Editing Omnislash / Omnislash Ver. 5
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{{ArticleIcons|ssb4=y|ultimate=y}} | {{ArticleIcons|ssb4=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image={{tabber|title1=Omnislash| | |image={{tabber|title1=Omnislash|tab1=[[File:Cloud Final Smash SSBU.gif|300px]]|title2=Omnislash Ver. 5|tab2=[[File:AC Cloud Final Smash SSBU.gif|300px]]}} | ||
|caption=Cloud using Omnislash and Omnislash Ver. 5 in ''Ultimate''. | |caption=Cloud using Omnislash and Omnislash Ver. 5 in ''Ultimate''. | ||
|user=[[Cloud]] | |user=[[Cloud]] | ||
|universe={{uv|Final Fantasy}} | |universe=''{{uv|Final Fantasy}}''}} | ||
}} | |||
'''Omnislash''' / '''Omnislash Ver. 5''' ({{ja|超究武神覇斬|Chōkyū Bushin Hazan}} / {{ja|超究武神覇斬ver.5|Chōkyū Bushin Hazan Bājon Faivu}}, '' | '''Omnislash''' / '''Omnislash Ver. 5''' ({{ja|超究武神覇斬|Chōkyū Bushin Hazan}} / {{ja|超究武神覇斬ver.5|Chōkyū Bushin Hazan Bājon Faivu}}, ''Super Extreme Martial God Supreme Slash'' / ''Super Extreme Martial God Supreme Slash Version 5''), just '''Omnislash''' in ''[[Super Smash Bros. 4]]'' (and ''[[Super Smash Bros. Ultimate]]'', prior to [[List of updates (SSBU)#10.1.0|version 10.1.0]]), is [[Cloud]]'s [[Final Smash]]. | ||
==Overview== | ==Overview== | ||
[[File:Omnislash textbox.JPG|thumb|200px|Omnislash's text box.]] | [[File:Omnislash textbox.JPG|thumb|200px|Omnislash's text box.]] | ||
Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow. This is similar to | Cloud knocks his opponent into the air and repeatedly slashes them before dealing a final blow. This is similar to Robin’s [[Pair Up]]. Upon activating it, a text box with the word "Omnislash" appears at the top of the screen, while Cloud prepares his Buster Sword in a flash of light and wind. He announces {{ja|ツキがなかったな.|Tsuki ga nakatta na.}} ("You're out of luck.") before charging forward (in a similar fashion to [[Critical Hit]], {{SSB4|Marth}} and {{SSB4|Lucina}}'s Final Smashes), stopping at the first opponent he tackles. Cloud cannot cancel the move once started, unlike Critical Hit, so missing with this attack on the ground on a walk-off stage/in the air without any intervening terrain usually results in a [[self-destruct]]. The tackled opponent (and any other targets immediately around them) are knocked high into the air with Cloud's Buster Sword. Caught fighters are repeatedly slashed in midair while the camera dramatically pans around Cloud and his victims, before Cloud charges up a final blow, slamming him and his opponents to the ground in a mighty explosion (blue, similar to [[Great Aether]], in ''Ultimate''), taking a total of 50% (64.5% in ''Ultimate'') damage. The move can potentially KO as early as 15%. | ||
Opponents who are caught only by Cloud's concluding sword slash (''not'' by the initial tackle) take anywhere from 10%/14% damage (depending on how many targets are ultimately hit by the explosion and their distance from Cloud). | |||
Omnislash does not affect and is not affected by [[Limit Charge]] in any way. | Omnislash does not affect and is not affected by [[Limit Charge]] in any way. | ||
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===Omnislash Ver. 5=== | ===Omnislash Ver. 5=== | ||
[[File:Omnislash V5 Sword.jpg|thumb|Cloud using the separated Fusion Sword as part of his Final Smash, Omnislash Ver. 5.]] | [[File:Omnislash V5 Sword.jpg|thumb|Cloud using the separated Fusion Sword as part of his Final Smash, Omnislash Ver. 5.]] | ||
In ''Ultimate'' as of | In ''Ultimate'' as of Version 10.1.0, if Cloud is in any of his ''Advent Children'' costumes, he will use '''Omnislash Ver. 5''' instead. On the [[Move List]], Omnislash has been renamed to "Omnislash / Omnislash Ver. 5" to reflect this change. Cloud knocks his opponent into the air and the Fusion Sword splits into six blades; five circling around Cloud and one above his opponent. Cloud then grabs each circling sword, striking his opponent in quick succession before slamming the opponent into the ground with the blade above. As the move finishes, Cloud is surrounded by the swords for a moment before they recombine into the Fusion Sword. | ||
Omnislash Ver. 5 deals the same total damage and knockback, but there are fewer multi-hits | Omnislash Ver. 5 deals the same total damage and knockback, but there are fewer multi-hits, with each doing 0.5% more damage to compensate, and the hitbox placements of these hits are different. The final hit also always launches bystanders in the same direction as the opponent caught by the move, unlike the default version. These two changes effectively make the move functionally identical against the caught opponent, but potentially slightly different against bystanders. | ||
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Also in most of its appearances, Omnislash often involves a frenzy of flight-based slashes on the foe (barring in ''Kingdom Hearts'' and ''Kingdom Hearts (Re): Chain of Memories'' where it only involves three or a few more slashes in slow succession), though its appearance and the number of slashes performed varies based on the title. Most of the time, a downward slamming strike is a recurring finisher in those cases. | Also in most of its appearances, Omnislash often involves a frenzy of flight-based slashes on the foe (barring in ''Kingdom Hearts'' and ''Kingdom Hearts (Re): Chain of Memories'' where it only involves three or a few more slashes in slow succession), though its appearance and the number of slashes performed varies based on the title. Most of the time, a downward slamming strike is a recurring finisher in those cases. | ||
In ''Smash Bros.'', the move's animation stays true to its appearances; after an initial slash to hit the opponent(s) into the air, the attack consists of 15 sword slashes (the same amount used in ''Final Fantasy VII''), with the final hit being the downward slamming strike from ''Final Fantasy VII'' and | In ''Smash Bros.'', the move's animation stays true to its appearances; after an initial slash to hit the opponent(s) into the air, the attack consists of 15 sword slashes (the same amount used in ''Final Fantasy VII''), with the final hit being the downward slamming strike from ''Final Fantasy VII'' and ''Kingdom Hearts''. | ||
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|ru={{rollover|Омнислеш|Omnislesh|?}} / {{rollover|Омнислеш, версия 5|Omnislesh, versiya pyat|?}} | |ru={{rollover|Омнислеш|Omnislesh|?}} / {{rollover|Омнислеш, версия 5|Omnislesh, versiya pyat|?}} | ||
|ko={{rollover|초구무신패참|Chogumusinpaecham|?}} / {{rollover|초구무신패참 ver.5|Chogumusinpaecham Beojeon Paibeu|?}} | |ko={{rollover|초구무신패참|Chogumusinpaecham|?}} / {{rollover|초구무신패참 ver.5|Chogumusinpaecham Beojeon Paibeu|?}} | ||
|zh_cn={{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斩| | |zh_cn={{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斩|Chāo Jiū Wǔshén Bà Zhǎn|?}}ver.5 | ||
|zh_tw={{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斬| | |zh_tw={{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}} / {{rollover|超究武神霸斬|Chāo Jiū Wǔshén Bà Zhǎn|?}}ver.5 | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This Final Smash is unique in that not only does it possess unique camera angles during the attack (therefore somewhat making it cinematic), but those camera angles are only viewed when every opponent is caught in the attack. This is more noticeable with Omnislash Ver. 5. | *This Final Smash is unique in that not only does it possess unique camera angles during the attack (therefore somewhat making it cinematic), but those camera angles are only viewed when every opponent is caught in the attack. This is more noticeable with Omnislash Ver. 5. | ||
**Furthermore, those same camera angles cannot be seen on 2D stages such as [[Flat Zone X]], [[Super Mario Maker]], or {{b|Duck Hunt|stage}}. | **Furthermore, those same camera angles cannot be seen on 2D stages such as [[Flat Zone X]], [[Super Mario Maker]], or {{b|Duck Hunt|stage}}. | ||
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*In ''[[Ultimate]]'', there was a glitch on [[Princess Peach's Castle]] and [[Great Cave Offensive]] where if an opponent is hit by Omnislash on one of the slopes near the edges of the stage, it will fail to send them into the rest of the move and send Cloud inside the center of the stage, killing him after it ends. This has since been fixed. | *In ''[[Ultimate]]'', there was a glitch on [[Princess Peach's Castle]] and [[Great Cave Offensive]] where if an opponent is hit by Omnislash on one of the slopes near the edges of the stage, it will fail to send them into the rest of the move and send Cloud inside the center of the stage, killing him after it ends. This has since been fixed. | ||
*Cloud is the first fighter in the series to have a move change between alternate costumes, and the first fighter to have a new move granted in an update. | *Cloud is the first fighter in the series to have a move change between alternate costumes, and the first fighter to have a new move granted in an update. | ||
*In ''Ultimate'', if a replay of Cloud (in his ''Advent Children'' costume) using Omnislash in Version 10.0.0 | *In ''Ultimate'', if a replay of Cloud (in his ''Advent Children'' costume) using Omnislash in Version 10.0.0 is saved, then the game is updated to Version 10.1.0, and the replay is watched afterward, Cloud will do a glitched version of Omnislash that also uses animation cues from Omnislash Ver. 5, which also causes Cloud to not be directly attacking the opponent and the replay will eventually stop before the Final Smash finishes.<ref>[https://www.youtube.com/watch?v=_6_AWxftvLc]</ref> | ||
==References== | ==References== |