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{{Infobox Character | {{Infobox Character | ||
|name = Olimar | |name = Olimar | ||
|image = {{tabber|title1=Olimar| | |image = {{tabber|title1=Olimar|tab1=[[File:Olimar SSBU.png|250px]]|title2=Alph|tab2=[[File:Olimar-Alt4 SSBU.png|250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was | {{cquote|''Captain Olimar battles by issuing commands to various types of Pikmin under his control. Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as a playable character on June 12th, 2018. In addition, [[Alph]] returns as an alternate costume for Olimar. Olimar is classified as fighter #40. Olimar uses Pikmin to assist him in attacking his foes, with a core playstyle revolving around managing and using his various Pikmin combinations to his advantage. | |||
Voice samples for all Pikmin except Winged Pikmin are provided by Hajime Wakai, though recycled from the ''Pikmin'' games. Voice samples for the Winged Pikmin are provided by Atsuko Asahi. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Olimar being the 48th character to be unlocked. | *Play [[VS. match]]es, with Olimar being the 48th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or anyone in his unlock tree, being the last character unlocked after {{SSBU|Dr. Mario}}. | ||
*Have Olimar join the player's party in [[World of Light]]. | *Have Olimar join the player's party in [[World of Light]]. | ||
Olimar must then be defeated on [[Distant Planet]] | With the exception of the third method, Olimar must then be defeated on [[Distant Planet]]. | ||
==Attributes== | ==Attributes== | ||
{{incomplete|This section needs an in depth explanation of Olimar's strengths and weaknesses.}} | |||
Olimar's | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Olimar was buffed overall in | Olimar was noticeably buffed overall from his iteration in ''SSB4''. His lackluster mobility, while still below-average, has been improved, as he now has better run speed and better air speed. His already incredible ground game was also improved through his grab having more range, as well as his up smash having less ending lag, resulting in it becoming a terrifying combo option and kill move. Olimar's up throw was also significantly buffed to have similar knockback to Mewtwo's up throw. His notorious damage output was also buffed, as all iterations of his Pikmin (excluding Purple Pikmin) have been buffed. His biggest flaw from ''Smash 4'' was also fixed, as his aerials now have transcendent priority, which allows Olimar to trade moves much more safely than in ''SSB4''. [[Pikmin Pluck]] is faster as well, which allows Olimar to regain Pikmin faster. | ||
Olimar | However, Olimar received some slight nerfs. His down throw launches opponents at a more horizontal angle, making follow-ups less reliable. Pikmin also have slightly lower HP, making them die more easily. He also now has one of the slowest initial dashes in the game due to other fighters' initial dashes getting far more substantial buffs than his. His recovery also became less abusable as a result of the travel distance of his up special, [[Winged Pikmin]], being further reduced with consecutive use. | ||
Regardless, Olimar's negligible nerfs are not enough to outweigh his buffs, as he has already obtained incredible results in ''Ultimate'''s early metagame thanks to {{Sm|Dabuz}}, {{Sm|Shuton}}, {{Sm|Myran}}, and {{Sm|ImHip}}, who have been very successful with him at top-level tournaments. As a result, Olimar was often considered a top-tier character prior patch 3.1.0 being considered relatively similar to his ''Brawl'' counterpart. However, he received significant nerfs in 3.1.0, more so than any other potential top tier character. Because of this, his previous reputation as a potential top-tier character is now debatable, and it's currently unknown how much improved his post-3.1.0 self is compared to his ''SSB4'' incarnation. | |||
{{SSB4 to SSBU changelist|char=Olimar}} | {{SSB4 to SSBU changelist|char=Olimar}} | ||
==Update history== | ==Update history== | ||
Olimar | Olimar has been significantly nerfed overall via game updates. Update 2.0.0 fixed an infamous glitch which allowed Pikmin to double the strength of the spirit multiplier, causing attacks with his Pikmin to deal massive amounts of damage under the right circumstances. However, he received a bug in this same patch that caused all of his smash attacks to no longer increase in damage while being charged. While this glitch was fixed in update 3.0.0, he received a new bug in this patch which causes reflected Pikmin to inflict damage onto himself after they've returned to him, leading to the possibility of unintentional self-destructs caused by Olimar using moves that boast a great amount of KO power. The changes made to the shield mechanics in this same update also harmed him by making his smash attacks less safe on perfect shield. In addition, like with many other projectiles, his forward smash and Pikmin throw now deal less shield damage, although the amount of shield stun went unchanged. Update 3.1.0 was by far the most nerfed Olimar received. The size of Olimar's hurtbox has been enlarged, making him easier to hit even while shielding, and his forward and up smashes had their ending lag increased with the sweet spot on his forward smash became harder to land. This same patch also noticeably reduced the travel distance of his up special with consecutive use, hampering his recovery. However, his shield size was later increased in update 7.0.0 to compensate for his larger hurtbox, making him less vulnerable to [[shield stab]]bing. | ||
Update | |||
