Editing One-hit KO
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{{disambig2|attacks | {{incomplete|Needs some more info from Ultimate}} | ||
{{disambig2|launching attacks powerful enough to KO in one hit|KOs that occur instantly with no launching|Instant KO}} | |||
:''For the smasher '''OHKO''', see {{Sm|Okoru}}.'' | |||
A '''one-hit KO''', commonly abbreviated as '''OHKO''', is an attack in the ''{{b|Super Smash Bros.|series}}'' games with such high base [[knockback]] that it | A '''one-hit KO''', commonly abbreviated as '''OHKO''' (also referred to as an ''Instant KO'' in ''Melee''), is an attack in the ''{{b|Super Smash Bros.|series}}'' games with such high base [[knockback]] that it [[KO]]s an opponent at 0%. Such attacks currently exist in every installment of the series. However, moves with the potential to OHKO are not necessarily guaranteed to do so, and may fail to OHKO under the following circumstances: | ||
*The opponent [[tech]]s, [[DI]]s, utilizes [[momentum cancel]]ling, and/or [[crouch cancel]]s to reduce the knockback or alter the trajectory of the attack. | |||
*The opponent is flung into a wall, which absorbs enough knockback to prevent the OHKO. | |||
*Knockback may be insufficient to KO at 0% on very large stages (e.g. [[Temple]], [[New Pork City]], and [[75m]]), or from the far edge of a stage. | |||
*Knockback may be insufficient to KO at 0% if the attack had already been landed previously (due to [[stale-move negation]]). | |||
*Knockback may be insufficient to KO [[Weight|heavy]] characters at 0%. | |||
*Opponents are under an effect that makes them more resilient (such as being [[Super Mushroom|giant]], [[metal]], or in an event that reduces the knockback they sustain), or the player is weakened (such as being [[Poison Mushroom|tiny]] or given a lower [[handicap]]). | |||
*The [[launch rate]] is lower than standard, reducing knockback. | |||
The general rule for a move to be considered a one-hit KO is being able to KO an average-weight character, such as [[Mario]], at 0% [[damage]] from the center of [[Final Destination]] under standard conditions as mentioned above. Another common standard is to compare the move's knockback to the [[smash attack]] of the [[Home-Run Bat]], one of the few moves intended to be the quintessential OHKO by the developers. | |||
Moves that inflict no knockback are [[Instant KO|not considered to meet the definition of one-"''hit''" KO's]]; for example, being flown off the screen by the [[Landmaster]] or eaten by the [[Summit]]'s [[Fish]] or [[Distant Planet]]'s [[Bulborb]] are not listed below. | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Moves that KO at 0% | Moves that KO'd at 0% were almost nonexistent in the original Smash. In fact, aside from the Home-Run Bat, only one move in the game is able to OHKO, under uncommon conditions: | ||
===Items=== | ===Items=== | ||
*A [[smash attack]] with the [[Home-Run Bat]]. | *A [[smash attack]] with the [[Home-Run Bat]]. | ||
*If | *If Fox uses [[Reflector (Fox)|Reflector]] on a walking [[Bob-omb]], he (as well as any character caught in the blast radius) will be OHKO'd. | ||
*If | *If 2 Foxes use Reflector on a Green Shell, it will eventually gain OHKO power after 3-4 reflects. | ||
== | ==In ''[[Super Smash Bros. Melee]]''== | ||
Unlike in ''Smash 64'', there are multiple moves that can OHKO in ''Melee''. They still remain rare however. | |||
===Playable characters' moves=== | |||
===Playable characters=== | |||
*{{SSBM|Roy}}'s fully charged [[Flare Blade]]. | *{{SSBM|Roy}}'s fully charged [[Flare Blade]]. | ||
*{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after absorbing three strong projectiles (such as three [[PK Flash]]es). | |||
*{{SSBM|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after | *Roy's [[Counter]] upon countering an extremely powerful attack; a hitbox that deals around 35% damage will result in an OHKO if countered (such as a smash thrown Bob-omb). | ||
===Items/Enemies=== | ===Items/Enemies=== | ||
*A [[smash attack]] with the [[Home-Run Bat]]. | *A [[smash attack]] with the [[Home-Run Bat]]. | ||
*Getting caught in [[Lugia]]'s Aeroblast (can whiff if the player is hit at the left or right endpoint of its attack). | |||
