Editing Omnislash / Omnislash Ver. 5

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===Omnislash Ver. 5===
===Omnislash Ver. 5===
[[File:Omnislash V5 Sword.jpg|thumb|Cloud using the separated Fusion Sword as part of his Final Smash, Omnislash Ver. 5.]]
[[File:Omnislash V5 Sword.jpg|thumb|Cloud using the separated Fusion Sword as part of his Final Smash, Omnislash Ver. 5.]]
In ''Ultimate'' as of version 10.1.0, if Cloud is in any of his ''Advent Children'' costumes, he will use '''Omnislash Ver. 5''' instead. On the [[Move List]], Omnislash has been renamed to "Omnislash / Omnislash Ver. 5" to reflect this change. Cloud knocks his opponent into the air and the Fusion Sword splits into six blades; five circling around Cloud and one above his opponent. Cloud then grabs each circling sword, striking his opponent in quick succession before slamming the opponent into the ground with the blade above. As the move finishes, Cloud is surrounded by the swords for a moment before they recombine into the Fusion Sword.  
In ''Ultimate'' as of version 10.1.0, if Cloud is in any of his ''Advent Children'' costumes, he will use '''Omnislash Ver. 5''' instead. On the [[Move List]], Omnislash has been renamed to "Omnislash / Omnislash Ver. 5" to reflect this change. Cloud knocks his opponent into the air and the Fusion Sword splits into at least six blades; five circling around Cloud and one above his opponent. Cloud then grabs each circling sword, striking his opponent in quick succession before slamming the opponent into the ground with the blade above. As the move finishes, Cloud is surrounded by the swords for a moment before they recombine into the Fusion Sword.  


Omnislash Ver. 5 deals the same total damage and knockback, but there are fewer multi-hits (11 instead of 14), with each doing 0.6% more damage to compensate, and the hitbox placements of these hits are different. The final hit also always launches bystanders in the same direction as the opponent caught by the move, unlike the default version. These two changes effectively make the move functionally identical against the caught opponent, but potentially slightly different against bystanders.
Omnislash Ver. 5 deals the same total damage and knockback, but there are fewer multi-hits (11 instead of 14), with each doing 0.6% more damage to compensate, and the hitbox placements of these hits are different. The final hit also always launches bystanders in the same direction as the opponent caught by the move, unlike the default version. These two changes effectively make the move functionally identical against the caught opponent, but potentially slightly different against bystanders.

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