Editing Oil Panic

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{video|GIFs of the move being used to reflect and absorb projectiles}}
{{Infobox Special Move
{{Infobox Special Move
|name=Oil Panic
|name=Oil Panic
|image= {{tabber|title1=Filling|content1=[[File:Mr Game & Watch Down B SSBU.gif|300px]]|title2=Releasing|content2=[[File:Mr Game & Watch Down B SSBU 2.gif|300px]]||title3=Reflector|content3=[[File:Mr Game & Watch Down B SSBU Reflector.gif|300px]]}}
|image=[[File:Mr Game & Watch Down B SSBU.gif|300px]]
|caption=Oil Panic in ''Ultimate''.
|caption=Oil Panic in ''Ulimate''.
|user=[[Mr. Game & Watch]]
|user=[[Mr. Game & Watch]]
|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
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==Overview==
==Overview==
[[File:Oil Spill Absorption Brawl.gif|thumb|When three energy projectiles are absorbed, Oil Panic can be used to throw oil at an opponent.]]
[[File:Game and Watch Oil Panic SSBB.png|thumb|When three energy projectiles are absorbed, Oil Panic can be used to throw oil at an opponent.]]
When the attack is executed, Mr. Game & Watch will instantly hold out a bucket while jerk-leaning forward. He can be turned around if desired during the duration of this attack. The bucket is held until the player releases the buttons to perform the attack, or if he is attacked. The former has considerable ending lag as he puts the bucket away.
When the attack is executed, Mr. Game & Watch will instantly hold out a bucket while jerk-leaning forward. He can be turned around if desired during the duration of this attack. The bucket is held until the player releases the buttons to perform the attack, or if he is attacked. The former has considerable ending lag as he puts the bucket away.
When using Oil Panic, at most three energy-based attacks can be absorbed, then Mr. Game & Watch will automatically put the bucket away and start flashing white. When down special is performed after this, Mr. Game & Watch will spill the oil gathered in his bucket, which is an extremely fast (frame 2) attack which also has great range and it can be incredibly powerful depending on what projectiles Mr. Game & Watch absorbed (dealing extreme [[damage]] and [[knockback]] to the point of being a potential [[OHKO]] if Mr. Game & Watch absorbed powerful enough projectiles).
When using Oil Panic, at most three energy-based attacks can be absorbed, then Mr. Game & Watch will automatically put the bucket away and start flashing white. When down special is performed after this, Mr. Game & Watch will spill the oil gathered in his bucket, which is an extremely fast (frame 2) attack which also has great range and it can be incredibly powerful depending on what projectiles Mr. Game & Watch absorbed (dealing extreme [[damage]] and [[knockback]] to the point of being a potential [[OHKO]] if Mr. Game & Watch absorbed powerful enough projectiles).


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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
:{{Main|Mr. Game & Watch (SSBB)/Down special}}
:{{Main|Mr. Game & Watch (SSBB)/Down special}}
[[File:Brawl OilPanicOnehitKO.gif|thumb|Mr. Game & Watch's fully loaded Oil Panic after absorbing three strong projectiles in ''Brawl''.]]
[[File:Oilpanic 1.jpg|thumb|Mr. Game & Watch holding out his bucket in ''Brawl''.]]
In ''Super Smash Bros. Brawl'', Oil Panic has seen numerous changes both positive and negative. The move cannot absorb projectiles as soon (going from as early as frame 5 to frame 7) although the loop animation is 3 frames shorter to compensate. On the positive size however, Oil Panic's absorption radius is drastically larger (being quadruple the size of its ''Melee'' counterpart) and the move absorbs much more damage (2.8x the original amount as opposed to 1.5x +5 the original amount), making it much more effective when used against weaker projectiles. Mr. Game & Watch is now also capable of absorbing multiple projectiles in a row, rather than having to wait for his absorbing animation to complete. These changes overall make the move much more effective at absorbing projectiles, as well as increasing the reward for doing so.
In ''Super Smash Bros. Brawl'', Oil Panic has seen numerous changes both positive and negative. The move cannot absorb projectiles as soon (going from as early as frame 5 to frame 7) although the loop animation is 3 frames shorter to compensate. On the positive size however, Oil Panic's absorption radius is drastically larger (being quadruple the size of its ''Melee'' counterpart) and the move absorbs much more damage (2.8x the original amount as opposed to 1.5x +5 the original amount), making it much more effective when used against weaker projectiles. Mr. Game & Watch is now also capable of absorbing multiple projectiles in a row, rather than having to wait for his absorbing animation to complete. These changes overall make the move much more effective at absorbing projectiles, as well as increasing the reward for doing so.


