Editing Olimar (PM)

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*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}}
*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}}
*{{nerf|Pikmin Pluck has been slowed down (FAF 10 → 11).}}
*{{nerf|Pikmin Pluck has been slowed down (FAF 10 → 11).}}
*{{nerf|White based [[Pikmin Throw]] deals less damage (6% → 3/4/5%) and white Pikmin now sacrifice their-selves afterwards (although their new explosion produces a damaging hitbox). Olimar's reduced Pikmin count also hinders Pikmin throw's utility.}}  
*{{nerf|White based [[Pikmin Throw]] deals less damage (6% → 3/4/5%) and they now sacrifice their-selves afterwards (although their new explosion produces a damaging hitbox). Olimar's reduced Pikmin count also hinders Pikmin throw's utility.}}  
*{{buff|Olimar has a new up special: Ionium Jet. This move propels Olimar upward diagonally on a jetpack, damaging enemies along the way, and unlike [[Pikmin Chain]] its effectiveness is not based on the number of Pikmin accompanying Olimar, making this new move a more reliable recovery. It also deals more damage (6/7/8% → 12%), and has less landing lag (32 frames → 30).}}
*{{buff|Olimar has a new up special: Ionium Jet. This move propels Olimar upward diagonally on a jetpack, damaging enemies along the way, and unlike [[Pikmin Chain]] its effectiveness is not based on the number of Pikmin accompanying Olimar, making this new move a more reliable recovery. It also deals more damage (6/7/8% → 12%), and has less landing lag (32 frames → 30).}}
*{{nerf|Ionium Jet only ledge sweetspots at the end of the move, making it easy to intercept. It also has more startup lag (frame 12 → 21) and much less range compared to a full length Pikmin Chain making it significantly less useful for edgeguarding and is less reliable as an attack due to being a multi hit. He also can't cancel Ionium Jet's landing lag by landing at the right time unlike with Pikmin chain.}}
*{{nerf|Ionium Jet only ledge sweetspots at the end of the move, making it easy to intercept. It also has more startup lag (frame 12 → 21) and much less range compared to a full length Pikmin Chain making it significantly less useful for edgeguarding and is less reliable as an attack due to being a multi hit. He also can't cancel Ionium Jet's landing lag by landing at the right time unlike with Pikmin chain.}}

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