Editing Olimar (SSBB)

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'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a newcomer and playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed on January 09, 2008 on the Smash Bros. DOJO!! website. Despite Olimar being voiced by Kazumi Totaka in ''Pikmin 2'', he is completely mute in ''Brawl''. However, Hajime Wakai's portrayals of the [[Pikmin]] from those games were repurposed for ''Brawl''.
'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a newcomer and playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed on January 09, 2008 on the Smash Bros. DOJO!! website. Despite Olimar being voiced by Kazumi Totaka in ''Pikmin 2'', he is completely mute in ''Brawl''. However, Hajime Wakai's portrayals of the [[Pikmin]] from those games were repurposed for ''Brawl''.


Olimar ranks 3rd on the tier list, putting him in the A+ tier and making this his best placement in the series. He has one of the best damage racking abilities in ''Brawl'', with his throws, up aerial, forward aerial, and [[Pikmin Throw]] being able to deal damage very quickly, and strong KO power without compensating much speed; all of his smashes and his Pikmin-based aerials are powerful when used with Red, Blue, and especially Purple Pikmin. Olimar's grabs are among the farthest-reaching in the game, and all four of his throws can KO when used with Blue and/or Purple Pikmin. Olimar also possesses a strong camping game and can use his long-ranged Pikmin attacks to create a wall that is very difficult for characters such as {{SSBB|Donkey Kong}} to get through; the various types of Pikmin Olimar can use also makes him relatively unpredictable, with the type advantages of each Pikmin allowing for some advantages in some matchups. Olimar's biggest weakness, however, is his terrible and limited recovery (one of the worst recoveries in the game) that is easily [[edgehog]]ged and provides terrible distance if he does not have many Pikmin with him, as well as relatively poor approach options, due to his limited air and ground speeds, and susceptibility to juggles, pressure, and edgeguarding (which combines with his terrible recovery to give him very poor survivability). These disadvantages put him at even matchups against the likes of many characters who can approach in the air effectively, such as {{SSBB|Peach}} and {{SSBB|Ness}}. Overall, Olimar has very strong matchups against most characters (possessing only three disadvantageous ones), and has achieved very strong tournament results.
Olimar ranks 3rd on the tier list, putting him in the A+ tier and making this his best placement in the series. He has one of the best damage racking abilities in ''Brawl'', with his throws, up aerial, forward aerial, and [[Pikmin Throw]] being able to deal damage very quickly, and strong KO power without compensating much speed; all of his smashes and his Pikmin-based aerials are powerful when used with Red, Blue, and especially Purple Pikmin. Olimar's grabs are among the farthest-reaching in the game, and all four of his throws can KO when used with Blue and/or Purple Pikmin. Olimar also possesses a strong camping game and can use his long-ranged Pikmin attacks to create a wall that is very difficult for characters such as {{SSBB|Donkey Kong}} to get through; the various types of Pikmin Olimar can use also makes him relatively unpredictable, with the type advantages of each Pikmin allowing for some advantages in some matchups. Olimar's biggest weakness, however, is his terrible and limited recovery (one of the worst recoveries in the game) that is easily [[edgehog]]ged and provides terrible distance if he does have many Pikmin with him (yes his recovery gets him further when he has fewer Pikmin). He also has relatively poor approach options, due to his limited air and ground speeds, and susceptibility to juggles, pressure, and edgeguarding (which combines with his terrible recovery to give him very poor survivability). These disadvantages put him at even matchups against the likes of many characters who can approach in the air effectively, such as {{SSBB|Peach}} and {{SSBB|Ness}}. Overall, Olimar has very strong matchups against most characters (possessing only three disadvantageous ones), and has achieved very strong tournament results.


==Attributes==
==Attributes==
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==Moveset==
==Moveset==
''For a gallery of Olimar's hitboxes, see [[Olimar (SSBB)/Hitboxes|here]].''<br>
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.
