Editing Olimar (SSBB)
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|[[File:Pikmin blue.jpg|150px]]||14||Blue Pikmin have more health than other Pikmin (second to Purple Pikmin), while most of their attacks deal slightly below-average damage. On the other hand, they have the longest grab range, and their throws deal very high knockback, KO'ing at medium percentages. Blue Pikmin are immune to [[water]]-effect attacks as well as drowning; any non-Blue Pikmin will drown if left swimming for more than one second. As a result, knocking Olimar into the water of stages such as [[Delfino Plaza]] or [[Pirate Ship]] will effectively delete all non-Blues from his lineup and make his attacks a bit more predictable for a while. Blue Pikmin are more likely to appear from water-based surfaces (snow, ice, clouds, water itself), while they are less likely to appear from sandy or brick floors. | |[[File:Pikmin blue.jpg|150px]]||14||Blue Pikmin have more health than other Pikmin (second to Purple Pikmin), while most of their attacks deal slightly below-average damage. On the other hand, they have the longest grab range, and their throws deal very high knockback, KO'ing at medium percentages. Blue Pikmin are immune to [[water]]-effect attacks as well as drowning; any non-Blue Pikmin will drown if left swimming for more than one second. As a result, knocking Olimar into the water of stages such as [[Delfino Plaza]] or [[Pirate Ship]] will effectively delete all non-Blues from his lineup and make his attacks a bit more predictable for a while. Blue Pikmin are more likely to appear from water-based surfaces (snow, ice, clouds, water itself), while they are less likely to appear from sandy or brick floors. | ||
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|[[File:Pikmin white.jpg|150px]]||4||White Pikmin have very low health (the lowest of all Pikmin) and deal minimal damage for most attacks; connecting with a White smash or aerial produces a feeble noise and knockback that generally can't KO below 200%. On the other hand, when used to [[pummel]] or when thrown, they deal a lot of [[darkness]] damage, significantly more than any other Pikmin. When thrown, White Pikmin travel very fast and very far, making them easy to toss off the edge unexpectedly but often easier to hit opponents with. They also have slightly higher movement speed than other Pikmin, so they do not fall out of Olimar's lineup as often. White Pikmin typically appear half as often as the basic three, although they are more common when pulled from snow or clouds. | |[[File:Pikmin white.jpg|150px]]||4||White Pikmin have very low health (the lowest of all Pikmin) and deal minimal damage for most attacks; connecting with a White smash or aerial produces a feeble noise and knockback that generally can't KO below 200%. On the other hand, when used to [[pummel]] or when thrown, they deal a lot of [[darkness|poison]] damage, significantly more than any other Pikmin. When thrown, White Pikmin travel very fast and very far, making them easy to toss off the edge unexpectedly but often easier to hit opponents with. They also have slightly higher movement speed than other Pikmin, so they do not fall out of Olimar's lineup as often. White Pikmin typically appear half as often as the basic three, although they are more common when pulled from snow or clouds. | ||
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|[[File:Pikmin purple.jpg|150px]]||15||Purple Pikmin are the rarest Pikmin, appearing 0.4 times as often as the basic three on most terrains. They are also very slow; they sometimes lag behind Olimar and fall out of his lineup, and they don't travel very far when thrown, sent for a grab, or used in a smash attack. On the upside, they provide highly damaging attacks (second to Red Pikmin, and only for some attacks), have the most health of all Pikmin, have very good up and down throws, and deal the most knockback. Purple Pikmin do not latch onto opponents when thrown, they simply ram into them and deal damage; this mixup can halt opponents attempting to run through Pikmin Throw unhindered. Purple Pikmin are more likely to appear from metal, brick, or grate floors and are generally seen as the most useful Pikmin by the community. | |[[File:Pikmin purple.jpg|150px]]||15||Purple Pikmin are the rarest Pikmin, appearing 0.4 times as often as the basic three on most terrains. They are also very slow; they sometimes lag behind Olimar and fall out of his lineup, and they don't travel very far when thrown, sent for a grab, or used in a smash attack. On the upside, they provide highly damaging attacks (second to Red Pikmin, and only for some attacks), have the most health of all Pikmin, have very good up and down throws, and deal the most knockback. Purple Pikmin do not latch onto opponents when thrown, they simply ram into them and deal damage; this mixup can halt opponents attempting to run through Pikmin Throw unhindered. Purple Pikmin are more likely to appear from metal, brick, or grate floors and are generally seen as the most useful Pikmin by the community. |