Due to Olimar's strongest traits being toned down, he is considered to be significantly worse than he was pre-patch. Though {{Sm|Dabuz}} initially claimed he would drop the character, he eventually went back on this and continues to use him in bracket with excellent results. {{Sm|Shuton}} has also continued to dominate the Japanese scene with Olimar, but {{Sm|Myran}} has seen a notable drop off in results after the patch. Overall, Dabuz and Shuton's continued success with the character indicates that Olimar remains a viable character in the right hands, even in spite of his nerfs. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Olimar}} | {{UpdateList (SSBU)/7.0.0|char=Olimar}} | ||
==Moveset== | ==Moveset== | ||
[[File:Olimar SSBU Skill Preview Extra 1.png|thumb|Blue, Yellow, Red, Purple and White Pikmin, as shown by the [[Move List]].]] | [[File:Olimar SSBU Skill Preview Extra 1.png|thumb|right|Blue, Yellow, Red, Purple and White Pikmin, as shown by the [[Move List]].]] | ||
*All Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack. Upon performing a move, that Pikmin goes to the back of the line. In general: | *All Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack. Upon performing a move, that Pikmin goes to the back of the line. In general: | ||
** Red Pikmin deal more damage for attacks, but less for throws. | ** Red Pikmin deal more damage for attacks, but less for throws. | ||
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** Blue Pikmin have more damaging throws. | ** Blue Pikmin have more damaging throws. | ||
** White Pikmin are very weak in attacks, but have significantly longer grab and [[Pikmin Throw|toss]] range and deal more latch damage. | ** White Pikmin are very weak in attacks, but have significantly longer grab and [[Pikmin Throw|toss]] range and deal more latch damage. | ||
** Purple Pikmin are very strong in damage and knockback, but have very poor range | ** Purple Pikmin are very strong in damage and knockback, but have very poor range. | ||
''For a gallery of Olimar's hitboxes, see [[Olimar (SSBU)/Hitboxes|here]].'' | ''For a gallery of Olimar's hitboxes, see [[Olimar (SSBU)/Hitboxes|here]].'' | ||
{{clr}} | {{clr}} | ||
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|customcolumnscount=6 | |customcolumnscount=6 | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% (arm), 4% (fist){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |neutral1dmg=3% (arm), 4% (fist){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|neutral2dmg=3% (arm), 4% (fist){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |neutral2dmg=3% (arm), 4% (fist){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|neutraldesc=The [[pikipedia:Upgrade#Rocket Fist|Rocket Fist]]'s {{ | |neutraldesc=The [[pikipedia:Upgrade#Rocket Fist|Rocket Fist]]'s {{s|wikipedia|one-two combo}}. It has very minimal start-up and ending lag, average knockback growth, and its second hit launches at 45°. At low percents, can combo into down tilt. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=11%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |ftiltdmg=11%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|ftiltdesc=The Rocket Fist's wind-up punch. It is powerful for a tilt attack, thanks to its decent damage output and high knockback growth | |ftiltdesc=The Rocket Fist's wind-up punch. It is powerful for a tilt attack, thanks to its decent damage output and high knockback growth. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=0.6% (hits 1-5), 4% (hit 6){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |utiltdmg=0.6% (hits 1-5), 4% (hit 6){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|utiltdesc=A jumping twirl. Hits multiple times, with its last hit having | |utiltdesc=A jumping twirl. Hits multiple times, with its last hit having very high knockback growth. Altogether, these traits make it a decent anti-air attack. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dtiltdmg=6%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dtiltdesc=A lunging tackle. It hits on frame 6, and has very low base knockback, very high knockback growth, and minimal ending lag. Altogether, these traits make it a reliable combo starter at low to medium percents. It can combo into itself (especially on fast-fallers), up tilt, smash attacks, and aerial attacks, depending on the opponent's DI. It can also interfere with an opponent's edge grab attempt, thanks to its hitbox being capable of going below the edge. Like neutral attack, performing it repeatedly will move Olimar slightly forward. | |dtiltdesc=A lunging tackle. It hits on frame 6, and has very low base knockback, very high knockback growth, and minimal ending lag. Altogether, these traits make it a reliable combo starter at low to medium percents. It can combo into itself (especially on fast-fallers), up tilt, smash attacks, and aerial attacks, depending on the opponent's DI. It can also interfere with an opponent's edge grab attempt, thanks to its hitbox being capable of going below the edge. Like neutral attack, performing it repeatedly will move Olimar slightly forward. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (hit 1), 4% (hit 2){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dashdmg=7% (hit 1), 4% (hit 2){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dashdesc=A cartwheel. It can function as a mix-up, as it is able to combo into up aerial at 0%-10%. However, its second hit's very low damage output, high base knockback, and low knockback growth collectively make it unable to combo past very low percents, or KO at reasonable percents | |dashdesc=A cartwheel. It can function as a mix-up, as it is able to combo into up aerial at 0%-10%. However, its second hit's very low damage output, high base knockback, and low knockback growth collectively make it unable to combo past very low percents, or KO at reasonable percents. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=—{{!!}}{{ChargedSmashDmgSSBU|20.3 | |fsmashdmg=—{{!!}}{{ChargedSmashDmgSSBU|20.3}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|8.4}} (late){{!!}}{{ChargedSmashDmgSSBU|14.5}} (clean), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|6}} (late){{!!}}{{ChargedSmashDmgSSBU|14.5}} (clean), {{ChargedSmashDmgSSBU|10}} (mid), {{ChargedSmashDmgSSBU|6}} (late){{!!}}{{ChargedSmashDmgSSBU|11.6}} (clean), {{ChargedSmashDmgSSBU|8}} (mid), {{ChargedSmashDmgSSBU|4.8}} (late){{!!}}{{ChargedSmashDmgSSBU|23.2}} (clean), {{ChargedSmashDmgSSBU|16}} (mid), {{ChargedSmashDmgSSBU|9.6}} (late) | ||
