Editing Omnislash / Omnislash Ver. 5
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{{ArticleIcons|ssb4=y|ultimate=y}} | {{ArticleIcons|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image={{tabber|title1=Omnislash| | |image={{tabber|title1=Omnislash|tab1=[[File:Cloud Final Smash SSBU.gif|300px]]|title2=Omnislash Ver. 5|tab2=[[File:AC Cloud Final Smash SSBU.gif|300px]]}} | ||
|caption=Cloud using Omnislash and Omnislash Ver. 5 in ''Ultimate''. | |caption=Cloud using Omnislash and Omnislash Ver. 5 in ''Ultimate''. | ||
|user=[[Cloud]] | |user=[[Cloud]] | ||
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}} | }} | ||
'''Omnislash''' / '''Omnislash Ver. 5''' ({{ja|超究武神覇斬|Chōkyū Bushin Hazan}} / {{ja|超究武神覇斬ver.5|Chōkyū Bushin Hazan Bājon Faivu}}, '' | '''Omnislash''' / '''Omnislash Ver. 5''' ({{ja|超究武神覇斬|Chōkyū Bushin Hazan}} / {{ja|超究武神覇斬ver.5|Chōkyū Bushin Hazan Bājon Faivu}}, ''Super Extreme Martial God Supreme Slash'' / ''Super Extreme Martial God Supreme Slash Version 5''), just '''Omnislash''' in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' prior to [[List of updates (SSBU)#10.1.0|version 10.1.0]], is [[Cloud]]'s [[Final Smash]]. | ||
==Overview== | ==Overview== | ||
[[File:Omnislash textbox.JPG|thumb|200px|Omnislash's text box.]] | [[File:Omnislash textbox.JPG|thumb|200px|Omnislash's text box.]] | ||
Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow. This is similar to Robin's [[Pair Up]]. Upon activating it, a text box with the word "Omnislash" appears at the top of the screen, while Cloud prepares his Buster Sword in a flash of light and wind. He announces {{ja|ツキがなかったな.|Tsuki ga nakatta na.}} ("You | Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow. This is similar to Robin's [[Pair Up]]. Upon activating it, a text box with the word "Omnislash" appears at the top of the screen, while Cloud prepares his Buster Sword in a flash of light and wind. He announces {{ja|ツキがなかったな.|Tsuki ga nakatta na.}} ("You're out of luck.") before charging forward (in a similar fashion to [[Critical Hit]], [[Marth]] and [[Lucina]]'s Final Smashes), stopping at the first opponent he tackles. Cloud cannot cancel the move once started, unlike Critical Hit, so missing with this attack on the ground on a walk-off stage/in the air without any intervening terrain usually results in a [[self-destruct]]. | ||
The tackled opponent (and any other targets immediately around them) take 3%{{GameIcon|SSB4}}/4% (1% trapping hit, 3% tackle){{GameIcon|SSBU}} [[damage]] and are knocked high into the air with Cloud's Buster Sword. Caught fighters are repeatedly slashed 14 times in midair, taking 2% {{GameIcon|SSB4}}/2.2% {{GameIcon|SSBU}}, while the camera dramatically pans around Cloud and his victims. Cloud then charges up a final blow, bringing his sword down on the caught characters for 5%, dealing 4% on the way down, then slamming him and his opponents to the ground in a mighty explosion for 10%, dealing a total of 50% {{GameIcon|SSB4}}/53.8% {{GameIcon|SSBU}} damage. The move can potentially KO as early as 15%. | The tackled opponent (and any other targets immediately around them) take 3%{{GameIcon|SSB4}}/4% (1% trapping hit, 3% tackle){{GameIcon|SSBU}} [[damage]] and are knocked high into the air with Cloud's Buster Sword. Caught fighters are repeatedly slashed 14 times in midair, taking 2% {{GameIcon|SSB4}}/2.2% {{GameIcon|SSBU}}, while the camera dramatically pans around Cloud and his victims. Cloud then charges up a final blow, bringing his sword down on the caught characters for 5%, dealing 4% on the way down, then slamming him and his opponents to the ground in a mighty explosion for 10%, dealing a total of 50% {{GameIcon|SSB4}}/53.8% {{GameIcon|SSBU}} damage. The move can potentially KO as early as 15%. | ||
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===Omnislash Ver. 5=== | ===Omnislash Ver. 5=== | ||
[[File:Omnislash V5 Sword.jpg|thumb|Cloud using the separated Fusion Sword as part of his Final Smash, Omnislash Ver. 5.]] | [[File:Omnislash V5 Sword.jpg|thumb|Cloud using the separated Fusion Sword as part of his Final Smash, Omnislash Ver. 5.]] | ||
In ''Ultimate'' as of version 10.1.0, if Cloud is in any of his ''Advent Children'' costumes, he will use '''Omnislash Ver. 5''' instead. On the [[Move List]], Omnislash has been renamed to "Omnislash / Omnislash Ver. 5" to reflect this change. Cloud knocks his opponent into the air and the Fusion Sword splits into six blades; five circling around Cloud and one above his opponent. Cloud then grabs each circling sword, striking his opponent in quick succession before slamming the opponent into the ground with the blade above. As the move finishes, Cloud is surrounded by the swords for a moment before they recombine into the Fusion Sword. | In ''Ultimate'' as of version 10.1.0, if Cloud is in any of his ''Advent Children'' costumes, he will use '''Omnislash Ver. 5''' instead. On the [[Move List]], Omnislash has been renamed to "Omnislash / Omnislash Ver. 5" to reflect this change. Cloud knocks his opponent into the air and the Fusion Sword splits into at least six blades; five circling around Cloud and one above his opponent. Cloud then grabs each circling sword, striking his opponent in quick succession before slamming the opponent into the ground with the blade above. As the move finishes, Cloud is surrounded by the swords for a moment before they recombine into the Fusion Sword. | ||
Omnislash Ver. 5 deals the same total damage and knockback, but there are fewer multi-hits (11 instead of 14), with each doing 0.6% more damage to compensate, and the hitbox placements of these hits are different. The final hit also always launches bystanders in the same direction as the opponent caught by the move, unlike the default version. These two changes effectively make the move functionally identical against the caught opponent, but potentially slightly different against bystanders. | Omnislash Ver. 5 deals the same total damage and knockback, but there are fewer multi-hits (11 instead of 14), with each doing 0.6% more damage to compensate, and the hitbox placements of these hits are different. The final hit also always launches bystanders in the same direction as the opponent caught by the move, unlike the default version. These two changes effectively make the move functionally identical against the caught opponent, but potentially slightly different against bystanders. | ||
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Also in most of its appearances, Omnislash often involves a frenzy of flight-based slashes on the foe (barring in ''Kingdom Hearts'' and ''Kingdom Hearts (Re): Chain of Memories'' where it only involves three or a few more slashes in slow succession), though its appearance and the number of slashes performed varies based on the title. Most of the time, a downward slamming strike is a recurring finisher in those cases. | Also in most of its appearances, Omnislash often involves a frenzy of flight-based slashes on the foe (barring in ''Kingdom Hearts'' and ''Kingdom Hearts (Re): Chain of Memories'' where it only involves three or a few more slashes in slow succession), though its appearance and the number of slashes performed varies based on the title. Most of the time, a downward slamming strike is a recurring finisher in those cases. | ||
In ''Smash Bros.'', the move's animation stays true to its appearances; after an initial slash to hit the opponent(s) into the air, the attack consists of 15 sword slashes (the same amount used in ''Final Fantasy VII''), with the final hit being the downward slamming strike from ''Final Fantasy VII'' and | In ''Smash Bros.'', the move's animation stays true to its appearances; after an initial slash to hit the opponent(s) into the air, the attack consists of 15 sword slashes (the same amount used in ''Final Fantasy VII''), with the final hit being the downward slamming strike from ''Final Fantasy VII'' and ''Kingdom Hearts''. | ||
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|ru={{rollover|Омнислеш|Omnislesh|?}} / {{rollover|Омнислеш, версия 5|Omnislesh, versiya pyat|?}} | |ru={{rollover|Омнислеш|Omnislesh|?}} / {{rollover|Омнислеш, версия 5|Omnislesh, versiya pyat|?}} | ||
|ko={{rollover|초구무신패참|Chogumusinpaecham|?}} / {{rollover|초구무신패참 ver.5|Chogumusinpaecham Beojeon Paibeu|?}} | |ko={{rollover|초구무신패참|Chogumusinpaecham|?}} / {{rollover|초구무신패참 ver.5|Chogumusinpaecham Beojeon Paibeu|?}} | ||
|zh_cn={{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斩| | |zh_cn={{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}}ver.5 | ||
|zh_tw={{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斬| | |zh_tw={{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}}ver.5 | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This Final Smash is unique in that not only does it possess unique camera angles during the attack (therefore somewhat making it cinematic), but those camera angles are only viewed when every opponent is caught in the attack. This is more noticeable with Omnislash Ver. 5. | *This Final Smash is unique in that not only does it possess unique camera angles during the attack (therefore somewhat making it cinematic), but those camera angles are only viewed when every opponent is caught in the attack. This is more noticeable with Omnislash Ver. 5. | ||
**Furthermore, those same camera angles cannot be seen on 2D stages such as [[Flat Zone X]], [[Super Mario Maker]], or {{b|Duck Hunt|stage}}. | **Furthermore, those same camera angles cannot be seen on 2D stages such as [[Flat Zone X]], [[Super Mario Maker]], or {{b|Duck Hunt|stage}}. |