Editing Omnislash / Omnislash Ver. 5

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{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|image={{tabber|title1=Omnislash|content1=[[File:Cloud Final Smash SSBU.gif|300px]]|title2=Omnislash Ver. 5|content2=[[File:AC Cloud Final Smash SSBU.gif|300px]]}}
|image={{tabber|title1=Omnislash|tab1=[[File:Cloud Final Smash SSBU.gif|300px]]|title2=Omnislash Ver. 5|tab2=[[File:AC Cloud Final Smash SSBU.gif|300px]]}}
|caption=Cloud using Omnislash and Omnislash Ver. 5 in ''Ultimate''.
|caption=Cloud using Omnislash and Omnislash Ver. 5 in ''Ultimate''.
|user=[[Cloud]]
|user=[[Cloud]]
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}}
}}


'''Omnislash''' / '''Omnislash Ver. 5''' ({{ja|超究武神覇斬|Chōkyū Bushin Hazan}} / {{ja|超究武神覇斬ver.5|Chōkyū Bushin Hazan Bājon Faivu}}, ''Translimit Martial God Supreme Slash'' / ''Translimit Martial God Supreme Slash Version 5''), just '''Omnislash''' in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' prior to [[List of updates (SSBU)#10.1.0|version 10.1.0]], is [[Cloud]]'s [[Final Smash]].
'''Omnislash''' / '''Omnislash Ver. 5''' ({{ja|超究武神覇斬|Chōkyū Bushin Hazan}} / {{ja|超究武神覇斬ver.5|Chōkyū Bushin Hazan Bājon Faivu}}, ''Super Extreme Martial God Supreme Slash'' / ''Super Extreme Martial God Supreme Slash Version 5''), just '''Omnislash''' in ''[[Super Smash Bros. 4]]'' (and ''[[Super Smash Bros. Ultimate]]'', prior to [[List of updates (SSBU)#10.1.0|version 10.1.0]]), is [[Cloud]]'s [[Final Smash]].


==Overview==
==Overview==
[[File:Omnislash textbox.JPG|thumb|200px|Omnislash's text box.]]
[[File:Omnislash textbox.JPG|thumb|200px|Omnislash's text box.]]


Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow. This is similar to Robin's [[Pair Up]]. Upon activating it, a text box with the word "Omnislash" appears at the top of the screen, while Cloud prepares his Buster Sword in a flash of light and wind. He announces {{ja|ツキがなかったな.|Tsuki ga nakatta na.}} ("You weren't lucky.") before charging forward (in a similar fashion to [[Critical Hit]], [[Marth]] and [[Lucina]]'s Final Smashes), stopping at the first opponent he tackles. Cloud cannot cancel the move once started, unlike Critical Hit, so missing with this attack on the ground on a walk-off stage/in the air without any intervening terrain usually results in a [[self-destruct]].
Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow. This is similar to Robin's [[Pair Up]]. Upon activating it, a text box with the word "Omnislash" appears at the top of the screen, while Cloud prepares his Buster Sword in a flash of light and wind. He announces {{ja|ツキがなかったな.|Tsuki ga nakatta na.}} ("You're out of luck.") before charging forward (in a similar fashion to [[Critical Hit]], [[Marth]] and [[Lucina]]'s Final Smashes), stopping at the first opponent he tackles. Cloud cannot cancel the move once started, unlike Critical Hit, so missing with this attack on the ground on a walk-off stage/in the air without any intervening terrain usually results in a [[self-destruct]].


The tackled opponent (and any other targets immediately around them) take 3%{{GameIcon|SSB4}}/4% (1% trapping hit, 3% tackle){{GameIcon|SSBU}} [[damage]] and are knocked high into the air with Cloud's Buster Sword. Caught fighters are repeatedly slashed 14 times in midair, taking 2% {{GameIcon|SSB4}}/2.2% {{GameIcon|SSBU}}, while the camera dramatically pans around Cloud and his victims. Cloud then charges up a final blow, bringing his sword down on the caught characters for 5%, dealing 4% on the way down, then slamming him and his opponents to the ground in a mighty explosion for 10%, dealing a total of 50% {{GameIcon|SSB4}}/53.8% {{GameIcon|SSBU}} damage. The move can potentially KO as early as 15%.
The tackled opponent (and any other targets immediately around them) take 3%{{GameIcon|SSB4}}/4% (1% trapping hit, 3% tackle){{GameIcon|SSBU}} [[damage]] and are knocked high into the air with Cloud's Buster Sword. Caught fighters are repeatedly slashed 14 times in midair, taking 2% {{GameIcon|SSB4}}/2.2% {{GameIcon|SSBU}}, while the camera dramatically pans around Cloud and his victims. Cloud then charges up a final blow, bringing his sword down on the caught characters for 5%, dealing 4% on the way down, then slamming him and his opponents to the ground in a mighty explosion for 10%, dealing a total of 50% {{GameIcon|SSB4}}/53.8% {{GameIcon|SSBU}} damage. The move can potentially KO as early as 15%.
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Also in most of its appearances, Omnislash often involves a frenzy of flight-based slashes on the foe (barring in ''Kingdom Hearts'' and ''Kingdom Hearts (Re): Chain of Memories'' where it only involves three or a few more slashes in slow succession), though its appearance and the number of slashes performed varies based on the title. Most of the time, a downward slamming strike is a recurring finisher in those cases.
Also in most of its appearances, Omnislash often involves a frenzy of flight-based slashes on the foe (barring in ''Kingdom Hearts'' and ''Kingdom Hearts (Re): Chain of Memories'' where it only involves three or a few more slashes in slow succession), though its appearance and the number of slashes performed varies based on the title. Most of the time, a downward slamming strike is a recurring finisher in those cases.