|fsmashdesc=Points forward to command a Pikmin to leap forward and perform a corkscrew tackle. The leaping Pikmin can be reflected. | |fsmashdesc=Points forward to command a Pikmin to leap forward and perform a corkscrew tackle. The leaping Pikmin can be reflected. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=—{{!!}}{{ChargedSmashDmgSSBU|18 | |usmashdmg=—{{!!}}{{ChargedSmashDmgSSBU|18.2}} (clean near), {{ChargedSmashDmgSSBU|14}} (clean far), {{ChargedSmashDmgSSBU|15.4}} (late){{!!}}{{ChargedSmashDmgSSBU|13}} (clean near), {{ChargedSmashDmgSSBU|10}} (clean far), {{ChargedSmashDmgSSBU|11}} (late){{!!}}{{ChargedSmashDmgSSBU|13}} (clean near), {{ChargedSmashDmgSSBU|10}} (clean far), {{ChargedSmashDmgSSBU|11}} (late){{!!}}{{ChargedSmashDmgSSBU|10.4}} (clean near), {{ChargedSmashDmgSSBU|8}} (clean far), {{ChargedSmashDmgSSBU|8.8}} (late){{!!}}{{ChargedSmashDmgSSBU|20.8}} (clean near), {{ChargedSmashDmgSSBU|16}} (clean far), {{ChargedSmashDmgSSBU|17.6}} (late) | ||
|usmashdesc=Points upward to command a Pikmin to jump and perform a cartwheeling tackle. The leaping Pikmin can be reflected. This move has uses in starting combos at low to mid percents; depending on the opponent's character, any aerial can be used out of an up smash. Notably, an up air chain out from an up smash, leading to an extremely damaging combo. Its short endlag and high shieldstun make the move tricky to punish on whiff and on block. Up smash is also a good out of shield option due to its deceptively good horizontal range and great vertical range and duration, making it useful for punishing landings and occasionally juggling opponents. Up smash is also a strong | |usmashdesc=Points upward to command a Pikmin to jump and perform a cartwheeling tackle. The leaping Pikmin can be reflected. This move has uses in starting combos at low to mid percents; depending on the opponent's character, any aerial can be used out of an up smash. Notably, an up air chain out from an up smash, leading to an extremely damaging combo. Its short endlag and high shieldstun make the move tricky to punish on whiff and on block. Up smash is also a good out of shield option due to its deceptively good horizontal range and great vertical range and duration, making it useful for punishing landings and occasionally juggling opponents. Up smash is also a strong killing move, KOing at or below 150% with all Pikmin except White. However, it can easily be beaten due to its projectile attributes, making them lose out to any other active hitbox. | ||
|dsmashname=Pikmin Left/Right Dash | |dsmashname=Pikmin Left/Right Dash | ||
|dsmashdmg=—{{!!}}{{ChargedSmashDmgSSBU|15.4 | |dsmashdmg=—{{!!}}{{ChargedSmashDmgSSBU|15.4}} (clean), {{ChargedSmashDmgSSBU|12.6}} (late){{!!}}{{ChargedSmashDmgSSBU|11}} (clean), {{ChargedSmashDmgSSBU|9}} (late){{!!}}{{ChargedSmashDmgSSBU|11}} (clean), {{ChargedSmashDmgSSBU|9}} (late){{!!}}{{ChargedSmashDmgSSBU|8.8}} (clean), {{ChargedSmashDmgSSBU|7.2}} (late){{!!}}{{ChargedSmashDmgSSBU|17.6}} (clean), {{ChargedSmashDmgSSBU|14.4}} (late) | ||
|dsmashdesc=Squats slightly and points to both of his sides to command two Pikmin (the lead Pikmin, and the Pikmin next in line) perform dashing tackles. Either Pikmin on each side can be reflected | |dsmashdesc=Squats slightly and points to both of his sides to command two Pikmin (the lead Pikmin, and the Pikmin next in line) perform dashing tackles. Either Pikmin on each side can be reflected. | ||
|nairname=Tornado Attack | |nairname=Tornado Attack | ||
|nairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|2}} (hit 5){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |nairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|2}} (hit 5){{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|nairdesc=A jumping twirl, resembling his up tilt. It is Olimar's only aerial that does not use Pikmin or have transcendent [[priority]]. However, it lacks KO potential like his other aerials. | |nairdesc=A jumping twirl, resembling his up tilt. It is Olimar's only aerial that does not use Pikmin or have transcendent [[priority]]. However, it lacks KO potential like his other aerials. | ||
|fairname= | |fairname= | ||
|fairdmg=—{{!!}}{{ShortHopDmgSSBU|11.9}}{{!!}}{{ShortHopDmgSSBU|8.5}}{{!!}}{{ShortHopDmgSSBU|8.5}}{{!!}}{{ShortHopDmgSSBU|6.8}}{{!!}}{{ShortHopDmgSSBU|13.6}} | |fairdmg=—{{!!}}{{ShortHopDmgSSBU|11.9}}{{!!}}{{ShortHopDmgSSBU|8.5}}{{!!}}{{ShortHopDmgSSBU|8.5}}{{!!}}{{ShortHopDmgSSBU|6.8}}{{!!}}{{ShortHopDmgSSBU|13.6}} | ||
|fairdesc=Grabs a Pikmin by its stem and swings it downward in front of himself. Due to its range, and speed, it is one of Olimar's best moves for walling and aerial combat as the Pikmin used acts as a sword for the duration of this move, giving this move great range relative to Olimar's size. Due to its low landing lag, it is also very good for combos at | |fairdesc=Grabs a Pikmin by its stem and swings it downward in front of himself. Due to its range, and speed, it is one of Olimar's best moves for walling and aerial combat as the Pikmin used acts as a sword for the duration of this move, giving this move great range relative to Olimar's size. Due to its low landing lag, it is also very good for combos at lower percents, as well as being safe on shield if spaced well. In addition, it can also kill if used with Red or Purple Pikmin. Lastly, it is a very reliable follow-up from down throw, and is useful for edgeguarding. | ||
