OHKO anyone it slams into. | *If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as [[forward smash]] or a Home Run bat swing, or simply being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
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===Stage hazards=== | ===Stage hazards=== | ||
*The [[Ultimate Chimera]]'s bite on [[New Pork City]]. | *The [[Ultimate Chimera]]'s bite on [[New Pork City]]. | ||
**If the bite lands on the mouth's edge, it deals immense knockback | **If the the bite lands on the mouth's edge, it deals the same immense knockback of Marth's Critical Hit. If the bite traps the character inside the mouth (or the Ultimate Chimera turns around to inflict a reverse bite), both knockback and damage are even higher, rivalling [[Tabuu]]'s Off Waves on the higher difficulties. | ||
*[[Corneria]]'s laser beams. | *[[Corneria]]'s laser beams. | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*The first and fourth spikes on [[Rumble Falls]] (can easily be [[ | *The first and fourth spikes on [[Rumble Falls]] (can easily be teched). | ||
* | |||
While touching a [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. | |||
==={{SSBB|Classic Mode}} bosses=== | |||
Note: these moves will not OHKO in Boss Battles unless stated otherwise. | |||
;{{SSBB|Master Hand}} | |||
*Reverse Throw - Intense difficulty | |||
;{{SSBB|Crazy Hand}} | |||
*Reverse Throw - Intense difficulty | |||
===[[The Subspace Emissary]] and [[Boss Battles]] bosses=== | |||
Note: these moves will not OHKO in Boss Battles unless stated otherwise. | |||
;[[Rayquaza]] | |||
*Iron Tail - Intense difficulty, low HP, tip. Can be teched. | |||
;[[Galleom]] | |||
*Collapse - sweetspot can OHKO on Very hard and Intense. Sourspot can OHKO on Intense. | |||
*Double Lariat - all hits connect, Intense. | |||
*Giant Jump - landing directly on opponent on Intense at low HP. | |||
*Uppercut - sweetspot, Intense at low HP. | |||
*Rush & Slam - Intense at low HP against grounded opponents. Heavyweights may survive at 0%. | |||
;[[Meta Ridley]] | |||
*Mega Fire Ball - Intense difficulty, low HP. | |||
*Falcon Flyer Pull - giant fireball at point-blank on Intense. | |||
;[[Tabuu]] | |||
*Off Waves - Easy difficulty, less than half HP remaining or higher. Will also OHKO in Boss Battles, but only on Intense. | |||
*Movement Throw - Hard difficulty or higher. | |||
*Tabuu Shot (large energy ball) - Very Hard difficulty or higher. | |||
*Blade Charge - Very Hard difficulty, less than half HP remaining or higher. | |||
*Shadow Laser - Intense difficulty. | |||
*Discharge Attack (body) - Intense difficulty. | |||
*Tabuu Fire - Intense difficulty. | |||
Being the final boss, Tabuu has the greatest number of OHKO moves, is the only boss with guaranteed OHKO moves below Very Hard difficulty, and also the only boss with guaranteed OHKO moves in Boss Battles. | |||
=== | ===Others=== | ||
* In [[Cruel Brawl]], the | *In [[Cruel Brawl]], almost all the attacks of the [[Fighting Alloy Team]] are powered so much that they can easily OHKO every character. These moves include, for example, [[forward smash]] and [[up smash]], but also punches, kicks and a very high number of moves. Each of the Alloys has also more powerful specific attacks, such as kicks for the Blue Alloy or punches for the Red Alloy, which are both a guaranteed OHKO from the center of the stage even for {{SSBB|Bowser}}. A similar type of strengthening (or slightly lower) was seen in ''Melee''. Also, the [[Shadow Bug|Shadow Clones]], [[False character|Subspace Copies]] and [[Boss|opponents]] battled in The Subspace Emissary are powered up this way on the higher difficulties only. | ||
===Video=== | ===Video=== | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Like ''Brawl'', ''SSB4'' continues to add OHKOs to the game, though mostly playable [[character]]s' moves. Also, {{SSB4|Bayonetta}}'s [[Infernal Climax]] becomes the first playable character's move capable of an [[Instant KO]]. | |||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSB4|Roy}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | *{{SSB4|Roy}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | ||
