Editing Olimar (SSB4)

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|ranking = 21
|ranking = 21
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'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a playable character in ''[[Super Smash Bros. 4]]''. His reappearance to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on July 12, 2013, which also commemorated ''{{s|pikipedia|Pikmin 3}}'' being released in Japan on the following day. '''[[Alph]]''' ({{ja|ピクミン&アルフ|Pikumin & Arufu}}, ''Pikmin & Alph''), one of the three {{s|pikipedia|leader}}s in ''Pikmin 3'', was revealed as an [[Alternate costume|alternative character]] in a Director's Room Miiverse post on September 11, 2014.
'''Olimar''' ({{ja|ピクミン&オリマー|Pikumin & Orimā}}, ''Pikmin & Olimar'') is a playable character in ''[[Super Smash Bros. 4]]''. His reappearance to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on July 12th, 2013, which also commemorated ''{{s|pikipedia|Pikmin 3}}'' being released in Japan on the following day. '''[[Alph]]''' ({{ja|ピクミン&アルフ|Pikumin & Arufu}}, ''Pikmin & Alph''), one of the three {{s|pikipedia|leader}}s in ''Pikmin 3'', was revealed as an [[Alternate costume|alternative character]] in a Director's Room Miiverse post on September 11, 2014.


Like in ''Brawl'', Olimar is completely silent, rather than being voiced by Kazumi Totaka like he is in the ''Pikmin'' series, while Hajime Wakai's portrayal of Pikmin from ''{{s|pikipedia|Pikmin 2}}'' is once again repurposed for Red, Blue, Yellow, White and Purple Pikmin. Winged Pikmin are voiced by Atsuko Asashi, using voice clips recycled from ''Pikmin 3''. Alph, despite having his own unique voice in ''Pikmin 3'', is also completely silent as well in ''SSB4'', much like Olimar is.
Olimar is ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38, and is his worst placement in the series. As in ''Brawl'', Olimar's signature [[Pikmin (species)|Pikmin]] possess an impressive level of respective utility: they grant him respectable KO and damage-racking capabilities, which is further supplemented by Olimar's solid frame-data, as Olimar can make usage of them to deal direct and/or indirect damage via his standard movesets, and by possessing the Pikmin latch onto opponents via [[Pikmin Throw]], respectively.
 
Olimar is ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38. As in ''Brawl'', Olimar's signature [[Pikmin (species)|Pikmin]] possess an impressive level of respective utility: they grant him respectable KO and damage-racking capabilities, which is further supplemented by Olimar's solid frame-data, as Olimar can make usage of them to deal direct and/or indirect damage via his standard movesets, and by possessing the Pikmin latch onto opponents via [[Pikmin Throw]], respectively.


The Pikmin also grant Olimar a potent [[grab]] game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, his new [[up special move]], [[Winged Pikmin]], functions as a maneuverable, flight-based [[recovery]] that can be performed regardless of whether or not Olimar has Pikmin equipped,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[tether recovery]].
The Pikmin also grant Olimar a potent [[grab]] game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, his new [[up special move]], [[Winged Pikmin]], functions as a maneuverable, flight-based [[recovery]] that can be performed regardless of whether or not Olimar has Pikmin equipped,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[tether recovery]].
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
In ''Super Smash Bros. Brawl'', Olimar was considered to be a top-tier character, typically being perceived as a top 5-to-top 3 character. This was primarily due to the effectiveness of his [[Pikmin]]: Olimar possessed six Pikmin available in his disposal, and they overall gave him incredible [[camping]] potential. Olimar could easily abuse his [[Pikmin Throw]] to restrain his opponents out due to the amount of Pikmin he could have out and even at close-ranged proximity, Olimar still possessed strong tools. His damage-output was exceptionally high, especially with certain Pikmin, his [[smash attack]]s were exceptionally effective, his aerials were powerful, he had a strong grab game with an exceptionally quick and long-ranged [[grab]] in addition to possessing [[combo]] and [[KO]] [[throw]]s depending on the Pikmin equipped, and he even had a solid defensive option with [[Pikmin Order]]. Olimar also had rather respectable KO power, with his Purple and Red Pikmin (in some situations) being particularly powerful. While he did suffer from poor mobility, limited [[approach]]ing options, a slew of multi-hitting attacks which could be avoided with [[SDI]], and he had an extremely exploitable [[recovery]], these weaknesses failed to impair Olimar too much. Altogether, these factors made Olimar an incredibly dominant character on-stage, making it exceptionally difficult for most of the cast to deal with Olimar. As a result, Olimar has naturally seen a mixture of [[buff]]s and [[nerf]]s in the transition to ''Super Smash Bros. 4'', although due to his top-tier status in the previous game, he has been noticeably nerfed overall.
In ''Super Smash Bros. Brawl'', Olimar was considered to be a top-tier character, typically being perceived as a top 5-to-top 3 character. This was primarily due to the effectiveness of his [[Pikmin]]: Olimar possessed six Pikmin available in his disposal, and they overall gave him incredible [[camping]] potential. Olimar could easily abuse his [[Pikmin Throw]] to restrain his opponents out due to the amount of Pikmin he could have out and even at close-ranged proximity, Olimar still possessed strong tools. His damage-output was exceptionally high, especially with certain Pikmin, his [[smash attack]]s were exceptionally effective, his aerials were powerful, he had a strong grab game with an exceptionally quick and long-ranged [[grab]] in addition to possessing [[combo]] and [[KO]] [[throw]]s depending on the Pikmin equipped, and he even had a solid defensive option with [[Pikmin Order]]. Olimar also had rather respectable KO power, with his Purple and Red Pikmin (in some situations) being particularly powerful. While he did suffer from poor mobility, limited [[approach]]ing options, a slew of multi-hitting attacks which could be avoided with [[SDI]], and he had an extremely exploitable [[recovery]], these weaknesses failed to impair Olimar too much. Altogether, these factors made Olimar an incredibly dominant character on-stage, making it exceptionally difficult for most of the cast to deal with Olimar. As a result, Olimar has naturally seen a mixture of [[buff]]s and [[nerf]]s in the transition to ''Super Smash Bros. 4'', although due to his top-tier status in the previous game, he has been drastically nerfed overall.