|bairname= | |bairname= | ||
|bairdmg=—{{!!}}{{ShortHopDmgSSBU|15.12}}{{!!}}{{ShortHopDmgSSBU|10.8}}{{!!}}{{ShortHopDmgSSBU|10.8}}{{!!}}{{ShortHopDmgSSBU|8.64}}{{!!}}{{ShortHopDmgSSBU|17.28}} | |bairdmg=—{{!!}}{{ShortHopDmgSSBU|15.12}}{{!!}}{{ShortHopDmgSSBU|10.8}}{{!!}}{{ShortHopDmgSSBU|10.8}}{{!!}}{{ShortHopDmgSSBU|8.64}}{{!!}}{{ShortHopDmgSSBU|17.28}} | ||
|bairdesc=Grabs a Pikmin by its stem and swings it upward behind himself. It is Olimar's most damaging aerial. Due to its low landing lag, it is also very good for combos at lower percents, as well as being safe on shield if spaced well. This move has great range for a character of Olimar's size, due to the Pikmin used acting similarly to a disjointed hitbox for the duration of this move. It can also | |bairdesc=Grabs a Pikmin by its stem and swings it upward behind himself. It is Olimar's most damaging aerial. Due to its low landing lag, it is also very good for combos at lower percents, as well as being safe on shield if spaced well. This move has great range for a character of Olimar's size, due to the Pikmin used acting similarly to a disjointed hitbox for the duration of this move. It can also kill at reasonable percents if any non-White Pikmin are used. However, it has the highest start-up lag out of Olimar's aerials, though the startup is still reasonable compared to most other back aerials of its kind. | ||
|uairname= | |uairname= | ||
|uairdmg=—{{!!}}{{ShortHopDmgSSBU|12.6}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|7.2}}{{!!}}{{ShortHopDmgSSBU|14.4}} | |uairdmg=—{{!!}}{{ShortHopDmgSSBU|12.6}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|7.2}}{{!!}}{{ShortHopDmgSSBU|14.4}} | ||
|uairdesc=Grabs a Pikmin by its stem and twirls it upward. The move comes out decently fast and lasts for a very long time, as well as the move having transcendent priority, making it very hard to out-space this move making it very good for juggling and combos, at | |uairdesc=Grabs a Pikmin by its stem and twirls it upward. The move comes out decently fast and lasts for a very long time, as well as the move having transcendent priority, making it very hard to out-space this move making it very good for juggling and combos, at lower percents it can chain into itself or other aerials bar down air. It is tied with down aerial as his second most damaging aerial, and is a viable KOing option with any non-White Pikmin. However, it has a noticeable amount of landing lag. | ||
|dairname= | |dairname= | ||
|dairdmg=—{{!!}}{{ShortHopDmgSSBU|12.6}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|7.2}}{{!!}}{{ShortHopDmgSSBU|14.4}} | |dairdmg=—{{!!}}{{ShortHopDmgSSBU|12.6}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|9}}{{!!}}{{ShortHopDmgSSBU|7.2}}{{!!}}{{ShortHopDmgSSBU|14.4}} | ||
|dairdesc=Grabs a Pikmin by its stem and swings it downward. It is tied with up aerial as his second most damaging aerial. This move gives Olimar a very good way to escape juggling due to the long lasting hitbox and the amount of | |dairdesc=Grabs a Pikmin by its stem and swings it downward. It is tied with up aerial as his second most damaging aerial. This move gives Olimar a very good way to escape juggling due to the long lasting hitbox and the amount of downwards range that it gives Olimar, the Pikmin act as a pseudo disjoint in this move as well as all of Olimar's other Pikmin involved aerials, making it very hard to challenge the move during its active hitbox frames. The move can also kill at higher percents if used with Red or Purple Pikmin. It is also a [[meteor smash]], but only against aerial opponents and during its first frame. In addition, the move's very long lasting hitbox can also two frame punish at ledges. However, it has a noticeable amount of landing lag. | ||
|grabname= | |grabname= | ||
|grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |grabdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|grabdesc=Points forward to command the lead Pikmin to grab the opponent, with the other Pikmin following. The Pikmin function as [[Grab#Tether grabs|disjointed grabs]], and overall grab range varies depending on both the number of Pikmin present, and the lead Pikmin. White Pikmin have the longest range, followed by Red, Yellow and Blue (which are all tied for 2nd), and Purple (with the shortest range). With 3 Pikmin present, and the lead being a White Pikmin, this grab has the longest range in the game. | |grabdesc=Points forward to command the lead Pikmin to grab the opponent, with the other Pikmin following. The Pikmin function as [[Grab#Tether grabs|disjointed grabs]], and overall grab range varies depending on both the number of Pikmin present, and the lead Pikmin. White Pikmin have the longest range, followed by Red, Yellow and Blue (which are all tied for 2nd), and Purple (with the shortest range). With 3 Pikmin present, and the lead being a White Pikmin, this grab has the longest range in the game. Decently fast for its range. It resembles the group move from the ''Pikmin'' series. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |pummeldmg=1%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|pummeldesc=A [[wikipedia:Knifehand strike|knifehand thrust]]. | |pummeldesc=A [[wikipedia:Knifehand strike|knifehand thrust]]. Faster, but weaker than his previous pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|5.6}}{{!!}}{{PikminThrowDmgSSBU|7}}{{!!}}{{PikminThrowDmgSSBU|11.9}}{{!!}}{{PikminThrowDmgSSBU|7}}{{!!}}{{PikminThrowDmgSSBU|7}} | |fthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|5.6}}{{!!}}{{PikminThrowDmgSSBU|7}}{{!!}}{{PikminThrowDmgSSBU|11.9}}{{!!}}{{PikminThrowDmgSSBU|7}}{{!!}}{{PikminThrowDmgSSBU|7}} | ||
