Editing Olimar (SSBU)

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Like many other characters, Olimar's shield was enlarged in update {{SSBU|7.0.0}}, which compensated his larger hurtbox by both fully covering him and making him less vulnerable to [[shield stab]]bing. Update {{SSBU|8.0.0}} buffed [[End of Day]]'s KO potential and range. Prior to update 10.0.0, if Olimar tried to use an aerial attack out of Winged Pikmin after using forward smash or Pikmin Throw, the move would act as if there were no Pikmin. This bug had plagued Olimar since ''SSB4'' and was finally fixed in 10.0.0, indirectly buffing Olimar.
Like many other characters, Olimar's shield was enlarged in update {{SSBU|7.0.0}}, which compensated his larger hurtbox by both fully covering him and making him less vulnerable to [[shield stab]]bing. Update {{SSBU|8.0.0}} buffed [[End of Day]]'s KO potential and range. Prior to update 10.0.0, if Olimar tried to use an aerial attack out of Winged Pikmin after using forward smash or Pikmin Throw, the move would act as if there were no Pikmin. This bug had plagued Olimar since ''SSB4'' and was finally fixed in 10.0.0, indirectly buffing Olimar.


Due to Olimar's strongest traits being toned down, he is considered to be significantly worse than he was at the launch of ''Ultimate''.  
Due to Olimar's strongest traits being toned down, he is considered to be significantly worse than he was at the launch of ''Ultimate''. Though {{Sm|Dabuz}} initially claimed he would drop Olimar, he eventually went back on this and continues to use him in bracket with excellent results. {{Sm|Shuton}} has also continued to dominate the Japanese scene with Olimar, but {{Sm|Myran}} has seen a notable drop off in results after the patch. Overall, Dabuz and Shuton's continued success with the character indicates that Olimar remains a viable character in the right hands, even in spite of his nerfs.


'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
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*Olimar's (and Alph's) official artwork resembles {{iw|pikipedia|Brittany}}'s pose in her ''Pikmin 3'' artwork (the same one used for her spirit), albeit flipped.
*Olimar's (and Alph's) official artwork resembles {{iw|pikipedia|Brittany}}'s pose in her ''Pikmin 3'' artwork (the same one used for her spirit), albeit flipped.
*In [[World of Light]], Olimar and the {{SSBU|Mii Fighter}}s will never be spawned as a [[false character]] in battles with [[Galeem]] and [[Dharkon]]. While {{SSBU|Kirby}} will also not appear, he was never initially imprisoned in the first place, unlike the other fighters.
*In [[World of Light]], Olimar and the {{SSBU|Mii Fighter}}s will never be spawned as a [[false character]] in battles with [[Galeem]] and [[Dharkon]]. While {{SSBU|Kirby}} will also not appear, he was never initially imprisoned in the first place, unlike the other fighters.
**Similarly Olimar isn't in a single spirit battle in World of Light because Alph is used instead.
*Excluding the Mii Fighters, Olimar and {{SSBU|Steve}} are the only fighter to have an alternate costume of a different character beyond a gender swap in the same pose as his default costume.
*Excluding the Mii Fighters, Olimar and {{SSBU|Steve}} are the only fighter to have an alternate costume of a different character beyond a gender swap in the same pose as his default costume.
*Olimar's helmet can be detached under certain circumstances. This is particularly noticeable during [[Gates of Hell]]'s animation if the game is slowed down.
*Olimar's helmet can be detached under certain circumstances. This is particularly noticeable during [[Gates of Hell]]'s animation if the game is slowed down.

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