*Touching [[Moltres]]. | *Touching [[Moltres]]. | ||
*A thrown [[Polar Bear]]. | |||
*A thrown [[Polar Bear | |||
===Stage hazards=== | ===Stage hazards=== | ||
*[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | *[[Banzai Bill]]'s explosion on [[Princess Peach's Castle]] (if all hits connect). | ||
* | *In [[Flat Zone]], if a falling tool is launched at enough speed (after either being hit by an extremely powerful attack such as a Home-Run Bat swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
''Brawl'' continued the trend of adding several OHKOs into the game. However, the majority are [[Final Smash]]es, [[item]]s, [[stage hazard]]s, or [[boss]] attacks, with very few being standard moves of playable characters. | |||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSBB|Ike}}'s stage 8 [[Eruption]] | *{{SSBB|Ike}}'s stage 8 [[Eruption]]. | ||
*{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after | *{{SSBB|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after absorbing three strong projectiles (such as [[PK Flash]]). | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Ike's Counter | **Ike's Counter upon countering an extremely powerful attack (a hitbox that deals at least ~45% damage). | ||
**{{SSBB|Marth}}'s Counter | **{{SSBB|Marth}}'s Counter upon countering an even more powerful attack (a hitbox that deals at least ~50% damage). | ||
Contrary to common belief, Mr. Game & Watch's [[Judge]] #9 is not an OHKO, having very high knockback but not quite enough to qualify under the required conditions. | |||
===Final Smashes=== | ===Final Smashes=== | ||
*Marth's [[Critical Hit]]. | *Marth's [[Critical Hit]]. | ||
*{{SSBB|Ganondorf}}'s [[Beast Ganon]] (if all hitboxes land). If a character paralyzed by Beast Ganon is not hit by the charge afterward, they can be inflicted with a [[meteor smash]] of OHKO power. | |||
*{{SSBB|Lucario}}'s [[Aura Storm]] at full power when all hits connect. | |||
*{{SSBB|Ganondorf}}'s [[Beast Ganon]] if | *{{SSBB|Zelda}}'s [[Light Arrow]] (barely in OHKO threshold, easily [[DI]]ed). | ||
*[[Wario-Man]]'s fully charged [[Wario Waft]]. | |||
*{{SSBB| | |||
*{{SSBB| | |||
*[[Wario-Man]]'s [[Wario Waft]] | |||
===Items=== | ===Items=== | ||
Line 93: | Line 65: | ||
*Touching [[Moltres]]. | *Touching [[Moltres]]. | ||
*[[Suicune]]'s Aurora Beam. | *[[Suicune]]'s Aurora Beam. | ||
*[[Deoxys]]'s Hyper Beam. | *[[Deoxys]]'s Hyper Beam, both the single initial blast and the following multi-hitting blast. | ||
*[[Electrode]]'s | *[[Electrode]]'s explosion after being smash thrown. | ||
*[[Knuckle Joe]]'s Vulcan Jab to Rising Break attack. | |||
*If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at OHKO power. | *If {{SSBB|Wario}} runs over a buried [[Pitfall]] while riding on his [[Wario Bike]], he will be sent flying at OHKO power. | ||
*If an uncharged Hothead is hit by | *If an uncharged [[Hothead]] is hit by a fire-based hitbox that deals over 30% damage (such as Ike's stage 7-9 Eruption), it will OHKO when smash thrown. Any sparks it gives off while traversing the stage at this strength will also OHKO. | ||
*If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as | *If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as a Home Run bat swing, or being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
===Stage hazards=== | ===Stage hazards=== | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*The first | *The [[Ultimate Chimera]]'s bite. | ||
*The first spike on [[Rumble Falls]] (can easily be teched). | |||
===Bosses=== | ===Bosses=== | ||
*[[Tabuu]]'s [[Off Waves]] on Normal or higher [[Difficulty|difficulties]] in [[The Subspace Emissary]], or on Very Hard and Intense difficulties in [[Boss Battles Mode]]. | |||
*Tabuu's Golden Bracket and Chain of Light attacks on Intense difficulty in the SSE. | |||
*[[Galleom]]'s attack when he stiffens and falls on the player on Intense difficulty in the SSE. | |||
* | *Galleom's tornado spin on Intense difficulty in the SSE (if most hits connect). | ||
* [[ | |||
* | |||
===Video=== | ===Video=== | ||
The following video demonstrates | The following video demonstrates all the moves and hazards that KO at 0% in ''Brawl'': | ||
