Editing One-hit KO
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{{incomplete|Needs some more info from Ultimate}} | |||
{{disambig2|attacks with enough knockback to KO in one hit|KOs that occur instantly and bypass all knockback|Instant KO}} | {{disambig2|attacks with enough knockback to KO in one hit|KOs that occur instantly and bypass all knockback|Instant KO}} | ||
:''For the smasher '''OHKO''', see {{Sm|Okoru}}.'' | |||
A '''one-hit KO''', commonly abbreviated as '''OHKO''' (also referred to as an ''Instant KO'' in ''Melee''), is an attack in the ''{{b|Super Smash Bros.|series}}'' games with such high base [[knockback]] that it [[KO]]s an opponent at 0%. Such attacks currently exist in every installment of the series. | |||
A '''one-hit KO''', commonly abbreviated as '''OHKO''', is an attack in the ''{{b|Super Smash Bros.|series}}'' games with such high base [[knockback]] that it | |||
In general, a move is considered a one-hit KO if: | |||
In general, a move is considered a one-hit KO if | |||
*It is capable of KOing [[Mario]] at 0% ''through sheer knockback alone'' from the middle of the respective game's [[Final Destination]]. | |||
* [[ | *It is not a [[meteor smash]] unless the hitboxes are also capable of OHKOing onstage (meteor smashes like those [[Beast Ganon]] are therefore OHKOs, while [[Luigi]]'s down taunt is not). | ||
* | *It deals damage and/or does not cause a KO by forcibly re-positioning the opponent (such as [[push]] effects and dragging [[Final Smash]]es). | ||
* | *It is not extremely situational (such as the first hit of [[Roy]]'s [[Blazer]] against [[Jigglypuff]] in ''Melee'', or Jigglypuff's uncommonly high [[shield jump]]). | ||
* | |||
Another common standard is to compare the move's knockback to the [[smash attack]] of the [[Home-Run Bat]], one of the few moves intended to be the quintessential OHKO by the developers. | |||
Moves with the potential to OHKO are not necessarily guaranteed to do so, and may fail to OHKO under the following circumstances: | |||
*The opponent [[tech]]s, [[DI]]s, utilizes [[momentum cancel]]ling, and/or [[crouch cancel]]s to reduce the knockback or alter the trajectory of the attack. | |||
*The opponent is flung into a wall, which absorbs enough knockback to prevent the OHKO. | |||
*Knockback may be insufficient to KO at 0% on very large stages (e.g. [[Temple]], [[New Pork City]], and [[75m]]), or from the far edge of a stage. | |||
*Knockback may be insufficient to KO at 0% if the attack had already been landed previously (due to [[stale-move negation]]). | |||
*Knockback may be insufficient to KO [[Weight|heavy]] characters at 0%. | |||
*Opponents are under an effect that makes them more resilient (such as being [[Super Mushroom|giant]], [[metal]], or in an event that reduces the knockback they sustain), or the player is weakened (such as being [[Poison Mushroom|tiny]] or given a lower [[handicap]]). | |||
*The [[launch rate]] is lower than standard, reducing knockback. | |||
=List of One-Hit KOs= | |||
This page lists the moves that can OHKO within the rules mentioned above. | |||
Certain moves and situations are '''not''' considered to meet the definition of one-"''hit''" KO's: | |||
*Moves or hazards that inflict no knockback (for example, being flown off the screen by the [[Landmaster]] or eaten by the [[Summit]]'s [[Fish]] or [[Distant Planet]]'s [[Bulborb]]), as they simply move opponents into the blast lines. | |||
*[[Sacrificial KO]]s and [[instant KO]]s (such as [[Bowser]]'s [[Flying Slam]] or [[Hero]]'s [[Whack]]), as they do not deal any conventional knockback. | |||
*Moves that hit an opponent who is close to a [[blast line]] (such as [[Pikachu]]'s [[Thunder]]), as almost any typical attack ingame will be able to KO opponents at that point. | |||
