Editing No KO
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[[File:No KOWiiU.jpeg|thumb|A basic example of a No KO stage in ''SSB4''.]] | [[File:No KOWiiU.jpeg|thumb|A basic example of a No KO stage in ''SSB4''.]] | ||
'''No KO''' is an unofficial term for a custom stage created in [[Stage Builder]] that is surrounded by objects which cannot be passed through, making it generally impossible to be [[KO]]'d or [[self-destruct]]. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with increasingly high damage percentages. These types of stages can in general be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional [[Stamina Mode]]. The only ways to "win" a battle on a No KO stage is to be in Stamina or Coin mode (unless it ends in [[Sudden Death]]). A No KO stage might also be used simply for sparring without the need for recovery. | '''No KO''' is an unofficial term for a custom stage created in [[Stage Builder]] that is surrounded by objects which cannot be passed through, making it generally impossible to be [[KO]]'d or [[self-destruct]]. These types of stages provide a different twist on the normal setup, as players fight continuously in an inescapable area, without re-spawning and with increasingly high damage percentages. These types of stages can in general be used for matches with various externally generated goals, such as being the first to reach a certain amount of damage, or having the least damage at the end of a time match, and are also conducive to the more traditional [[Stamina Mode]]. The only ways to "win" a battle on a No KO stage is to be in Stamina or Coin mode (unless it ends in [[Sudden Death]] prior to ''Ultimate''). A No KO stage might also be used simply for sparring without the need for recovery. | ||
==Design Requisites== | ==Design Requisites== |