{{MovesetTable
{{MovesetTable
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|dthrowdmg=&mdash;{{!!}}1% (hit 1), 8% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11% (throw){{!!}}1% (hit 1), 5% (throw){{!!}}1% (hit 1), 7% (throw)
|dthrowdmg=&mdash;{{!!}}1% (hit 1), 8% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11% (throw){{!!}}1% (hit 1), 5% (throw){{!!}}1% (hit 1), 7% (throw)
|dthrowdesc=The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
|dthrowdesc=The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
|dodgedesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|techdesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|floorfdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
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|dsname=Pikmin Order
|dsname=Pikmin Order
|dsdmg=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dsdmg=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dsdesc=Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. The move also grants Olimar [[super armor]] from frames 2-16, making it an excellent defensive option.
|dsdesc=Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second . This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. The move also grants Olimar [[super armor]] from frames 2-16, making it an excellent defensive option.
|fsname=End of Day
|fsname=End of Day
|fsdmg=colspan{{=}}"6"{{!}}10% (bury), 15% (ascent), 0.358333% (Bulborbs), 10% (descent), 15%/20% (landing)
|fsdmg=colspan{{=}}"6"{{!}}10% (bury), 15% (ascent), 0.358333% (Bulborbs), 10% (descent), 15%/20% (landing)
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|djump      = ?
|djump      = ?
|rdjump    = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Olimar
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=Pik-Min! O-Li-Mar!
!Cheer (Japanese)
|desc-jp=Pi-k-Min! O-Li-Mar!
!Cheer (German)
|pitch-us=High female, then deep male
!Cheer (Korean)
|pitch-jp=High female, then deep male}}
|-
! scope="row"|Cheer
|[[File:Olimar Cheer English SSBB.ogg|center]]||[[File:Olimar Cheer Japanese SSBB.ogg|center]]||[[File:Olimar Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Olimar Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Pik - min -- Oli - mar! || Pik - min -- Oli - mar! || Pik - min! Oli - mar!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Olimar Cheer French SSBB.ogg|center]]||[[File:Olimar Cheer Italian SSBB.ogg|center]]||[[File:Olimar Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Pik - min ! Olimar ! || Pik - min! Oli - mar! || Pik - min! Oli - mar! || Pik - min -- Oli - mar!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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===Tier placement and history===
===Tier placement and history===
Shortly after ''Brawl''{{'}}s release, Olimar was ranked 18th place just one place above the middle, with many players writing him off as another mediocre, gimmicky character who would never make an impact in serious play. This could probably be because many overemphasized Olimar's reliance on Pikmin, stating that it was a hindrance (rather than a boon, as it is often seen today), and failed to get past his relatively high technical and cerebral learning curves. However, as many players began to realize Olimar's strong damage-racking capabilities, camping ability, and disproportionately high KO power for and even beyond his weight class, Olimar's metagame developed further, causing a rise to 10th-11th in high tier by the next tier list. Olimar would maintain similar placings for several years, but as his professionals such as {{Sm|Rich Brown}}, {{Sm|Brood}}, {{Sm|Nietono}}, and {{Sm|Dabuz}} began doing very well at high-level tournaments such as [[MLG DC 2010]], [[Apex 2010]], and [[Apex 2012]], Olimar skyrocketed to 2nd place right underneath Meta Knight in April 2012. Olimar is currently ranked 3rd on the tier list, after Meta Knight and the Ice Climbers, and is one of the most disliked ''Brawl'' characters by casual and competitive players alike, having a reputation for being incredibly frustrating to deal with due to his powerful camping ability and range, which many smashers find extremely hard to break through.
Shortly after ''Brawl''{{'}}s release, Olimar was ranked 18th place just one place above the middle, with many players writing him off as another mediocre, gimmicky character who would never make an impact in serious play. This could probably be because many overemphasized Olimar's reliance on Pikmin, stating that it was a hindrance (rather than a boon, as it is often seen today), and failed to get past his relatively high technical and cerebral learning curves. However, as many players began to realize Olimar's strong damage-racking capabilities, camping ability, and disproportionately high KO power for and even beyond his weight class, Olimar's metagame developed further, causing a rise to 10th-11th in high tier by the next tier list. Olimar would maintain similar placings for several years, but as his professionals such as {{Sm|Rich Brown}}, {{Sm|Brood}}, {{Sm|Nietono}}, and {{Sm|Dabuz}} began doing very well at high-level tournaments such as [[MLG DC 2010]], [[Apex 2010]], and [[Apex 2012]], Olimar skyrocketed to 2nd place right underneath Meta Knight in April 2012. Olimar is currently ranked 3rd on the tier list, after Meta Knight and the Ice Climbers, and is one of the most disliked ''Brawl'' characters by casual and competitive players alike, having a reputation for being incredibly frustrating to deal with due to his powerful camping ability and range, which many smashers find extremely hard to break through.
==Role in [[The Subspace Emissary]]==
[[File:Subspace olimar.PNG|thumb|250px|Olimar in ''[[SSE]]''.]]
Captain Olimar's {{b|Pikmin|species}} are assaulting a large {{SSBB|R.O.B.}}, but are unable to deal damage and perish when the R.O.B. spins. Captain Olimar begins to shiver in fear, but a Red Pikmin alerts Olimar to the [[Blue Falcon]] speeding their way. {{SSBB|Captain Falcon}} jumps out of the Blue Falcon and then [[Falcon Punch]]es the R.O.B., causing it to fall backwards in a disabled state. Captain Falcon then slides on the ground to land, killing all the remaining Pikmin bar the Red Pikmin. A leaf blows by as Captain Falcon remains there, striking a pose. The two captains then team up to take on the [[Subspace Army]].
Upon reaching the edge of the [[Isle of Ancients]], they witness {{SSBB|Diddy Kong}} attacking some [[Primid]]s and rescuing {{SSBB|Donkey Kong}}. Captain Falcon and a reluctant Olimar then decide to join forces with the Kongs, and upon reaching them, the Primids return with backup. Donkey Kong, Diddy Kong, Captain Falcon, and Olimar manage to fight them off before they see off [[Falco Lombardi]], who had helped Diddy in bringing him to the large [[Cargo]] that DK was held on.
[[File:Hocatate Ship and Olimar Outside the Ancient Ruins.jpg|thumb|left|Olimar and his Hocotate Ship [[Outside the Ancient Ruins]].]]
The Cargo takes Olimar and his crew inside the [[Subspace Bomb Factory]], and they begin to move through it. They eventually find the [[Ancient Minister]], along with {{SSBB|Pikachu}} and {{SSBB|Samus}}. A hologram of {{SSBB|Ganondorf}} suddenly appears and commands the R.O.B.s in the room to detonate the [[Subspace Bomb]]s in the room so he could create a large enough hole in space to fit a [[Subspace Gunship]] through. The [[Ancient Minister]] reveals himself to be the [[R.O.B. (SSBB)|leader of the R.O.B.s]] and helps the other heroes defeat the [[Subspace]] underlings that Ganondorf sent out. Olimar, along with R.O.B. and the rest, escapes from the island before it is sucked into Subspace (defeating Meta Ridley in the process). All of the heroes then unite to take down the Subspace Gunship and enter Subspace. Olimar contributes by putting his ship, the [[pikipedia:Hocotate Ship|Hocotate Ship]], at the heroes disposal. His excellent piloting allows him to avoid the huge ship's turrets until Kirby destroys it. Unfortunately, Olimar and the others were doomed to be turned into trophies by [[Tabuu]].
However, hope comes in the form of {{SSBB|King Dedede}}, who created some badges that revive trophies into the original fighter. Olimar and others are rescued by Dedede and his team consisting of {{SSBB|Luigi}}, {{SSBB|Ness}} (and {{SSBB|Kirby}}). With everyone revived, they are able to take down Tabuu and save the world.
Olimar can perform a glitch with [[Pikmin Throw]] in the Great Maze. In the Halberd stage with the elevator, if one throws Pikmin down the hole after one destroys the blocks, they will be stuck in spinning mode and eventually die unless one hits the other bomb blocks.
In SSE, in the first cutscene with Olimar there are no White Pikmin on the Giant R.O.B. In fact, only two White Pikmin appear in the entire SSE.
===Playable appearances===
*[[Outside the Ancient Ruins]]
*[[The Subspace Bomb Factory (Part II)]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]])


==In Solo Modes==
==In Solo Modes==
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<center>
<gallery>
<gallery>
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</gallery>
</gallery>
</center>
</center>
==Role in [[The Subspace Emissary]]==
[[File:Subspace olimar.PNG|thumb|250px|Olimar in ''[[SSE]]''.]]
Captain Olimar's {{b|Pikmin|species}} are assaulting a large {{SSBB|R.O.B.}}, but are unable to deal damage and perish when the R.O.B. spins. Captain Olimar begins to shiver in fear, but a Red Pikmin alerts Olimar to the [[Blue Falcon]] speeding their way. {{SSBB|Captain Falcon}} jumps out of the Blue Falcon and then [[Falcon Punch]]es the R.O.B., causing it to fall backwards in a disabled state. Captain Falcon then slides on the ground to land, killing all the remaining Pikmin bar the Red Pikmin. A leaf blows by as Captain Falcon remains there, striking a pose. The two captains then team up to take on the [[Subspace Army]].
Upon reaching the edge of the [[Isle of Ancients]], they witness {{SSBB|Diddy Kong}} attacking some [[Primid]]s and rescuing {{SSBB|Donkey Kong}}. Captain Falcon and a reluctant Olimar then decide to join forces with the Kongs, and upon reaching them, the Primids return with backup. Donkey Kong, Diddy Kong, Captain Falcon, and Olimar manage to fight them off before they see off [[Falco Lombardi]], who had helped Diddy in bringing him to the large [[Cargo]] that DK was held on.
[[File:Hocatate Ship and Olimar Outside the Ancient Ruins.jpg|thumb|left|Olimar and his Hocotate Ship [[Outside the Ancient Ruins]].]]
The Cargo takes Olimar and his crew inside the [[Subspace Bomb Factory]], and they begin to move through it. They eventually find the [[Ancient Minister]], along with {{SSBB|Pikachu}} and {{SSBB|Samus}}. A hologram of {{SSBB|Ganondorf}} suddenly appears and commands the R.O.B.s in the room to detonate the [[Subspace Bomb]]s in the room so he could create a large enough hole in space to fit a [[Subspace Gunship]] through. The [[Ancient Minister]] reveals himself to be the [[R.O.B. (SSBB)|leader of the R.O.B.s]] and helps the other heroes defeat the [[Subspace]] underlings that Ganondorf sent out. Olimar, along with R.O.B. and the rest, escapes from the island before it is sucked into Subspace (defeating Meta Ridley in the process). All of the heroes then unite to take down the Subspace Gunship and enter Subspace. Olimar contributes by putting his ship, the [[pikipedia:Hocotate Ship|Hocotate Ship]], at the heroes disposal. His excellent piloting allows him to avoid the huge ship's turrets until Kirby destroys it. Unfortunately, Olimar and the others were doomed to be turned into trophies by [[Tabuu]].
However, hope comes in the form of {{SSBB|King Dedede}}, who created some badges that revive trophies into the original fighter. Olimar and others are rescued by Dedede and his team consisting of {{SSBB|Luigi}}, {{SSBB|Ness}} (and {{SSBB|Kirby}}). With everyone revived, they are able to take down Tabuu and save the world.
Olimar can perform a glitch with [[Pikmin Throw]] in the Great Maze. In the Halberd stage with the elevator, if one throws Pikmin down the hole after one destroys the blocks, they will be stuck in spinning mode and eventually die unless one hits the other bomb blocks.
In SSE, in the first cutscene with Olimar there are no White Pikmin on the Giant R.O.B. In fact, only two White Pikmin appear in the entire SSE.
===Playable appearances===
*[[Outside the Ancient Ruins]]
*[[The Subspace Bomb Factory (Part II)]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]])
===Exclusive [[sticker]]s===
These stickers can only be used by Olimar as they use the {{b|Pikmin|type}} type.
*Blue Pikmin: [Pikmin] Attack +16
*Bulborb: [Pikmin] Attack +34
*Crimson Candypop Bud: [Pikmin] Attack +12
*Olimar & Louie's Ship: [Pikmin] Attack +40
*Olimar's Daughter: [Pikmin] Attack +7
*Pellet: [Pikmin] Attack +6
*Red Pellet Flower: [Pikmin] Attack +5
*Red Pikmin: [Pikmin] Attack +11
*White Pikmin: [Pikmin] Attack +10
*Yellow Pellet: [Pikmin] Attack +22


==[[Trophies]]==
==[[Trophies]]==

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