{{#widget:YouTube|id=EpyjRINBJbk}} | {{#widget:YouTube|id=EpyjRINBJbk}} | ||
==In ''[[Super Smash Bros. 4]]''== | |||
Like ''Brawl'', ''SSB4'' continues to add OHKOs to the game. | |||
===Playable characters' standard moves=== | ===Playable characters' standard moves=== | ||
*{{SSB4|Roy}}'s fully charged and | *{{SSB4|Roy}}'s almost fully charged and fully charged [[Flare Blade]] when sweetspotted. | ||
*{{SSB4|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power projectiles or | *{{SSB4|Mr. Game & Watch}}'s fully loaded [[Oil Panic]] after [[absorb]]ing three medium power projectiles or one very strong one. | ||
*{{SSB4|Villager}}'s [[Pocket]] after it has absorbed a particularly strong projectile, most notably [[Timber]]. Powerful projectiles released by Pocket that can still be reflected will also OHKO, such as {{SSB4|Zelda}}'s fully charged [[Phantom Slash]]. | *{{SSB4|Villager}}'s [[Pocket]] after it has absorbed a particularly strong projectile, most notably [[Timber]]. Powerful projectiles released by Pocket that can still be reflected will also OHKO, such as {{SSB4|Zelda}}'s fully charged [[Phantom Slash]]. | ||
**Many other [[reflector]]s also share this behaviour, especially {{SSB4|Ness}}'s bat. | **Many other [[reflector]]s also share this behaviour, especially {{SSB4|Ness}}'s bat. | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Ike's [[Smash Counter]] and {{SSB4|Shulk}}'s [[Power Vision]] custom moves upon countering a hitbox that deals 30% damage or more. | **{{SSB4|Ike}}'s [[Smash Counter]] and {{SSB4|Shulk}}'s [[Power Vision]] custom moves upon countering a hitbox that deals 30% damage or more. | ||
**{{SSB4|Corrin}}'s [[Counter Surge]], Ike and Roy's [[Counter]], and Shulk's [[Vision]] upon countering a hitbox that deals 35% damage or more. These counters technically have varying degrees of knockback, but they nevertheless achieve a KO at 0% without DI. | **{{SSB4|Corrin}}'s [[Counter Surge]], Ike and Roy's [[Counter]], and Shulk's [[Vision]] upon countering a hitbox that deals 35% damage or more. These counters technically have varying degrees of knockback, but they nevertheless achieve a KO at 0% without DI. | ||
**{{SSB4|Mii Swordfighter}}'s [[Blade Counter]] upon countering a hitbox that deals 37% damage or more. | **{{SSB4|Mii Swordfighter}}'s [[Blade Counter]] upon countering a hitbox that deals 37% damage or more. | ||
**{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | **{{SSB4|Lucina}} and {{SSB4|Marth}}'s Counter, {{SSB4|Little Mac}}'s [[Slip Counter]], and {{SSB4|Palutena}}'s {{B|Counter|Palutena}} upon dealing the 50% damage cap with their counters (this requires countering a hitbox that deals at least ~38.5% damage for Little Mac and Palutena, and at least 40% damage with Lucina and Marth). | ||
**{{SSB4|Peach}}'s [[Toad (move)|Toad]] will KO Ness at 0% if she counterattacks his fully charged forward smash while she is wearing a [[Franklin Badge]]. | |||
Contrary to its name and intention, Little Mac's [[KO Uppercut]] does not KO until above about 30% damage. At 0%, it falls short of the necessary amount of knockback, even to a character as light as {{SSB4|Jigglypuff}}, KOing it only at 12%. | |||
===Playable characters' moves [with Rage applied]=== | |||
While the following moves do not, under normal circumstances, guarantee an OHKO state, with [[Rage]] they can perform an OHKO: | |||
*{{SSB4|Lucario}}'s Forward Smash, fully charged. Aura and rage stack. | |||
*{{SSB4|Lucario}}'s fully charged | *{{SSB4|Ganondorf}}'s reversed aerial [[Warlock Punch]]. | ||
*Ganondorf's | |||
*{{SSB4|Kirby}}'s [[Giant Hammer]]. | *{{SSB4|Kirby}}'s [[Giant Hammer]]. | ||
*{{SSB4|Mr. Game and Watch}}'s [[Judge]] 9 | |||
===Final Smashes=== | ===Final Smashes=== | ||
* | *[[Giga Mac]]'s fully charged [[Straight Lunge]] sweetspot, fully charged up smash when sweetspotted, and forward smash when angled up or horizontally. | ||
*{{SSB4|Marth}} and {{SSB4|Lucina}}'s [[Critical Hit]]. | |||
*{{SSB4|Shulk}}'s [[Chain Attack]] when boosted with the [[Monado Arts#Customization|Hyper Smash Monado Art]] (Extremely frame-precise, as the final hit must land before the Art expires, as shown in [https://youtu.be/F89Sm_jA38g?t=111 this demonstration video]). | |||
*Shulk's [[Chain Attack]] when boosted with the [[Monado Arts#Customization|Hyper Smash Monado Art]] ( | |||
*[[Wario-Man]]'s fully charged [[Wario Waft]]. | *[[Wario-Man]]'s fully charged [[Wario Waft]]. | ||
===Items=== | ===Items/Enemies=== | ||
*The [[ | *The [[Daybreak]]'s sweet spot. | ||
*A smash attack with the [[Home-Run Bat]]. | *The Dragoon. | ||
*[[Electrode]]'s | *A [[smash attack]] with the [[Home-Run Bat]]. | ||
*If | *[[Electrode]]'s explosion after being smash thrown. | ||
* | *If the Hothead is powered up significantly (30% total or higher), it will gain OHKO power. | ||
* | *If a [[Soccer Ball]] is launched at enough speed (after either being hit by an extremely powerful attack such as a Home-Run Bat, or being launched after receiving enough damage), it will OHKO anyone it slams into. | ||
*[[Smash attack]]s when boosted by the [[Black Knight]] item from [[Smash Tour]]. | |||
The [[Beetle]] and [[Boss Galaga]] items can carry players past the upper [[blast line]], but as they inflict no knockback they are not one-"''hit''" KOs and both can be escaped by button mashing. | |||
===Stage hazards=== | ===Stage hazards=== | ||
*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
* | *Odin's Zantetsuken attack on the [[Midgar]] stage (top platform only). | ||
While it isn't accessible in regular battles, the [[Target Blast bomb|bomb]] used in [[Target Blast]] apparently has more than enough power to OHKO under normal conditions. | |||
===Bosses=== | ===Bosses=== | ||
* [[Master Core]]'s final | *[[Master Core]]'s final attack if the player does not defeat it in time (about 45 seconds). | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
===Playable characters' moves=== | ===Playable characters' moves=== | ||
*{{SSBU| | *{{SSBU|Ganondorf}}'s reversed aerial [[Warlock Punch]] | ||
*{{SSBU| | *{{SSBU|Roy}} and {{SSBU|Chrom}}'s fully charged [[Flare Blade]] | ||
*The following [[counterattack]]s: | *The following [[counterattack]]s: | ||
**Roy and | **{{SSBU|Roy}} and {{SSBU|Chrom}}'s [[Counter]], and {{SSBU|Shulk}}'s [[Vision|Vision]] with [[Monado Arts|Smash Art]] countering a hitbox that deals around 35% damage or more. | ||
**{{SSBU|Corrin}}'s [[Counter Surge]] and {{SSBU|Ike}}'s [[Counter]] countering | **{{SSBU|Corrin}}'s [[Counter Surge]] and {{SSBU|Ike}}'s [[Counter]] countering hitbox dealing around 40% damage or more. | ||
**{{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Counter]] countering | **{{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Counter]] countering hitbox dealing around 43% damage or more. | ||
** | **{{SSBU|Ness}}'s fully charged [[Batter Up!]], and {{SSBU|King DeDeDe}}'s [[Gordo Throw]] will result in a special kind of one hit KO, when done, it will either hit Ness or Dedede, When hitting Ness, it will do around 40% to 120%, and when hitting King Dedede, it will do anywhere between 40% to 320%. | ||
===Final Smashes=== | ===Final Smashes=== | ||
*Marth and Lucina's [[Critical Hit]] | *{{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Critical Hit]]. | ||
*{{SSBU|Lucario}}'s [[Aura Storm]] at max aura. | |||
*{{SSBU| | |||
===Items/Enemies=== | |||
*A smash attack with the [[Home-Run Bat]]. | |||
===Items=== | *[[Electrode]]'s explosion. | ||
*The [[Dragoon]]. | *The [[Dragoon]]. | ||
* | *The [[Daybreak]]'s sweet spot. | ||
*If the [[Hothead]] is powered up significantly, it will instantly KO any fighter it touches. | |||
* | |||
===Stage hazards=== | ===Stage hazards=== | ||
*Touching the hull of the [[Pirate Ship]]. | *Touching the hull of the [[Pirate Ship]]. | ||
*Touching the hull of the boat on [[Wuhu Island]]. | *Touching the hull of the boat on [[Wuhu Island]]. | ||
=== | ===Bosses=== | ||
*[[Galeem|Galeem's]] Lens Flare with weaker or no spirits. | |||
===Video=== | ===Video=== | ||
The following video demonstrates all the moves and hazards | The following video demonstrates all the moves and hazards that KO at 0%, alongside some powerful moves that don't in ''Ultimate'' (aside from Galeem's Lens Flare): | ||
{{#widget:YouTube|id=rcrQpPBF3fs}} | |||
{{ | |||
[[Category:Attacks]] | [[Category:Attacks]] |