|fthrowdesc=The Pikmin leap forward, body slamming the opponent on the ground | |fthrowdesc=The Pikmin leap forward, body slamming the opponent on the ground. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|7.2}}{{!!}}{{PikminThrowDmgSSBU|9}}{{!!}}{{PikminThrowDmgSSBU|15.3}}{{!!}}{{PikminThrowDmgSSBU|9}}{{!!}}{{PikminThrowDmgSSBU|9}} | |bthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|7.2}}{{!!}}{{PikminThrowDmgSSBU|9}}{{!!}}{{PikminThrowDmgSSBU|15.3}}{{!!}}{{PikminThrowDmgSSBU|9}}{{!!}}{{PikminThrowDmgSSBU|9}} | ||
|bthrowdesc=Same as the forward throw, but the Pikmin leap backwards instead. It is Olimar's most damaging throw, and if used with 2 or 3 Pikmin and the lead is Blue, it is the most damaging throw in the game | |bthrowdesc=Same as the forward throw, but the Pikmin leap backwards instead. It is Olimar's most damaging throw, and if used with 2 or 3 Pikmin and the lead is Blue, it is the most damaging throw in the game. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|5.4}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|12.5}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw) | |uthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|5.4}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|12.5}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw) | ||
|uthrowdesc=The Pikmin toss the opponent upward, then leap up and headbutt them further upward. | |uthrowdesc=The Pikmin toss the opponent upward, then leap up and headbutt them further upward. Notably, the Red Pikmin's version does less damage than it should (5.6%) based on the multiplier used (0.8x) for its other throws. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|5.6}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|11.9}} (throw){{!!}}{{PikminThrowDmgSSBU|0.8}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1.6}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw) | |dthrowdmg=—{{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|5.6}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1}} (hit 1), {{PikminThrowDmgSSBU|11.9}} (throw){{!!}}{{PikminThrowDmgSSBU|0.8}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw){{!!}}{{PikminThrowDmgSSBU|1.6}} (hit 1), {{PikminThrowDmgSSBU|7}} (throw) | ||
|dthrowdesc=The Pikmin perform a [[wikipedia:Piledriver (professional wrestling)#Jumping piledriver|jumping piledriver]]. | |dthrowdesc=The Pikmin perform a [[wikipedia:Piledriver (professional wrestling)#Jumping piledriver|jumping piledriver]]. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
Line 194: | Line 146: | ||
|ssname=Pikmin Throw | |ssname=Pikmin Throw | ||
|ssdmg=—{{!!}}9.1% (thrown), 2% (latched){{!!}}6.5% (thrown), 2% (latched){{!!}}6.5% (thrown), 2% (latched){{!!}}5.2% (thrown), 4.7% (latched){{!!}}6% (thrown), 10.4% (unpocketed) | |ssdmg=—{{!!}}9.1% (thrown), 2% (latched){{!!}}6.5% (thrown), 2% (latched){{!!}}6.5% (thrown), 2% (latched){{!!}}5.2% (thrown), 4.7% (latched){{!!}}6% (thrown), 10.4% (unpocketed) | ||
|ssdesc={{ | |ssdesc={{s|pikipedia|Throw}}s a Pikmin, which latches onto opponents and damages them before falling off either because of [[flinch]]ing, the opponent's damage, or being killed. In regard to the opponent's damage, a Pikmin's latch duration decreases when the opponent's damage increases, even when undisturbed. Purple Pikmin are unable to latch onto anything, and will instead deal damage and knockback on contact. When thrown out of [[Pocket]], Pikmin do not latch, but instead deal their thrown damage and die upon landing. In addition, unpocketed Purple Pikmin specifically deal more damage in addition to the move's multiplier. | ||
|usname=Winged Pikmin | |usname=Winged Pikmin | ||
|usdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |usdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|usdesc=Two {{ | |usdesc=Two {{s|pikipedia|Winged Pikmin}} carry the user around. Winged Pikmin's effectiveness is dependent on both the amount of Pikmin that are alive and close, and the frequency of its usage. In regard to frequency, it takes approximately 3 seconds (180 frames) for Winged Pikmin to be able to travel the same distance again after the conclusion of the initial usage. Aerial attacks can also be used while being carried, similarly to [[Robo Burner]]. However, doing so will render him [[helpless]] immediately after the conclusion of the attack. | ||
|dsname=Pikmin Order | |dsname=Pikmin Order | ||
|dsdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |dsdmg=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
|dsdesc=Blows his {{ | |dsdesc=Blows his {{s|pikipedia|whistle}} to recall Pikmin and/or sort out their order in the line. It grants [[Armor|super armor]], which lasts from startup to before Olimar's antenna emits the blue lights. It has a very low amount of endlag, and can even be cancelled (just before the lights turn from yellow to red). | ||
|fsname=End of Day | |fsname=End of Day | ||
|fsdmg=colspan{{=}}"6"{{!}}10% (launch), 10% (ascent), | |fsdmg=colspan{{=}}"6"{{!}}10% (launch), 10% (ascent), 15.1% (Red Bulborbs), 10% (descent), 12%/10% (explosion) | ||
|fsdesc=Jumps into the {{ | |fsdesc=Jumps into the {{s|pikipedia|Hocotate Ship}} and launches into outer space, which [[bury|buries]] any nearby opponents. While the ship has left the stage, {{s|pikipedia|Red Bulborb}}s attack opponents to steadily inflict damage. The Hocotate Ship then descends from outer space, and explodes upon crash landing onto the stage. The duration of the whole Final Smash is faster than in ''SSB4''. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Exits the Hocotate Ship and then plucks | *Exits the Hocotate Ship and then plucks three Pikmin, after which the Hocotate Ship disappears in a puff of smoke. | ||
===[[ | ===[[Taunts]]=== | ||
*'''Up taunt''': Joyfully jumps in place | *'''Up taunt''': Joyfully jumps in place. | ||
*'''Side taunt''': [[pikipedia:Lie down|Lies down]] on the ground, rolls around as if basking in nature, and then gets up. | *'''Side taunt''': [[pikipedia:Lie down|Lies down]] on the ground, rolls around as if basking in nature, and then gets up. | ||
*'''Down taunt''': Swings his hips twice. | *'''Down taunt''': Swings his hips twice. | ||
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*Moves his arms back and forward in a basic limber exercise. | *Moves his arms back and forward in a basic limber exercise. | ||
<gallery> | <gallery> | ||
SSBUOlimarIdle1.gif|Olimar's first idle pose | SSBUOlimarIdle1.gif|Olimar's first idle pose | ||
SSBUOlimarIdle2.gif|Olimar's second idle pose | SSBUOlimarIdle2.gif|Olimar's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Performs a toe touching exercise while a {{ | *'''Left:''' Performs a toe touching exercise while a {{s|pikipedia|Yellow Pikmin}} rests on the ground and a {{s|pikipedia|Red Pikmin}} looks around, waving its arms, and occasionally jumping. | ||
*'''Up:''' Plucks a [[pikipedia:White Pikmin|White]], [[pikipedia:Blue Pikmin|Blue]], and {{s|pikipedia|Purple Pikmin}}. The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground. Olimar's eyes will comically bulge outward upon being squashed before his expression returns to normal, whereas [[Alph]] will comically wince upon being squashed before his expression returns to normal. | *'''Up:''' Plucks a [[pikipedia:White Pikmin|White]], [[pikipedia:Blue Pikmin|Blue]], and {{s|pikipedia|Purple Pikmin}}. The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground. Olimar's eyes will comically bulge outward upon being squashed before his expression returns to normal, whereas [[Alph]] will comically wince upon being squashed before his expression returns to normal. | ||
*'''Right:''' Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle. | *'''Right:''' Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle. | ||
Line 353: | Line 190: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
In the early metagame, Olimar was widely considered to be one of, if not, the best 3 characters alongside {{SSBU|Peach}} and {{SSBU|Pichu}}. Olimar had many strengths, including stronger throws, a faster [[Pikmin Pluck]], and less lag on his smash attacks, particularly his up smash. This, along with Olimar's increased speed, made him a rather campy character, overwhelming the opponent with his Pikmin and recover them quickly when they are killed. As a result of these strengths, players such as {{Sm|Dabuz}}, {{Sm|Shuton}}, and {{Sm|Myran}} performed spectacularly with Olimar and consistently placed in top 8 at many tournaments. | |||
' | Patch 3.0.0 and the subsequent patch 3.1.0, however, nerfed Olimar's smash attacks and made them less safe on shield, while [[Pikmin Throw]] dealt less shield damage. This noticeably hurt Olimar in the metagame. Myran saw a noticeable dip in performance and Dabuz now uses both Olimar and {{SSBU|Rosalina & Luma}}. Nevertheless, Dabuz and Shuton continued to achieve high placements with Olimar, and it is widely agreed that Olimar is still a viable threat in the metagame. Shuton in particular was able to win {{Trn|EVO Japan 2020}} with the character. | ||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
*{{Sm|ARMY|USA|p=Texas}} - Placed 1st at {{Trn|River Rumble}}, 3rd at {{Trn|Super Bit Wars 7}}, 4th at {{Trn|DreamHack Dallas 2019}}, 5th at {{Trn|Ultimatum}}, 9th at {{Trn|Ultimatum 2}}, and 25th at {{Trn|Low Tier City 7}}. | |||
*{{Sm|Dabuz|USA}} (#9) - The best Olimar player in the world. Placed 1st at {{Trn|Thunder Smash}}, 2nd at both {{Trn|The Big House 9}} and {{Trn|Smash Ultimate Summit}}, 4th at {{Trn|GENESIS 6}}, 5th at {{Trn|Smash Conference United}}, {{Trn|Collision 2019}}, {{Trn|Pound 2019}}, and {{Trn|Smash 'N' Splash 5}}. | |||
*{{Sm|Ethanfo|USA}} - Placed 5th at {{Trn|Tripoint Smash 100}} and 9th at {{Trn|Midwest Arena}}. | |||
*{{Sm|Gomakenpi|USA}} - The best Olimar player in the Midwest. Placed 3rd at {{Trn|Midwest Arena}} and 17th at {{Trn|Get On My Level 2019}}. Has wins over {{Sm|yeti}}, {{Sm|tamim}}, and {{Sm|Ned}}. Ranked 4th on the [[Michigan Power Rankings#Super Smash Bros. Ultimate|Michigan Ultimate Power Rankings]]. | |||
*{{Sm|Greward|Spain}} - Formerly a Olimar main before switching to {{SSBU|Piranha Plant}}. Currently uses Olimar as a secondary. Placed 1st at {{Trn|Codec Call}} and 25th at {{Trn|Tech Republic IV}} using Olimar as his main, and 13th at {{Trn|Ultimate Fighting Arena 2019}} using Olimar as a secondary. | |||
*{{Sm|ImHip|USA}} - One of the best Olimar players in the United States. Caused a major upset at {{Trn|GENESIS 6}} with a win on {{Sm|Glutonny}} and placed 33rd there. Also placed 7th at {{Trn|Heart of Battle}} and 17th at {{Trn|SoCal Chronicles}}. | |||
*{{Sm|Infinity|p=Ontario|Canada}} - The best Olimar player in Canada. Placed 1st at {{Trn|Revenge of the 6ix: July Arcadian!}}, 7th at {{Trn|HABBY Birthday 2019}}, and 9th at both {{Trn|Play With Heart}} and [https://smash.gg/tournament/homecoming-ontario-smash-ultimate-kick-off/events/singles/brackets Homecoming - Ontario Smash Ultimate Kick-off]. He has wins over players such as {{Sm|Captain L}}, {{Sm|Locus}}, {{Sm|tamim}}, {{Sm|V115}}, {{Sm|Runes}}, and {{Sm|Spencer}}. Ranked 7th on the [[British Columbia Power Rankings#Ultimate|British Columbia Ultimate Power Rankings]]. | |||