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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
:{{Main|Mr. Game & Watch (SSBU)/Down special}}
:{{Main|Mr. Game & Watch (SSBU)/Down special}}
[[File:MrGame&WatchOilPanicInUltimate.jpeg|thumb|Mr. Game & Watch spilling oil in ''Ultimate''.]]
In ''Super Smash Bros. Ultimate'', Mr Game. & Watch's appearance now matches his appearance from "Oil Panic" when using the move, with the move having updated animations. Outside of aesthetic changes, Oil Panic has seen some improvements mainly to an unfilled bucket. The move can start absorbing projectiles 1 frame sooner and it does not need to be held out for as long before it can be cancelled, making it less risky to use. Additionally, the move now functions like other moves with loop properties, as letting go of the special button will now immediately end the move, rather than the player having to wait for Mr. Game & Watch to finish the looping animation. The move now also immediately ends after absorbing a projectile, rather than going back into the looping animation, making it safer to absorb projectiles, particularly while offstage.
In ''Super Smash Bros. Ultimate'', Mr Game. & Watch's appearance now matches his appearance from "Oil Panic" when using the move, with the move having updated animations. Outside of aesthetic changes, Oil Panic has seen some improvements mainly to an unfilled bucket. The move can start absorbing projectiles 1 frame sooner and it does not need to be held out for as long before it can be cancelled, making it less risky to use. Additionally, the move now functions like other moves with loop properties, as letting go of the special button will now immediately end the move, rather than the player having to wait for Mr. Game & Watch to finish the looping animation. The move now also immediately ends after absorbing a projectile, rather than going back into the looping animation, making it safer to absorb projectiles, particularly while offstage.


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===Bucket sliding===
===Bucket sliding===
Prior to patch 2.0.0, activating Oil Panic on frame 18 of Mr. Game & Watch's dash animation and then immediately moving the control stick forward again would allow him to move around at full dash speed with Oil Panic active. This coupled with the bucket's newfound ability to reflect physical projectiles gave Mr. Game & Watch a powerful approach option. Absorbing an energy projectile or being hit would end the bucket slide, but reflecting a physical projectile would not. The user could also turn around while the bucket slide is active in order to move in the opposite direction. However, this technique was quickly removed in patch 2.0.0.
Prior to patch 2.0.0, activating Oil Panic on frame 18 of Mr. Game & Watch's dash animation and then immediately moving the control stick forward again would allow him to move around at full dash speed with Oil Panic active. This coupled with the bucket's newfound ability to reflect physical projectiles gave Mr. Game & Watch a powerful approach option. Absorbing an energy projectile or being hit would end the bucket slide, but reflecting a physical projectile would not. The user could also turn around while the bucket slide is active in order to move in the opposite direction. This was quickly removed however.


==Instructional quotes==
==Instructional quotes==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Oil Panic Melee.jpg|Oil Panic in ''Melee''.
Oil Panic Melee.jpg|Oil Panic in ''Melee''
Kamikaze Glitch SSBM.gif|Kamikaze Glitch in ''Melee''.
Oilpanic 1.jpg|Oil Panic in ''Brawl''
Oilpanic 1.jpg|Oil Panic in ''Brawl''
Game and Watch Oil Panic SSBB.png|Mr. Game & Watch using Oil Panic in ''Brawl''.
Oil_Panic_SSB4.jpeg|Oil Panic hitting {{SSB4|R.O.B.}} in {{forwiiu}}.
Oil_Panic_SSB4.jpeg|Oil Panic hitting {{SSB4|R.O.B.}} in {{forwiiu}}.
MrGame&WatchOilPanicInUltimate.jpeg|Oil Panic In Ultimate.
MrGame&WatchOilPanicInUltimate.jpeg|Oil Panic In Ultimate.
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==Trivia==
==Trivia==
*In both ''Melee'' and ''Brawl'', a max power Oil Panic is the attack that contains the most damaging hitbox that does not have invincibility frames, such as [[Counterattack]]s and [[Final Smash]]es.
*In both ''Melee'' and ''Brawl'', a max power Oil Panic is the attack that contains the most damaging hitbox that does not have invincibility frames, such as [[Counter]]s and [[Final Smash]]es.
*The bucket mistakenly remains attached to Mr. Game & Watch's hand after the contents of the bucket are released in both ''Melee'' and ''Brawl''.
*The bucket mistakenly remains attached to Mr. Game & Watch's hand after the contents of the bucket are released in both ''Melee'' and ''Brawl''.
*If Oil Panic is used on an opponent at the same time a match ends with the opponent in the lead, they will briefly be covered in oil during their [[victory pose]]. This same effect does not occur with {{SSBU|Inkling}}'s ink or being [[Metal Box|metal]].
*If Oil Panic is used on an opponent at the same time a match ends with the opponent in the lead, they will briefly be covered in oil during their [[victory pose]]. This same effect does not occur with {{SSBU|Inkling}}'s ink or being [[Metal Box|metal]].
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[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Reflectors]]
[[Category:Reflectors]]
[[es:Cubo (movimiento)]]

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