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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
:''"Normal" may also refer to one of the five [[difficulty|difficulty levels]].''
[[File:MarioUTilt.JPG|thumb|300px|Marth getting hit by Mario's [[up tilt]] in ''SSB4'', a normal attack]]
'''Normal''', officially known as '''battering''', is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros.]]'' It is the default attack effect, so does not have any special properties.


{{SSBU|Kazuya}}'s normal effect is instead a flashy explosion that is taken from the ''Tekken'' series.
[[Image:MarioUTilt.JPG|thumb|right|Mario's up tilt hitting Marth, an example of a normal attack.|300px]]


Normal attacks are resisted by Battering Resistance [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]].
:''"Normal" may also refer to one of the five [[difficulty|difficulty levels]].''
The '''normal''' effect (known as '''Battering''' by the [[sticker]]s of ''[[Super Smash Bros. Brawl]]'') is the term used to describe the "regular attack" effect; that is, an [[attack]] that is not accompanied by any elemental properties (e.g. [[flame]]) or other special effect (e.g. [[slash]]). By definition, the normal effect has no special characteristics. There are no stickers that power up the effect, but there are some that grant resistance to it.


As the normal effect is the default effect of all [[hitbox]]es, and thus used by the majority of attacks, maintaining a list would be futile. Instead, any attacks that are not listed on any other [[:Category:Effects|effect pages]] can be assumed to be normal.
As the normal effect is the default (and thus overwhelming majority) effect of all [[hitbox]]es, maintaining a list would be futile, and any attacks that are not listed on any other [[:Category:Effects|effect pages]] can be assumed to be normal.


{{Effects}}
{{Template:Effects}}


[[Category:Effects]]
[[Category:Effects]]

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