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**{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | **{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | ||
Contrary to its name and intention, Little Mac's [[KO Uppercut]] does not KO until above about 30% damage. At 0%, it falls short of the necessary amount of knockback, KOing a character as light as {{SSB4|Jigglypuff}} at 12%. | Contrary to its name and intention, Little Mac's [[KO Uppercut]] does not KO until above about 30% damage. At 0%, it falls short of the necessary amount of knockback, KOing a character as light as {{SSB4|Jigglypuff}} at 12%. Also, {{SSB4|Ganondorf}}'s reverse aerial [[Warlock Punch]] is the most powerful non-OHKO attack, KOing {{SSB4|Mario}} from the center of [[Final Destination]] as low as 1% on its [[sweetspot]], though it can easily KO all lighter characters at 0% when sweetspotted. With [[rage]], it eventually gains OHKO power. | ||
==== | ===Playable characters' moves (with rage applied)=== | ||
*{{SSB4|Lucario}}'s fully charged [[forward smash|forward]] and [[up smash]] | While the following moves do not guarantee OHKO power under normal circumstances, with [[rage]], they can perform an OHKO: | ||
*Ganondorf's reverse and/or aerial Warlock Punch. | *{{SSB4|Lucario}}'s fully charged [[forward smash|forward]] and [[up smash]], [[aura]] and rage stack. | ||
*Ganondorf's reverse and / or aerial Warlock Punch. | |||
*{{SSB4|Kirby}}'s [[Giant Hammer]]. | *{{SSB4|Kirby}}'s [[Giant Hammer]]. | ||
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*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
While touching a [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. | |||
===Other=== | ===Other=== | ||
While it isn't accessible in regular battles, the [[Target Blast bomb|bomb]] used in the [[Target Blast]] stage has enough power to OHKO. | While it isn't accessible in regular battles, the [[Target Blast bomb|bomb]] used in the [[Target Blast]] stage apparently has more than enough power to OHKO under normal conditions. | ||
==={{SSB4|Classic Mode}} bosses=== | |||
The following will usually cause an OHKO on 8.0 or higher [[Difficulty|difficulties]]: | |||
;[[Master Core]]: | |||
*Waves (only used if the player does not defeat it in time: about 45 seconds). Ironically, the chances to survive are higher if the player is closer to the [[blast line]]s. | |||
*The self-destruction after unleashing the last wave (very small hitbox). However, it can never truly defeat the player as they has already won by the time the hitboxes land. | |||
{{#widget:YouTube|id=vfWVGiCxTaI}} | {{#widget:YouTube|id=vfWVGiCxTaI}} | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
Like ''SSB4'', ''Ultimate'' continues to add OHKOs to the game, though still focusing on playable [[character]]s' moves (while [[Final Smash]]es and [[item]]s have been slightly [[nerfed]] again from the previous game). Several characters also gain the ability to [[instant KO]] through Final Smashes or special moves; these do not count as OHKOs and belong in its respective page. | |||
===Playable characters' moves=== | ===Playable characters' moves=== | ||
*{{SSBU|Roy}} and {{SSBU|Chrom}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | *{{SSBU|Roy}} and {{SSBU|Chrom}}'s fully charged and almost fully charged [[Flare Blade]] (sweetspot). | ||
*{{SSBU|Hero}}'s fully charged [[forward smash]] with [[Command Selection|Oomph or Psyche Up]] active ( | *{{SSBU|Hero}}'s fully charged [[forward smash]] with [[Command Selection|Oomph or Psyche Up]] active (if the sweetspot lands as a critical hit). | ||
*{{SSBU|Kirby}}'s reversed aerial [[Warlock Punch]] (after [[inhaling]] {{SSBU|Ganondorf}}). | *{{SSBU|Kirby}}'s reversed aerial [[Warlock Punch]] (after [[inhaling]] {{SSBU|Ganondorf}}). | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
