Editing Olimar (PM)

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==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
While Olimar received some buffs, he has been heavily nerfed overall in the transition from ''Brawl'' to PM. The most notable nerf Olimar received was the reduction to the amount of Pikmin he can have at one time which has been reduced to 4 Pikmin instead of 6. This greatly reduced Olimar's camping potential especially since the rest of the cast have better offence and the reintroduction of ''Melee'' mechanics have also sped up the rest of the cast which makes it easier for them to play around Olimar's defence. Besides this, Olimar's defence is also worse as his higher weight and fall speed when combined with the changes to ''PM''{{'}}s mechanics make him much easier to combo. As well as these changes, his smash attacks are laggier, [[Pikmin Throw]] with white Pikmin is notably weaker and now causes the white Pikmin to self destruct and [[Pikmin Order]] no longer has [[armor]] further hindering his defence.
While Olimar received some buffs, he has been heavily nerfed overall in the transition from ''Brawl'' to PM
 
Olimar has received some buffs however. Olimar's endurance is overall much higher due to him being heavier and his recovery is much better. His air speed is much faster and his new up special: Ionium Jet is a more reliable and consistent for recovering. His Pikmin's endurance is also much higher as their HP has been greatly increased and the flowers on their heads now determines their strength making them even stronger than before.
 
Overall, Olimar's greater endurance and offence does not make up for his less effective defence resulting in him being a much less effective character than in ''Brawl''.


===Attributes===
===Attributes===
*{{buff|Olimar dashes faster (1.4 → 1.61).}}
*{{buff|Olimar dashes faster (1.4 → 1.61).}}
*{{buff|Olimar's air speed is much faster (0.82 → 1.1).}}
*{{buff|Olimar's air speed is much faster (0.82 → 1.1).}}
*{{change|Olimar's traction is higher (0.06 → 0.075).}}
*{{buff|Olimar's traction is higher (0.06 → 0.075).}}
*{{change|He is significantly heavier (82 → 90), improving his endurance, but also making him susceptible to {{PM|Fox}}'s [[waveshine]] combos.}}
*{{buff|He is significantly heavier (82 → 90), improving his endurance, but also making him susceptible to {{PM|Fox}}'s [[waveshine]] combos.}}
*{{change|Olimar falls faster (1.3 → 1.9).}}
*{{change|Olimar falls faster (1.3 → 1.9).}}
*{{change|Olimar's gravity is higher (0.06 → 0.09).}}
*{{buff|Pikmin health is effectively tripled (Reds: 9 → 30, Yellows: 9 → 30, Blues: 14 → 40, Whites: 4 → 14, Purples: 15 → 50), increasing their overall durability.}}
*{{buff|Pikmin health is effectively tripled (Reds: 9 → 30, Yellows: 9 → 30, Blues: 14 → 40, Whites: 4 → 14, Purples: 15 → 50), increasing their overall durability.}}
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}}
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}}

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