Editing Oil Panic
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Oil Panic | |name=Oil Panic | ||
|image= {{tabber|title1=Filling|content1=[[File:Mr Game & Watch Down B SSBU.gif|300px]]|title2=Releasing|content2=[[File:Mr Game & Watch Down B SSBU 2 | |image= {{tabber|title1=Filling|content1=[[File:Mr Game & Watch Down B SSBU.gif|300px]]|title2=Releasing|content2=[[File:Mr Game & Watch Down B SSBU 2.gif|300px]]}} | ||
|caption=Oil Panic in ''Ultimate''. | |caption=Oil Panic in ''Ultimate''. | ||
|user=[[Mr. Game & Watch]] | |user=[[Mr. Game & Watch]] | ||
Line 24: | Line 24: | ||
In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete. | In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete. | ||
The move has a very small absorption bubble, which means that some projectiles can outright hit Mr. Game & Watch rather than being absorbed, depending on their size and the angle they came from. The move has a 1.5x absorption multiplier and then 5% is added onto the final amount (with 12% being the minimum possible damage). Once the bucket is full and the oil is spilt, the spill lasts for 36 frames and has three separate sets of hitboxes, which get larger as the move travels further. The oil spill is also more powerful when performed in the air, dealing more knockback. However, due to a bug, the scaled damage only applies to the first hitbox of the aerial version; the second and third hitboxes only deal an extremely low 1% if Mr. Game & Watch is airborne, making the move more precise to utilise in the air. It is possible to connect all three of the hitboxes if the spilt oil is weak enough. | The move has a very small absorption bubble, which means that some projectiles can outright hit Mr. Game & Watch rather than being absorbed, depending on their size and the angle they came from. The move has a 1.5x absorption multiplier and then 5% is added onto the final amount (with 12% being the minimum possible damage). Once the bucket is full and the oil is spilt, the spill lasts for 36 frames and has three separate sets of hitboxes, which get larger as the move travels further. The oil spill is also more powerful when performed in the air, dealing more knockback. However, due to a bug, the scaled damage only applies to the first hitbox of the aerial version; the second and third hitboxes only deal an extremely low 1% if Mr. Game & Watch is airborne, making the move more precise to utilise in the air. It is possible to connect all three of the hitboxes if the spilt oil is weak enough. Interestingly, despite the spilt oil having the appearance of being a [[projectile]], it is not considered one and is rather a normal [[disjointed hitbox]]. Because of this, the oil spill cannot be [[reflect]]ed or [[absorb]]ed and it deals [[hitlag]] to Mr. Game & Watch. | ||
Interestingly, despite the spilt oil having the appearance of being a [[projectile]], it is not considered one and is rather a normal [[disjointed hitbox]]. Because of this, the oil spill cannot be [[reflect]]ed or [[absorb]]ed and it deals [[hitlag]] to Mr. Game & Watch. | |||
There is no coded limit on how much damage Mr. Game & Watch can absorb, so the oil spill can deal up to 200% under normal circumstances. The amount of damage which can be absorbed is technically not limitless however. If Mr. Game & Watch manages to absorb projectiles which equate to dealing over 500% damage, it will crash the game once Mr. Game & Watch spills the oil. This cannot be achieved under normal circumstances however, as the projectiles absorbed would have to deal over 110% each. | There is no coded limit on how much damage Mr. Game & Watch can absorb, so the oil spill can deal up to 200% under normal circumstances. The amount of damage which can be absorbed is technically not limitless however. If Mr. Game & Watch manages to absorb projectiles which equate to dealing over 500% damage, it will crash the game once Mr. Game & Watch spills the oil. This cannot be achieved under normal circumstances however, as the projectiles absorbed would have to deal over 110% each. | ||
Line 53: | Line 51: | ||
:{{Main|Mr. Game & Watch (SSB4)/Down special/Default}} | :{{Main|Mr. Game & Watch (SSB4)/Down special/Default}} | ||
[[File:SSB4_-_Mr._Game_%26_Watch_Screen-4.jpg|thumb|Mr. Game & Watch spilling oil in ''Smash 4''.]] | [[File:SSB4_-_Mr._Game_%26_Watch_Screen-4.jpg|thumb|Mr. Game & Watch spilling oil in ''Smash 4''.]] | ||
In ''Super Smash Bros. 4'', Oil Panic has seen a notable improvement as stronger projectiles can now | In ''Super Smash Bros. 4'', Oil Panic has seen a notable improvement as stronger projectiles can now multiple segments at once. If a projectile deals inbetween 10%-19%, it will fill 2 units and if a projectile deals over 20%, it will fill the entire bucket. This makes stronger projectiles even more dangerous to absorb than they already were, making Oil Panic even more effective against stronger projectiles. Oil Panic's absorption properties and its oil spill were unchanged from ''Brawl'', resulting in the oil spill still being a highly devastating attack with OHKO potential. | ||