The most glaring downgrade includes the halving of his Pikmin, counting from six to three due to the limitations of the [[Nintendo 3DS]]' processing power. As a result, this drastically lowers his general damage output, as well as his [[camp]]ing potential, especially since [[Pikmin Throw]] deals less damage (especially with [[White Pikmin]]). Both Olimar and his Pikmin's endurance are also worse: as Olimar himself is [[weight|lighter]] and his signature Pikmin (excluding White Pikmin) have less [[hit points|HP]], and they die faster if they are separated from Olimar. The removal of [[meteor cancel]]ing also significantly hinders Olimar's endurance against [[meteor smash]]es, and the changes to [[hitstun canceling]] is considered a double-edged sword for Olimar: they indirectly removed [[momentum canceling]], so this means Olimar is much more susceptible to early KOs and combos, with the latter being further pronounced by Olimar's aforementioned lighter weight and the introduction of [[rage]], yet it also drastically improves Olimar's [[combo]] game as well, especially with his throws.  
The most glaring downgrade includes the halving of his Pikmin, counting from six to three due to the limitations of the [[Nintendo 3DS]]' processing power. As a result, this drastically lowers his general damage output, as well as his [[camp]]ing potential, especially since [[Pikmin Throw]] deals less damage (especially with [[White Pikmin]]). Both Olimar and his Pikmin's endurance are also worse: as Olimar himself is [[weight|lighter]] and his signature Pikmin (excluding White Pikmin) have less [[hit points|HP]], and they die faster if they are separated from Olimar. The removal of [[meteor cancel]]ing also significantly hinders Olimar's endurance against [[meteor smash]]es, and the changes to [[hitstun canceling]] is considered a double-edged sword for Olimar: they indirectly removed [[momentum canceling]], so this means Olimar is much more susceptible to early KOs and combos, with the latter being further pronounced by Olimar's aforementioned lighter weight and the introduction of [[rage]], yet it also drastically improves Olimar's [[combo]] game as well, especially with his throws.  
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**{{change|Forward aerial now uses one extended hitbox which covers the Pikmin rather than three normal hitboxes.}}
**{{change|Forward aerial now uses one extended hitbox which covers the Pikmin rather than three normal hitboxes.}}
***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.4u).}}
***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.4u).}}
***{{nerf|As with all extended hitboxes, this prevent the new hitbox from interpolating.}}
**{{nerf|Forward aerial no longer deals extra shield damage (1 → 0).}}
**{{nerf|Forward aerial no longer deals extra shield damage (1 → 0).}}
*Red Pikmin:
*Red Pikmin:
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***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.2u).}}
***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.2u).}}
***{{buff|This also means that the move no longer has a weaker sourspot, making it more consistent.}}
***{{buff|This also means that the move no longer has a weaker sourspot, making it more consistent.}}
***{{nerf|As with all extended hitboxes, this prevent the new hitbox from interpolating.}}
**{{nerf|Back aerial no longer deals extra shield damage (1 → 0).}}
**{{nerf|Back aerial no longer deals extra shield damage (1 → 0).}}
*Red Pikmin:
*Red Pikmin:
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**{{nerf|Floor attacks now use one extended static hitbox rather than multiple normal hitboxes attached to Olimar's body, which covers less range overall.}}
**{{nerf|Floor attacks now use one extended static hitbox rather than multiple normal hitboxes attached to Olimar's body, which covers less range overall.}}
*Back floor attack:
*Back floor attack:
**{{change|Back floor attack now starts in front of Olimar rather than from behind.}}
**{{change|Back floor attack now starts in in front of Olimar rather than from behind.}}
**{{nerf|Back floor attack has more startup lag (frame 15 → 16).}}
**{{nerf|Back floor attack has more startup lag (frame 15 → 16).}}
*[[Edge attack]]:
*[[Edge attack]]:
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|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=0.6% (hits 1-6), 4% (hit 7){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|utiltdmg=0.6% (hits 1-6), 4% (hit 7){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|utiltdesc=A jumping twirl. It hits on frame 6, has decent vertical range, and hits multiple times, with its last hit possessing very high knockback growth. Altogether, these traits make it a decent anti-air attack, while the final hit can KO middleweights at around 182% on Final Destination with high [[rage]].
|utiltdesc=A jumping twirl. It hits on frame 6, has decent vertical range, and hits multiple times, with its last hit having very high knockback growth. Altogether, these traits make it a decent anti-air attack.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dtiltdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
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|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=7% (hit 1), 4% (hit 2){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dashdmg=7% (hit 1), 4% (hit 2){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dashdesc=A cartwheel. It can function as a mix-up, as it is able combo into up aerial at 0%-10%. However, its second hit's minimal damage output, high base knockback, and low knockback growth collectively make it unable to combo past minimal percents, or KO at reasonable percents.
|dashdesc=A cartwheel. It can function as a mix-up, as it is able combo into up aerial at 0%-10%. However, its second hit's very low damage output, high base knockback, and low knockback growth collectively make it unable to combo past very low percents, or KO at reasonable percents.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg=&mdash;{{!!}}{{ChargedSmashDmgSSB4|17.4}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|7.2}} (late){{!!}}{{ChargedSmashDmgSSB4|14.5}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|6}} (late){{!!}}{{ChargedSmashDmgSSB4|14.5}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|6}} (late){{!!}}{{ChargedSmashDmgSSB4|11.6}} (clean), {{ChargedSmashDmgSSB4|8}} (mid), {{ChargedSmashDmgSSB4|4.8}} (late){{!!}}{{ChargedSmashDmgSSB4|20.3}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|8.4}} (late)
|fsmashdmg=&mdash;{{!!}}{{ChargedSmashDmgSSB4|17.4}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|7.2}} (late){{!!}}{{ChargedSmashDmgSSB4|14.5}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|6}} (late){{!!}}{{ChargedSmashDmgSSB4|14.5}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|6}} (late){{!!}}{{ChargedSmashDmgSSB4|11.6}} (clean), {{ChargedSmashDmgSSB4|8}} (mid), {{ChargedSmashDmgSSB4|4.8}} (late){{!!}}{{ChargedSmashDmgSSB4|20.3}} (clean), {{ChargedSmashDmgSSB4|14}} (mid), {{ChargedSmashDmgSSB4|8.4}} (late)
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Like in ''Brawl'', Olimar's placing in ''SSB4'' was one of the most contentious among the cast. At first, players would deem his nerfs as being too harsh for him to even be assessed as a mid-tier character, with some even considering him to be a bottom-tier character. This was primarily due to ''SSB4''{{'}}s adjusted and quicker mechanics combined with Olimar’s camping game being toned down, and his strengths being unrecognized at the time. This perception would remain intact for several months until players soon started to demonstrate Olimar's retained strengths, with professionals like {{Sm|Dabuz}}, {{Sm|ImHip}}, {{Sm|Shuton}}, and {{Sm|Soulimar}} attaining high placings. As a result, Olimar was ranked 24th on the first [[tier list]].
Although his competitive prospects and placings were accelerating, Olimar's rare usage negatively stood out compared with other high-tier characters. To reflect this, he dropped 30th on the second tier list. As before, representatives such as Dabuz and Shuton continued to defeat top players at high-level tournaments and achieve great placings. These demonstrations allowed Olimar to achieve 27th and then to 21st on the third and fourth tier lists, respectively. Although he was not dominating as he was in ''Brawl'', Olimar has nevertheless managed to achieve solid success despite the quicker mechanics and the dominance of the DLC characters, especially {{SSB4|Corrin}} and {{SSB4|Bayonetta}}.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=3312
|set10=3312
}}
}}
 
===Notable players===
===Most historically significant players===
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Angbad|USA}} - Placed 25th at [[CEO 2016]]; 33rd at [[Paragon Los Angeles 2015]] and 33rd at [[EVO 2016]]; and 49th at [[Apex 2015]].
 
*{{Sm|Coco|USA}} - Placed 2nd at [[Combo Breaker 2015]] and 13th at [[The Big House 5]] in [[doubles]] play. Formerly ranked 7th on the [[Michigan Power Rankings]].
''See also: [[:Category:Olimar players (SSB4)]]''
*{{Sm|Dabuz|USA}} (#4) - The best Olimar player in the United States and one of the two best ones in the world. Placed 1st at [[WTFox 2]], [[Aftershock 2016]], and [[Smash Valley]]; 2nd at Apex 2015 and [[Super Smash Con 2016]]; 3rd at CEO 2016; 4th at [[Frostbite 2017]]; 5th at [[EVO 2015]] and [[The Big House 6]]; and 7th at [[GENESIS 4]].
 
*{{Sm|Gomakenpi|USA}} - The best Olimar player in the Midwest. Placed 9th at [[Chronicles of Olympus II]] and 33rd at [[Midwest Mayhem 11]]. Also ranked 12th on the [[Michigan Smash 4 Power Rankings]]. Has taken a set off of {{Sm|Marss}}.
*{{Sm|Dabuz|USA}} - Although better known for his {{SSB4|Rosalina & Luma}}, he used Olimar as a secondary. His best Olimar run was winning {{Trn|Aftershock 2016}} defeating {{Sm|Samsora}} with Olimar in the last two games and double-eliminating {{Sm|CaptainZack}}, with his only game wins being with Olimar. Other notable Olimar results include placing 2nd at {{Trn|Super Smash Con 2016}} defeating {{Sm|ScAtt}}, reverse 3-0ing {{Sm|Fatality}}, and taking the last two games to defeat {{Sm|ANTi}}; and taking the last game to defeat {{Sm|Tweek}} at {{Trn|GENESIS 4}}.  
*{{Sm|GreenBeast|USA}} - Placed 7th at [[Midwest Mayhem]] and 13th at [[Smash 'N' Splash]].
*{{Sm|ImHip|USA}} - Co-mained Olimar alongside {{SSB4|Duck Hunt}} and was one of the best Olimar players in North America, as well as the primary Olimar representative from [[SoCal]]. He is best known for defeating {{Sm|Tweek}} with Olimar at {{Trn|2GGC: GENESIS Saga}}, ultimately placing 17th. In addition, he has also placed 5th at both {{Trn|2GGT: The False Awakens}}, defeating {{Sm|falln}} along the way, and {{Trn|2GGT: Mexico Saga}}, using primarily Olimar.
*{{Sm|ImHip|USA}} - Placed 9th at [[Tournament:Final Battle|Final Battle]]; 17th at Paragon Los Angeles 2015 and [[2GGC: GENESIS Saga]]; and 33rd at [[2GGC: Midwest Mayhem Saga]] and [[2GGC: Civil War]]. Ranked 15th on the [[SoCal Power Rankings]].
*{{Sm|Myran|USA}} - The best solo-Olimar player in North America of all-time best known for his performance in the first half of 2017, where he was ranked 39th on the [[PGR v3]] and placed 5th at {{Trn|Smash Conference LXIX}} defeating {{Sm|MVD}} and {{Sm|Mr. E}}, 13th at {{Trn|MomoCon 2017}} defeating {{Sm|ScAtt}}, 17th at {{Trn|2GGC: Nairo Saga}} defeating {{Sm|6WX}}, and 25th at {{Trn|Frostbite 2017}} defeating {{Sm|Tweek}}. He remained a strong Olimar player after the season, but would never be ranked globally again.
*{{Sm|Klaatu|USA}} - Placed 17th at [[2GGT: Abadango Saga]]; 25th at [[2GGC: Greninja Saga]]; and 33rd at [[2GGT: Mexico Saga]] and [[2GGT: ZeRo Saga]].
*{{Sm|Shuton|Japan}} - The best Olimar player of all-time and one of the best players from Japan. He is the only Olimar player who had multiple top 8 placements at majors, most notably placing 3rd at both {{Trn|2GGC: West Side Saga}} and {{Trn|Smash Sounds}}, 5th at {{Trn|Frostbite 2017}}, and 7th at {{Trn|2GGC: Fire Emblem Saga}}. He is ranked 23rd on the [[PGR 100]], the only solo-Olimar player on the ranking.
*{{Sm|Krow|USA}} - Placed 2nd at [[Full Bloom 2]]; 17th at [[Midwest Mayhem 4]]; and 25th at [[Midwest Mayhem 3]]. Ranked 5th on the [[Indiana Power Rankings]].
*{{Sm|Soulimar|USA}} - One of the best Olimar players in North America. He has several wins over {{Sm|AC}}, doing so to place 17th at {{Trn|2GGT: Abadango Saga}} and 33rd at {{Trn|2GGT: ZeRo Saga}}, and has also defeated {{Sm|Zenyou}} to place 25th at {{Trn|2GGC: Greninja Saga}}.
*{{Sm|Logic|USA}} - Placed 7th at [[PAX Prime 2015]]; 9th at Smash 'N' Splash and [[Enthusiast Gaming Live Expo]]; 17th at [[Royal Flush (tournament)|Royal Flush]]; 25th at [[Super Smash Con 2015]]; 33rd at [[CEO 2015]]; and 49th at EVO 2016 and Super Smash Con 2016. Formerly ranked 15th on the [[MD/VA Power Rankings]].
 
