Editing Nosferatu

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|interwikipage=Nosferatu
|interwikipage=Nosferatu
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{{tabber|align=center|title1=3DS|tab1=
{{Cquote|''Grab foes with a dark curse, and heal with their energy.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title2=Ultimate|tab2=
{{cquote|''Conjures a dark curse that steals the life force of enemies.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


'''Nosferatu''' ({{ja|リザイア|Rizaia}}, ''Resire'') is [[Robin]]'s [[down special move]].
'''Nosferatu''' ({{ja|リザイア|Rizaia}}, ''Resire'') is [[Robin]]'s [[down special move]].


==Overview==
==Overview==
When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special [[grab]]. When the move lands, Robin will either declare the attack’s name or grunt menacingly if he has not already spoken the "Nosferatu!" voice line. Opponents grabbed take 0.8%{{GameIcon|SSB4}}/2%{{GameIcon|SSBU}} [[darkness]] damage multiple times over 155{{GameIcon|SSB4}}/80{{GameIcon|SSBU}} frames (2.58<span style="text-decoration:overline">3</span>/1.3<span style="text-decoration:overline">3</span> seconds). In ''[[Super Smash Bros. 4]]'' opponents take damage every 8 frames for a maximum of 15.2% damage. In ''[[Super Smash Bros. Ultimate]]'', the hit rate varies based on the number of players: 9 frames with 2 players (max 16% (19.2% with the [[1v1 multiplier]])), 8 frames with 3 players (max 18%), 7 frames with 4 players (max 20%), 6 frames with 5 players (max 24%), and 5 frames with 6 or more players (max 28%). Other opponents take a small amount of damage and are knocked back if they touch the victim. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be [[helpless]] if the move ends with him in the air. Using this move changes Robin's active tome to Nosferatu.
When the move is used, Robin casts a spiral of dark magic in front of themself, acting as a special [[grab]]. Opponents grabbed take 0.8% [[darkness]] damage multiple times over several seconds (155 frames) for a total of about 15% damage. Other opponents are knocked back if they touch the victim; this causes darkness effects but no damage. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will be [[helpless]] if the move ends with him in the air. Using this move changes Robin's active tome to Nosferatu.


The opponent held by Nosferatu may escape faster by [[button mashing]], depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the move ends, the opponent is put into an aerial [[grab release]]. The release also does not give the grab immunity given by other grabs, allowing the opponent to be re-grabbed as soon as they leave the release animation.
The opponent held by Nosferatu may escape faster by [[button mashing]], depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration. When the opponent is released, they recoil with [[set knockback]].


In addition to its damaging properties, the move [[Healing|heal]]s Robin. For every tick of damage the move does, Robin heals for <code>(damage × 0.8) + (diff × 0.02)</code> in ''Smash 4'' and <code>(damage × 0.5) + (diff × 0.028)</code> in ''Ultimate'', with '''diff''' being Robin's current damage minus the victim's damage (which cannot be negative, and updates after each tick of damage from the move). The healing is multiplied by 1.25× if the opponent is caught from behind. As a result, Robin will heal at least 12.16%{{GameIcon|SSB4}}/8% (9.6% with 1v1 multiplier){{GameIcon|SSBU}} damage if the opponent started with higher damage, and can heal over 40%{{GameIcon|SSB4}}/25%{{GameIcon|SSBU}} if Robin has 100% or more damage than the opponent. In ''Ultimate'', the multiplier given by the "diff" caps at 8.4 (or a difference of 300%), meaning Robin can heal a maximum of 75.2% (76.8% with 1v1 multiplier) from one use if <code>diff ≥ 376.8</code> (without the usage of damage increasing effects such as spirits).
In addition to its damaging properties, the move [[Healing|heal]]s Robin. Every time it does damage, Robin heals for <code>(damage * 0.8) + (diff * 0.02)</code>, with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates over time). In ''SSB4'', the healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 13% damage if the opponent started with higher damage, and can heal over 40% if Robin has 100% or more damage than the opponent.


Nosferatu uses Robin's Nosferatu tome every time the move is activated regardless of the move connecting. The move can only be used a total of 4{{GameIcon|SSB4}}/3{{GameIcon|SSBU}} times before the tome's durability is depleted. The tome respawns after 40{{GameIcon|SSB4}}/30{{GameIcon|SSBU}} seconds have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, using the move recklessly is generally not advised due to the tools Robin loses as a result. However, burning through the Nosferatu tome does have a niche strategic application of being able to obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown.
Nosferatu can only be used a total of 4 times (3 in ''[[Super Smash Bros. Ultimate|Ultimate]]'') before the tome's durability is depleted. The tome respawns after 40 seconds (30 in ''Ultimate'') have passed. This is the longest cooldown of all Robin's weaponry along with the least uses of any tome in Robin's arsenal. Because of this move's extremely limited uses, it can be used repeatedly in order to easily obtain a throwable used tome in the quickest time possible. Used tomes deal good damage and have KO potential when thrown.
 
==Instructional quotes==
{{InstructionalQuotes
|ssb4-3char=Robin
|ssb4-3desc=Grab foes with a dark curse, and heal with their energy.
|ssbuchar=Robin
|ssbudesc=Conjures a dark curse that steals the life force of enemies.
}}


==Customization==
==Customization==
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[[File:Nosferatuorigin.png|thumb|left|250px|Knoll performing Nosferatu on an enemy soldier as it appeared in ''Fire Emblem: The Sacred Stones'', one of the games it is usable in.]]
[[File:Nosferatuorigin.png|thumb|left|250px|Knoll performing Nosferatu on an enemy soldier as it appeared in ''Fire Emblem: The Sacred Stones'', one of the games it is usable in.]]
[[File:Goetiaorigin.png|thumb|Robin performing Goetia in ''Fire Emblem: Awakening''.]]
[[File:Goetiaorigin.png|thumb|Robin performing Goetia in ''Fire Emblem: Awakening''.]]
Nosferatu is a special magic tome from the ''Fire Emblem'' series. When a unit casts Nosferatu, it drains a portion of the damage done to the enemy back to the caster to heal their HP; this effect carries over into ''Smash''. However, Nosferatu tomes have mediocre accuracy, making it harder to hit enemy troops with it, also reflected in ''Smash'' by the difficulty in landing the move. Different games depict Nosferatu as different types of magic, usually some sort of holy light magic; in ''Awakening'', however, it is dark magic, and this depiction is what ''Smash'' uses.
Nosferatu is a special Dark tome from the ''Fire Emblem'' series (except for in the first five games and the Tellius series, in which Nosferatu is instead a generic tome or a Light tome). When a unit casts Nosferatu, however much damage he or she inflicts will return to the caster in the form of healing. This effect carries over into ''Smash 4''. Additionally, Nosferatu tomes have lower accuracy, making it harder to hit enemy troops with it. This is reflected in ''Smash 4'' by the difficulty in landing the move.


Goetia is another dark tome that is introduced in ''Fire Emblem: Awakening''. It is the strongest dark tome in the game, inflicting much more damage than Nosferatu, but it does not have the healing property Nosferatu does. It is also easier to land in ''Awakening''.
Goetia is another Dark tome that is introduced in ''Fire Emblem: Awakening''. It is much stronger than Nosferatu, but does not have the healing property Nosferatu does. It is also easier to land in ''Awakening''.


As a {{s|fireemblemwiki|Tactician}}, Robin ordinarily cannot use dark magic in ''Fire Emblem: Awakening'', though he or she can potentially wield such magic if he or she reclasses to one that can, such as a {{s|fireemblemwiki|Dark Mage}}; however, if Male Robin marries {{s|fireemblemwiki|Aversa}}, his daughter {{iw|fireemblemwiki|Morgan|Awakening}} gains the skill {{s|fireemblemwiki|Shadowgift}}, which allows her to use dark magic tomes in any Tome-wielding class. [[Masahiro Sakurai]] gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".<ref>http://mynintendonews.com/2014/07/17/sakurai-explains-why-chrom-isnt-playable-in-smash-bros-says-he-lacks-any-unique-characteristics/</ref>
As a {{s|fireemblemwiki|Tactician}}, Robin ordinarily cannot use dark magic in ''Fire Emblem: Awakening'', though he or she can potentially wield such magic if he or she reclasses to one that can, such as a {{s|fireemblemwiki|Dark Mage}}; however, if Male Robin marries {{s|fireemblemwiki|Aversa}}, his daughter {{iw|fireemblemwiki|Morgan|Awakening}} gains the skill {{s|fireemblemwiki|Shadowgift}}, which allows her to use dark magic tomes in any Tome-wielding class. [[Masahiro Sakurai]] gave Robin the ability to use Nosferatu as a Tactician in order to "capture certain aspects of the original title".<ref>http://mynintendonews.com/2014/07/17/sakurai-explains-why-chrom-isnt-playable-in-smash-bros-says-he-lacks-any-unique-characteristics/</ref>


The word "Nosferatu" itself is a nonsense word meant to sound Romanian, and has come to be synonymous with "vampire" in fiction since coming to prominence in Bram Stoker's 1897 novel ''Dracula,'' and the synonymous 1922 vampire horror movie ''Nosferatu'', itself a loose adaptation of ''Dracula''.
The word "Nosferatu" itself is a nonsense word meant to sound Romanian, and has come to be synonymous with "vampire" in fiction since the word's introduction in the synonymous 1922 vampire horror movie ''Nosferatu''.


==Gallery==
==Gallery==
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Nosferatu2.png|Nosferatu being used in {{forwiiu}}.
Nosferatu2.png|Nosferatu being used in {{forwiiu}}.
Nosferatu3.png|The range of Nosferatu.
Nosferatu3.png|The range of Nosferatu.
Robin SSBU Skill Preview Down Special.png|Nosferatu as shown by the [[Move List]] in ''Ultimate''.
Robin SSBU Skill Preview Down Special.png|Nosferatu as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|リザイア|Rizaia}}, ''Resire''
|en=Nosferatu
|fr=Nosferatu
|es=Nosferatu
|de=Nosferatu
|it=Nosferatu
|nl=Nosferatu
|ru={{rollover|Носферату|Nosferatu|?}}
|ko={{rollover|리자이어|Rijaieo|?}}, ''Resire''
|zh={{rollover|魔吸|Mó Xī|?}}
}}


==Trivia==
==Trivia==
*Nosferatu and [[Aymr]] are the only down special moves to belong to a ''Fire Emblem'' character that are not [[counterattack]]s.
*Nosferatu is the only down special move to belong to a ''Fire Emblem'' character that is not a [[counterattack]].
*In ''Awakening'', Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu.
*In ''Awakening'', Goetia has a might of 19, which is reflected in the damage it does as the third variant of Nosferatu.
*Nosferatu is one of the few moves in ''SSB4'' that is able to hit from behind without the opponent automatically turning around upon taking damage.
*Nosferatu is one of the few moves in ''SSB4'' that is able to hit from behind without the opponent automatically turning around upon taking damage.
*When the move lands, Robin will grunt menacingly if he has not already spoken the "Nosferatu!" voice line.


==References==
==References==

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