Editing Nolimar

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'''Nolimar''' (also known as '''Solimar''' or '''Solomar''') refers to the practice of using Olimar (or Alph) without any [[Pikmin]], either due to losing Pikmin from them being [[KO]]'d and being forced into the situation, or by choosing to play the entire match with no Pikmin.
'''Nolimar''' (also known as '''Solimar''' or '''Lolimar''') refers to the practice of using {{SSBB|Olimar}} without any [[Pikmin]], either due to losing Pikmin from being [[KO|KO'd]], or by choosing to play the entire match with no Pikmin.


Without Pikmin, {{SSBB|Olimar}} only has six attacks: his [[neutral attack|jab's]] two hits, his three [[tilt]]s, his [[dash attack]], and his [[neutral aerial]]. Nolimar is capable of racking up damage with most of these moves, with his forward tilt and dash attack being his [[KO]] moves. Combined with the hop from a blank [[Pikmin Chain]] in Brawl, and the [[Armor|Super Armour]] of [[Pikmin Order]], it is possible (albeit incredibly difficult) to win a match as Nolimar despite his pitiful KO power and major problems with [[Stale-move negation|stale moves]].
Playing without Pikmin results in Olimar having no [[smash attack]]s, no [[aerial attack]]s outside his [[neutral aerial]], no [[grab]] or [[throw]]s. and no fully functional [[special move]]s. His offensive powers are limited to his [[neutral attack]] combo, [[forward tilt]], [[up tilt]], [[down tilt]], [[dash attack]], and neutral aerial. Regardless of his drastically lower options, Olimar's tilts and neutral aerial are fast and effective at racking up [[damage]] on opponents, and [[Pikmin Order]]'s [[launch resistance]] is intact to aid in surviving. As such, it is possible, albeit very difficult, to defeat opponents as Nolimar.


Note that at the start of a match, Olimar will automatically [[Pikmin Pluck|pluck]] three Pikmin during his entrance, so to intentionally play as Nolimar, the player will have to use [[Pikmin Throw]] or his [[forward smash]] to throw the Pikmin off of the stage, have the Pikmin attacked, have Olimar KO'd, or simply choose to never use Pikmin-based attacks - though the Pikmin can still interfere with opponents by being hit in this case.
Strangely, Nolimar's recovery using [[Pikmin Chain]] is better than his recovery with 1 or 2 Pikmin, as Nolimar will do a small jump, and can grab the [[Ledge|ledge]], but when the Pikmin Chain has one or two Pikmin, Olimar cannot grab the ledge.


In ''[[SSB4]]'', Olimar's abilities without any Pikmin were slightly buffed, most notably by the removal of [[Pikmin Chain]] in favour of [[Winged Pikmin]] (which, despite not being treated as Pikmin by the game, could be argued to violate the spirit of Nolimar due to technically ''being'' Pikmin), and the improved reach on his [[jab]], and higher [[knockback]] on his forward tilt, though it's worth noting that [[Pikmin Order]] has fewer armour frames than in ''Brawl''.
Note that at the start of a match, Olimar will automatically [[Pikmin Pluck|pluck]] 3 Pikmin during his entrance, so to play as Nolimar, the player will have to use [[Pikmin Throw]] or his [[forward smash]] to throw the Pikmin off of the stage, have the Pikmin attacked, or have Olimar KO'd.


Nolimar is a popular character to use in gag matches/[[taunt match]]es.
Nolimar is a popular character to use in gag matches.
 
==See also==
*[[Sopo]]
 
[[Category:Unofficial lingo]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Character-specific terminology]]
[[Category:Olimar]]
[[Category:Olimar (SSBB)]]
[[Category:Olimar (SSB4)]]

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