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*Any throwable item under extreme conditions which cause them to move at a very high speed. An example is {{SSBU|R.O.B.}}'s fully charged [[Gyro]]. | *Any throwable item under extreme conditions which cause them to move at a very high speed. An example is {{SSBU|R.O.B.}}'s fully charged [[Gyro]]. | ||
=== | ===Playable characters' moves (with rage applied)=== | ||
*Hero's [[Command Selection|Hatchet Man]] with Psyche Up active. | *Hero's [[Command Selection|Hatchet Man]] with Psyche Up active. | ||
*Hero's [[Zap|Kazap]] with Psyche Up, Oomph, and Hocus Pocus Giant active. | *Hero's [[Zap|Kazap]] with Psyche Up, Oomph, and Hocus Pocus Giant active. | ||
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*Mr. Game & Watch's [[Judge]] #9. | *Mr. Game & Watch's [[Judge]] #9. | ||
*Ganondorf's reversed aerial [[Warlock Punch]]. | *Ganondorf's reversed aerial [[Warlock Punch]]. | ||
*{{SSBU|Lucario}}'s fully charged [[forward smash]] | *{{SSBU|Lucario}}'s fully charged [[forward smash]], [[aura]] and [[rage]] stack (after patch 9.0). | ||
===Final Smashes=== | ===Final Smashes=== | ||
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*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
While being hit by a [[Klaptrap]] on [[Jungle Japes]] causes a powerful [[meteor smash]] of OHKO power, it is otherwise unable to cause a conventional OHKO by the standards mentioned above. | |||
===Other=== | ===Other=== | ||
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==Conclusive video== | ==Conclusive video== | ||
The following video demonstrates several one-hit KOs from every ''Smash'' game: | The following video demonstrates several one-hit KOs from every ''Smash'' game except ''Ultimate'': | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=y6_g2_FvFdA}} | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
* | *''[[Brawl]]'' features the most guaranteed OHKOs; however, the vast majority are from [[boss]]es. | ||
*The [[Home-Run Bat]] is the only [[item]] (and by extension, the only attack) able to perform a guaranteed OHKO in every ''Smash'' game, at least on its {{b|sweetspot|hitbox}}. | *The [[Home-Run Bat]] is the only [[item]] (and by extension, the only attack) able to perform a guaranteed OHKO in every ''Smash'' game, at least on its {{b|sweetspot|hitbox}}. | ||
*[[Roy]]'s [[Flare Blade]] and [[Counter]] are the only moves to maintain their OHKO power in every installment. | *[[Roy]]'s [[Flare Blade]] and [[Counter]] are the only moves to maintain their OHKO power in every installment. | ||
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*Tabuu on Intense difficulty in [[The Subspace Emissary]] has more OHKOs than any other boss or enemy in any ''Smash'' game, with 7. | *Tabuu on Intense difficulty in [[The Subspace Emissary]] has more OHKOs than any other boss or enemy in any ''Smash'' game, with 7. | ||
*The most powerful moves in the ''Smash'' series are Tabuu's Off Waves (waves and contact with his body) on Intense difficulty in The Subspace Emissary and Boss Battles, and the Ultimate Chimera's bite in ''Brawl''. Both these attacks are the most damaging moves, dealing 100%-200% damage and having immense knockback. | *The most powerful moves in the ''Smash'' series are Tabuu's Off Waves (waves and contact with his body) on Intense difficulty in The Subspace Emissary and Boss Battles, and the Ultimate Chimera's bite in ''Brawl''. Both these attacks are the most damaging moves, dealing 100%-200% damage and having immense knockback. | ||
*Master Core's final explosion on 8.0 difficulty or above is the only OHKO that will never KO the player, since the battle is | *Master Core's final explosion on 8.0 difficulty or above is the only OHKO that will never KO the player, since the battle is already won before the hitboxes land. | ||
**Galleom's Tank Rush and Tank Rush & Slam can | **Galleom's Tank Rush and Tank Rush & Slam can hit the player after the boss is defeated (with OHKO power on the higher difficulties), but since the battle is already won, the player can never be KOed. | ||
==References== | ==References== |