*{{Sm|Klaatu|USA}} - Placed 7th at {{Trn|Super Splat Bros}}, 33rd at {{Trn|GENESIS 6}}, and 49th at {{Trn|2GG: Prime Saga}}. | |||
*{{Sm|Myran|USA}} (#51) - One of the best Olimar players in the world. Placed 2nd at {{Trn|Pound 2019}}, 3rd at {{Trn|Frostbite 2019}}, 7th at {{Trn|Smash Conference United}}, 9th at {{Trn|GENESIS 6}}, 9th at {{Trn|Get On My Level 2019}}, 13th at {{Trn|MomoCon 2019}}, and 17th at {{Trn|2GG: Prime Saga}}. Has wins over {{Sm|Light|p=Connecticut}}, {{Sm|Marss}}, and {{Sm|Shuton}}. | |||
*{{Sm|Rich Brown|USA}} - Placed 13th at {{Trn|Heart of Battle}}, 17th at {{Trn|SoCal Chronicles}}, and 65th at {{Trn|GENESIS 6}}. | |||
*{{Sm|Shuton|Japan}} (#13) - One of the two best Olimar players in the world. Placed 1st at {{Trn|Umebura SP}}, {{Trn|2GG: Prime Saga}}, {{Trn|Stunfest 2019}}, {{Trn|Sumabato SP 4}}, {{Trn|Sumabato SP 5}} and {{Trn|EVO Japan 2020}}, 2nd at {{Trn|Umebura SP 2}}, 4th at {{Trn|Frostbite 2019}}, and 9th at {{Trn|Umebura Japan Major 2019}}. | |||
*{{Sm|Tsubotsubo|Japan}} - One of the best Olimar players in Japan. Placed 25th at {{Trn|Umebura SP 3}}, 33rd at {{Trn|Umebura Japan Major 2019}}, and 49th at {{Trn|Umebura SP 7}}. Has wins over Shuton, {{Sm|Kuro}}, {{Sm|Abadango}}, {{Sm|Gackt}}, {{Sm|HIKARU}}, {{Sm|Eim}}, {{Sm|Tsu}}, and {{Sm|Jagaimo}}. | |||
=={{SSBU|Classic Mode}}: Planetary Explorer== | =={{SSBU|Classic Mode}}: Planetary Explorer== | ||
Line 378: | Line 217: | ||
Olimar faces off against characters who are space travelers in their respective series. | Olimar faces off against characters who are space travelers in their respective series. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}} and {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Super Mario Galaxy}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px}}||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf's Theme / Sector Z (for 3DS / Wii U)}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px}} and {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px}}||{{SSB|Dream Land}}||''{{SSBUMusicLink|Kirby|Planet Popstar}}''||This battle is a free-for-all, and Kirby and King Dedede will primarily target each other. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px}} and {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px}}||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Corneria - Star Fox}}''|| | ||
|- | |- | ||
|6||{{Head|Olimar|g=SSBU|s=20px|cl=Alph}} | |6||Alph {{Head|Olimar|g=SSBU|s=20px|cl=Alph}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Garden of Hope (Remix)}}''||If playing as Alph, the opponent will be Olimar {{Head|Olimar|g=SSBU|s=20px}}. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 403: | Line 242: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-40Olimar.jpg|thumb|Finding Olimar in World of Light|left]] | [[File:WoL-40Olimar.jpg|thumb|Finding Olimar in World of Light|left]] | ||
Although Olimar has been absent from the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | |||
Olimar can be found in the mode by choosing to save {{SSBU|Marth}} instead of {{SSBU|Sheik}} or {{SSBU|Villager}}. The spirit of a magician is needed in order to enlarge some mushrooms to reach him. | Olimar can be found in the mode by choosing to save {{SSBU|Marth}} instead of {{SSBU|Sheik}} or {{SSBU|Villager}}. The spirit of a magician is needed in order to enlarge some mushrooms to reach him. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|40 | | 40 | ||
|[[File:Olimar SSBU.png|center|108x108px]] | | [[File:Olimar SSBU.png|center|108x108px]] | ||
|Olimar | | {{SSBU|Olimar}} | ||
| | | [[File:SpiritTypeGrab.png|20px|center|Grab]] <center>{{color|#17ba17|Grab}}</center> | ||
|3,300 | | 3,300 | ||
|[[Distant Planet]] ([[Ω form]]) | | [[Distant Planet]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin}}'' | | ''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Olimar's | Olimar's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Olimar in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Each type of Pikmin | Additionally, due to being an alternate swap, Alph has a Fighter Spirit of his own, available through the shop. Each type of Pikmin also possess a spirit of their own, as either Primary or Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Captain Olimar spirit.png|798. '''''Olimar''''' | |||
Captain Alph spirit.png|799. '''Alph''' | |||
Red Pikmin.png|803.Red Pikmin | |||
Blue Pikmin Spirit.png|804.Blue Pikmin | |||
Yellow Pikmin Spirit.png|805.Yellow Pikmin | |||
White Pikmin Spirit.png|806.White Pikmin | |||
Purple Pikmin Spirit.png|807.Purple Pikmin | |||
Wingedpikmin.png|808.Winged Pikmin | |||
Rockpikmin.png|809.Rock Pikmin | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 467: | Line 305: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|801 | |801 | ||
|{{ | |[[File:Charliemasterspirit.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Charlie}}{{s|pikipedia|Charlie}} | ||
|•[[Olimar (SSBU)|Alph]] {{Head|Olimar|g=SSBU|s=20px|cl=AlphGreen}}{{Head|Olimar|g=SSBU|s=20px|cl=AlphPink}}{{Head|Olimar|g=SSBU|s=20px|cl=Alph}} | |''Pikmin series'' | ||
| | |•[[Olimar (SSBU)|Alph]] (×3) ({{Head|Olimar|g=SSBU|s=20px|cl=AlphGreen}}{{Head|Olimar|g=SSBU|s=20px|cl=AlphPink}}{{Head|Olimar|g=SSBU|s=20px|cl=Alph}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|1,200 | |1,200 | ||
|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
|•Slippery Stage | |•Slippery Stage | ||
|•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a | |•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a {{b|Drill|item}} | ||
|{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}} | |{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}} | ||
|- | |- | ||
|802 | |802 | ||
|{{ | |[[File:Brittany Spirit.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Brittany}}{{s|pikipedia|Brittany}} | ||
|''Pikmin series'' | |||
|•[[Olimar (SSBU)|Alph]] {{Head|Olimar|g=SSBU|s=20px|cl=AlphPink}} | |•[[Olimar (SSBU)|Alph]] {{Head|Olimar|g=SSBU|s=20px|cl=AlphPink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,600 | |9,600 | ||
|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
|•Item Tidal Wave<br>•Item: [[Food]] | |•Item Tidal Wave<br>•Item: [[Food]] | ||
|•Timed battle | |•Timed battle<br>•The enemy becomes more powerful after eating<br>•Items will be pulled toward the enemy | ||
|{{SSBUMusicLink|Pikmin|Garden of Hope (Remix)}} | |{{SSBUMusicLink|Pikmin|Garden of Hope (Remix)}} | ||
|- | |- | ||
|1,188 | |1,188 | ||
|{{ | |[[File:Lil Blue Spirit.png|center|64x64px]] | ||
|{{anchor|Li'l Blue}}Li'l Blue | |||
|''Nonono Puzzle Chalien'' | |''Nonono Puzzle Chalien'' | ||
|•[[Olimar (SSBU)|Alph]] {{Head|Olimar|g=SSBU|s=20px|cl=Alph}} | |•[[Olimar (SSBU)|Alph]] {{Head|Olimar|g=SSBU|s=20px|cl=Alph}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Hanenbow]] | |[[Hanenbow]] | ||
|•Hazard: Low Gravity | |•Hazard: Low Gravity | ||
|•Gravity is reduced | |•Gravity is reduced | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Electroplankton (Remix)}} | ||
|} | |} | ||
Line 559: | Line 364: | ||
|- | |- | ||
|821 | |821 | ||
|{{ | |[[File:Mockiwi Spirit.PNG|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Mockiwi}}{{s|pikipedia|Mockiwi}} | ||
|•Giant {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}} | |''Pikmin series'' | ||
| | |•Giant {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•Ally: Olimar {{Head|Olimar|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,500 | |1,500 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
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<gallery> | <gallery> | ||
SSBU Olimar Number.png|Olimar's fighter card. | SSBU Olimar Number.png|Olimar's fighter card. | ||
SSBUWebsiteOlimar1.jpg|Olimar using his forward smash on [[The Great Cave Offensive]]. | SSBUWebsiteOlimar1.jpg|Olimar using his forward smash on [[The Great Cave Offensive]]. | ||
SSBUWebsiteOlimar2.jpg|With {{SSBU|Mario}}, {{SSBU|Pac-Man}}, and {{SSBU|Sonic}} on [[Gaur Plain]]. | SSBUWebsiteOlimar2.jpg|With {{SSBU|Mario}}, {{SSBU|Pac-Man}}, and {{SSBU|Sonic}} on [[Gaur Plain]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=AFHgO8rMzcg}} | {{#widget:YouTube|id=AFHgO8rMzcg}} | ||
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*During the [https://www.smashbros.com official ''Ultimate'' website]'s launch on June 12th, 2018, Olimar's name was [[mariowiki:File:Smash Ultimate Olimer.png|erroneously labeled]] as "OLIM'''E'''R" in English variants of his fighter page. The typo was later corrected. | *During the [https://www.smashbros.com official ''Ultimate'' website]'s launch on June 12th, 2018, Olimar's name was [[mariowiki:File:Smash Ultimate Olimer.png|erroneously labeled]] as "OLIM'''E'''R" in English variants of his fighter page. The typo was later corrected. | ||
*The part of Olimar's showcase trailer where Alph crouches next to a prone Olimar is a reference to a scene in ''Pikmin 3'' after Alph initially rescues Olimar from the {{IW|pikipedia|Mysterious Life Form}}. | *The part of Olimar's showcase trailer where Alph crouches next to a prone Olimar is a reference to a scene in ''Pikmin 3'' after Alph initially rescues Olimar from the {{IW|pikipedia|Mysterious Life Form}}. | ||
*Olimar's (and Alph's) official artwork resembles {{ | *Olimar's (and Alph's) official artwork resembles {{s|pikipedia|Brittany}}'s pose in her ''Pikmin 3'' artwork (the same one used for her Spirit picture), albeit flipped. | ||
*In [[World of Light]], Olimar and the {{SSBU|Mii Fighter}}s will never be spawned as a [[false character]] in battles with [[Galeem]] and [[Dharkon]]. While {{SSBU|Kirby}} will also not appear, he was never initially imprisoned | *In [[World of Light]], Olimar and the {{SSBU|Mii Fighter}}s will never be spawned as a [[false character]] in battles with [[Galeem]] and [[Dharkon]]. While {{SSBU|Kirby}} will also not appear, he is an exception, as he was never initially imprisoned. | ||
* | *Olimar is the only fighter to have an alternate costume of a different character beyond a gender swap in the same pose as his default costume, excluding the [[Mii Fighter|Mii Fighters]]. | ||
*Since update 2.0.0, if Olimar's Pikmin latch onto something and it changes size with them still latched on, they will change their size too. This is most noticeable with the Mother Brain, though Super and Poison Mushrooms will also do this, as long as they are applied by the character the Pikmin are latched onto. | |||
*While Olimar’s default costume is never used in any spirit battles, Alph's main colors are used. | |||
* | **Furthermore, while Olimar technically appears in four Spirit battles, three of them use Alph instead. The only one that features Olimar himself features him as an ally instead of an enemy. This specifically makes Olimar one of two non-DLC fighters that are never directly fought in any Spirit battles, the other being Pokemon Trainer. | ||
* | ***Counting DLC fighters, this applies to {{SSBU|Piranha Plant}} and {{SSBU|Terry}} as well. | ||
*Olimar, {{SSBU|Ivysaur}}, {{SSBU|Greninja}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, and {{SSBU|Ken}} are the only characters to never appear as minions in any Spirit battles. | |||
*Olimar appearing in Mario's Classic Mode unlock tree references the fact that the former being named after the latter. | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |