Editing Olimar (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 46: Line 46:


==Moveset==
==Moveset==
''For a gallery of Olimar's hitboxes, see [[Olimar (SSBB)/Hitboxes|here]].''<br>
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.
{{MovesetTable
{{MovesetTable
Line 111: Line 110:
|dthrowdmg=&mdash;{{!!}}1% (hit 1), 8% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11% (throw){{!!}}1% (hit 1), 5% (throw){{!!}}1% (hit 1), 7% (throw)
|dthrowdmg=&mdash;{{!!}}1% (hit 1), 8% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11% (throw){{!!}}1% (hit 1), 5% (throw){{!!}}1% (hit 1), 7% (throw)
|dthrowdesc=The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
|dthrowdesc=The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
|dodgedesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|techdesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|floorfdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
Line 139: Line 136:
|dsname=Pikmin Order
|dsname=Pikmin Order
|dsdmg=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dsdmg=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dsdesc=Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. The move also grants Olimar [[super armor]] from frames 2-16, making it an excellent defensive option.
|dsdesc=Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second . This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. The move also grants Olimar [[super armor]] from frames 2-16, making it an excellent defensive option.
|fsname=End of Day
|fsname=End of Day
|fsdmg=colspan{{=}}"6"{{!}}10% (bury), 15% (ascent), 0.358333% (Bulborbs), 10% (descent), 15%/20% (landing)
|fsdmg=colspan{{=}}"6"{{!}}10% (bury), 15% (ascent), 0.358333% (Bulborbs), 10% (descent), 15%/20% (landing)
|fsdesc=Olimar takes off in his spaceship, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path. The Red Bulborbs deal damage every [[frame]] for 120 frames (2 seconds), dealing up to 43%.
|fsdesc=Olimar takes off in his spaceship, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path. The Red Bulborbs deal damage every [[frame]] for 120 frames (2 seconds), dealing up to 43%.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 82
|rweight    = 30-31
|dash      = 1.4
|rdash      = 22-27
|run        = 1.4
|rrun      = 24-25
|walk      = 0.9
|rwalk      = 27
|trac      = 0.06
|rtrac      = 11-16
|airfric    = 0.015
|rairfric  = 6-12
|air        = 0.82
|rair      = 33
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.06
|rgravity  = 37
|fall      = 1.3
|rfall      = 25-26
|ff        = 1.82
|rff        = 28
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 33.6675
|rjumpheight= 19
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


Line 204: Line 161:
{{Taunt/SSBB
{{Taunt/SSBB
|char=Olimar
|char=Olimar
|desc-up=Jumps joyfully as if he had gained a new part for the S.S. Dolphin. Similar to the Ice Climbers' up taunt.
|desc-up=Jumps joyfully as if he had gained a new part for the Dolphin. Similar to the Ice Climbers' up taunt.
|desc-side=Lays down on the ground as if he were asleep, then rolls over and gets up. Similar to Pikachu's down taunt.
|desc-side=Lays down on the ground as if he were asleep, then rolls over and gets up. Similar to Pikachu's down taunt.
|desc-down=Swings his hips.}}
|desc-down=Swings his hips.}}
Line 216: Line 173:


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable"
{{Crowd
|-
|char=Olimar
!{{{name|}}}
|game=Brawl
!Cheer (English)
|desc-us=Pik-Min! O-Li-Mar!
!Cheer (Japanese)
|desc-jp=Pi-k-Min! O-Li-Mar!
!Cheer (German)
|pitch-us=High female, then deep male
!Cheer (Korean)
|pitch-jp=High female, then deep male}}
|-
! scope="row"|Cheer
|[[File:Olimar Cheer English SSBB.ogg|center]]||[[File:Olimar Cheer Japanese SSBB.ogg|center]]||[[File:Olimar Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Olimar Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Pik - min -- Oli - mar! || Pik - min -- Oli - mar! || Pik - min! Oli - mar!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Olimar Cheer French SSBB.ogg|center]]||[[File:Olimar Cheer Italian SSBB.ogg|center]]||[[File:Olimar Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Pik - min ! Olimar ! || Pik - min! Oli - mar! || Pik - min! Oli - mar! || Pik - min -- Oli - mar!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 265: Line 204:


===Tier placement and history===
===Tier placement and history===
Shortly after ''Brawl''{{'}}s release, Olimar was ranked 18th place just one place above the middle, with many players writing him off as another mediocre, gimmicky character who would never make an impact in serious play. This could probably be because many overemphasized Olimar's reliance on Pikmin, stating that it was a hindrance (rather than a boon, as it is often seen today), and failed to get past his relatively high technical and cerebral learning curves. However, as many players began to realize Olimar's strong damage-racking capabilities, camping ability, and disproportionately high KO power for and even beyond his weight class, Olimar's metagame developed further, causing a rise to 10th-11th in high tier by the next tier list. Olimar would maintain similar placings for several years, but as his professionals such as {{Sm|Rich Brown}}, {{Sm|Brood}}, {{Sm|Nietono}}, and {{Sm|Dabuz}} began doing very well at high-level tournaments such as [[MLG DC 2010]], [[Apex 2010]], and [[Apex 2012]], Olimar skyrocketed to 2nd place right underneath Meta Knight in April 2012. Olimar is currently ranked 3rd on the tier list, after Meta Knight and the Ice Climbers, and is one of the most disliked ''Brawl'' characters by casual and competitive players alike, having a reputation for being incredibly frustrating to deal with due to his powerful camping ability and range, which many smashers find extremely hard to break through.
Shortly after ''Brawl''{{'}}s release, Olimar was ranked 18th place just one place above the middle, with many players writing him off as another mediocre, gimmicky character who would never make an impact in serious play. This could probably be because many overemphasized Olimar's reliance on Pikmin, stating that it was a hindrance (rather than a boon, as it is often seen today), and failed to get past his relatively high technical and cerebral learning curves. However, as many players began to realize Olimar's strong damage-racking capabilities, camping ability, and disproportionately high KO power for and even beyond his weight class, Olimar's metagame developed further, causing a rise to 10th-11th in high tier by the next tier list. Olimar would maintain similar placings for several years, but as his professionals such as {{Sm|Rich Brown}}, {{Sm|Brood}}, {{Sm|Nietono}}, and {{Sm|Dabuz}} began doing very well at high-level tournaments such as [[MLG DC 2010]], [[Apex 2010]], and [[Apex 2012]], Olimar skyrocketed to 2nd place right underneath Meta Knight in April 2012. Olimar is currently ranked 3rd on the tier list, after Meta Knight and the Ice Climbers, and is one of the most disliked ''Brawl'' characters casual and competitive players alike, having a reputation for being one of the most frustrating characters to deal with due to his powerful camping ability and range, which many smashers find extremely hard to break through.
 
==Role in [[The Subspace Emissary]]==
[[File:Subspace olimar.PNG|thumb|250px|Olimar in ''[[SSE]]''.]]
 
Captain Olimar's {{b|Pikmin|species}} are assaulting a large {{SSBB|R.O.B.}}, but are unable to deal damage and perish when the R.O.B. spins. Captain Olimar begins to shiver in fear, but a Red Pikmin alerts Olimar to the [[Blue Falcon]] speeding their way. {{SSBB|Captain Falcon}} jumps out of the Blue Falcon and then [[Falcon Punch]]es the R.O.B., causing it to fall backwards in a disabled state. Captain Falcon then slides on the ground to land, killing all the remaining Pikmin bar the Red Pikmin. A leaf blows by as Captain Falcon remains there, striking a pose. The two captains then team up to take on the [[Subspace Army]].
 
Upon reaching the edge of the [[Isle of Ancients]], they witness {{SSBB|Diddy Kong}} attacking some [[Primid]]s and rescuing {{SSBB|Donkey Kong}}. Captain Falcon and a reluctant Olimar then decide to join forces with the Kongs, and upon reaching them, the Primids return with backup. Donkey Kong, Diddy Kong, Captain Falcon, and Olimar manage to fight them off before they see off [[Falco Lombardi]], who had helped Diddy in bringing him to the large [[Cargo]] that DK was held on.
 
[[File:Hocatate Ship and Olimar Outside the Ancient Ruins.jpg|thumb|left|Olimar and his Hocotate Ship [[Outside the Ancient Ruins]].]]
The Cargo takes Olimar and his crew inside the [[Subspace Bomb Factory]], and they begin to move through it. They eventually find the [[Ancient Minister]], along with {{SSBB|Pikachu}} and {{SSBB|Samus}}. A hologram of {{SSBB|Ganondorf}} suddenly appears and commands the R.O.B.s in the room to detonate the [[Subspace Bomb]]s in the room so he could create a large enough hole in space to fit a [[Subspace Gunship]] through. The [[Ancient Minister]] reveals himself to be the [[R.O.B. (SSBB)|leader of the R.O.B.s]] and helps the other heroes defeat the [[Subspace]] underlings that Ganondorf sent out. Olimar, along with R.O.B. and the rest, escapes from the island before it is sucked into Subspace (defeating Meta Ridley in the process). All of the heroes then unite to take down the Subspace Gunship and enter Subspace. Olimar contributes by putting his ship, the [[pikipedia:Hocotate Ship|Hocotate Ship]], at the heroes disposal. His excellent piloting allows him to avoid the huge ship's turrets until Kirby destroys it. Unfortunately, Olimar and the others were doomed to be turned into trophies by [[Tabuu]].
 
However, hope comes in the form of {{SSBB|King Dedede}}, who created some badges that revive trophies into the original fighter. Olimar and others are rescued by Dedede and his team consisting of {{SSBB|Luigi}}, {{SSBB|Ness}} (and {{SSBB|Kirby}}). With everyone revived, they are able to take down Tabuu and save the world.
 
Olimar can perform a glitch with [[Pikmin Throw]] in the Great Maze. In the Halberd stage with the elevator, if one throws Pikmin down the hole after one destroys the blocks, they will be stuck in spinning mode and eventually die unless one hits the other bomb blocks.
 
In SSE, in the first cutscene with Olimar there are no White Pikmin on the Giant R.O.B. In fact, only two White Pikmin appear in the entire SSE.
 
===Playable appearances===
*[[Outside the Ancient Ruins]]
*[[The Subspace Bomb Factory (Part II)]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]])


==In Solo Modes==
==In Solo Modes==
Line 285: Line 246:
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<center>
<gallery>
<gallery>
Line 292: Line 253:
</gallery>
</gallery>
</center>
</center>
==Role in [[The Subspace Emissary]]==
[[File:Subspace olimar.PNG|thumb|250px|Olimar in ''[[SSE]]''.]]
Captain Olimar's {{b|Pikmin|species}} are assaulting a large {{SSBB|R.O.B.}}, but are unable to deal damage and perish when the R.O.B. spins. Captain Olimar begins to shiver in fear, but a Red Pikmin alerts Olimar to the [[Blue Falcon]] speeding their way. {{SSBB|Captain Falcon}} jumps out of the Blue Falcon and then [[Falcon Punch]]es the R.O.B., causing it to fall backwards in a disabled state. Captain Falcon then slides on the ground to land, killing all the remaining Pikmin bar the Red Pikmin. A leaf blows by as Captain Falcon remains there, striking a pose. The two captains then team up to take on the [[Subspace Army]].
Upon reaching the edge of the [[Isle of Ancients]], they witness {{SSBB|Diddy Kong}} attacking some [[Primid]]s and rescuing {{SSBB|Donkey Kong}}. Captain Falcon and a reluctant Olimar then decide to join forces with the Kongs, and upon reaching them, the Primids return with backup. Donkey Kong, Diddy Kong, Captain Falcon, and Olimar manage to fight them off before they see off [[Falco Lombardi]], who had helped Diddy in bringing him to the large [[Cargo]] that DK was held on.
[[File:Hocatate Ship and Olimar Outside the Ancient Ruins.jpg|thumb|left|Olimar and his Hocotate Ship [[Outside the Ancient Ruins]].]]
The Cargo takes Olimar and his crew inside the [[Subspace Bomb Factory]], and they begin to move through it. They eventually find the [[Ancient Minister]], along with {{SSBB|Pikachu}} and {{SSBB|Samus}}. A hologram of {{SSBB|Ganondorf}} suddenly appears and commands the R.O.B.s in the room to detonate the [[Subspace Bomb]]s in the room so he could create a large enough hole in space to fit a [[Subspace Gunship]] through. The [[Ancient Minister]] reveals himself to be the [[R.O.B. (SSBB)|leader of the R.O.B.s]] and helps the other heroes defeat the [[Subspace]] underlings that Ganondorf sent out. Olimar, along with R.O.B. and the rest, escapes from the island before it is sucked into Subspace (defeating Meta Ridley in the process). All of the heroes then unite to take down the Subspace Gunship and enter Subspace. Olimar contributes by putting his ship, the [[pikipedia:Hocotate Ship|Hocotate Ship]], at the heroes disposal. His excellent piloting allows him to avoid the huge ship's turrets until Kirby destroys it. Unfortunately, Olimar and the others were doomed to be turned into trophies by [[Tabuu]].
However, hope comes in the form of {{SSBB|King Dedede}}, who created some badges that revive trophies into the original fighter. Olimar and others are rescued by Dedede and his team consisting of {{SSBB|Luigi}}, {{SSBB|Ness}} (and {{SSBB|Kirby}}). With everyone revived, they are able to take down Tabuu and save the world.
Olimar can perform a glitch with [[Pikmin Throw]] in the Great Maze. In the Halberd stage with the elevator, if one throws Pikmin down the hole after one destroys the blocks, they will be stuck in spinning mode and eventually die unless one hits the other bomb blocks.
In SSE, in the first cutscene with Olimar there are no White Pikmin on the Giant R.O.B. In fact, only two White Pikmin appear in the entire SSE.
===Playable appearances===
*[[Outside the Ancient Ruins]]
*[[The Subspace Bomb Factory (Part II)]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]])
===Exclusive [[sticker]]s===
These stickers can only be used by Olimar as they use the {{b|Pikmin|type}} type.
*Blue Pikmin: [Pikmin] Attack +16
*Bulborb: [Pikmin] Attack +34
*Crimson Candypop Bud: [Pikmin] Attack +12
*Olimar & Louie's Ship: [Pikmin] Attack +40
*Olimar's Daughter: [Pikmin] Attack +7
*Pellet: [Pikmin] Attack +6
*Red Pellet Flower: [Pikmin] Attack +5
*Red Pikmin: [Pikmin] Attack +11
*White Pikmin: [Pikmin] Attack +10
*Yellow Pellet: [Pikmin] Attack +22


==[[Trophies]]==
==[[Trophies]]==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: