Editing Oil Panic

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{video|GIFs of the move being used to reflect and absorb projectiles}}
{{Infobox Special Move
{{Infobox Special Move
|name=Oil Panic
|name=Oil Panic
|image= {{tabber|title1=Filling|content1=[[File:Mr Game & Watch Down B SSBU.gif|300px]]|title2=Releasing|content2=[[File:Mr Game & Watch Down B SSBU 2.gif|300px]]||title3=Reflector|content3=[[File:Mr Game & Watch Down B SSBU Reflector.gif|300px]]}}
|image=[[File:Mr Game & Watch Down B SSBU.gif|300px]]
|caption=Oil Panic in ''Ultimate''.
|caption=Oil Panic in ''Ulimate''.
|user=[[Mr. Game & Watch]]
|user=[[Mr. Game & Watch]]
|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
Line 13: Line 14:


==Overview==
==Overview==
[[File:Oil Spill Absorption Brawl.gif|thumb|When three energy projectiles are absorbed, Oil Panic can be used to throw oil at an opponent.]]
[[File:Game and Watch Oil Panic SSBB.png|thumb|When three energy projectiles are absorbed, Oil Panic can be used to throw oil at an opponent.]]
When the attack is executed, Mr. Game & Watch will instantly hold out a bucket while jerk-leaning forward. He can be turned around if desired during the duration of this attack. The bucket is held until the player releases the buttons to perform the attack, or if he is attacked. The former has considerable ending lag as he puts the bucket away.
When the attack is executed, Mr. Game & Watch will instantly hold out a bucket while jerk-leaning forward. He can be turned around if desired during the duration of this attack. The bucket is held until the player releases the buttons to perform the attack, or if he is attacked. The former has considerable ending lag as he puts the bucket away.
When using Oil Panic, at most three energy-based attacks can be absorbed, then Mr. Game & Watch will automatically put the bucket away and start flashing white. When down special is performed after this, Mr. Game & Watch will spill the oil gathered in his bucket, which is an extremely fast (frame 2) attack which also has great range and it can be incredibly powerful depending on what projectiles Mr. Game & Watch absorbed (dealing extreme [[damage]] and [[knockback]] to the point of being a potential [[OHKO]] if Mr. Game & Watch absorbed powerful enough projectiles).
When using Oil Panic, at most three energy-based attacks can be absorbed, then Mr. Game & Watch will automatically put the bucket away and start flashing white. When down special is performed after this, Mr. Game & Watch will spill the oil gathered in his bucket, which is an extremely fast (frame 2) attack which also has great range and it can be incredibly powerful depending on what projectiles Mr. Game & Watch absorbed (dealing extreme [[damage]] and [[knockback]] to the point of being a potential [[OHKO]] if Mr. Game & Watch absorbed powerful enough projectiles).


Line 24: Line 26:
In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete.
In ''Super Smash Bros. Melee'', Oil Panic can start absorbing projectiles as soon as frame 5. Mr. Game & Watch is locked into a 33 frame looping animation when he has his bucket out so when the player releases the special button, Mr. Game & Watch will be stuck in the loop until it ends, rather than instantly ending. Mr. Game & Watch will also go into this looping animation after absorbing a projectile, although he is completely [[intangible]] when filling up his bucket and when his bucket is full, he will not go into any ending animation afterwards. The move's normal ending animation takes 13 frames to complete.


The move has a very small absorption bubble, which means that some projectiles can outright hit Mr. Game & Watch rather than being absorbed, depending on their size and the angle they came from. The move has a 1.5x absorption multiplier and then 5% is added onto the final amount (with 12% being the minimum possible damage). Once the bucket is full and the oil is spilt, the spill lasts for 36 frames and has three separate sets of hitboxes, which get larger as the move travels further. The oil spill is also more powerful when performed in the air, dealing more knockback. However, due to a bug, the scaled damage only applies to the first hitbox of the aerial version; the second and third hitboxes only deal an extremely low 1% if Mr. Game & Watch is airborne, making the move more precise to utilise in the air. It is possible to connect all three of the hitboxes if the spilt oil is weak enough. The oil spill becomes significantly weaker if Mr. Game & Watch gets KO'd.
The move has a very small absorption bubble, which means that some projectiles can outright hit Mr. Game & Watch rather than being absorbed, depending on their size and the angle they came from. The move has a 1.5x absorption multiplier and then 5% is added onto the final amount (with 12% being the minimum possible damage). Once the bucket is full and the oil is spilt, the spill lasts for 36 frames and has three separate sets of hitboxes, which get larger as the move travels further. The oil spill is also more powerful when performed in the air, dealing more knockback. However, due to a bug, the scaled damage only applies to the first hitbox of the aerial version; the second and third hitboxes only deal an extremely low 1% if Mr. Game & Watch is airborne, making the move more precise to utilise in the air. It is possible to connect all three of the hitboxes if the spilt oil is weak enough. Interestingly, despite the spilt oil having the appearance of being a [[projectile]], it is not considered one and is rather a normal [[disjointed hitbox]]. Because of this, the oil spill cannot be [[reflect]]ed or [[absorb]]ed and it deals [[hitlag]] to Mr. Game & Watch.
 
Interestingly, despite the spilt oil having the appearance of being a [[projectile]], it is not considered one and is rather a normal [[disjointed hitbox]]. Because of this, the oil spill cannot be [[reflect]]ed or [[absorb]]ed and it deals [[hitlag]] to Mr. Game & Watch.


There is no coded limit on how much damage Mr. Game & Watch can absorb, so the oil spill can deal up to 200% under normal circumstances. The amount of damage which can be absorbed is technically not limitless however. If Mr. Game & Watch manages to absorb projectiles which equate to dealing over 500% damage, it will crash the game once Mr. Game & Watch spills the oil. This cannot be achieved under normal circumstances however, as the projectiles absorbed would have to deal over 110% each.
There is no coded limit on how much damage Mr. Game & Watch can absorb, so the oil spill can deal up to 200% under normal circumstances. The amount of damage which can be absorbed is technically not limitless however. If Mr. Game & Watch manages to absorb projectiles which equate to dealing over 500% damage, it will crash the game once Mr. Game & Watch spills the oil. This cannot be achieved under normal circumstances however, as the projectiles absorbed would have to deal over 110% each.
Line 34: Line 34:
==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Mr. Game & Watch (SSBB)/Down special}}
:{{Main|Mr. Game & Watch (SSBB)/Down special}}
[[File:Brawl OilPanicOnehitKO.gif|thumb|Mr. Game & Watch's fully loaded Oil Panic after absorbing three strong projectiles in ''Brawl''.]]
[[File:Oil Spill Absorption Brawl.gif|thumb|Mr. Game & Watch absorbing {{SSBB|Bowser}}'s Fire Breath and counter-attacking in ''Brawl''.]]
In ''Super Smash Bros. Brawl'', Oil Panic has seen numerous changes both positive and negative. The move cannot absorb projectiles as soon (going from as early as frame 5 to frame 7) although the loop animation is 3 frames shorter to compensate. On the positive size however, Oil Panic's absorption radius is drastically larger (being quadruple the size of its ''Melee'' counterpart) and the move absorbs much more damage (2.8x the original amount as opposed to 1.5x +5 the original amount), making it much more effective when used against weaker projectiles. Mr. Game & Watch is now also capable of absorbing multiple projectiles in a row, rather than having to wait for his absorbing animation to complete. These changes overall make the move much more effective at absorbing projectiles, as well as increasing the reward for doing so.
In ''Super Smash Bros. Brawl'', Oil Panic has seen numerous changes both positive and negative. The move cannot absorb projectiles as soon (going from as early as frame 5 to frame 7) although the loop animation is 3 frames shorter to compensate. On the positive size however, Oil Panic's absorption radius is drastically larger (being quadruple the size of its ''Melee'' counterpart) and the move absorbs much more damage (2.8x the original amount as opposed to 1.5x +5 the original amount), making it much more effective when used against weaker projectiles. Mr. Game & Watch is now also capable of absorbing multiple projectiles in a row, rather than having to wait for his absorbing animation to complete. These changes overall make the move much more effective at absorbing projectiles, as well as increasing the reward for doing so.


Line 53: Line 53:
:{{Main|Mr. Game & Watch (SSB4)/Down special/Default}}
:{{Main|Mr. Game & Watch (SSB4)/Down special/Default}}
[[File:SSB4_-_Mr._Game_%26_Watch_Screen-4.jpg|thumb|Mr. Game & Watch spilling oil in ''Smash 4''.]]
[[File:SSB4_-_Mr._Game_%26_Watch_Screen-4.jpg|thumb|Mr. Game & Watch spilling oil in ''Smash 4''.]]
In ''Super Smash Bros. 4'', Oil Panic has seen a notable improvement as stronger projectiles can now add multiple segments at once. If a projectile deals inbetween 10%-19%, it will fill 2 units and if a projectile deals over 20%, it will fill the entire bucket. This makes stronger projectiles even more dangerous to absorb than they already were, making Oil Panic even more effective against stronger projectiles. Oil Panic's absorption properties and its oil spill were unchanged from ''Brawl'', resulting in the oil spill still being a highly devastating attack with OHKO potential.
In ''Super Smash Bros. 4'', Oil Panic has seen a notable improvement as stronger projectiles can now multiple segments at once. If a projectile deals inbetween 10%-19%, it will fill 2 units and if a projectile deals over 20%, it will fill the entire bucket. This makes stronger projectiles even more dangerous to absorb than they already were, making Oil Panic even more effective against stronger projectiles. Oil Panic's absorption properties and its oil spill were unchanged from ''Brawl'', resulting in the oil spill still being a highly devastating attack with OHKO potential.


However, due to these changes, Oil Panic's damage fluctuates depending on how the 3 units are stored. From 0-9%, reaching 8% and storing 3 instances of it will reach maximum damage. But, due to the way the thresholds work, storing 10% and then another instance of it will cause it to deal 48%<ref>[https://media.discordapp.net/attachments/421939984677732363/561973587930775563/bucket_chart-1.png] Labbed by Wood</ref>. This is because the 28% damage the move absorbs is split into 2 units, with both units storing 14%. Then at 14% instances, it will return to max damage, before dropping once again at the 20% threshold until 21.5% instances are reached. This makes the change to absorbing projectiles less ideal than it is on paper although it still notably benefits the move in certain matchups.
However, due to these changes, Oil Panic's damage fluctuates depending on how the 3 units are stored. From 0-9%, reaching 8% and storing 3 instances of it will reach maximum damage. But, due to the way the thresholds work, storing 10% and then another instance of it will cause it to deal 48%<ref>[https://media.discordapp.net/attachments/421939984677732363/561973587930775563/bucket_chart-1.png] Labbed by Wood</ref>. This is because the 28% damage the move absorbs is split into 2 units, with both units storing 14%. Then at 14% instances, it will return to max damage, before dropping once again at the 20% threshold until 21.5% instances are reached. This makes the change to absorbing projectiles less ideal than it is on paper although it still notably benefits the move in certain matchups.
Line 65: Line 65:
==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Mr. Game & Watch (SSBU)/Down special}}
:{{Main|Mr. Game & Watch (SSBU)/Down special}}
[[File:MrGame&WatchOilPanicInUltimate.jpeg|thumb|Mr. Game & Watch spilling oil in ''Ultimate''.]]
In ''Super Smash Bros. Ultimate'', Mr Game. & Watch's appearance now matches his appearance from "Oil Panic" when using the move, with the move having updated animations. Outside of aesthetic changes, Oil Panic has seen some improvements mainly to an unfilled bucket. The move can start absorbing projectiles 1 frame sooner and it does not need to be held out for as long before it can be cancelled, making it less risky to use. Additionally, the move now functions like other moves with loop properties, as letting go of the special button will now immediately end the move, rather than the player having to wait for Mr. Game & Watch to finish the looping animation. The move now also immediately ends after absorbing a projectile, rather than going back into the looping animation, making it safer to absorb projectiles, particularly while offstage.
In ''Super Smash Bros. Ultimate'', Mr Game. & Watch's appearance now matches his appearance from "Oil Panic" when using the move, with the move having updated animations. Outside of aesthetic changes, Oil Panic has seen some improvements mainly to an unfilled bucket. The move can start absorbing projectiles 1 frame sooner and it does not need to be held out for as long before it can be cancelled, making it less risky to use. Additionally, the move now functions like other moves with loop properties, as letting go of the special button will now immediately end the move, rather than the player having to wait for Mr. Game & Watch to finish the looping animation. The move now also immediately ends after absorbing a projectile, rather than going back into the looping animation, making it safer to absorb projectiles, particularly while offstage.