*{{Sm|Myran|USA}} - Considered one of the best Olimar players in the world. Placed 5th at Paragon Los Angeles 2015; 17th at [[Frame Perfect Series 2]] and [[2GGC: Nairo Saga]]; 25th at {{Trn|CEO 2015}} and {{Trn|Frostbite 2017}}; and 33rd at {{Trn|Apex 2015}} and {{Trn|CEO 2016}}.
===Tier placement and history===
*{{Sm|Rich Brown|USA}} - Formerly a Olimar main before switching to {{SSB4|Mewtwo}}. Placed 13th at {{Trn|Paragon Los Angeles 2015}}, 17th at {{Trn|Final Battle}}, and 25th at {{Trn|Apex 2015}} with solo Olimar.
Like in ''Brawl'', Olimar's placing in ''SSB4'' was one of the most contentious among the cast. At first, players would deem his nerfs as being too harsh for him to even be assessed as a mid-tier character, with some even considering him to be a bottom-tier character. This was primarily due to ''SSB4''{{'}}s adjusted and quicker mechanics combined with Olimar’s camping game being toned down, and his strengths being unrecognized at the time. This perception would remain intact for several months until players soon started to demonstrate Olimar's retained strengths, with professionals like {{Sm|Dabuz}}, {{Sm|ImHip}}, {{Sm|Shuton}}, and {{Sm|Soulimar}} attaining high placings. As a result, Olimar was ranked 24th on the first [[tier list]].
*{{Sm|Shuton|Japan}} (#23) - The best Olimar player in the world. Placed 1st at [[Sumabato 15]]; 3rd at [[Sumabato 14]] and [[2GGC: West Side Saga]]; 5th at [[Frostbite 2017]]; 9th at [[Umebura S.A.T.]]; and 13th at [[2GGC: Civil War]]. Ranked 4th on the [[JAPAN Power Rankings]].
 
*{{Sm|Syco|USA}} - Placed 25th at [[Midwest Mayhem 6: SoCal Invasion]] and [[Naifu Wars: World War 1]]. Ranked 6th on the [[Ohio Smash 4 Power Rankings|Ohio Power Rankings]].
Although his competitive prospects and placings were accelerating, Olimar's rare usage negatively stood out compared with other high-tier characters. To reflect this, he dropped 30th on the second tier list. As before, representatives such as Dabuz and Shuton continued to defeat top players at high-level tournaments and achieve great placings. These demonstrations allowed Olimar to achieve 27th and then to 21st on the third and fourth tier lists, respectively. Although he was not dominating as he was in ''Brawl'', Olimar has nevertheless managed to achieve solid success despite the quicker mechanics and the dominance of the DLC characters, especially {{SSB4|Corrin}} and {{SSB4|Bayonetta}}.


==[[Trophies]]==
==[[Trophies]]==

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