Some [[stage hazard]]s or [[enemies]] are capable of OHKOing on their respective stages, and will be listed below. | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Moves that KO at 0% | Moves that KO'd at 0% were almost nonexistent in the original Smash. In fact, aside from the Home-Run Bat, only one move in the game is able to OHKO, under uncommon conditions: | ||
===Items=== | ===Items=== | ||
*A [[smash attack]] with the [[Home-Run Bat]]. | *A [[smash attack]] with the [[Home-Run Bat]]. | ||
*If | *If Fox uses [[Reflector (Fox)|Reflector]] on a walking [[Bob-omb]], he (as well as any character caught in the blast radius) will be OHKO'd. | ||
*If | *If 2 Foxes use Reflector on a Green Shell, it will eventually gain OHKO power after 3-4 reflects. | ||
== | ==In ''[[Super Smash Bros. Melee]]''== | ||
Unlike in ''Smash 64'', there are multiple moves that can OHKO in ''Melee''. They still remain rare however. | |||
===Playable characters' moves=== | |||
===Playable characters=== | |||
*{{SSBM|Roy}}'s fully charged [[Flare Blade]]. | *{{SSBM|Roy}}'s fully charged [[Flare Blade]]. | ||
*{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after absorbing three strong projectiles (such as three [[PK Flash]]es). | |||
*{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after | *Roy's [[Counter]] upon countering an extremely powerful attack; a hitbox that deals around 35% damage will result in an OHKO if countered (such as a smash thrown Bob-omb). | ||
===Items/Enemies=== | ===Items/Enemies=== | ||
*A [[smash attack]] with the [[Home-Run Bat]]. | *A [[smash attack]] with the [[Home-Run Bat]]. | ||
*Touching [[Moltres]]. | *Touching [[Moltres]]. If a character touches Moltres’ lower body, they are inflicted a [[meteor smash]] with OHKO power. If the character is meteor smashed where Moltres is still above them, they will suffer up to 160% damage before being KOed. | ||
*Getting caught in [[Lugia]]'s Aeroblast (sweetspot). Touching Lugia's body also deals massive knockback, but it is insufficient to OHKO. | |||
*Getting caught in [[Lugia]]'s Aeroblast ( | *A thrown [[Polar Bear]]. | ||
*A thrown [[Polar Bear | |||
===Stage hazards=== | ===Stage hazards=== | ||
*[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | *[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | ||
* | *On [[Flat Zone]], if a falling tool is launched at enough speed (after either being hit by an extremely powerful attack such as a Home-Run Bat swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
''Brawl'' continued the trend of adding several OHKOs into the game, resulting in a huge number of them (especially in [[The Subspace Emissary]]. However, the majority are [[Final Smash]]es, [[item]]s, [[stage hazard]]s, [[enemy]] and [[boss]] attacks, with relatively few being standard moves of playable [[character]]s. | |||
In higher [[Difficulty|difficulties]] of [[The Subspace Emissary]] (often Very Hard or Intense), several [[enemy]] attacks are invariable OHKO, as well as many [[boss]] attacks. Also, most of [[Tabuu]]'s moves are guaranteed OHKO in every situation, some of them even in the higher [[Difficulty|difficulties]] of [[Boss Battle]] (where the player has only one life). | |||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSBB|Ike}}'s stage 8 [[Eruption]]. | *{{SSBB|Ike}}'s stage 8 [[Eruption]]. If Ike gets [[Inhale|inhaled]] by [[Kirby]], the latter's stage 8 Eruption loses its OHKO power (except when reversed or used in midair). | ||
*{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after | *{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after absorbing three strong projectiles (such as [[PK Flash]]) or a very strong one. | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Ike's Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~ | **{{SSBB|Ike}}'s Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~40% damage. | ||
**{{SSBB|Marth}}'s Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~ | **{{SSBB|Marth}}'s Counter (sword and body hitboxes) upon countering a hitbox that deals at least ~45% damage. | ||
Contrary to common belief, Mr. Game & Watch's [[Judge]] #9 is not an OHKO, having very high knockback but not quite enough to qualify under the required conditions. | |||
===Final Smashes=== | ===Final Smashes=== | ||
*{{SSBB|Marth}}'s [[Critical Hit]]. It is also the most powerful attack of all ''Smash'' games in term of knockback, without any exterior factors or buffs. | |||
*{{SSBB| | *{{SSBB|Ganondorf}}'s [[Beast Ganon]] (if most hitboxes land). If a character paralyzed by Beast Ganon is not hit by the charge afterward, they will be inflicted a [[meteor smash]] of OHKO power. | ||
*{{SSBB|Lucario}}'s [[Aura Storm]] at max [[Aura]] if all hits connect. | |||
*{{SSBB|Ganondorf}}'s [[Beast Ganon]] if most hitboxes land | *{{SSBB|Zelda}}'s [[Light Arrow]] (barely in OHKO threshold, easily [[DI]]ed). | ||
*[[Wario-Man]]'s fully charged [[Wario Waft]]. | |||
*{{SSBB| | *{{SSBB|Olimar}}’s [[End of Day]] if all hitboxes land (which deals over 100% total). Offstage opponents hit by the rocket's thrusters will also experience an OHKO via meteor smash. | ||
*{{SSBB| | |||
*[[Wario-Man]]'s [[Wario Waft]] | |||
===Items=== | ===Items=== | ||
Line 92: | Line 84: | ||
*A [[smash attack]] with the [[Home-Run Bat]]. | *A [[smash attack]] with the [[Home-Run Bat]]. | ||
*Touching [[Moltres]]. | *Touching [[Moltres]]. | ||
*[[Suicune]]'s Aurora Beam. | *Getting caught in [[Lugia]]'s Aeroblast (sweetspot). | ||
*[[Deoxys]]'s Hyper Beam. | *[[Suicune]]'s Aurora Beam. The beam will not [[freeze]] at 0%, but still deals more than enough knockback to OHKO. | ||
*[[Electrode]]'s | *[[Deoxys]]'s Hyper Beam, both the initial hit and the following multi-hitting laser. | ||
*[[Electrode]]'s explosion or after being smash thrown. | |||
*[[Knuckle Joe]]'s Vulcan Jab to Rising Break attack. | |||
*If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at OHKO power. | *If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at OHKO power. | ||
*If an uncharged Hothead is hit by | *If a [[Pitfall]] is thrown on a flying character, he will be [[meteor smash|meteor smashed]] with an OHKO potential if he is midair. | ||
*If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as [[forward smash]] | *If an uncharged Hothead is hit by a [[flame]]-based hitbox that deals over 30% damage (such as Ike's stage 7-9 Eruption), it will OHKO when smash thrown. Any sparks it gives off while traversing the stage at this strength will also OHKO. | ||
*If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as [[forward smash]], a Home Run bat swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | |||
===Stage hazards=== | ===Stage hazards=== | ||
*The [[Ultimate Chimera]]'s bite on [[New Pork City]]. | *The [[Ultimate Chimera]]'s bite on [[New Pork City]]. | ||
*[[Corneria]]'s laser beams. | *[[Corneria]]'s laser beams. | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*The first and fourth spikes on [[Rumble Falls]] (can easily be | *The first and fourth spikes on [[Rumble Falls]] (can easily be teched). | ||
=== | ===The Subspace Army (enemies)=== | ||
The following will cause a OHKO on Intense [[difficulty]]: | |||
* | *[[Big Primid]]'s punch. | ||
* [[ | *The forward smash of all four [[R.O.B.]]. | ||
* [[ | *[[Armank]]'s main attack. | ||
*[[Armight]]'s double blade attack. | |||
* [[ | *[[Auroros]]'s flying attack. | ||
* [[ | *[[Floow]]'s mind attack (if most hits connect). | ||
* | |||
The following will cause a OHKO on both Very Hard and Intense difficulties: | |||
*[[Armank]]'s main attack. | |||
*[[Autolance]]'s slash. | |||
*Touching a [[Bombed]]. | |||
Many other enemies are capable of OHKOs. | |||
=== | ===The Subspace Army (bosses)=== | ||
* | *[[Tabuu]]'s [[Off Waves]] on Normal or higher difficulties in the Subspace Emissary, or on Very Hard and Intense difficulties in [[Boss Battles Mode]]. | ||
*Tabuu's Golden Bracket, Chain of Light and Dragon Laser attacks on Intense difficulty in the SSE. | |||
*[[Galleom]]'s attack when he stiffens and falls on the player on Intense difficulty in the SSE. | |||
*Galleom's tornado spin on Intense difficulty in the SSE (if most hits connect). | |||
===Video=== | ===Video=== | ||
The following video demonstrates | The following video demonstrates all the moves and hazards that KO at 0% in ''Brawl'': | ||
{{#widget:YouTube|id=EpyjRINBJbk}} | {{#widget:YouTube|id=EpyjRINBJbk}} | ||
==In ''[[Super Smash Bros. 4]]''== | |||
Like ''Brawl'', ''SSB4'' continues to add OHKOs to the game. | |||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSB4|Roy}}'s fully charged and | *{{SSB4|Roy}}'s almost fully charged and fully charged [[Flare Blade]] when sweetspotted. | ||
*{{SSB4|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power projectiles or | *{{SSB4|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power projectiles or one very strong one. | ||
*{{SSB4|Villager}}'s [[Pocket]] after it has absorbed a particularly strong projectile, most notably [[Timber]]. Powerful projectiles released by Pocket that can still be reflected will also OHKO, such as {{SSB4|Zelda}}'s fully charged [[Phantom Slash]]. | *{{SSB4|Villager}}'s [[Pocket]] after it has absorbed a particularly strong projectile, most notably [[Timber]]. Powerful projectiles released by Pocket that can still be reflected will also OHKO, such as {{SSB4|Zelda}}'s fully charged [[Phantom Slash]]. | ||
**Many other [[reflector]]s also share this behaviour, especially {{SSB4|Ness}}'s bat. | **Many other [[reflector]]s also share this behaviour, especially {{SSB4|Ness}}'s bat. | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Ike's [[Smash Counter]] and {{SSB4|Shulk}}'s [[Power Vision]] custom moves upon countering a hitbox that deals 30% damage or more. | **{{SSB4|Ike}}'s [[Smash Counter]] and {{SSB4|Shulk}}'s [[Power Vision]] custom moves upon countering a hitbox that deals 30% damage or more. | ||
**{{SSB4|Corrin}}'s [[Counter Surge]], Ike and Roy's [[Counter]], and Shulk's [[Vision]] upon countering a hitbox that deals 35% damage or more. These counters technically have varying degrees of knockback, but they nevertheless achieve a KO at 0% without DI. | **{{SSB4|Corrin}}'s [[Counter Surge]], Ike and Roy's [[Counter]], and Shulk's [[Vision]] upon countering a hitbox that deals 35% damage or more. These counters technically have varying degrees of knockback, but they nevertheless achieve a KO at 0% without DI. | ||
**{{SSB4|Mii Swordfighter}}'s [[Blade Counter]] upon countering a hitbox that deals 37% damage or more. | **{{SSB4|Mii Swordfighter}}'s [[Blade Counter]] upon countering a hitbox that deals 37% damage or more. | ||
**{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | **{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | ||
Contrary to its name and intention, Little Mac's [[KO Uppercut]] does not KO until above about 30% damage. At 0%, it falls short of the necessary amount of knockback, | Contrary to its name and intention, Little Mac's [[KO Uppercut]] does not KO until above about 30% damage. At 0%, it falls short of the necessary amount of knockback, even to a character as light as {{SSB4|Jigglypuff}}, KOing it only at 12%. | ||
==== | ===Playable characters' moves (with Rage applied)=== | ||
*{{SSB4|Lucario}}'s fully charged | While the following moves do not, under normal circumstances, guarantee an OHKO state, with [[Rage]] they can perform an OHKO: | ||
*Ganondorf's | *{{SSB4|Lucario}}'s forward smash, fully charged. Aura and rage stack. | ||
*{{SSB4|Ganondorf}}'s reversed aerial [[Warlock Punch]]. | |||
*{{SSB4|Kirby}}'s [[Giant Hammer]]. | *{{SSB4|Kirby}}'s [[Giant Hammer]]. | ||
===Final Smashes=== | ===Final Smashes=== | ||
* | *[[Giga Mac]]'s fully charged [[Straight Lunge]] sweetspot, fully charged up smash when sweetspotted, and forward smash when angled up or horizontally. | ||
*{{SSB4|Marth}} and {{SSB4|Lucina}}'s [[Critical Hit]]. | |||
*{{SSB4|Shulk}}'s [[Chain Attack]] when boosted with the [[Monado Arts#Customization|Hyper Smash Monado Art]] (Extremely frame-precise, as the final hit must land before the Art expires, as shown in [https://youtu.be/F89Sm_jA38g?t=111 this demonstration video]). | |||
*Shulk's [[Chain Attack]] when boosted with the [[Monado Arts#Customization|Hyper Smash Monado Art]] ( | |||
*[[Wario-Man]]'s fully charged [[Wario Waft]]. | *[[Wario-Man]]'s fully charged [[Wario Waft]]. | ||
===Items=== | ===Items/Enemies=== | ||
*The [[Daybreak]]'s sweet spot. | |||
*The [[Dragoon]]. | *The [[Dragoon]]. | ||
*A smash attack with the [[Home-Run Bat]]. | *A smash attack with the [[Home-Run Bat]]. | ||
*[[Electrode]]'s | *[[Electrode]]'s explosion after being smash thrown. | ||
*If | *If the Hothead is powered up significantly (30% total or higher), it will gain OHKO power. | ||
* | *If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as a Home-Run Bat, or being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
* | *[[Smash attack]]s when boosted by the [[Black Knight]] item from [[Smash Tour]], which occasionally turns smash attacks into OHKOs. | ||
The [[Beetle]] and [[Boss Galaga]] items can carry players past the upper [[blast line]], but as they inflict no knockback they are not considered one-hit KOs. Both can also be easily escaped by button mashing at 0%. | |||
===Stage hazards=== | ===Stage hazards=== | ||
*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
===Other=== | ===Other=== | ||
While it isn't accessible in regular battles, the [[Target Blast bomb|bomb]] used in the [[Target Blast]] stage has enough power to OHKO. | While it isn't accessible in regular battles, the [[Target Blast bomb|bomb]] used in the [[Target Blast]] stage apparently has more than enough power to OHKO under normal conditions. | ||
===Bosses=== | |||
*[[Master Core]]'s final attack if the player does not defeat it in time (about 45 seconds). | |||
== | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
Like ''SSB4'', ''Ultimate'' continues to add OHKOs to the game. Several characters also gain the ability to [[instant KO]] through Final Smashes or special moves; these do not count as OHKOs and belong in its respective page. | |||
===Playable characters' moves=== | ===Playable characters' moves=== | ||
*{{SSBU|Roy}} and {{SSBU|Chrom}}'s | *{{SSBU|Roy}} and {{SSBU|Chrom}}'s fully charged [[Flare Blade]]. | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Roy and Chrom's [[Counter]], {{SSBU|Joker}}'s [[Rebel's Guard|Tetrakarn]] with [[ | **{{SSBU|Roy}} and {{SSBU|Chrom}}'s [[Counter]], {{SSBU|Joker}}'s [[Rebel's Guard|Tetrakarn]] with [[Arsene]], {{SSBU|Shulk}}'s [[Vision]] with [[Monado Arts|Smash Art]], and {{SSBU|Mii Brawler}}'s [[Counter Throw]] countering a hitbox that deals around 35% damage or more. | ||
**{{SSBU|Corrin}}'s [[Counter Surge]] and {{SSBU|Ike}}'s [[Counter]] countering a hitbox dealing around 40% damage or more. | **{{SSBU|Corrin}}'s [[Counter Surge]] and {{SSBU|Ike}}'s [[Counter]] countering a hitbox dealing around 40% damage or more. | ||
**{{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Counter]] countering a hitbox dealing around 43% damage or more. | **{{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Counter]] countering a hitbox dealing around 43% damage or more. | ||
**Any sufficiently strong or repeatedly | **Any sufficiently strong or repeatedly reflected projectile when reflected. | ||
* | *{{SSBU|R.O.B.}}'s fully-charged [[Gyro]] will OHKO opponents beyond its maximum speed. However, it requires a much stronger windboxes consecutively at the gyro making it extremely difficult to achieve its power. [https://youtu.be/-vNLNngj4n8] | ||
=== | ===Playable characters' moves [with Rage applied]=== | ||
*Hero's [[Command Selection|Hatchet Man]] with | *{{SSBU|Hero}}'s [[Command Selection|Hatchet Man]] with [[Command Selection|Psyche Up and Oomph]] active. | ||
*{{SSBU|Mr. Game & Watch}}'s [[Oil Panic]] if absorbed a strong enough projectile like {{SSBU|Hero}}'s [[Frizz|Kafrizz]]. | |||
*{{SSBU|Mr. Game & Watch}}'s [[Oil Panic]] | *{{SSBU|Mr. Game & Watch}}'s Judge 9. | ||
*Mr. Game & Watch's | |||
Hero's [[Command Selection|Whack]] with [[Command Selection|Thwack]] are actually [[instant KO]]s despite them commonly (and incorrectly) being considered one-hit KOs, as they KO opponents regardless of position. This also applies to any [[Final Smash]] that ends with opponents bursting on the spot in a colorful explosion. | |||
===Final Smashes=== | ===Final Smashes=== | ||
*Marth and Lucina's [[Critical Hit]]. | *{{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Critical Hit]]. | ||
*Lucario's [[Aura Storm]] at max [[ | *{{SSBU|Lucario}}'s [[Aura Storm]] at max aura. | ||
*{{SSBU|Olimar}}'s [[End of Day]] if it hits a fighter that cannot be [[buried]]. End of Day's bury hitbox deals 633.15 units of knockback, more than enough to KO any character on ''Ultimate'' | *{{SSBU|Donkey Kong}}'s [[Jungle Rush]] at max rage. | ||
*{{SSBU|Little Mac}}'s [[Giga Mac Rush]] at max rage. | |||
*{{SSBU|Olimar}}'s [[End of Day]] if it hits a fighter that cannot be [[buried]]. End of Day's bury hitbox deals 633.15 units of knockback, more than enough to KO any character on ''Ultimate'''s [[Training (stage)|Training Mode Stage]]. | |||
===Items/Enemies=== | |||
*A smash attack with the [[Home-Run Bat]]. | |||
===Items=== | *[[Electrode]]'s explosion when smash thrown. | ||
*The [[Dragoon]]. | *The [[Dragoon]]. | ||
* | *The [[Daybreak]]'s sweet spot. | ||
*If the [[Hothead]] is powered up significantly, it will OHKO any fighter it touches. | |||
* | |||
===Stage hazards=== | ===Stage hazards=== | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
* | *Getting hit by a [[Klaptrap]] on [[Jungle Japes]]. | ||
===Bosses=== | |||
*[[Galeem]]'s Lens Flare with weaker or no spirits. | |||
===Other=== | ===Other=== | ||
While inaccessible in a regular fashion without hacking, the gun found on the [[Stage#In_Ultimate_3|Free the Spirit screen's stage]] is programmed in as its own usable item, inflicting | While inaccessible in a regular fashion without hacking, the gun found on the [[Stage#In_Ultimate_3|Free the Spirit screen's stage]] is programmed in as its own usable item, inflicting 25% damage with OHKO power. This situation is similar to ''Smash 4''{{'}}s Target Blast bomb. | ||
{{#widget:YouTube|id=W5d-BGAls_s}} | |||
===Video=== | ===Video=== | ||
The following video demonstrates | The following video demonstrates several of the moves and hazards in ''Ultimate'' that inflict enough knockback to KO at 0%, alongside some powerful moves that don't. However, it also includes a few moves and hazards that do not inflict any knockback: | ||
{{#widget:YouTube|id=Y5IIRDd5ggY}} | {{#widget:YouTube|id=Y5IIRDd5ggY}} | ||
==References== | ==References== | ||
<references /> | |||
[[Category:Attacks]] | [[Category:Attacks]] |