However, due to these changes, Oil Panic's damage fluctuates depending on how the 3 units are stored. From 0-9%, reaching 8% and storing 3 instances of it will reach maximum damage. But, due to the way the thresholds work, storing 10% and then another instance of it will cause it to deal 48%<ref>[https://media.discordapp.net/attachments/421939984677732363/561973587930775563/bucket_chart-1.png] Labbed by Wood</ref>. This is because the 28% damage the move absorbs is split into 2 units, with both units storing 14%. Then at 14% instances, it will return to max damage, before dropping once again at the 20% threshold until 21.5% instances are reached. This makes the change to absorbing projectiles less ideal than it is on paper although it still notably benefits the move in certain matchups. | However, due to these changes, Oil Panic's damage fluctuates depending on how the 3 units are stored. From 0-9%, reaching 8% and storing 3 instances of it will reach maximum damage. But, due to the way the thresholds work, storing 10% and then another instance of it will cause it to deal 48%<ref>[https://media.discordapp.net/attachments/421939984677732363/561973587930775563/bucket_chart-1.png] Labbed by Wood</ref>. This is because the 28% damage the move absorbs is split into 2 units, with both units storing 14%. Then at 14% instances, it will return to max damage, before dropping once again at the 20% threshold until 21.5% instances are reached. This makes the change to absorbing projectiles less ideal than it is on paper although it still notably benefits the move in certain matchups. | ||
Line 65: | Line 63: | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
:{{Main|Mr. Game & Watch (SSBU)/Down special}} | :{{Main|Mr. Game & Watch (SSBU)/Down special}} | ||
In ''Super Smash Bros. Ultimate'', Mr. | [[File:Mr Game & Watch Down B SSBU Reflector.gif|thumb|Mr. Game & Watch using Oil Panic as a [[reflector]] in ''Ultimate''.]] | ||
In ''Super Smash Bros. Ultimate'', Mr Game. & Watch's appearance now matches his appearance from "Oil Panic" when using the move, with the move having updated animations. Outside of aesthetic changes, Oil Panic has seen some improvements mainly to an unfilled bucket. The move can start absorbing projectiles 1 frame sooner and it does not need to be held out for as long before it can be cancelled, making it less risky to use. Additionally, the move now functions like other moves with loop properties, as letting go of the special button will now immediately end the move, rather than the player having to wait for Mr. Game & Watch to finish the looping animation. The move now also immediately ends after absorbing a projectile, rather than going back into the looping animation, making it safer to absorb projectiles, particularly while offstage. | |||
Another useful buff the move received is that the move now acts as a [[reflector]] against non absorbable projectiles. The reflector is small, weak, and only works when facing the projectile although it does give the move some extra utility in certain matchups, making it more useful. | Another useful buff the move received is that the move now acts as a [[reflector]] against non absorbable projectiles. The reflector is small, weak, and only works when facing the projectile although it does give the move some extra utility in certain matchups, making it more useful. | ||
Line 76: | Line 75: | ||
===Bucket sliding=== | ===Bucket sliding=== | ||
Prior to patch 2.0.0, activating Oil Panic on frame 18 of Mr. Game & Watch's dash animation and then immediately moving the control stick forward again would allow him to move around at full dash speed with Oil Panic active. This coupled with the bucket's newfound ability to reflect physical projectiles gave Mr. Game & Watch a powerful approach option. Absorbing an energy projectile or being hit would end the bucket slide, but reflecting a physical projectile would not. The user could also turn around while the bucket slide is active in order to move in the opposite direction. | Prior to patch 2.0.0, activating Oil Panic on frame 18 of Mr. Game & Watch's dash animation and then immediately moving the control stick forward again would allow him to move around at full dash speed with Oil Panic active. This coupled with the bucket's newfound ability to reflect physical projectiles gave Mr. Game & Watch a powerful approach option. Absorbing an energy projectile or being hit would end the bucket slide, but reflecting a physical projectile would not. The user could also turn around while the bucket slide is active in order to move in the opposite direction. This was quickly removed however. | ||
==Instructional quotes== | ==Instructional quotes== | ||
Line 109: | Line 108: | ||
==Origin== | ==Origin== | ||
[[File:Oilpanicorigin.jpg|thumb|100px|Oil Panic as it was originally seen.]] | [[File:Oilpanicorigin.jpg|thumb|100px|Oil Panic as it was originally seen.]] | ||
''Oil Panic'' is a {{uv|Game & Watch}} game | ''Oil Panic'' is a {{uv|Game & Watch}} game, taking place at a gasoline station, where the player would attempt to catch drops of oil from a leaking pipe. The bucket becomes full at three drops. Once the bucket was full, the player would then have to pour the oil out the window to be caught by the assistant waiting below. If the man was not below the controlled character, the player would miss, causing the oil to splash over a customer waiting below. ''Oil Panic'''s bottom screen appears in the stage ''[[Flat Zone 2]]''. | ||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Oil Panic Melee.jpg|Oil Panic in ''Melee'' | Oil Panic Melee.jpg|Oil Panic in ''Melee'' | ||
Oilpanic 1.jpg|Oil Panic in ''Brawl'' | Oilpanic 1.jpg|Oil Panic in ''Brawl'' | ||
Game and Watch Oil Panic SSBB.png|Mr. Game & Watch using Oil Panic in ''Brawl'' | Game and Watch Oil Panic SSBB.png|Mr. Game & Watch using Oil Panic in ''Brawl'' | ||
Oil_Panic_SSB4.jpeg|Oil Panic hitting {{SSB4|R.O.B.}} in {{forwiiu}}. | Oil_Panic_SSB4.jpeg|Oil Panic hitting {{SSB4|R.O.B.}} in {{forwiiu}}. | ||
MrGame&WatchOilPanicInUltimate.jpeg|Oil Panic In Ultimate. | MrGame&WatchOilPanicInUltimate.jpeg|Oil Panic In Ultimate. | ||
Line 161: | Line 159: | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Reflectors]] | [[Category:Reflectors]] | ||