Editing Olimar (SSB4)
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==Attributes== | ==Attributes== | ||
Olimar is a small | Olimar is a small [[weight|lightweight]] with overall slow mobility In turn, he has a slow [[walk]]ing speed, below average [[dash]]ing and [[falling speed]]s, his [[air speed]] is the fourth slowest, and is tied with {{SSB4|Peach}} for the fourth lowest [[gravity]]. However, his [[air acceleration]] and [[traction]] are both above average, while his [[jump]] and [[double jump]] are both average. Olimar's playstyle is almost identical to how it was in ''Brawl'': he has retained the overwhelming majority of his moveset and animations, yet some moves have been slightly modified. Much like in his [[Pikmin (universe)|home series]], Olimar's extremely meager offensive prowess forces him to be reliant on instructing his multi-colored Pikmin to withdraw this glaring flaw. As a result, almost all of his moveset involves Pikmin; this, in turn, can result in his moveset being useful or useless depending on whether or not he has Pikmin. When Olimar has Pikmin, he possesses arguably one of the most unique playstyles in the game, thanks to the Pikmin functioning as both projectiles and separate characters, much like how [[Rosalina & Luma (SSB4)|Luma functions alongside Rosalina]]. | ||
When used correctly, the Pikmin provide noticeable and effective benefits: they can easily rack up high amounts of damage in short periods of time, they grant Olimar disjointed [[grab]]s by running out to grab opponents when choosing to grab, they can carry various [[item]]s back to Olimar as they run back to him much like in their home series, and they can also help with [[camp]]ing or hindering [[approach]]es. Additionally, each kind of Pikmin provides [[Pikmin (species)#In Super Smash Bros. Brawl|unique and useful effects]]. Olimar's special moves are also heavily dependent on Pikmin, but they are all beneficial nonetheless. Olimar's Pikmin also function as both [[disjoint|disjointed hitboxes]] and [[projectile]]s in a variety of his moveset, granting Olimar some of the longest range relative to his size, as well as one of the best camping and [[spacing]] abilities in the game. | When used correctly, the Pikmin provide noticeable and effective benefits: they can easily rack up high amounts of damage in short periods of time, they grant Olimar disjointed [[grab]]s by running out to grab opponents when choosing to grab, they can carry various [[item]]s back to Olimar as they run back to him much like in their home series, and they can also help with [[camp]]ing or hindering [[approach]]es. Additionally, each kind of Pikmin provides [[Pikmin (species)#In Super Smash Bros. Brawl|unique and useful effects]]. Olimar's special moves are also heavily dependent on Pikmin, but they are all beneficial nonetheless. Olimar's Pikmin also function as both [[disjoint|disjointed hitboxes]] and [[projectile]]s in a variety of his moveset, granting Olimar some of the longest range relative to his size, as well as one of the best camping and [[spacing]] abilities in the game. |