Line 76: Line 77:


===Bucket sliding===
===Bucket sliding===
Prior to patch 2.0.0, activating Oil Panic on frame 18 of Mr. Game & Watch's dash animation and then immediately moving the control stick forward again would allow him to move around at full dash speed with Oil Panic active. This coupled with the bucket's newfound ability to reflect physical projectiles gave Mr. Game & Watch a powerful approach option. Absorbing an energy projectile or being hit would end the bucket slide, but reflecting a physical projectile would not. The user could also turn around while the bucket slide is active in order to move in the opposite direction. However, this technique was quickly removed in patch 2.0.0.
Prior to patch 2.0.0, activating Oil Panic on frame 18 of Mr. Game & Watch's dash animation and then immediately moving the control stick forward again would allow him to move around at full dash speed with Oil Panic active. This coupled with the bucket's newfound ability to reflect physical projectiles gave Mr. Game & Watch a powerful approach option. Absorbing an energy projectile or being hit would end the bucket slide, but reflecting a physical projectile would not. The user could also turn around while the bucket slide is active in order to move in the opposite direction. This was quickly removed however.


==Instructional quotes==
==Instructional quotes==
Line 109: Line 110:
==Origin==
==Origin==
[[File:Oilpanicorigin.jpg|thumb|100px|Oil Panic as it was originally seen.]]
[[File:Oilpanicorigin.jpg|thumb|100px|Oil Panic as it was originally seen.]]
''Oil Panic'' is a {{uv|Game & Watch}} game released on May 28, 1982 as part of the Vertical Multi Screen series. Taking place at a gasoline station, where the player would attempt to catch drops of oil from a leaking pipe. The bucket becomes full at three drops. Once the bucket was full, the player would then have to pour the oil out the window to be caught by the assistant waiting below. If the man was not below the controlled character, the player would miss, causing the oil to splash over a customer waiting below. ''Oil Panic'''s bottom screen appears in the stage ''[[Flat Zone 2]]''.
''Oil Panic'' is a {{uv|Game & Watch}} game, taking place at a gasoline station, where the player would attempt to catch drops of oil from a leaking pipe. The bucket becomes full at three drops. Once the bucket was full, the player would then have to pour the oil out the window to be caught by the assistant waiting below. If the man was not below the controlled character, the player would miss, causing the oil to splash over a customer waiting below. ''Oil Panic'''s bottom screen appears in the stage ''[[Flat Zone 2]]''.
{{clr}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Oil Panic Melee.jpg|Oil Panic in ''Melee''.
Oil Panic Melee.jpg|Oil Panic in ''Melee''
Kamikaze Glitch SSBM.gif|Kamikaze Glitch in ''Melee''.
Oilpanic 1.jpg|Oil Panic in ''Brawl''
Oilpanic 1.jpg|Oil Panic in ''Brawl''
Game and Watch Oil Panic SSBB.png|Mr. Game & Watch using Oil Panic in ''Brawl''.
Oil_Panic_SSB4.jpeg|Oil Panic hitting {{SSB4|R.O.B.}} in {{forwiiu}}.
Oil_Panic_SSB4.jpeg|Oil Panic hitting {{SSB4|R.O.B.}} in {{forwiiu}}.
MrGame&WatchOilPanicInUltimate.jpeg|Oil Panic In Ultimate.
MrGame&WatchOilPanicInUltimate.jpeg|Oil Panic In Ultimate.
Line 139: Line 138:


==Trivia==
==Trivia==
*In both ''Melee'' and ''Brawl'', a max power Oil Panic is the attack that contains the most damaging hitbox that does not have invincibility frames, such as [[Counterattack]]s and [[Final Smash]]es.
*In both ''Melee'' and ''Brawl'', a max power Oil Panic is the attack that contains the most damaging hitbox that does not have invincibility frames, such as [[Counter]]s and [[Final Smash]]es.
*The bucket mistakenly remains attached to Mr. Game & Watch's hand after the contents of the bucket are released in both ''Melee'' and ''Brawl''.
*The bucket mistakenly remains attached to Mr. Game & Watch's hand after the contents of the bucket are released in both ''Melee'' and ''Brawl''.
*If Oil Panic is used on an opponent at the same time a match ends with the opponent in the lead, they will briefly be covered in oil during their [[victory pose]]. This same effect does not occur with {{SSBU|Inkling}}'s ink or being [[Metal Box|metal]].
*If Oil Panic is used on an opponent at the same time a match ends with the opponent in the lead, they will briefly be covered in oil during their [[victory pose]]. This same effect does not occur with {{SSBU|Inkling}}'s ink or being [[Metal Box|metal]].
Line 161: Line 160:
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Reflectors]]
[[Category:Reflectors]]
[[es:Cubo (movimiento)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)