In ''Smash Bros.'', the move's animation stays true to its appearances; after an initial slash to hit the opponent(s) into the air, the attack consists of 15 sword slashes (the same amount used in ''Final Fantasy VII''), with the final hit being the downward slamming strike from ''Final Fantasy VII'' and later ''Kingdom Hearts'' games, while the midair flight during the slash has been a staple coming from the first ''Kingdom Hearts'' incarnation.
In ''Smash Bros.'', the move's animation stays true to its appearances; after an initial slash to hit the opponent(s) into the air, the attack consists of 15 sword slashes (the same amount used in ''Final Fantasy VII''), with the final hit being the downward slamming strike from ''Final Fantasy VII'' and ''Kingdom Hearts''.
{{clr}}
{{clr}}


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|ru={{rollover|Омнислеш|Omnislesh|?}} / {{rollover|Омнислеш, версия 5|Omnislesh, versiya pyat|?}}
|ru={{rollover|Омнислеш|Omnislesh|?}} / {{rollover|Омнислеш, версия 5|Omnislesh, versiya pyat|?}}
|ko={{rollover|초구무신패참|Chogumusinpaecham|?}} / {{rollover|초구무신패참 ver.5|Chogumusinpaecham Beojeon Paibeu|?}}
|ko={{rollover|초구무신패참|Chogumusinpaecham|?}} / {{rollover|초구무신패참 ver.5|Chogumusinpaecham Beojeon Paibeu|?}}
|zh_cn={{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斩|Chāojiū Wǔshén Bà Zhǎn|?}}ver.5
|zh_cn={{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}}ver.5
|zh_tw={{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斬|Chāojiū Wǔshén Bà Zhǎn|?}}ver.5
|zh_tw={{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}}ver.5
}}
}}


==Trivia==
==Trivia==
*Prior to Cloud, [[Ryu]] and [[Ken]] also had two Final Smashes within the same game, [[Shin Shoryuken / Shinku Hadoken]] and [[Shippu Jinraikyaku / Shinryuken]] respectively. However, which one they performed depended on their distance between the opponent rather than the costume.
*This Final Smash is unique in that not only does it possess unique camera angles during the attack (therefore somewhat making it cinematic), but those camera angles are only viewed when every opponent is caught in the attack. This is more noticeable with Omnislash Ver. 5.
*This Final Smash is unique in that not only does it possess unique camera angles during the attack (therefore somewhat making it cinematic), but those camera angles are only viewed when every opponent is caught in the attack. This is more noticeable with Omnislash Ver. 5.
**Furthermore, those same camera angles cannot be seen on 2D stages such as [[Flat Zone X]], [[Super Mario Maker]], or {{b|Duck Hunt|stage}}.
**Furthermore, those same camera angles cannot be seen on 2D stages such as [[Flat Zone X]], [[Super Mario Maker]], or {{b|Duck Hunt|stage}}.
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*In ''[[Ultimate]]'', there was a glitch on [[Princess Peach's Castle]] and [[Great Cave Offensive]] where if an opponent is hit by Omnislash on one of the slopes near the edges of the stage, it will fail to send them into the rest of the move and send Cloud inside the center of the stage, killing him after it ends. This has since been fixed.
*In ''[[Ultimate]]'', there was a glitch on [[Princess Peach's Castle]] and [[Great Cave Offensive]] where if an opponent is hit by Omnislash on one of the slopes near the edges of the stage, it will fail to send them into the rest of the move and send Cloud inside the center of the stage, killing him after it ends. This has since been fixed.
*Cloud is the first fighter in the series to have a move change between alternate costumes, and the first fighter to have a new move granted in an update.
*Cloud is the first fighter in the series to have a move change between alternate costumes, and the first fighter to have a new move granted in an update.
*In ''Ultimate'', if a replay of Cloud (in his ''Advent Children'' costume) using Omnislash in Version 10.0.0 or earlier is saved, then the game is updated to Version 10.1.0, and the replay is watched afterward, Cloud will do a glitched version of Omnislash that also uses animation cues from Omnislash Ver. 5, which also causes Cloud to not be directly attacking the opponent and the replay will eventually stop before the Final Smash finishes.<ref>[https://www.youtube.com/watch?v=_6_AWxftvLc]</ref>
*In ''Ultimate'', if a replay of Cloud (in his ''Advent Children'' costume) using Omnislash in Version 10.0.0 is saved, then the game is updated to Version 10.1.0, and the replay is watched afterward, Cloud will do a glitched version of Omnislash that also uses animation cues from Omnislash Ver. 5, which also causes Cloud to not be directly attacking the opponent and the replay will eventually stop before the Final Smash finishes.<ref>[https://www.youtube.com/watch?v=_6_AWxftvLc]</ref>


==References==
==References==

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