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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Olimar | |name = Olimar | ||
|image | |image = [[Image:Olimar SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Olimar (SSBB) | |moveset1 = Olimar (SSBB) | ||
|tier = Low | |||
|ranking = 40 | |||
}} | }} | ||
'''Olimar''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He comes with his Pikmin in tow and a stronger moveset for ''Project M''. Despite the power buffs, ''Melee'' physics and higher lag in most of his attacks have put him in an unfavorable position for ''Project M''. | '''Olimar''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He comes with his Pikmin in tow and a stronger moveset for ''Project M''. Despite the power buffs, ''Melee'' physics and higher lag in most of his attacks have put him in an unfavorable position for ''Project M''. | ||
Olimar ranks | Olimar ranks 37th out of 41 on the official tier list, close to the bottom of C tier. This is a huge drop from his tier placement in ''Brawl'', where he was ranked 3rd out of 38, and is the largest any ''Project M'' character's standing has fallen when compared to their ''Melee'' or ''Brawl'' tier list. | ||
==Attributes== | ==Attributes== | ||
<!--attributes paragraph--> | |||
In ''Brawl'', Olimar excelled at defensive gameplay, being able to camp effectively with his [[Pikmin (species)|Pikmin]]. These capabilities have put Olimar 3rd on the ''Brawl'' tier list. As ''Project M'' focuses more on offensive gameplay than defensive gameplay, Olimar's moveset has been consequently altered. | In ''Brawl'', Olimar excelled at defensive gameplay, being able to camp effectively with his [[Pikmin (species)|Pikmin]]. These capabilities have put Olimar 3rd on the ''Brawl'' tier list. As ''Project M'' focuses more on offensive gameplay than defensive gameplay, Olimar's moveset has been consequently altered. | ||
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==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
While Olimar received some buffs, he has | While Olimar received some buffs, he has lost many of the abilities that made him effective in ''Brawl''. | ||
===Attributes=== | ===Attributes=== | ||
*{{buff | *{{buff|He is significantly heavier (82 → 90), improving his endurance, but also making him susceptible to {{PM|Fox}}'s [[waveshine]] combos.}} | ||
*{{buff|Pikmin health is effectively tripled (Reds: 30, Yellows: 30, Blues: 40, Whites: 14, Purples: 50), increasing their overall durability.}} | |||
*{{buff|Pikmin health is effectively tripled (Reds: | |||
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}} | *{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}} | ||
*{{buff|White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential and do more pummel damage at blossom.}} | *{{buff|White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential and do more pummel damage at blossom.}} | ||
*{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6 which limits his use of varied Pikmin and encourages Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}} | *{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6 which limits his use of varied Pikmin and encourages Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}} | ||
*{{nerf|The introduction to the ''Melee'' physics inhibit Olimar and his metagame, along with indirectly buffing most of the cast, allowing their metagames to outshine that of Olimar, which was among the best in ''Brawl''. As with {{PM|Snake}}, Olimar does not benefit from these physics and the techniques that come with them other than [[L-canceling]].}} | *{{nerf|The introduction to the ''Melee'' physics inhibit Olimar and his metagame, along with indirectly buffing most of the cast, allowing their metagames to outshine that of Olimar, which was among the best in ''Brawl''. As with {{PM|Snake}}, Olimar does not benefit from these physics and the techniques that come with them other than [[L-canceling]].}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Up tilt is now a single jumping headbutt, which delivers a single quicker hit that can be used repeatedly for juggling.}} | |||
*{{buff|Up tilt is now a single jumping headbutt, which delivers a single hit that can be used repeatedly for juggling | *{{buff|Forward tilt does much more damage now doing and is a much stronger KO move.}} | ||
*{{ | *{{buff|Forward smash has more air time for Pikmin allowing for the hitboxes to be out for longer.}} | ||
*{{nerf|Jab combo and down tilt no longer have the antenna hitboxes.}} | |||
*{{nerf|New up tilt deals less damage.}} | |||
*{{buff|Forward smash has more air time for Pikmin allowing for the hitboxes to be out for longer | *{{nerf|Forward smash has a different animation with more ending lag.}} | ||
*{{nerf| | |||
*{{ | |||
*{{nerf| | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be effectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones.}} | |||
*{{buff|Down aerial is now a very strong meteor doing more damage.}} | |||
*{{nerf|Down aerial has an increased startup, comparable to that of {{SSBB|Ness}}'s down aerial in ''Brawl'', no longer being a quick, reliable [[edgeguarding]] option.}} | |||
*{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be effectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones | |||
*{{buff|Down aerial is now a very strong meteor doing more damage | |||
*{{nerf|Down aerial has an increased startup | |||
*{{change|Similar to {{PM|Marth}}, Olimar turns around after using his back aerial.}} | *{{change|Similar to {{PM|Marth}}, Olimar turns around after using his back aerial.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Forward throw with Blue Pikmin does slightly more damage.}} | |||
*{{buff|Up throw with Blue Pikmin does significantly more base knockback.}} | |||
*{{buff|Forward throw with Blue Pikmin does slightly more damage | |||
*{{buff|Up throw with Blue Pikmin | |||
*{{buff|Pummel with flower White Pikmin does 7% in addition to poison damage.}} | *{{buff|Pummel with flower White Pikmin does 7% in addition to poison damage.}} | ||
*{{nerf|Grab range is reduced.}} | *{{nerf|Grab range is reduced.}} | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}} | *{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}} | ||
*{{nerf|Pikmin Pluck has been slowed down | *{{nerf|Pikmin Pluck has been slowed down.}} | ||
*{{buff|Olimar has a new up special: Ionium Jet. This move propels Olimar upward diagonally on a jetpack, damaging enemies along the way, and unlike [[Pikmin Chain]] its effectiveness is not based on the number of Pikmin accompanying Olimar, making this new move a more reliable recovery.}} | |||
*{{buff|Olimar has a new up special: Ionium Jet. This move propels Olimar upward diagonally on a jetpack, damaging enemies along the way, and unlike [[Pikmin Chain]] its effectiveness is not based on the number of Pikmin accompanying Olimar, making this new move a more reliable recovery | *{{nerf|Ionium Jet only ledge sweetspots at the end of the move, making it easy to intercept.}} | ||
*{{nerf|Ionium Jet only ledge sweetspots at the end of the move, making it easy to intercept | *{{buff|[[Pikmin Order]] has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.}} | ||
*{{buff|[[Pikmin Order]] has been significantly sped up | *{{nerf|Pikmin Order no longer has [[armor]].}} | ||
*{{nerf|Pikmin Order no longer has [[armor]] | |||
==Revisions== | ==Revisions== | ||
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**{{buff|Olimar's antenna lights up reflecting the next Pikmin in line.}} | **{{buff|Olimar's antenna lights up reflecting the next Pikmin in line.}} | ||
**{{buff|Olimar plucks 4 Pikmin during in entry animation.}} | **{{buff|Olimar plucks 4 Pikmin during in entry animation.}} | ||
***{{buff|He also spawns 2 Pikmin | ***{{buff|He also spawns 2 Pikmin evertime he respawns.}} | ||
**{{nerf|All of the Pikmin's health has been reduced.}} | **{{nerf|All of the Pikmin's health has been reduced.}} | ||
**{{buff|Dash attack connects better.}} | **{{buff|Dash attack connects better.}} | ||
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|- | |- | ||
!Up tilt | !Up tilt | ||
| || 8% || colspan=5 | — || Olimar hops and | | || 8% || colspan=5 | — || Olimar hops and preforms an upwards headbutt. Olimar's head is [[intangible]] when performing this attack. | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
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|- | |- | ||
!Grab | !Grab | ||
| || colspan= | | || — || colspan=5 | — || Olimar sends a Pikmin forth to grab an opponent. | ||
|- | |- | ||
!Pummel | !Pummel | ||
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|- | |- | ||
!Neutral special | !Neutral special | ||
| [[Pikmin Pluck]] || colspan= | | [[Pikmin Pluck]] || — || colspan=5 | — || Olimar quickly pulls out a random Pikmin out of the ground. What type of terrain where this move is used has some influence on what type of Pikmin will be pulled out more often. Olimar can have up to four Pikmin following him, and trying to pluck another, will result in Olimar grabbing nothing and being vulnerable for a moment. Using the move in the air will make Olimar rise up a little, but it only once. | ||
|- | |- | ||
!Side special | !Side special | ||
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|- | |- | ||
!Up special | !Up special | ||
| Ionium Jet || 10% (startup), 1% (hits 1-7), 5% (hit 8) || colspan=5| — || Olimar jets upwards diagonally, dealing damage while flying. If Olimar takes a hit while using this move, Olimar will | | Ionium Jet || 10% (startup), 1% (hits 1-7), 5% (hit 8) || colspan=5| — || Olimar jets upwards diagonally, dealing damage while flying. If Olimar takes a hit while using this move, Olimar will loses his jump (even if he did not use his second jump before using Ionium Jet). | ||
|- | |- | ||
!Down special | !Down special | ||
| [[Pikmin Order]] || colspan= | | [[Pikmin Order]] || — || colspan=5 | — || Olimar quickly blows his whistle, and a colored area surrounds him. Any Pikmin that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it. | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| [[End of Day]] | | | [[End of Day]] || 10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion) || colspan=5 | — || Olimar takes off in the S.S. Dolphin, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Brood|Japan}} | ||
*{{Sm| | *{{Sm|Dotcom|USA}}-One of the best solo Olimar mains in the world. Ranked 4th on the Philadelphia Project M Power Rankings. | ||
*{{Sm| | *{{Sm|Eyeheartlovetap|USA}}-Defeated {{Sm|Morsecode762}} and took a game off of {{Sm|Professor Pro}} with Olimar at Summit 2016. | ||
*{{Sm| | *{{Sm|Shokio|USA}}- Pulls him out occasionally at IaBs. | ||
*{{Sm| | *{{Flag|USA}} [[Smasher:SS (Arizona)|SS]] | ||
*{{Sm|Xero|USA}} | |||
*{{Sm|CP9|USA}}-One of the best solo Olimar mains in the world. | |||
==Alternate costumes== | ==Alternate costumes== | ||
In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from ''Brawl'' now has darker skin rather than a darker helmet, he has a purple alt, and his blue color from ''Brawl'' now has blonde hair to further reference Louie. | |||
In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from ''Brawl'' now has darker skin rather than a darker helmet, he has a purple alt, and his blue color from ''Brawl'' now has blonde hair to further reference Louie. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Olimar Palette (PM).png|frame|center|Olimar's alternate costumes in PM.]] | ||
|- | |- | ||
|[[ | |[[Image:OlimarHeadSSBB.png]] | ||
|[[ | |[[Image:OlimarHeadWhiteSSBB.png]] | ||
|[[ | |[[Image:OlimarHeadRedSSBB.png]] | ||
|[[ | |[[Image:OlimarHeadBlackPM.png]] | ||
|[[ | |[[Image:OlimarHeadGreenSSBB.png]] | ||
|[[ | |[[Image:OlimarHeadBlueSSBB.png]] | ||
|[[ | |[[Image:OlimarHeadYellowPM.png]] | ||
|[[ | |[[Image:OlimarHeadPurplePM.png]] | ||
|} | |} | ||
{{Project M}} | {{Project M}} | ||
[[Category:Olimar]] | [[Category:Olimar]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |